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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2014 International Conference on Entertainment Computing

Fullname:ICEC 2014: 13th International Conference on Entertainment Computing
Editors:Yusuf Pisan; Nikitas M. Sgouros; Tim Marsh
Location:Sydney, Australia
Dates:2014-Oct-01 to 2014-Oct-03
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 8770
Standard No:DOI: 10.1007/978-3-662-45212-7 hcibib: ICEC14; ISBN: 978-3-662-45211-0 (print), 978-3-662-45212-7 (online)
Links:Online Proceedings | Conference Website (defunct)
  1. Digital Games and Interactive Entertainment
  2. Entertainment for Purpose and Persuasion
  3. Computational Methodologies for Entertainment
  4. Entertainment Devices, Platforms and Systems
  5. Interactive Art, Performance and Novel Interactions

Digital Games and Interactive Entertainment

Trees of Tales: A Playful Reading Application for Arabic Children BIBAKFull-Text 3-10
  Fatma Alaamri; Stefan Greuter; Steffen P. Walz
Gamicards -- An Alternative Method for Paper-Prototyping the Design of Gamified Systems BIBAKFull-Text 11-18
  Lauren S. Ferro; Steffen P. Walz; Stefan Greuter
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games BIBAKFull-Text 19-26
  Wilawan Inchamnan; Peta Wyeth; Daniel Johnson
Conceptual Model and System for Genre-Focused Interactive Storytelling BIBAKFull-Text 27-35
  Börje F. Karlsson; Antonio L. Furtado
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study BIBAKFull-Text 36-41
  Simone Kriglstein; Ross Brown; Günter Wallner
Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement BIBAKFull-Text 42-51
  Tim Marsh; Bonnie Nardi
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences BIBAKFull-Text 52-59
  Marija Nakevska; Anika van der Sanden; Mathias Funk; Jun Hu; Matthias Rauterberg
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres BIBAKFull-Text 60-65
  Katharine Neil; Denise de Vries; Stéphane Natkin
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement BIBAKFull-Text 66-73
  Sean Costain; Dale Patterson

Entertainment for Purpose and Persuasion

A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies BIBAKFull-Text 77-83
  Reem Altamimi; Geoff Skinner; Keith Nesbitt
Ora -- Save the Forest! Designing a Social Impact Game BIBAKFull-Text 84-91
  Hazel Bradshaw; E. Penelope Holland; Mark Billinghurst
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation BIBAFull-Text 92-99
  Richard Byrne; Florian 'Floyd' Mueller
Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People BIBAKFull-Text 100-107
  Jaime A. Garcia; Yusuf Pisan; Chek Tien Tan; Karla Felix Navarro
Code Your Own Game: The Case of Children with Hearing Impairments BIBAKFull-Text 108-116
  Michail N. Giannakos; Letizia Jaccheri
Developing Emergent Play in Collaborative Online Experiences BIBAKFull-Text 117-124
  Damian Hills
Race By Hearts BIBAKFull-Text 125-132
  Tobias Sonne; Mads Møller Jensen
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games BIBAFull-Text 133-138
  Erik D. van der Spek; Tatiana Sidorenkova; Paul Porskamp; Matthias Rauterberg
Designing a Digital Experience for Young Children with Developmental Disabilities BIBAKFull-Text 139-146
  Peta Wyeth; Joshua Hall; Daniel Johnson

Computational Methodologies for Entertainment

ARENA -- Dynamic Run-Time Map Generation for Multiplayer Shooters BIBAKFull-Text 149-158
  Anand Bhojan; Hong Wei Wong
Personas versus Clones for Player Decision Modeling BIBAFull-Text 159-166
  Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis
Fractal Complexity in Built and Game Environments BIBAKFull-Text 167-172
  Daniel Della-Bosca; Dale Patterson; Sean Costain
Artificial Intelligence Model of an Smartphone-Based Virtual Companion BIBAKFull-Text 173-178
  Elham Saadatian; Thoriq Salafi; Hooman Samani; Yu De Lim; Ryohei Nakatsu

Entertainment Devices, Platforms and Systems

SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market BIBAKFull-Text 181-188
  Junichi Hoshino; Takeru Umemura; Sachi Urano; Daiki Satoi
HANASUI: Multi-view Observable and Movable Fogscreen BIBAKFull-Text 189-196
  Yu Ishikawa; Masafumi Muta; Junki Tamaru; Eisuke Nakata; Akira Uehara; Junichi Hoshino

Interactive Art, Performance and Novel Interactions

Designing Interactive Public Art Installations: New Material Therefore New Challenges BIBAFull-Text 199-206
  Jun Hu; Mathias Funk; Yu Zhang; Feng Wang
Interactive Performance Art Using Musical Instrument Daegeum for Healing BIBAKFull-Text 207-213
  YoungMi Kim