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IE Tables of Contents: 0607080910121314

Proceedings of the 2014 Australasian Conference on Interactive Entertainment

Fullname:IE2014 Proceedings of the 10th Australian Conference on Interactive Entertainment: Fun and Games
Editors:Keith Nesbitt; Shamus P. Smith; Karen Blackmore
Location:Newcastle, Australia
Dates:2014-Dec-02 to 2014-Dec-03
Standard No:ISBN: 978-1-4503-2790-9; ACM DL: Table of Contents; hcibib: IE14
Links:Conference Website
  1. Long Papers
  2. Short Papers
  3. Demos

Long Papers

SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware BIBAFull-Text 1
  Stefan Greuter; David J. Roberts
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces BIBAFull-Text 2
  Victoria McArthur; Jennifer Jenson
Measuring Learning in Video Games: A Case Study BIBAFull-Text 3
  Allan Fowler; Brian Cusack; Alessandro Canossa
An Intuitive Tangible Game Controller BIBAFull-Text 4
  Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor
Comparing Order of Control for Tilt and Touch Games BIBAFull-Text 5
  Robert J. Teather; I. Scott MacKenzie
Playful Game Jams: Guidelines for Designed Outcomes BIBAFull-Text 6
  William Goddard; Richard Byrne; Florian 'Floyd' Mueller
Inferring Player Experiences Using Facial Expressions Analysis BIBAFull-Text 7
  Chek Tien Tan; Sander Bakkes; Yusuf Pisan
A Systematic Review of Cybersickness BIBAFull-Text 8
  Simon Davis; Keith Nesbitt; Eugene Nalivaiko
The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game BIBAFull-Text 9
  María Guadalupe Alvarez Díaz; Marcus Toftedahl; Torbjörn Svensson
Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment BIBAFull-Text 10
  Ryo Mashimo; Tomohiro Umetani; Tatsuya Kitamura; Akiyo Nadamoto
Intelligent and Empathic Agent to Support Student Learning in Virtual Worlds BIBAFull-Text 11
  Ryan Villarica; Deborah Richards
The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns BIBAFull-Text 12
  Xin Gu; Karen Blackmore
The Dawn of the Dark Ride at the Amusement Park BIBAFull-Text 13
  Joel Zika
Reusing Simulated Evacuation Behaviour in a Game Engine BIBAFull-Text 14
  Mingze Xi; Shamus P. Smith
One Person's Culture is Another One's Entertainment BIBAFull-Text 15
  Cat Kutay
Video Game Control Dimensionality Analysis BIBAFull-Text 16
  Moyen Mohammad Mustaquim; Tobias Nyström
Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence BIBAFull-Text 17
  Scott Baker; Deborah Richards; Patrina Caldwell
Software Development in the City Evolutions Project BIBAFull-Text 18
  Lei Tan; Ross Bille; Yuqing Lin; Stephan Chalup; Chris Tucker
Urban Codes // Parallel Worlds BIBAFull-Text 19
  Troy Innocent; Indae Hwang
Game Asset Repetition BIBAFull-Text 20
  Stefan Greuter; Adam Nash
Perspective Shifting: Humour and Comedy in Games BIBAFull-Text 21
  Geoffrey Hookham; Michael Meany
Extending Building Information Models into Game Engines BIBAFull-Text 22
  Ross Bille; Shamus P. Smith; Kim Maund; Graham Brewer
Flow Theory, Evolution & Creativity: or, 'Fun & Games' BIBAFull-Text 23
  JT Velikovsky
A Scouting Strategy for Real-Time Strategy Games BIBAFull-Text 24
  Chen Si; Yusuf Pisan; Chek Tien Tan
Comparing Animation with Video For Teaching Communication Skills BIBAFull-Text 25
  Hayley Croft; Rohan Rasiah; Joyce Cooper; Keith Nesbitt
Towards Quantifying Player's Involvement in 3D Games Based-on Player Types BIBAFull-Text 26
  Nader Hanna; Deborah Richards; Michael Hitchens; Michael J. Jacobson
Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews BIBAFull-Text 27
  Miaoqi Zhu; Xiaowen Fang

Short Papers

Overview of the MySteps ICT Framework BIBAFull-Text 28
  Reem Altamimi; Keith Nesbitt; Geoff Skinner
Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media BIBAFull-Text 29
  Daniel Dunne
Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments BIBAFull-Text 30
  Ben Egliston
Social Play Spaces for Active Community Engagement BIBAFull-Text 31
  Jenna Gavin; Ben Kenobi; Andy M. Connor
DIGICON: It's Not Digital But It Is Confronting BIBAFull-Text 32
  Elyssebeth Leigh; Deanna Hutchinson
Augmented Body: Changing Interactive Body Play BIBAFull-Text 33
  Matthew Martin; James Charlton; Andy M. Connor
Music to Middleware: The Growing Challenges of the Game Music Composer BIBAFull-Text 34
  Nathan Scott
Exergaming in the Car: Preliminary Results of an Experimental Setup BIBAFull-Text 35
  Sven Krome; Steffen P. Walz; Stefan Greuter; Ansgar Gerlicher; Markus Schleehauf
Exploring Game Ideas for Stresslessness in the Automotive Domain BIBAFull-Text 36
  Sven Krome; Steffen P. Walz; Stefan Greuter; Jussi Holopainen; Ansgar Gerlicher; Markus Schleehauf


Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games BIBAFull-Text 37
  Matt Cabanag