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IDC Tables of Contents: 03040506070809101112131415

Proceedings of ACM IDC'04: Interaction Design and Children 2004-07-01

Fullname:IDC'04 ACM Conference on Interaction Design and Children
Note:Building a Community
Editors:Allison Druin
Location:Baltimore, Maryland, USA
Dates:2004-Jul-01 to 2004-Jul-03
Publisher:ACM
Standard No:ISBN 1-58113-791-5; ACM DL: Table of Contents hcibib: IDC04
Papers:40
Pages:172
Links:Conference Home Page
Ambient wood: designing new forms of digital augmentation for learning outdoors BIBAFull-Text 3-10
  Y. Rogers; S. Price; G. Fitzpatrick; R. Fleck; E. Harris; H. Smith; C. Randell; H. Muller; C. O'Malley; D. Stanton; M. Thompson; M. Weal
Teaching rhetorical skills with a tangible user interface BIBAFull-Text 11-18
  Mark Stringer; Eleanor F. Toye; Jennifer A. Rode; Alan F. Blackwell
Tangible ideas for children: materials sciences as the future of educational technology BIBAFull-Text 19-26
  Michael Eisenberg
Wizard of Oz prototyping of computer vision based action games for children BIBAFull-Text 27-34
  Johanna Hoysniemi; Perttu Hamalainen; Laura Turkki
Mixing ideas: a new technique for working with young children as design partners BIBAFull-Text 35-42
  Mona Leigh Guha; Allison Druin; Gene Chipman; Jerry Alan Fails; Sante Simms; Allison Farber
Usability testing with young children BIBAFull-Text 43-48
  Afke Donker; Pieter Reitsma
Evaluating computer game concepts with children BIBAFull-Text 49-56
  Libby Hanna; Denise Neapolitan; Kirsten Risden
Children's narrative development through computer game authoring BIBAFull-Text 57-64
  Judy Robertson; Judith Good
Designing sound tools and toys for blind and visually impaired children BIBAFull-Text 65-72
  Joanne McElligott; Lieselotte van Leeuwen
Read-It: five-to-seven-year-old children learn to read in a tabletop environment BIBAFull-Text 73-80
  R. J. W. Sluis; I. Weevers; C. H. G. J. van Schijndel; L. Kolos-Mazuryk; S. Fitrianie; J. B. O. S. Martens
Requirements for the design of a handwriting recognition based writing interface for children BIBAFull-Text 81-87
  Janet C. Read; Stuart MacFarlane; Peggy Gregory
Supporting sociable literacy in the international children's digital library BIBAFull-Text 89-96
  Nancy Kaplan; Yoram Chisik; Kendra Knudtzon; Rahul Kulkarni; Stuart Moulthrop; Kathryn Summers; Holly Weeks
Supporting children's emotional expression and exploration in online environments BIBAFull-Text 97-104
  Alissa Antle
What's so "new" about "new media?": comparing effective features of children's educational software, television, and magazines BIBAFull-Text 105-111
  Shalom M. Fisch
A comparison of think-aloud and post-task interview for usability testing with children BIBAFull-Text 115-116
  Ester Baauw; Panos Markopoulous
Force feedback and student reasoning BIBAFull-Text 117-118
  Linda Bussell
Chemation: classroom impact of a handheld chemistry modeling and animation tool BIBAFull-Text 119-120
  Hsin-Yi Chang; Lisa Ann Scott; Chris Quintana; Joseph Krajcik
Designing software for young children: theoretically grounded guidelines BIBAFull-Text 121-122
  Helene Gelderblom
Computer games authored by children: a multi-perspective evaluation BIBAFull-Text 123-124
  Judith Good; Judy Robertson
Using storyboards to guide virtual world design BIBAFull-Text 125-126
  Lynne Hall; Sarah Woods; Kerstin Dautenhahn; Polly Sobreperez
The organization of inventing and prototyping activities with children as design partners BIBAFull-Text 127-128
  Jonathan Laughnan
Programming environments for young learners: a comparison of their characteristics and students' use BIBAFull-Text 129-130
  Loucas Louca
Preschoolers' moral judgments: distinctions between realistic and cartoon-fantasy transgressions BIBAFull-Text 131-132
  Kristen M. Peters; Fran C. Blumberg
The diary of the future: defining a self-documentation system with child design partners BIBAFull-Text 133-134
  Shannon Tucker
Designing an augmented reality board game with children: the battleboard 3D experience BIBAFull-Text 137-138
  Troels L. Andersen; Sune Kristensen; Bjorn W. Nielsen; Kaj Grønbæk
CODACHROME: a system for creating interactive electronic jewelry for children BIBAFull-Text 139-140
  Margarita Dekoli; Bakhtiar Mikhak
The child-engineering of arithmetic in ToonTalk BIBAFull-Text 141-142
  Ken Kahn
Towards a new kind of computational manipulative: children learning math and designing quilts with manipulatives that afford both BIBAFull-Text 143-144
  K. K. Lamberty; Janet L. Kolodner
Chemation: a handheld chemistry modeling and animation tool BIBAFull-Text 145-146
  Lisa Ann Scott; Robert Zimmerman; Hsin-Yi Chang; Mary Heitzman; Joseph Krajcik; Kate Lynch McNeill; Chris Quintana; Elliot Soloway
The Icicle programming environment BIBAFull-Text 147-148
  Robert Sheehan
3D augmented reality comic book and notes for children using mobile phones BIBAFull-Text 149-150
  Siddharth Singh; Adrian David Cheok; Guo Loong Ng; Farzam Farbiz
The informal informing the formal to form new models of learning BIBAFull-Text 151-152
  Carol Strohecker; Deirdre Butler
Explorations in theoretical computer science for kids (using paper toys) BIBAFull-Text 153-154
  Andrea Valente
An interactive 3D exploration narrative interface for storytelling BIBAFull-Text 155-156
  ZhiYing Zhou; Adrian David Cheok; JiunHorng Pan; Yu Li
Hands-on modeling and simulation of systems BIBAFull-Text 157-158
  Oren Zuckerman; Mitchel Resnick
A child-centric interface: Graffiti or not Graffiti BIBAFull-Text 161-162
  Kevin Brunner
Encapsulating streams of consciousness into the international children's digital library BIBAFull-Text 163-164
  Yoram Chisik
Sustaining student engagement with a constructionist design tool for craft and math BIBAFull-Text 165-166
  K. K. Lamberty
Examining young learners' activity within interactive virtual environments BIBAFull-Text 167-168
  Maria Roussou
An engaging multimedia design model BIBAFull-Text 169-172
  Norma S. Said