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IE Tables of Contents: 0607080910121314

Proceedings of the 2012 Australasian Conference on Interactive Entertainment

Fullname:Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System
Editors:Daniel Cermak-Sassenrath; Charles Walker; Chek Tien Tan
Location:Auckland, New Zealand
Dates:2012-Jul-21 to 2012-Jul-22
Publisher:ACM
Standard No:ISBN: 978-1-4503-1410-7; ACM DL: Table of Contents; hcibib: IE12
Papers:25
Links:Conference Website
GameFlow heuristics for designing and evaluating real-time strategy games BIBAFull-Text 1
  Penelope Sweetser; Daniel Johnson; Peta Wyeth; Anne Ozdowska
An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games BIBAFull-Text 2
  Andrew Brusentsev; Michael Hitchens; Deborah Richards
Performing design analysis: game design creativity and the theatre of the impressed BIBAFull-Text 3
  Truna Aka J. Turner; David Browning; Gordon Moyes
Personalised gaming: a motivation and overview of literature BIBAFull-Text 4
  Sander Bakkes; Chek Tien Tan; Yusuf Pisan
A feasibility study in using facial expressions analysis to evaluate player experiences BIBAFull-Text 5
  Chek Tien Tan; Daniel Rosser; Sander Bakkes; Yusuf Pisan
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis BIBAFull-Text 6
  Raphaël Marczak; Jasper van Vught; Gareth Schott; Lennart E. Nacke
A novel agent based control scheme for RTS games BIBAFull-Text 7
  Matt Cabanag; Deborah Richards; Michael Hitchens
Providing both physical and perceived affordances using physical games pieces on touch based tablets BIBAFull-Text 8
  Dan Burnett; Paul Coulton; Adam Lewis
Usability attributes in virtual learning environments BIBAFull-Text 9
  Deborah Richards; Iwan Kelaiah
Understanding player experience finding a usable model for game classification BIBAFull-Text 10
  Jasper van Vught; Gareth Schott; Raphaël Marczak
An investigation of player to player character identification via personal pronouns BIBAFull-Text 11
  Michael Hitchens; Anders Drachen; Deborah Richards
Challenging reality using techniques from interactive drama to support social simulations in virtual worlds BIBAFull-Text 12
  Deborah Richards; Nicolas Szilas
Designing a game for occupational health and safety in the construction industry BIBAFull-Text 13
  Stefan Greuter; Susanne Tepe; J. Fiona Peterson; Frank Boukamp; Kimberley d'Amazing; Kalonica Quigley; Rhys van der Waerden; Thomas Harris; Tim Goschnick; Ron Wakefield
Experiences with design patterns for oldschool action games BIBAFull-Text 14
  Daniel Cermak-Sassenrath
Agent-based museum and tour guides: applying the state of the art BIBAFull-Text 15
  Deborah Richards
Beyond arcade machines: students building interactive tangible installations BIBAFull-Text 16
  Daniel Cermak-Sassenrath
Patterns of digital game-play in Australian high school students BIBAFull-Text 17
  Sandy Muspratt; Thomas H. Apperley
Videogame control device impact on the play experience BIBAFull-Text 18
  Mitchell McEwan; Daniel Johnson; Peta Wyeth; Alethea Blackler
Flourishing and video games BIBAFull-Text 19
  Kellie Vella; Daniel Johnson
Personality & video game genre preferences BIBAFull-Text 20
  Nicole Peever; Daniel Johnson; John Gardner
"Box Me Dumb Human" installation BIBAFull-Text 21
  Daniel Cermak-Sassenrath
NOP performance BIBAFull-Text 22
  Nolwenn Hugain-Lacire
SARTRE: a case-based poker web app BIBAFull-Text 23
  Ian Watson; Jonathan Rubin; Glen Robertson
Case-based learning by observation: preliminary work BIBAFull-Text 24
  Glen Robertson; Ian Watson
Quests to mastery BIBAFull-Text 25
  Stephanie Beth