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IE Tables of Contents: 0607080910121314

Proceedings of the 2007 Australasian Conference on Interactive Entertainment

Fullname:Proceedings of the 4th Australasian conference on Interactive entertainment
Editors:Larissa Hjorth; Esther Milne; Martin Gibbs; Pisan Yusuf
Location:Melbourne, Australia
Dates:2007-Dec-03 to 2007-Dec-05
Standard No:ISBN: 978-1-921166-87-7; ACM DL: Table of Contents; hcibib: IE07
Links:Conference Website
Implementation and evaluation of a background music reactive game BIBAFull-Text 1
  Khalid Aallouche; Homam Albeiriss; Redouane Zarghoune; Juha Arrasvuori; Antti Eronen; Jukka Holm
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide BIBAFull-Text 2
  Thomas Apperley
Rhythms of gaming bodies BIBAFull-Text 3
  Thomas Apperley
Beings in the game-world: characters, avatars, and players BIBAFull-Text 4
  Peter Bayliss
Sam Fisher versus Immanuel Kant: the ethics of interactive media BIBAFull-Text 5
  Scott Beattie
Exploring terra incognita: wayfinding devices for games BIBAFull-Text 6
  Nicola J. Bidwell; Colin Lemmon; Mihai Roturu; Christopher Lueg
Place as media in pervasive games BIBAFull-Text 7
  Hugh Davies
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology BIBAFull-Text 8
  Christy Dena
Portal-based sound propagation for first-person computer games BIBAFull-Text 9
  Cameron Foale; Peter Vamplew
An evaluation framework for videogame based tasking of remote vehicles BIBAFull-Text 10
  Adam J. Hassell; Philip Smith; David Stratton
Nonverbal communication in multiplayer game worlds BIBAFull-Text 11
  Troy Innocent; Stewart Haines
The nonsense of the aura BIBAFull-Text 12
  Darshana Jayemanne
Dramatic flow in interactive 3D narrative BIBAFull-Text 13
  Alyx Macfadyen; Andrew Stranieri; John Yearwood
Then, suddenly, I was moved: nostalgia and the media history of games BIBAFull-Text 14
  Christian McCrea
Dismembers of the audience: the expulsive, explosive force of bodies in games BIBAFull-Text 15
  Christian McCrea
Patterns and computer game design innovation BIBAFull-Text 16
  Kevin McGee
Observing the learning curve of videogames in architectural design BIBAFull-Text 17
  Greg More; Andrew Burrow
A physical three-way interactive game based on table tennis BIBAFull-Text 18
  Florian 'Floyd' Mueller; Martin R. Gibbs
Real time art engines 3: post-convergent creative practice in MUVEs BIBAFull-Text 19
  Adam Nash
My guild, my people: role of guilds in massively multiplayer online games BIBAFull-Text 20
  Yusuf Pisan
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design BIBAFull-Text 21
  Malcolm Ryan
The tale of Peter Rabbit: a case-study in story-sense reasoning BIBAFull-Text 22
  Malcolm Ryan; Nicholas Hannah; Joshua Lobb
Through the looking glass: game worlds as representations and views from elsewhere BIBAFull-Text 23
  J. Turner; Nicola J. Bidwell
Speaking in character: using voice-over-IP to communicate within MMORPGs BIBAFull-Text 24
  Greg Wadley; Martin Gibbs; Peter Benda
Utzon's studio as a collaborative virtual environment BIBAFull-Text 25
  Viveka Weiley
Evolving images for entertainment BIBAFull-Text 26
  Qinying Xu; Daryl D'Souza; Vic Ciesielski
Simulating sensory perception in 3D game characters BIBAFull-Text 27
  Fabio Zambetta
Two families: dynamical policy models in interactive storytelling BIBAFull-Text 28
  Fabio Zambetta; Adam Nash; Paul Smith