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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2013 International Conference on Entertainment Computing

Fullname:ICEC 2013: 12th International Conference on Entertainment Computing
Editors:Junia C. Anacleto; Esteban W. G. Clua; Flavio S. Correa da Silva; Sidney Fels; Hyun S. Yang
Location:São Paulo, Brazil
Dates:2013-Oct-16 to 2013-Oct-18
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 8215
Standard No:DOI: 10.1007/978-3-642-41106-9 hcibib: ICEC13; ISBN: 978-3-642-41105-2 (print), 978-3-642-41106-9 (online)
Papers:30
Pages:214
Links:Online Proceedings | Conference Website
An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes BIBAKFull-Text 3-8
  Michail N. Giannakos; Letizia Jaccheri; Sandro Morasca
A New Chess Variant for Gaming AI BIBAKFull-Text 9-16
  Azlan Iqbal
A Systematic Review of Game Design Methods and Tools BIBAKFull-Text 17-29
  Marcos Silvano Orita Almeida; Flávio Soares Corrêa da Silva
Augmented Home BIBAKFull-Text 30-35
  Serge Offermans; Jun Hu
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment BIBAFull-Text 36-47
  Oswald D. Kothgassner; Anna Felnhofer; Helmut Hlavacs; Leon Beutl; Jasmine Gomm; Nathalie Hauk; Elisabeth Kastenhofer; Ilse Kryspin-Exner
Exploring Opponent Formats BIBAKFull-Text 48-60
  Mads Møller Jensen; Majken Kirkegaard Rasmussen; Kaj Grønbæk
Investigating the Role of Composition Conventions in Three-Move Mate Problems BIBAKFull-Text 61-68
  Azlan Iqbal
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D BIBAKFull-Text 69-74
  Rafael Kuffner dos Anjos; Eugenio Di Tullio; Rui Prada
MobileWars: A Mobile GPGPU Game BIBAKFull-Text 75-86
  Mark Joselli; Jose Ricardo, Jr. Silva; Esteban Clua; Eduardo Soluri
StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism BIBAKFull-Text 87-92
  Alberto Gruarin; Michel A. Westenberg; Emilia I. Barakova
Technologically Mediated Intimate Communication: An Overview and Future Directions BIBAKFull-Text 93-104
  Elham Saadatian; Hooman Samani; Arash Toudeshki; Ryohei Nakatsu
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study BIBAKFull-Text 107-113
  Zlatogor Minchev
A Game Design Analytic System Based on Data Provenance BIBAKFull-Text 114-119
  Lidson B. Jacob; Troy C. Kohwalter; Alex Machado; Esteban W. G. Clua
Evaluation of Interaction Methods for a Real-Time Augmented Reality Game BIBAFull-Text 120-125
  Frederic Pollmann; Dirk Wenig; Mareike Picklum; Rainer Malaka
Exercise My Game: Turning Off-The-Shelf Games into Exergames BIBAKFull-Text 126-131
  Benjamin Walther-Franks; Dirk Wenig; Jan Smeddinck; Rainer Malaka
How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application BIBAKFull-Text 132-137
  Xuan Wang; Ryohei Nakatsu
Life-Like Animation System of Virtual Firefly Based on Animacy Perception BIBAKFull-Text 138-144
  Daiki Satoi; Hisanao Nakadai; Matteo Bernacchia; Jun'ichi Hoshino
A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments BIBAFull-Text 147-150
  Marija Nakevska; Jasen Markovski; Matthias Rauterberg
A Technique to Improve Freehand Sketches of Multi-touch Interactions BIBAKFull-Text 151-155
  Gil Barros; Leandro Velloso; Luis Carli
An Artificial Emotional Agent-Based Architecture for Games Simulation BIBAKFull-Text 156-159
  Rainier Sales; Esteban Clua; Daniel de Oliveira; Aline Paes
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments BIBAKFull-Text 160-163
  Michail N. Giannakos; Letizia Jaccheri
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research BIBAKFull-Text 164-167
  Pedro A. Nogueira; Vasco Torres; Rui Rodrigues
Evaluating Paper Prototype for Tabletop Collaborative Game Applications BIBAKFull-Text 168-171
  Marylia Gutierrez; Maurício Cirelli; Ricardo Nakamura; Lucia Filgueiras
Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game BIBAKFull-Text 172-175
  Chek Tien Tan; Junbin Huang; Yusuf Pisan
Motivation-Based Game Design: A Framework for Evaluating Engagement Potential BIBAKFull-Text 176-179
  Charles Butler
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment BIBAKFull-Text 180-184
  Alexandra Angeletaki; Marcello Carrozzino; Michail N. Giannakos
Suspended Walking: A Physical Locomotion Interface for Virtual Reality BIBAKFull-Text 185-188
  Benjamin Walther-Franks; Dirk Wenig; Jan Smeddinck; Rainer Malaka
Usability Evaluation of an Application Designed for the Older Adults BIBAKFull-Text 189-192
  André Luiz Satoshi Kawamoto; Valéria Farinazzo Martins; Flávio Soares Corrêa da Silva
Demonstrating Hundreds of AIs in One Scene BIBAFull-Text 195-199
  Kjetil Raaen; Andreas Petlund; Håkon Kvale Stensland
Educational: 3D Design for Mobile Augmented Reality BIBAKFull-Text 200-203
  Ivar Kjellmo