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INTETAIN Tables of Contents: 050809111314

Proceedings of the 2014 International Conference on INtelligent TEchnologies for interactive enterTAINment

Fullname:INTETAIN 2014: 6th International Conference on Intelligent Technologies for Interactive Entertainment
Editors:Dennis Reidsma; Insook Choi; Robin Bargar
Location:Chicago, Illinois
Dates:2014-Jul-09 to 2014-Jul-11
Publisher:Springer International Publishing
Series:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 136
Standard No:DOI: 10.1007/978-3-319-08189-2 hcibib: INTETAIN14; ISBN: 978-3-319-08188-5 (print), 978-3-319-08189-2 (online)
Links:Online Proceedings | Conference Website
  1. Regular Papers
  2. Special Session on Humor in Intelligent Environments
  3. Panels
  4. Extended Abstracts

Regular Papers

A Research on Value Chain Structure of the Performing Arts Consumers' Social Media Usage -- Application of Means-End Chain Theory and Involvement BIBAKFull-Text 1-11
  Min-Kyung Cha; Sang-Hee Kweon; Yoon-Jung Choi; Young-A Won; Hyun Joo Kim
Predicting Shot Success for Table Tennis Using Video Analysis and Machine Learning BIBAKFull-Text 12-21
  Lukas Draschkowitz; Christoph Draschkowitz; Helmut Hlavacs
Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms BIBAKFull-Text 22-25
  David Weintrop; Elham Beheshti; Michael S. Horn; Kai Orton; Laura Trouille; Kemi Jona; Uri Wilensky
Affect and Semantic Interpretation of Virtual Drama BIBAKFull-Text 26-35
  Li Zhang; John Barnden
Choreographing Digital Water for Interactive Water Performance BIBAKFull-Text 36-45
  Jusub Kim
Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive Systems BIBAKFull-Text 46-56
  Kristin Carlson; Thecla Schiphorst; Steve DiPaola
Perception and Manipulation of Game Control BIBAKFull-Text 57-66
  Danny Plass-Oude Bos; Bram van de Laar; Boris Reuderink; Mannes Poel; Anton Nijholt
Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking BIBAKFull-Text 67-76
  François Rocca; Matei Mancas; Bernard Gosselin

Special Session on Humor in Intelligent Environments

Towards Environments That Have a Sense of Humor BIBAKFull-Text 77-80
  Anton Nijholt
Fools, Tricksters and Jokers: Categorization of Humor in Gameplay BIBAKFull-Text 81-90
  Claire Dormann
Lost Voice Guy: Transcending Barriers of Disability through Technology in Live Comedy Performance BIBAKFull-Text 91-98
  Kirsty Fairclough-Isaacs
Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems That Create and/or Detect Humour in Video Games, Robots and other Forms of Artificial Intelligence BIBAKFull-Text 99-108
  Christopher Molineux


STEM Education: Creating Meaningful Experiences with Interaction Design BIBAKFull-Text 109-112
  Janell Baxter; Jennifer Collins
Immersive, Interactive, Real and Imagined Sonic Environments: Encountering the Aural Muse in Imagined, Implied Spaces BIBAKFull-Text 113-117
  Stephen Davismoon
RPGs as Knowledge Creating Chronotopes BIBAKFull-Text 118-122
  William Guschwan
Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century BIBAKFull-Text 123-127
  Stephen Woodall

Extended Abstracts

The Nostalgia Project BIBAKFull-Text 128-131
  Peter Ferry; Joe Geigel; Susan Lakin
Bass Impact DJ Studio -- A Music Mixing Software with Gesture Controls BIBAFull-Text 132-135
  Walter Kumbeiz; Helmut Hlavacs
Creativity in the CPND BIBAKFull-Text 136-139
  Sang-Hee Kweon; HeaJi Kweon; HeaLin Kweon; Min Kyung Cha
Interactive Network Installation BIBAKFull-Text 140-143
  Ludovic Laffineur; Alexandra Degeest; Christian Frisson; Rudi Giot
Using Drones for Virtual Tourism BIBAKFull-Text 144-147
  David Mirk; Helmut Hlavacs
A Mathematical Model of Game Refinement BIBAKFull-Text 148-151
  Arie Pratama Sutiono; Ayu Purwarianti; Hiroyuki Iida