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IE Tables of Contents: 0607080910121314

Proceedings of the 2013 Australasian Conference on Interactive Entertainment

Fullname:Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Editors:Stefan Greuter; Christian McCrea; Florian Mueller; Larissa Hjorth; Deborah Richards
Location:Melbourne, Australia
Dates:2013-Sep-30 to 2013-Oct-01
Standard No:ISBN: 978-1-4503-2254-6; ACM DL: Table of Contents; hcibib: IE13
Links:Conference Website
Running from zombies BIBAFull-Text 1
  Emma Witkowski
Watch your steps: designing a semi-public display to promote physical activity BIBAFull-Text 2
  Robert Cercos; Florian 'Floyd' Mueller
Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data BIBAFull-Text 3
  Florian 'Floyd' Mueller; Wouter Walmink
SweatAtoms: materializing physical activity BIBAFull-Text 4
  Rohit Ashok Khot; Florian 'Floyd' Mueller; Larissa Hjorth
Reflections on designing networked exertion games BIBAFull-Text 5
  Florian 'Floyd' Mueller; Martin Gibbs; Frank Vetere
Motivation during videogame play: analysing player experience in terms of cognitive action BIBAFull-Text 6
  Wilawan Inchamnan; Peta Wyeth
Towards personalised, gamified systems: an investigation into game design, personality and player typologies BIBAFull-Text 7
  Lauren S. Ferro; Steffen P. Walz; Stefan Greuter
Audiovisual granular synthesis: micro relationships between sound and image BIBAFull-Text 8
  Joshua Batty; Kipps Horn; Stefan Greuter
Informative sound design in video games BIBAFull-Text 9
  Patrick Ng; Keith Nesbitt
Context, detail, and conversation: using painting strategies with 3D computer animation software BIBAFull-Text 10
  Gina Moore; Stefan Greuter; Chris Barker
Remembrance of games past: the popular memory archive BIBAFull-Text 11
  Helen Stuckey; Melanie Swalwell; Angela Ndalianis; Denise de Vries
The intersection of video games and patient empowerment: case study of a real world application BIBAFull-Text 12
  Craig Caldwell; Carol Bruggers; Roger Altizer; Grzegorz Bulaj; Troy D'Ambrosio; Robert Kessler; Brianne Christiansen
Designing in sensitive settings: workshops to design a technology to commemorate Black Saturday BIBAFull-Text 13
  Joji Mori; Steve Howard; Martin Gibbs
This isn't happening: time in videogames BIBAFull-Text 14
  Adam W. Ruch
Living the indie life: mapping creative teams in a 48 hour game jam and playing with data BIBAFull-Text 15
  Truna aka j. turner; Lubi Thomas; Cameron Owen
Stasis and entropy in Australian videogames classification discourse BIBAFull-Text 16
  Daniel Golding
Combining moving bodies with digital elements: design space between players and screens BIBAFull-Text 17
  Jayden Garner; Gavin Wood; Sebastiaan Pijnappel; Martin Murer; Florian 'Floyd' Mueller
Managing cyber-bullying in online educational virtual worlds BIBAFull-Text 18
  Diego Fernando Gutierrez Aponte; Deborah Richards
Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? BIBAFull-Text 19
  Leigh Achterbosch; Charlynn Miller; Peter Vamplew
When game over means game over: using permanent death to craft living stories in Minecraft BIBAFull-Text 20
  Brendan Keogh
Collapsing action; or, games of life and death BIBAFull-Text 21
  Robbie Fordyce
Death and dying in DayZ BIBAFull-Text 22
  Marcus Carter; Martin Gibbs; Greg Wadley
Form over function: the use of Lovecraftian elements in World of Warcraft BIBAFull-Text 23
  Michael Hitchens; Adam Ruch
Designing for depth: underwater play BIBAFull-Text 24
  Sarah Jane Pell; Florian 'Floyd' Mueller
A design template for multisensory and multimodal games to train and test children for sound localisation acuity BIBAFull-Text 25
  Maria Carmela Sogono; Deborah Richards
Exploring the role of activity in genre BIBAFull-Text 26
  Nicole McMahon; Peta Wyeth; Daniel Johnson
"A restless corpse": performativity, fetishism and planescape: torment BIBAFull-Text 27
  Darshana Jayemanne
sPeAK-MAN: towards popular gameplay for speech therapy BIBAFull-Text 28
  Chek Tien Tan; Andrew Johnston; Kirrie Ballard; Samuel Ferguson; Dharani Perera-Schulz
Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load BIBAFull-Text 29
  Yusuf Pisan; Jaime Garcia Marin; Karla Felix Navarro
Towards a MOOC game BIBAFull-Text 30
  Chek Tien Tan
The historicity of play: games as historical documents BIBAFull-Text 31
  Robson Scarassati Bello; Gilson Schwartz
Understanding player threat responses in FPS games BIBAFull-Text 32
  David Conroy; Peta Wyeth; Daniel Johnson
Activity, motivation and games for young children BIBAFull-Text 33
  Peta Wyeth; Daniel Johnson; Jenny Ziviani
Shadow showdown: twister in a digital space BIBAFull-Text 34
  Matthew Martin; Jenna Gavin; Daniel Cermak-Sassenrath; Charles Walker; Ben Kenobi
Media filter access BIBAFull-Text 35
  Daniel Cermak-Sassenrath; Clinton Watkins; Ben Kenobi
Making cake, swearing, and the indefinite meaning of media BIBAFull-Text 36
  Daniel Cermak-Sassenrath; Matthew Martin; Jenna Gavin; Charles Walker
The pathway driven narrative machine BIBAFull-Text 37
  Helen Dickson; Rebecca Hayes
Children's interactive narratives: how far is UP? BIBAFull-Text 38
  Betty Sargeant
Sonic city installation BIBAFull-Text 39
  Davey Sams
Audio-visual granular synthesis performance demo BIBAFull-Text 40
  Joshua Batty
Reproduction game demo BIBAFull-Text 41
  Adam Nash; John McCormick; Stefan Greuter
Trouble tower game demo BIBAFull-Text 42
  Stefan Greuter; Susanne Tepe; Frank Boukamp; Ron Wakefield
E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions BIBAFull-Text 43
  Emma Witkowski; Brett Hutchins; Marcus Carter