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IE Tables of Contents: 0607080910121314

Proceedings of the 2006 Australasian Conference on Interactive Entertainment

Fullname:Proceedings of the 3rd Australasian Conference on Interactive Entertainment
Editors:Kevin K. W. Wong; Lance C. C. Fung; Peter Cole
Location:Perth, Australia
Dates:2006-Dec-04 to 2006-Dec-06
Standard No:ISBN: 86905-902-5; ACM DL: Table of Contents; hcibib: IE06
Links:Conference Website | Conference Website
DIGMA: a role playing game with agent plan reformulation and situational reassessment BIBAFull-Text 1
  Paul Inventado; Merlin Suarez; Stephen Dellosa; Deryk De Guzman; Paul Lao
Multi-threaded game engine design BIBAFull-Text 9
  James Tulip; James Bekkema; Keith Nesbitt
NGS: an application layer network game simulator BIBAFull-Text 15
  Steven Daniel Webb; William Lau; Sieteng Soh
Real-time boundary detection for cricket game BIBAFull-Text 23
  Gurvinder Singh; Irfan A. Mohammed; Sreela Sasi
Similarities and differences between "learn through play" and "edutainment" BIBAFull-Text 28
  Kowit Rapeepisarn; Kok Wai Wong; Chun Che Fung; Arnold Depickere
DEMO exegesis: virtual songs BIBAFull-Text 33
  Tsen Wang
Morphological study of the video games BIBAFull-Text 36
  Julian Alvarez; Damien Djaouti; Rashid Ghassempouri; Jean-Pierre Jessel; Gilles Methel
Time and computer games or "no, that's not what happened" BIBAFull-Text 44
  Michael Hitchens
Facial expression recognition for multiplayer online games BIBAFull-Text 52
  Ce Zhan; Wanqing Li; Philip Ogunbona; Farzad Safaei
Is interactivity actually important? BIBAFull-Text 59
  Debbie Richards
Battleship by foot: learning by designing a mixed reality game BIBAFull-Text 67
  Nicola J. Bidwell; Jason Holdsworth
Role playing games: comparative analysis across two media platforms BIBAFull-Text 75
  Anders Tychsen
Changing the virtual self: avatar transformations in popular games BIBAFull-Text 83
  Pippin Barr; Robert Biddle; Judy Brown
Take a load off: cognitive considerations for game design BIBAFull-Text 91
  Chris Lawrence
Proximity-based chat in a first person shooter: using a novel voice communication system for online play BIBAFull-Text 96
  Martin Gibbs; Greg Wadley; Peter Benda
The mobile phone: a hybrid multi-platform medium BIBAFull-Text 103
  John McMullan; Ingrid Richardson
An interaction framework for scenario-based three dimensional environments BIBAFull-Text 109
  Alyx Macfadyen; Andrew Stranieri; John Yearwood