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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2015 International Conference on Entertainment Computing

Fullname:ICEC 2015: 14th International Conference on Entertainment Computing
Editors:Konstantinos Chorianopoulos; Monica Divitini; Jannicke Baalsrud Hauge; Letizia Jaccheri; Rainer Malaka
Location:Trondheim, Norway
Dates:2015-Sep-29 to 2015-Oct-02
Publisher:Springer International Publishing
Series:Lecture Notes in Computer Science 9353
Standard No:DOI: 10.1007/978-3-319-24589-8 hcibib: ICEC15
Links:Online Proceedings | Conference Website
  1. Full Papers
  2. Short Papers
  3. Posters
  4. Demonstrations
  5. Workshops and Tutorials

Full Papers

A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning BIBAKFull-Text 3-16
  Leonardo Torok; Mateus Pelegrino; Daniela G. Trevisan; Esteban Clua; Anselmo Montenegro
A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children BIBAKFull-Text 17-31
  Thiago Porcino; Daniela Trevisan; Esteban Clua; Marcos Rodrigues; Danilo Barbosa
A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains BIBAKFull-Text 32-44
  Érick O. Rodrigues; Esteban Clua
Adaptive Automated Storytelling Based on Audience Response BIBAKFull-Text 45-58
  Augusto Baffa; Marcus Poggi; Bruno Feijó
ADITHO -- A Serious Game for Training and Evaluating Medical Ethics Skills BIBAKFull-Text 59-71
  Cristian Lorenzini; Claudia Faita; Michele Barsotti; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco
A Battle of Wit: Applying Computational Humour to Game Design BIBAKFull-Text 72-85
  Dormann Claire
Advanced Dynamic Scripting for Fighting Game AI BIBAKFull-Text 86-99
  Kevin Majchrzak; Jan Quadflieg; Günter Rudolph
Applied Games -- In Search of a New Definition BIBAKFull-Text 100-111
  Ralf Schmidt; Katharina Emmerich; Burkhard Schmidt
Classification of Player Roles in the Team-Based Multi-player Game Dota 2 BIBAKFull-Text 112-125
  Christoph Eggert; Marc Herrlich; Jan Smeddinck; Rainer Malaka
Design-Based Learning in Classrooms Using Playful Digital Toolkits BIBAKFull-Text 126-139
  K. J. Scheltenaar; J. E. C. van der Poel; M. M. Bekker
Embedding and Implementation of Quantum Computational Concepts in Digital Narratives BIBAKFull-Text 140-154
  Nikitas M. Sgouros
EmotionBike: A Study of Provoking Emotions in Cycling Exergames BIBAKFull-Text 155-168
  Larissa Müller; Sebastian Zagaria; Arne Bernin; Abbes Amira; Naeem Ramzan; Christos Grecos; Florian Vogt
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games BIBAKFull-Text 169-181
  Raffaello Brondi; Leila Alem; Giovanni Avveduto; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon BIBAKFull-Text 182-194
  Chetprayoon Panumate; Shuo Xiong; Hiroyuki Iida; Toshiaki Kondo
Game-Based Interactive Campaign Using Motion-Sensing Technology BIBAKFull-Text 195-208
  Alf Inge Wang; Mari Hansen Asplem; Mia Aasbakken; Letizia Jaccheri
Gamification and Family Housework Applications BIBAKFull-Text 209-223
  Anne Berit Kigen Bjering; Marikken Høiseth; Ole Andreas Alsos
IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace BIBAFull-Text 224-237
  Evangelos Tolias; Enrico Costanza; Alex Rogers; Benjamin Bedwell; Nick Banks
Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs -- A Case for Animal Welfare Informatics BIBAKFull-Text 238-251
  Annika Geurtsen; Maarten H. Lamers; Marcel J. M. Schaaf
KINJIRO: Animatronics for Children's Reading Aloud Training BIBAKFull-Text 252-260
  Hisanao Nakadai; Lee Seung Hee; Muneo Kitajima; Junichi Hoshino
Rogue-Like Games as a Playground for Artificial Intelligence -- Evolutionary Approach BIBAKFull-Text 261-271
  Vojtech Cerny; Filip Dechterenko
Software Architectures and the Creative Processes in Game Development BIBAKFull-Text 272-285
  Alf Inge Wang; Njål Nordmark
Storytelling Variants: The Case of Little Red Riding Hood BIBAKFull-Text 286-300
  Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó
Tags You Don't Forget: Gamified Tagging of Personal Images BIBAKFull-Text 301-314
  Nina Runge; Dirk Wenig; Danny Zitzmann; Rainer Malaka
The Design Process Continues BIBAKFull-Text 315-328
  Rikard Lindell
Three Apps for Shooting Sports: The Design, Development, and Deployment BIBAKFull-Text 329-342
  Agnieszka Besz; Maciej Górnicki; Toni Heinonen; Tapani Kiikeri; Ilkka Ratamo; Mika Luimula; Taisto Suominen; Aki Koponen; Jouni Saarni; Tomi "bgt" Suovuo; Jouni Smed
Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment BIBAKFull-Text 343-356
  Valentina Nisi; Mara Dionisio; Julian Hanna; Luis Ferreira; Nuno Nunes

Short Papers

Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater BIBAKFull-Text 359-366
  Marcel Köster; Michael Schmitz; Soenke Zehle; Burkhard Detzler
Exploring the Importance of "Making" in an Educational Game Design BIBAKFull-Text 367-374
  Michail N. Giannakos; Varvara Garneli; Konstantinos Chorianopoulos
Simple Games -- Complex Emotions: Automated Affect Detection Using Physiological Signals BIBAKFull-Text 375-382
  Thomas Friedrichs; Carolin Zschippig; Marc Herrlich; Benjamin Walther-Franks; Rainer Malaka; Kerstin Schill
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design BIBAKFull-Text 383-390
  Rui Craveirinha; Licinio Roque
The Role of Embarrassment to Shape Public Interactions BIBAKFull-Text 391-398
  Licia Calvi
Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game BIBAKFull-Text 399-406
  Matthias Rehm; Catalin Stan; Niels Peter Wøldike; Dimitra Vasilarou


A Simultaneous, Multidisciplinary Development and Design Journey -- Reflections on Prototyping BIBAFull-Text 409-416
  Achim Gerstenberg; Heikki Sjöman; Thov Reime; Pekka Abrahamsson; Martin Steinert
A Role-Switching Mechanic for Reflective Decision-Making Game BIBAKFull-Text 417-423
  Thomas Constant; Axel Buendia; Catherine Rolland; Stéphane Natkin
Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment BIBAKFull-Text 424-432
  Rui Neves Madeira; Pedro Centieiro; Nuno Correia
Exploring Deep Content in Physical Rehabilitation Games BIBAKFull-Text 433-438
  Niels Quinten; Steven Malliet; Karin Coninx
Games, from Engaging to Understanding: A Perspective from a Museum of Computing Machinery BIBAKFull-Text 439-444
  Giovanni A. Cignoni; Leonora Cappellini; Tommaso Mongelli
Interactive Painterly Rendering for Mobile Devices BIBAKFull-Text 445-450
  Dongwann Kang; Kyunghyun Yoon
Lessons from Practicing an Adapted Model Driven Approach in Game Development BIBAKFull-Text 451-456
  Hong Guo; Hallvard Trætteberg; Alf Inge Wang; Shang Gao; Maria Letizia Jaccheri
Measuring Latency in Virtual Reality Systems BIBAKFull-Text 457-462
  Kjetil Raaen; Ivar Kjellmo
MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children BIBAFull-Text 463-468
  Barbara Göbl; Helmut Hlavacs; Jessica Hofer; Isabelle Müller; Hélen Müllner; Claudia Schubert; Halina Helene Spallek; Charlotte Rybka; Manuel Sprung
Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders BIBAKFull-Text 469-474
  Johan K. Helsing; Anne C. Elster
Serious Games: Is Your User Playing or Hunting? BIBAFull-Text 475-481
  Sofya Baskin; Sharon Anavi-Goffer; Anna Zamansky
Space for Seriousness? BIBAKFull-Text 482-489
  Heinrich Söbke
Spheres of Play: Designing Games and Interfaces for Media Architectures BIBAKFull-Text 490-495
  Michael Schmitz; Dominik Scholl; Julian Saraceni; Pascal Klein; Carsten Blaser; Jorge Olmeda; Soenke Zehle; André Miede
Supporting the Collaboration between Programmers and Designers Building Game AI BIBAFull-Text 496-501
  Ismael Sagredo-Olivenza; Marco Antonio Gómez-Martín; Pedro A. González-Calero
The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games BIBAFull-Text 502-507
  Farjana Z. Eishita; Kevin G. Stanley
Towards a Framework for Gamification-Based Intervention Mapping in mHealth BIBAKFull-Text 508-513
  Helf Christopher; Patrick Zwickl; Helmut Hlavacs; Peter Reichl


[self.]: Realization / Art Installation / Artificial Intelligence: A Demonstration BIBAKFull-Text 517-522
  Axel Tidemann; Øyvind Brandtsegg
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea BIBAFull-Text 523-528
  Thov Reime; Heikki Sjöman; Achim Gerstenberg; Pekka Abrahamsson; Martin Steinert
Can Interactive Art Installations Attract 15 Years Old Students to Coding? BIBAKFull-Text 529-532
  Michail N. Giannakos; Finn Inderhaug Holme; Letizia Jaccheri; Irene Dominguez Marquez; Sofia Papavlasopoulou; Ilse Gerda Visser
Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer Engineering BIBAKFull-Text 533-538
  Anniken Karlsen; Robin T. Bye
Pedal Tanks BIBAKFull-Text 539-544
  Kristoffer Hagen; Stian Weie; Konstantinos Chorianopoulos; Alf Inge Wang; Letizia Jaccheri
The Vocal Range of Movies -- Sonifying Gender Representation in Film BIBAKFull-Text 545-550
  Marcello A. Gómez Maureira; Lisa E. Rombout

Workshops and Tutorials

Workshop: AI and Creativity in Entertainment BIBAFull-Text 553-555
  Axel Tidemann; Agnar Aamodt
Creating Video Content for Oculus Rift BIBAKFull-Text 556-559
  Mirjam Vosmeer; Ben Schouten
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media BIBAFull-Text 560-565
  J. M. Baalsrud Hauge; T. Lim; S. Louchart; I. A. Stanescu; M. Ma; T. Marsh
Making as a Pathway to Foster Joyful Engagement and Creativity in Learning BIBAKFull-Text 566-570
  Michail N. Giannakos; Monica Divitini; Ole Sejer Iversen; Pavlos Koulouris
Playful Experiences and Game Concepts for Multi-screen Environments BIBAKFull-Text 571-574
  Jeroen Vanattenhoven; David Geerts
Quantum and Entertainment Computing BIBAKFull-Text 575-577
  Nikitas M. Sgouros
Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games BIBAFull-Text 578-580
  Maira B. Carvalho; Jun Hu; Francesco Bellotti; Alessandro De Gloria; Matthias Rauterberg