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SGDA Tables of Contents: 11121314

Proceedings of the 2013 International Conference on Serious Games Development and Applications

Fullname:SGDA 2013: 4th International Conference on Serious Games Development and Applications
Editors:Minhua Ma; Manuel Fradinho Oliveira; Sobah Petersen; Jannicke Baalsrud Hauge
Location:Trondheim, Norway
Dates:2013-Sep-25 to 2013-Sep-27
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 8101
Standard No:DOI: 10.1007/978-3-642-40790-1 hcibib: SGDA13; ISBN: 978-3-642-40789-5 (print), 978-3-642-40790-1 (online)
Links:Online Proceedings
  1. Games for Health
  2. Games for Education and Training
  3. Games for Other Purposes
  4. Game Design and Theories
  5. Gaming Interface
  6. Policy Matters

Games for Health

Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder BIBAKFull-Text 1-14
  Olav Brenna Hansen; Adiljan Abdurihim; Simon McCallum
Dementia Games: A Literature Review of Dementia-Related Serious Games BIBAKFull-Text 15-27
  Simon McCallum; Costas Boletsis
Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline BIBAKFull-Text 28-36
  Julien Vandewynckel; Martin J. D. Otis; Bruno Bouchard; Bob-Antoine J. Menelas
SimClinic -- An Auxiliary Tool for Evaluation on Clinical Case Settings BIBAFull-Text 37-50
  Francisco Raposo; Guilherme Santos; João Pereira
A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study BIBAKFull-Text 51-63
  Voravika Wattanasoontorn; Milan Magdics; Imma Boada; Mateu Sbert
Towards a Serious Game for Trauma Treatment BIBAKFull-Text 64-69
  Simon Mayr; Paolo Petta
Game Design for All: The Example of Hammer and Planks BIBAKFull-Text 70-75
  Ines Di Loreto; Benoit Lange; Antoine Seilles; Sebastien Andary; William Dyce

Games for Education and Training

Learning by Playing and Learning by Making BIBAKFull-Text 76-85
  Barbara Garneli; Michail N. Giannakos; Konstantinos Chorianopoulos; Letizia Jaccheri
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education BIBAKFull-Text 86-95
  Costas Boletsis; Simon McCallum
Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform BIBAKFull-Text 96-107
  Christopher De Marco; Christine Evain; Francisco Gutierrez
Work Safety and Health Games-Based Learning BIBAKFull-Text 108-117
  Peter Leong; Vincent Goh
Learning Efficacy of the 'Hazard Recognition' Serious Game BIBAKFull-Text 118-129
  Igor Mayer; Arthur Wolff; Ivo Wenzler
Serious Gaming in Manufacturing Education BIBAKFull-Text 130-144
  Manuel Oliveira; Gregor Cerinsek; Heiko Duin; Marco Taisch
The Rake and the X BIBAKFull-Text 145-150
  Tine Rosenthal Johansen; Thomas Duus Henriksen

Games for Other Purposes

The Ambience Table: A Serious Gaming Interface for Aiding Sound Design BIBAKFull-Text 151-164
  Andreas Jönsson; Ronan Breslin; Minhua Ma
Supporting Crisis Training with a Mobile Game System BIBAKFull-Text 165-177
  Ines Di Loreto; Emil A. Mork; Simone Mora; Monica Divitini
Serious Game for Quantum Research BIBAFull-Text 178-187
  Oliver T. Brown; John Truesdale; Sandy Louchart; Suzanne McEndoo; Sabrina Maniscalco; Judy Robertson; Theodore Lim; Stephen Kilbride
The Evaluation of Serious Games Supporting Creativity through Student Labs BIBAKFull-Text 188-199
  Jannicke Baalsrud Hauge; Heiko Duin; Klaus-Dieter Thoben
HiNTHunt -- A Pervasive Game to Support and Encourage Desired Activities for New Students BIBAKFull-Text 200-205
  Trygve Pløhn; Trond Aalberg
Serious Game Modules for Entertainment Games BIBAKFull-Text 206-211
  Darren Eymundson; Michael Janzen
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC) BIBAKFull-Text 212-225
  Margarida Romero; Mireia Usart

Game Design and Theories

Simulating Ability: Representing Skills in Games BIBAKFull-Text 226-238
  Magnus Lie Hetland
Design for Transfer BIBAKFull-Text 239-246
  Derek A. Kuipers; Bard O. Wartena; Ate Dijkstra; Jelle T. Prins; Jean-Pierre E. N. Pierie
Designing Well with Others BIBAKFull-Text 247-253
  Thomas Duus Henriksen
An Emerging Model of Creative Game-Based Learning BIBAKFull-Text 254-259
  Anja Sisarica; Neil Maiden
Exploiting Psychological Needs to Increase Motivation for Learning BIBAKFull-Text 260-265
  Malin Aas Berg; Sobah Abbas Petersen
Towards Effective Evaluation of Serious Games in Relation to Educational Objectives BIBAKFull-Text 266-272
  Afef Ghannem; Maha Khemaja
Using Learning Games to Meet Learning Objectives BIBAKFull-Text 273-277
  Thomas Duus Henriksen
Cognitive Maps of Serious Games: An Exploratory Approach of Learners' Representations BIBAKFull-Text 278-287
  Hélène Michel

Gaming Interface

A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast? BIBAFull-Text 288-298
  David Gagnon; Martin J. -D. Otis; Bob-Antoine J. Menelas
Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment BIBAKFull-Text 299-306
  Maja Kocon

Policy Matters

Serious Games in a European Policy Context BIBAKFull-Text 307-320
  Igor Mayer; Johann C. K. H. Riedel; Jannicke Baalsrud Hauge; Francesco Bellotti; Alessandro de Gloria; Michela Ott; Sobah Abbas Petersen