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SGDA Tables of Contents: 11121314

Proceedings of the 2014 International Conference on Serious Games Development and Applications

Fullname:SGDA 2014: 5th International Conference on Serious Games Development and Applications
Editors:Minhua Ma; Manuel Fradinho Oliveira; Jannicke Baalsrud Hauge
Location:Berlin, Germany
Dates:2014-Oct-09 to 2014-Oct-10
Publisher:Springer International Publishing
Series:Lecture Notes in Computer Science 8778
Standard No:DOI: 10.1007/978-3-319-11623-5 hcibib: SGDA14; ISBN: 978-3-319-11622-8 (print), 978-3-319-11623-5 (online)
Papers:18
Pages:227
Links:Online Proceedings | Conference Website
  1. Games for Health
  2. Games for Medical Training
  3. Serious Games for Children
  4. Music and Sound Effects
  5. Games for Other Purposes
  6. Game Design and Theories

Games for Health

PhysioVinci -- A First Approach on a Physical Rehabilitation Game BIBAKFull-Text 1-9
  Tiago Martins; Miguel Araújo; Vitor Carvalho; Filomena Soares; Luís Torrão
A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment BIBAKFull-Text 10-20
  Maja Wrzesien; Mariano Alcañiz; Cristina Botella; Jean-Marie Burkhardt; Juana Breton Lopez; Alejandro Rodriguez Ortega
Effect of Ecological Gestures on the Immersion of the Player in a Serious Game BIBAFull-Text 21-33
  Nicolas Bourgault; Bruno Bouchard; Bob-Antoine J. Menelas
Using Serious Games for Cognitive Disabilities BIBAFull-Text 34-47
  Rita Marques Tomé; João Madeiras Pereira; Manuel Oliveira
Atmosphaeres -- 360° Video Environments for Stress and Pain Management BIBAKFull-Text 48-58
  Eric Fassbender; Wolfgang Heiden

Games for Medical Training

Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face BIBAKFull-Text 59-67
  Yeshwanth Pulijala; Minhua Ma
Sepsis Fast Track: A Serious Game for Medical Decision Making BIBAKFull-Text 68-81
  Claudia Ribeiro; Micaela Monteiro; João Madeiras Pereira; Tiago Antunes; Jannicke Baalsrud Hauge

Serious Games for Children

iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children BIBAKFull-Text 82-92
  Laili Farhana Md Ibharim; Maizatul Hayati Mohamad Yatim
A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) BIBAKFull-Text 93-106
  Hanan Makki Zakari; Minhua Ma; David Simmons
Jumru 5s -- A Game Engine for Serious Games BIBAFull-Text 107-118
  Natascha Schweiger; Katharina Meusburger; Helmut Hlavacs; Manuel Sprung

Music and Sound Effects

Serious Music Game Design and Testing BIBAKFull-Text 119-133
  Szu-Ming Chung
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing BIBAKFull-Text 134-149
  Jessica Argo; Minhua Ma; Christoph Kayser

Games for Other Purposes

Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 BIBAKFull-Text 150-162
  Igor Mayer; Qiqi Zhou; Xander Keijser; Lodewijk Abspoel
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach BIBAKFull-Text 163-175
  John Truesdale; Neil Suttie; Sandy Louchart; Ruth Aylett
Measuring the Commercial Outcomes of Serious Games in Companies -- A Review BIBAKFull-Text 176-191
  Johann C. K. H. Riedel; Yanan Feng; Aida Azadegan; Margarida Romero; Mireia Usart; Jannicke Baalsrud Hauge
Designing and Testing a Racing Car Serious Game Module BIBAKFull-Text 192-198
  Babatunde Adejumobi; Nathan Franck; Michael Janzen
The Construction of Serious Games Supporting Creativity in Student Labs BIBAKFull-Text 199-212
  Heiko Duin; Klaus-Dieter Thoben

Game Design and Theories

The Choice of Serious Games and Gamification BIBAKFull-Text 213-223
  Manuel Oliveira; Sobah Petersen