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IDC Tables of Contents: 03040506070809101112131415

Proceedings of ACM IDC'08: Interaction Design and Children 2008-06-11

Fullname:IDC'07 Proceedings of the 7th international conference on Interaction design and children
Editors:Justine Cassell
Location:Chicago, Illinois
Dates:2008-Jun-11 to 2008-Jun-13
Publisher:ACM
Standard No:ISBN: 1-59593-994-6, 978-1-59593-994-4;; ACM DL: Table of Contents hcibib: IDC08
Papers:69
Pages:289
Links:Conference Home Page
  1. Keynote
  2. Panel: Research, design, development: bridging the gap
  3. Panel: Screen cultures
  4. Doctoral consortium
  5. Workshop: Designing for children with special needs
  6. Workshop: Marginalized young people
  7. Posters
  8. Demos
  9. Papers

Keynote

The world's longest street: how Sesame Street is working to meet a diversity of children's needs across the globe BIBAFull-Text 01
  Charlotte Cole

Panel: Research, design, development: bridging the gap

Toys to fall for or live with? BIBAFull-Text 02
  Edith Ackermann
What works, what doesn't, and/or how to make it work? BIBAFull-Text 03
  Kathleen Alfano
Testing interfaces that do not exist BIBFull-Text 04
  Erik Strommen
Rethinking product research when time is on your side, but funds are not! BIBAFull-Text 05
  Scott Traylor

Panel: Screen cultures

What's a screen mean in a video game? BIBAFull-Text 06
  James Paul Gee
Dan Anderson -- University of Massachusetts, Amherst BIBFull-Text 07
  Dan Anderson
Thinking inside the box: tales from the trenches BIBFull-Text 08
  Bill Shribman
Screen cultures: cross-pollination between videogame and television research BIBFull-Text 09
  Lisa Guernsey

Doctoral consortium

Accountable game designs for classroom learning BIBAFull-Text 1-5
  Timothy Charoenying
Utilizing technology to support the development of empathy BIBAFull-Text 5-8
  Shaundra Bryant Daily; Karen Brennan
Digital learning ecosystems: authoring, collaboration, immersion and mobility BIBAFull-Text 9-12
  Irene Karaguilla Ficheman; Roseli de Deus Lopes
Designing and evaluating affective open-learner modeling tutors BIBAFull-Text 13-16
  Sylvie Girard; Hilary Johnson
LinguaBytes BIBAFull-Text 17-20
  Bart Hengeveld; Riny Voort; Caroline Hummels; Kees Overbeeke; Jan de Moor; Hans van Balkom
Tangible computer programming for informal science learning BIBAFull-Text 21-24
  Michael S. Horn
Supporting children as they program to make physical and virtual objects interact BIBAFull-Text 25-28
  Amon Millner
Robotics in special needs education BIBAFull-Text 29-32
  Marjo Virnes
Supporting parent-child interaction in divorced families BIBAFull-Text 33-36
  Svetlana Yarosh

Workshop: Designing for children with special needs

Use of goals and dramatic elements in behavioral training of children with ASD BIBAFull-Text 37-40
  Emilia Barakova; Jan Gillesen; Loe Feijs
Evaluation of technology acceptance of a computer rehabilitation tool BIBAFull-Text 41-44
  Christelle Bozelle; Mireille Betrancourt; Marielle Deriaz; Marco Pelizzone
Smartphones to facilitate communication and improve social skills of children with severe autism spectrum disorder: special education teachers as proxies BIBAFull-Text 45-48
  Gianluca De Leo; Gondy Leroy
Robot-assisted therapy for children with autism spectrum disorders BIBAFull-Text 49-52
  David Feil-Seifer; Maja Mataric'
TREK: transportation research, education, and knowledge BIBAFull-Text 53-56
  Stephen Fickas; McKay Sohlberg; Jason Prideaux
Developing a multi-user virtual environment for adolescent psychotherapy BIBAFull-Text 57-60
  Daniel Gillette
Designing with and for children with special needs: an inclusionary model BIBAFull-Text 61-64
  Mona Leigh Guha; Allison Druin; Jerry Alan Fails
Interactive and intelligent visual communication systems BIBAFull-Text 65-68
  Gillian R. Hayes; Donald J. Patterson; Mohamad Monibi; Samuel J. Kaufman
Working with children with severe motor impairments as design partners BIBAFull-Text 69-72
  Anthony Hornof
A role for grammar in autism CAIs BIBAFull-Text 73-76
  Felicia Hurewitz; Katharine Beals
iSET: interactive social-emotional toolkit for autism spectrum disorder BIBAFull-Text 77-80
  Rana el Kaliouby; Matthew S. Goodwin
Designing virtual peers for assessment and intervention for children with autism BIBAFull-Text 81-84
  Julia Merryman; Andrea Tartaro; Miri Arie; Justine Cassell
Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders BIBAFull-Text 85-88
  Carla Schmidt; Matthew Schmidt
Designing toys with automatic play characterization for supporting the assessment of a child's development BIBAFull-Text 89-92
  Tracy L. Westeyn; Julie A. Kientz; Thad E. Starner; Gregory D. Abowd

Workshop: Marginalized young people

Semiotics artifacts, space and community: a case study on pinholes BIBAFull-Text 93-96
  Françoise Decortis; Laura Lentini
Can ICT support inclusion?: evidence from multi-user edutainment experiences based on 3D worlds BIBAFull-Text 97-100
  Nicoletta di Blas; Caterina Poggi
Marginalized young people: inclusion through ICT BIBAFull-Text 101-104
  Franca Garzotto; Heidi Schelhowe

Posters

Interaction design for kid's technology-enhanced environmental education BIBAFull-Text 105-108
  Siobhán Dervan; Tony Hall; Sarah Knight
Sensor-enabled detection of stereotypical motor movements in persons with autism spectrum disorder BIBAFull-Text 109-112
  Matthew S. Goodwin; Stephen S. Intille; Wayne F. Velicer; June Groden
A storytelling support system using robots and handheld projectors BIBAFull-Text 113-116
  Toshitaka Ito; Tuan Ngoc Nguyen; Masanori Sugimoto
Testing interactive products with the robot intervention method BIBAFull-Text 117-120
  Panos Markopoulos; Yvo Verschoor; Wijnand Ijsselsteijn; Boris de Ruyter
Mocotos: mobile communications tools for children with special needs BIBAFull-Text 121-124
  Mohamad Monibi; Gillian R. Hayes
Designing ThinkeringSpaces BIBAFull-Text 125-128
  Heloisa Moura; Dale Fahnstrom; Greg Prygrocki; T. J. McLeish
Push-me, pull-me: describing and designing technologies for varying degrees of reflection and invention BIBAFull-Text 129-132
  Elia J. Nelson; Nathan G. Freier
Sketch-based educational games: "drawing" kids away from traditional interfaces BIBAFull-Text 133-136
  Brandon Paulson; Brian Eoff; Aaron Wolin; Joshua Johnston; Tracy Hammond
Youth as media art designers: workshops for creative coding BIBAFull-Text 137-140
  Kylie A. Peppler; Yasmin B. Kafai
Living labs: driving innovation through civic involvement BIBAFull-Text 141-144
  Milena Reichel; Heidi Schelhowe
Sampling young children's experiences with cultural probes BIBAFull-Text 145-148
  Joanne Riekhoff; Panos Markopoulos
Designing an interactive spoken help application for preschool children BIBAFull-Text 149-152
  Renata Yumi Shimabukuro
Using a mobile phone and a geobrowser to create multisensory geographic information BIBAFull-Text 153-156
  Maria João Silva; Bruno Pestana; João Correia Lopes
Handcrafted physical syntax elements for illetterate children: initial concepts BIBAFull-Text 157-160
  Andrew Cyrus Smith
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation BIBAFull-Text 161-164
  Hiroyuki Tarumi; Keitaro Yamada; Takafumi Daikoku; Fusako Kusunoki; Shigenori Inagaki; Makiko Takenaka; Toshihiro Hayashi; Masahiko Yano
Parents' views of the benefits claimed in educational toy advertising BIBAFull-Text 165-168
  Wilkey Wong; Ximena Uribe-Zarain; Roberta Golinkoff; Kelly Fisher; Kathy Hirsh-Pasek

Demos

LoRy: a locative story game to encourage playful and social learning BIBAFull-Text 169-170
  Nicholas Noack; Silvia Lindtner; Josef Nguyen; Gillian R. Hayes
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder BIBAFull-Text 171-172
  Peter Ohring
Camera for the invisible BIBAFull-Text 173-174
  Jay Silver
Universal design for learning in science: more than multiple representations BIBAFull-Text 175-177
  Carolyn Staudt; Andrew Zucker; Ed Hazzard; Cynthia McIntyre; Sam Fentress

Papers

Playing with the sound maker: do embodied metaphors help children learn? BIBAFull-Text 178-185
  Alissa N. Antle; Milena Droumeva; Greg Corness
Broadening children's involvement as design partners: from technology to "experience" BIBAFull-Text 186-193
  Franca Garzotto
Tangible programming and informal science learning: making TUIs work for museums BIBAFull-Text 194-201
  Michael S. Horn; Erin Treacy Solovey; Robert J. K. Jacob
PointAssist: helping four year olds point with ease BIBAFull-Text 202-209
  Juan Pablo Hourcade; Keith B. Perry; Aditya Sharma
Breaking the sound barrier: designing an interactive tool for language acquisition in preschool deaf children BIBAFull-Text 210-216
  Kevin Huang; Jesse Smith; Kimberly Spreen; Mary Frances Jones
A modelling tool to support children making their ideas work BIBAFull-Text 218-225
  Eva-Sophie Katterfeldt; Heidi Schelhowe
Creating mathematical artifacts: extending children's engagement with math beyond the classroom BIBAFull-Text 226-233
  K. K. Lamberty
Embodying scientific concepts in the physical space of the classroom BIBAFull-Text 234-241
  Peter Malcolm; Tom Moher; Darshan Bhatt; Brian Uphoff; Brenda López-Silva
Tangicons: algorithmic reasoning in a collaborative game for children in kindergarten and first class BIBAFull-Text 242-249
  Florian Scharf; Thomas Winkler; Michael Herczeg
Huggy Pajama: a mobile parent and child hugging communication system BIBAFull-Text 250-257
  James Keng Soon Teh; Adrian David Cheok; Roshan L. Peiris; Yongsoon Choi; Vuong Thuong; Sha Lai
Key issues for the successful design of an intelligent, interactive playground BIBAFull-Text 258-265
  Janienke Sturm; Tilde Bekker; Bas Groenendaal; Rik Wesselink; Berry Eggen
Comparing the creativity of children's design solutions based on expert assessment BIBAFull-Text 266-273
  Binh Thang; Wouter Sluis-Thiescheffer; Tilde Bekker; Berry Eggen; Arnold Vermeeren; Huib de Ridder
How children's individual needs challenge the design of educational robotics BIBAFull-Text 274-281
  Marjo Virnes; Erkki Sutinen; Eija Kärnä-Lin
Escape machine: teaching computational thinking with a tangible state machine game BIBAFull-Text 282-289
  Michael Philetus Weller; Ellen Yi-Luen Do; Mark D. Gross