HCI Bibliography Home | HCI Conferences | ICEC Archive | Detailed Records | RefWorks | EndNote | Show Abstracts
ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2012 International Conference on Entertainment Computing

Fullname:ICEC 2012: 11th International Conference on Entertainment Computing
Editors:Marc Herrlich; Rainer Malaka; Maic Masuch
Location:Bremen, Germany
Dates:2012-Sep-26 to 2012-Sep-29
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 7522
Standard No:DOI: 10.1007/978-3-642-33542-6 hcibib: ICEC12; ISBN: 978-3-642-33541-9 (print), 978-3-642-33542-6 (online)
Papers:81
Pages:611
Links:Online Proceedings
  1. Storytelling
  2. Serious Games (Learning and Training)
  3. Self and Identity
  4. Interactive Performance
  5. Mixed Reality and 3D Worlds
  6. Serious Games (Health and Social)
  7. Player Experience
  8. Tools and Methods I
  9. Tools and Methods II
  10. User Interface
  11. Posters
  12. Demonstrations
  13. Industry Demonstration
  14. Doctoral Consortium
  15. Co-located Event
  16. Harnessing Collective Intelligence with Games
  17. Game Development and Model-Driven Software Development
  18. Mobile Gaming, Mobile Life -- Interweaving the Virtual and the Real
  19. Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming
  20. Open Source Software for Entertainment

Storytelling

Social Interaction for Interactive Storytelling BIBAKFull-Text 1-15
  Edirlei Soares de Lima; Bruno Feijó; Cesar T. Pozzer; Angelo E. M. Ciarlini; Simone D. J. Barbosa; Antonio L. Furtado; Fabio A. Guilherme da Silva
Gaming after Dark BIBAKFull-Text 16-29
  Ivana Müller; Petra Sundström; Martin Murer; Manfred Tscheligi
Information-Gathering Events in Story Plots BIBAKFull-Text 30-44
  Fabio A. Guilherme da Silva; Antonio L. Furtado; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer; Bruno Feijó; Edirlei Soares de Lima
Design and Evaluation of Parametrizable Multi-genre Game Mechanics BIBAKFull-Text 45-52
  Daniel Apken; Hendrik Landwehr; Marc Herrlich; Markus Krause; Dennis Paul; Rainer Malaka

Serious Games (Learning and Training)

A Virtual Training Tool for Giving Talks BIBAFull-Text 53-66
  Oswald D. Kothgassner; Anna Felnhofer; Leon Beutl; Helmut Hlavacs; Mario Lehenbauer; Birgit Stetina
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century -- Notes on Design Concepts and Design Process BIBAFull-Text 67-74
  Vít Šisler; Cyril Brom; Jaroslav Cuhra; Kamil Cinátl; Jakub Gemrot

Self and Identity

Cognitive Processes Involved in Video Game Identification BIBAKFull-Text 75-84
  Christopher Blake; Dorothée Hefner; Christian Roth; Christoph Klimmt; Peter Vorderer
An Annotation Scheme for Social Interaction in Digital Playgrounds BIBAKFull-Text 85-99
  Alejandro Moreno; Robby van Delden; Dennis Reidsma; Ronald Poppe; Dirk Heylen
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher BIBAKFull-Text 100-113
  Xuan Wang; Eng Tat Khoo; Sanath Siriwardana; Horathalge Iroshan; Ryohei Nakatsu
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games BIBAKFull-Text 114-121
  David Conroy; Peta Wyeth; Daniel Johnson

Interactive Performance

AR Paint: A Fusion System of a Paint Tool and AR BIBAKFull-Text 122-129
  Suwon Lee; Jinki Jung; Jihye Hong; J. B. Ryu; Hyun S. Yang
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece BIBAKFull-Text 130-143
  Ali Mazalek; Michael Nitsche; Claudia Rébola; Paul Clifton; Andy Wu; Nick Poirier; Firaz Peer

Mixed Reality and 3D Worlds

Follow the Grass: A Smart Material Interactive Pervasive Display BIBAKFull-Text 144-157
  Andrea Minuto; Gijs Huisman; Anton Nijholt
The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems BIBAFull-Text 158-171
  Aljosha Demeulemeester; Katriina Kilpi; Shirley A. Elprama; Sammy Lievens; Charles-Frederik Hollemeersch; An Jacobs; Peter Lambert; Rik Van de Walle
Playing with the Weather BIBAKFull-Text 172-184
  Sofia Reis; Nuno Correia
fAARS: A Platform for Location-Aware Trans-reality Games BIBAKFull-Text 185-192
  Lucio Gutierrez; Eleni Stroulia; Ioanis Nikolaidis

Serious Games (Health and Social)

How to Analyse Therapeutic Games: The Player / Game / Therapy Model BIBAKFull-Text 193-206
  Stéphanie Mader; Stéphane Natkin; Guillaume Levieux
Game-Based Trust BIBAKFull-Text 207-220
  Sebastian Matyas; Daishi Kato; Takao Shime; Kazuo Kunieda; Keiji Yamada
Design of Tangible Games for Children Undergoing Occupational and Physical Therapy BIBAKFull-Text 221-234
  Robby van Delden; Pauline Aarts; Betsy van Dijk
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games BIBAKFull-Text 235-242
  Kathrin Maria Gerling; Frank Paul Schulte; Jan Smeddinck; Maic Masuch

Player Experience

The Effect of Closely-Coupled Interaction on Player Experience in Casual Games BIBAKFull-Text 243-255
  Anastasiia Beznosyk; Peter Quax; Wim Lamotte; Karin Coninx
Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food BIBAKFull-Text 256-269
  Jun Wei; Ryohei Nakatsu
A Method for Measuring the Creative Potential of Computer Games BIBAKFull-Text 270-283
  Wilawan Inchamnan; Peta Wyeth; Daniel Johnson; David Conroy
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game BIBAKFull-Text 284-291
  David Milam; Magy Seif El-Nasr; Lyn Bartram; Bardia Aghabeigi; Perry Tan

Tools and Methods I

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects BIBAKFull-Text 292-305
  Thales Luis Sabino; Paulo Andrade; Esteban Walter Gonzales Clua; Anselmo Montenegro; Paulo Pagliosa

Tools and Methods II

A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations BIBAFull-Text 306-317
  Luiz Guilherme Oliveira dos Santos; Esteban Walter Gonzales Clua; Flávia Cristina Bernardini
Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments BIBAKFull-Text 318-325
  Sven Seele; Rainer Herpers; Christian Bauckhage
Out of Context Augmented Navfields: Designing Crowd Choreographies BIBAKFull-Text 326-332
  Guillaume Levieux; Stéphane Natkin; Alexandre Topol
Priority Level Planning in Kriegspiel BIBAFull-Text 333-340
  Paolo Ciancarini; Andrea Gasparro
Writing Real-Time .Net Games in Casanova BIBAKFull-Text 341-348
  Giuseppe Maggiore; Pieter Spronck; Renzo Orsini; Michele Bugliesi; Enrico Steffinlongo; Mohamed Abbadi

User Interface

An Analysis of Player Strategies and Performance in Audio Puzzles BIBAKFull-Text 349-362
  Jaime Carvalho; Luís Duarte; Luís Carriço
Cell Phone Puppets: Turning Mobile Phones into Performing Objects BIBAKFull-Text 363-372
  Michael Nitsche; Sanjeev Nayak
Brain-Computer Interface Games: Towards a Framework BIBAKFull-Text 373-380
  Hayrettin Gürkök; Anton Nijholt; Mannes Poel
Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops BIBAKFull-Text 381-388
  Lorenz Barnkow; Kai von Luck

Posters

Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? BIBAFull-Text 389-392
  Cyril Brom; Edita Bromová; Martin Pergel
Player Control in a Real-Time Mobile Augmented Reality Game BIBAKFull-Text 393-396
  Mareike Picklum; Georg Modzelewski; Susanne Knoop; Toke Lichtenberg; Philipp Dittmann; Tammo Böhme; Volker Fehn; Christian John; Johannes Kenkel; Philipp Krieter; Patrick Niethen; Nicole Pampuch; Marcel Schnelle; Yvonne Schwarte; Sanja Stark; Alexander Steenbergen; Malte Stehr; Henning Wielenberg; Merve Yildirim; Can Yüzüncü; Frederic Pollmann; Dirk Wenig; Rainer Malaka
Evolution of GameBots Project BIBAFull-Text 397-400
  Michal Bída; Martin Cerný; Jakub Gemrot; Cyril Brom
A Framework for Usability Evaluation of Mobile Mixed Reality Games BIBAKFull-Text 401-404
  Charley Gielkens; Richard Wetzel
Therapeutic Presence -- Virtual Illusions for Neurorehabilitation BIBAKFull-Text 405-408
  Thomas Schüler
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation BIBAFull-Text 409-412
  Fausto Mourato; Manuel Próspero dos Santos; Fernando Birra
Web-Based Graphic Environment to Support Programming in the Beginning Learning Process BIBAKFull-Text 413-416
  Carlos J. Costa; Manuela Aparicio; Carlos Cordeiro
Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA BIBAKFull-Text 417-420
  Keigo Tada; Ryosuke Yamanishi; Shohei Kato
Value-Based Design for Gamifying Daily Activities BIBAFull-Text 421-424
  Mizuki Sakamoto; Tatsuo Nakajima; Todorka Alexandrova
Real Story Interaction: The Role of Global Agency in Interactive Storytelling BIBAKFull-Text 425-428
  Christian Roth; Ivar Vermeulen
Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients BIBAKFull-Text 429-432
  Sandra Siegel; Jan Smeddinck
The Influence of Music on Player Performance in Exergames for Parkinson's Patients BIBAKFull-Text 433-436
  Damian Lilla; Marc Herrlich; Rainer Malaka; Dennis Krannich
The Soundtrack Of Your Life BIBAKFull-Text 437-440
  Oliver Kierepka; Constantin Brosda; Christian Geiger
Mobile Gaming with Indirect Sensor Control BIBAKFull-Text 441-444
  Daniel Böhrs; Dirk Wenig; Rainer Malaka
Heuristics for Social Games with a Purpose BIBAKFull-Text 445-448
  Aneta Takhtamysheva; Tim Decker
Serious Questions in Playful Questionnaires BIBAKFull-Text 449-452
  Aneta Takhtamysheva; Jan Smeddinck

Demonstrations

Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour BIBAKFull-Text 453-456
  Michaela Buchtová
Emotional Interaction with Surfaces -- Works of Design and Computing BIBAFull-Text 457-460
  Larissa Müller; Svenja Keune; Arne Bernin; Florian Vogt
The Empathy Machine BIBAKFull-Text 461-464
  David Kadish; Nikolai Kummer; Aleksandra Dulic; Homayoun Najjaran
Blending Real and Virtual Worlds Using Self-reflection and Fiducials BIBAKFull-Text 465-468
  Martin Fischbach; Dennis Wiebusch; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke
The Animation Loop Station: Near Real-Time Animation Production BIBAKFull-Text 469-472
  Benjamin Walther-Franks; Florian Biermann; Nikolaas Steenbergen; Rainer Malaka
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices BIBAFull-Text 473-475
  Kolja Lubitz; Markus Krause
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training BIBAKFull-Text 476-479
  Tom De Weyer; Karel Robert; Johanna Renny Octavia Hariandja; Geert Alders; Karin Coninx

Industry Demonstration

HTML5 -- Chances and Pitfalls BIBAFull-Text 480-481
  Steffen Hees; Felix Faber

Doctoral Consortium

A Framework Concept for Emotion Enriched Interfaces BIBAFull-Text 482-485
  Arne Bernin
Expanding the Magic Circle in Pervasive Casual Play BIBAKFull-Text 486-489
  Sofia Reis
Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder BIBAKFull-Text 490-493
  Pongpanote Gongsook

Co-located Event

SGDA2012 BIBAFull-Text 494-495
  Jannicke Madeleine Baalsrud Hauge; Heiko Duin; Minhua Ma; Manuel Oliveira

Harnessing Collective Intelligence with Games

GCI 2012 Harnessing Collective Intelligence with Games BIBAFull-Text 496-499
  Markus Krause; Roberta Cuel; Maja Vukovic

Game Development and Model-Driven Software Development

2nd Workshop on Game Development and Model-Driven Software Development BIBAKFull-Text 500-503
  Robert Walter; Maic Masuch; Mathias Funk
PULP Scription: A DSL for Mobile HTML5 Game Applications BIBAFull-Text 504-510
  Mathias Funk; Matthias Rauterberg
MDSD for Games with Eclipse Modeling Technologies BIBAFull-Text 511-517
  Steve A. Robenalt
A Feature-Based Environment for Digital Games BIBAKFull-Text 518-523
  Victor T. Sarinho; Antônio L., Jr. Apolinário; Eduardo S. Almeida
Automating the Implementation of Games Based on Model-Driven Authoring Environments BIBAKFull-Text 524-529
  Christos Karamanos; Nikitas M. Sgouros
Game Developers Need Lua AiR BIBAFull-Text 530-535
  Paul Klint; Loren Roosendaal; Riemer van Rozen
Future Trends in Game Authoring Tools BIBAKFull-Text 536-541
  Florian Mehm; Christian Reuter; Stefan Göbel; Ralf Steinmetz
The Effectiveness and Efficiency of Model Driven Game Design BIBAFull-Text 542-548
  Joris Dormans

Mobile Gaming, Mobile Life -- Interweaving the Virtual and the Real

Proposal for the 4th Workshop on Mobile Gaming, Mobile Life -- Interweaving the Virtual and the Real BIBAFull-Text 549-552
  Barbara Grüter; Holger Mügge; Leif Oppermann; Mark Billinghurst
"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum BIBAKFull-Text 553-561
  Konstantinos Mikalef; Michail N. Giannakos; Konstantinos Chorianopoulos; Letizia Jaccheri
Mobile Application for Noise Pollution Monitoring through Gamification Techniques BIBAKFull-Text 562-571
  Irene Garcia Martí; Luis E. Rodríguez; Mauricia Benedito; Sergi Trilles; Arturo Beltrán; Laura Díaz; Joaquín Huerta
AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response BIBAFull-Text 572-577
  Joel E. Fischer; Wenchao Jiang; Stuart Moran
A Ubiquitous Solution for Location-Aware Games BIBAKFull-Text 578-583
  André Pinto; António Coelho; Hugo da Silva

Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming

Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming BIBAFull-Text 584-585
  Rod McCall; Lynne Baillie; Franziska Boehm; Mike Just
Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust BIBAKFull-Text 586-593
  Vincent Koenig; Franziska Boehm; Rod McCall
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion BIBAFull-Text 594-599
  Ian Dunwell
Cyber Security Games: A New Line of Risk BIBAKFull-Text 600-603
  John M. Blythe; Lynne Coventry

Open Source Software for Entertainment

Open Source Software for Entertainment BIBAKFull-Text 604-607
  Letizia Jaccheri; Michail N. Giannakos