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INTETAIN Tables of Contents: 050809111314

Proceedings of the 2005 International Conference on INtelligent TEchnologies for interactive enterTAINment

Fullname:INTETAIN 2005: First International Conference on Intelligent Technologies for Interactive Entertainment
Editors:Mark Maybury; Oliviero Stock; Wolfgang Wahlster
Location:Madonna di Campiglio, Italy
Dates:2005-Nov-30 to 2005-Dec-02
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 3814
Standard No:DOI: 10.1007/11590323 hcibib: INTETAIN05; ISBN: 978-3-540-30509-5 (print), 978-3-540-31651-0 (online)
Papers:48
Pages:342
Links:Online Proceedings | Conference Website
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications BIBAFull-Text 3-12
  Ilhan Aslan; Feiyu Xu; Hans Uszkoreit; Antonio Krüger; Jörg Steffen
Discovering the European Heritage Through the ChiKho Educational Web Game BIBAFull-Text 13-22
  Francesco Bellotti; Edmondo Ferretti; Alessandro De Gloria
Squidball: An Experiment in Large-Scale Motion Capture and Game Design BIBAFull-Text 23-33
  Christoph Bregler; Clothilde Castiglia; Jessica DeVincezo; Roger Luke DuBois; Kevin Feeley; Tom Igoe; Jonathan Meyer; Michael Naimark; Alexandru Postelnicu; Michael Rabinovich; Sally Rosenthal; Katie Salen; Jeremi Sudol; Bo Wright
Generating Ambient Behaviors in Computer Role-Playing Games BIBAFull-Text 34-43
  Maria Cutumisu; Duane Szafron; Jonathan Schaeffer; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro
Telepresence Techniques for Controlling Avatar Motion in First Person Games BIBAFull-Text 44-53
  Henning Groenda; Fabian Nowak; Patrick Rößler; Uwe D. Hanebeck
Parallel Presentations for Heterogenous User Groups -- An Initial User Study BIBAFull-Text 54-63
  Michael Kruppa; Ilhan Aslan
Performing Physical Object References with Migrating Virtual Characters BIBAFull-Text 64-73
  Michael Kruppa; Antonio Krüger
AI-Mediated Interaction in Virtual Reality Art BIBAFull-Text 74-83
  Jean-luc Lugrin; Marc Cavazza; Mark Palmer; Sean Crooks
Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition BIBAFull-Text 84-93
  Rada Mihalcea; Carlo Strapparava
AmbientBrowser: Web Browser for Everyday Enrichment BIBAFull-Text 94-103
  Mitsuru Minakuchi; Satoshi Nakamura; Katsumi Tanaka
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides BIBAFull-Text 104-113
  Alassane Ndiaye; Patrick Gebhard; Michael Kipp; Martin Klesen; Michael Schneider; Wolfgang Wahlster
Drawings as Input for Handheld Game Computers BIBAFull-Text 114-123
  Mannes Poel; Job Zwiers; Anton Nijholt; Rudy de Jong; Edward Krooman
Let's Come Together -- Social Navigation Behaviors of Virtual and Real Humans BIBAFull-Text 124-133
  Matthias Rehm; Elisabeth André; Michael Nischt
Interacting with a Virtual Rap Dancer BIBAFull-Text 134-143
  Dennis Reidsma; Anton Nijholt; Rutger Rienks; Hendri Hondorp
Grounding Emotions in Human-Machine Conversational Systems BIBAFull-Text 144-154
  Giuseppe Riccardi; Dilek Hakkani-Tür
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation BIBAFull-Text 155-163
  Isaac Rudomin; Marissa Diaz; Benjamín Hernández; Daniel Rivera
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games BIBAFull-Text 164-173
  Christoph Schlieder; Peter Kiefer; Sebastian Matyas
Disjunctor Selection for One-Line Jokes BIBAFull-Text 174-182
  Jeff Stark; Kim Binsted; Ben Bergen
Multiplayer Gaming with Mobile Phones -- Enhancing User Experience with a Public Screen BIBAFull-Text 183-192
  Hanna Strömberg; Jaana Leikas; Riku Suomela; Veikko Ikonen; Juhani Heinilä
Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours BIBAFull-Text 193-202
  Giuliana Ucelli; Giuseppe Conti; Raffaele De Amicis; Rocco Servidio
Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information BIBAFull-Text 203-212
  Herwin van Welbergen; Anton Nijholt; Dennis Reidsma; Job Zwiers
Entertainment Personalization Mechanism Through Cross-Domain User Modeling BIBAFull-Text 215-219
  Shlomo Berkovsky; Tsvi Kuflik; Francesco Ricci
User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes BIBAFull-Text 220-224
  Niels Ole Bernsen; Laila Dybkjær
Adding Playful Interaction to Public Spaces BIBAFull-Text 225-229
  Amnon Dekel; Yitzhak Simon; Hila Dar; Ezri Tarazi; Oren Rabinowitz; Yoav Sterman
Report on a Museum Tour Report BIBAFull-Text 230-234
  Dina Goren-Bar; Michela Prete
A Ubiquitous and Interactive Zoo Guide System BIBAFull-Text 235-239
  Helmut Hlavacs; Franziska Gelies; Daniel Blossey; Bernhard Klein
Styling and Real-Time Simulation of Human Hair BIBAFull-Text 240-245
  Yvonne Jung; Christian Knöpfle
Motivational Strategies for an Intelligent Chess Tutoring System BIBAFull-Text 246-250
  Bruno Lepri; Cesare Rocchi; Massimo Zancanaro
Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario BIBAFull-Text 251-255
  Markus Löckelt; Elsa Pecourt; Norbert Pfleger
Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content BIBAFull-Text 256-261
  Akiyo Nadamoto; Adam Jatowt; Masaki Hayashi; Katsumi Tanaka
Content Adaptation for Gradual Web Rendering BIBAFull-Text 262-266
  Satoshi Nakamura; Mitsuru Minakuchi; Katsumi Tanaka
Getting the Story Right: Making Computer-Generated Stories More Entertaining BIBAFull-Text 267-271
  K. Oinonen; M. Theune; A. Nijholt; D. Heylen
Omnipresent Collaborative Virtual Environments for Open Inventor Applications BIBAFull-Text 272-276
  Jan Peciva
SpatiuMedia: Interacting with Locations BIBAFull-Text 277-282
  Russell Savage; Ophir Tanz; Yang Cai
Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets BIBAFull-Text 283-287
  Barry Vercoe
Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games BIBAFull-Text 288-292
  I. H. C. Wassink; E. M. A. G. van Dijk; J. Zwiers; A. Nijholt; J. Kuipers; A. O. Brugman
Webcrow: A Web-Based Crosswords Solver BIBAFull-Text 295-298
  Giovanni Angelini; Marco Ernandes; Marco Gori
COMPASS2008: The Smart Dining Service BIBAFull-Text 299-302
  Ilhan Aslan; Feiyu Xu; Jörg Steffen; Hans Uszkoreit; Antonio Krüger
DaFEx: Database of Facial Expressions BIBAFull-Text 303-306
  Alberto Battocchi; Fabio Pianesi; Dina Goren-Bar
PeaceMaker: A Video Game to Teach Peace BIBAFull-Text 307-310
  Asi Burak; Eric Keylor; Tim Sweeney
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games BIBAFull-Text 311-314
  Maria Cutumisu; Duane Szafron; Jonathan Schaeffer; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit BIBAFull-Text 315-319
  Alan Esenther; Kent Wittenburg
Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism BIBAFull-Text 320-323
  E. Gal; D. Goren-Bar; E. Gazit; N. Bauminger; A. Cappelletti; F. Pianesi; O. Stock; M. Zancanaro; P. L. Weiss
Tagsocratic: Learning Shared Concepts on the Blogosphere BIBAFull-Text 324-327
  D. Goren-Bar; I. Levi; C. Hayes; P. Avesani
Delegation Based Multimedia Mobile Guide BIBAFull-Text 328-331
  Ilenia Graziola; Cesare Rocchi; Dina Goren-Bar; Fabio Pianesi; Oliviero Stock; Massimo Zancanaro
Personalized Multimedia Information System for Museums and Exhibitions BIBAFull-Text 332-335
  Jochen Martin; Christian Trummer
Lets Come Together -- Social Navigation Behaviors of Virtual and Real Humans BIBAFull-Text 336
  Matthias Rehm; Elisabeth André; Michael Nischt
Automatic Creation of Humorous Acronyms BIBAFull-Text 337-340
  Oliviero Stock; Carlo Strapparava