HCI Bibliography Home | HCI Conferences | ICEC Archive | Detailed Records | RefWorks | EndNote | Show Abstracts
ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2011 International Conference on Entertainment Computing

Fullname:ICEC 2011: 10th International Conference on Entertainment Computing
Editors:Junia Coutinho Anacleto; Sidney Fels; Nicholas Graham; Bill Kapralos; Magy Saif El-Nasr; Kevin Stanley
Location:Vancouver, Canada
Dates:2011-Oct-05 to 2011-Oct-08
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 6972
Standard No:DOI: 10.1007/978-3-642-24500-8 hcibib: ICEC11; ISBN: 978-3-642-24499-5 (print), 978-3-642-24500-8 (online)
Links:Online Proceedings
  1. Story
  2. Active Games
  3. Player Experience
  4. Camera and 3D
  5. Artificial Intelligence
  6. Educational Entertainment
  7. Game Development
  8. Self and Identity
  9. Social and Mobile Entertainment
  10. Demonstrations
  11. Posters
  12. Workshops
  13. Tutorial
  14. Keynotes


Draw Your Own Story: Paper and Pencil Interactive Storytelling BIBAKFull-Text 1-12
  Edirlei Soares de Lima; Bruno Feijó; Simone Barbosa; Antonio L. Furtado; Angelo Ciarlini; Cesar Pozzer
The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade" BIBAKFull-Text 13-21
  Christian Roth; Christoph Klimmt; Ivar E. Vermeulen; Peter Vorderer
Emotion-Driven Interactive Digital Storytelling BIBAKFull-Text 22-27
  Huiwen Zhao; Jian J. Zhang; Siné McDougall
Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories BIBAKFull-Text 28-34
  Eric T. Araujo; Angelo E. M. Ciarlini

Active Games

GrabApple: The Design of a Casual Exergame BIBAKFull-Text 35-46
  Yue Gao; Regan L. Mandryk
Motion-Based Games for Parkinson's Disease Patients BIBAKFull-Text 47-58
  Oliver Assad; Robert Hermann; Damian Lilla; Björn Mellies; Ronald Meyer; Liron Shevach; Sandra Siegel; Melanie Springer; Saranat Tiemkeo; Jens Voges; Jan Wieferich; Marc Herrlich; Markus Krause; Rainer Malaka
Universal Game Based on Traditional Children's Outdoor Games BIBAKFull-Text 59-64
  Teruhisa Nakamura; Nagisa Munekata; Fumihiko Nakamura; Tetsuo Ono; Hitoshi Matsubara
Gemini: A Pervasive Accumulated Context Exergame BIBAKFull-Text 65-76
  Kevin G. Stanley; Ian J. Livingston; Alan Bandurka; Mohammad Hashemian; Regan L. Mandryk

Player Experience

Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study BIBAKFull-Text 77-88
  Hayrettin Gürkök; Gido Hakvoort; Mannes Poel
Influencing Experience: The Effects of Reading Game Reviews on Player Experience BIBAKFull-Text 89-100
  Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game BIBAKFull-Text 101-112
  Maarten Wijnants; Wouter Vanmontfort; Jeroen Dierckx; Peter Quax; Wim Lamotte; Katrien De Moor; Jeroen Vanattenhoven

Camera and 3D

Effect of Camera and Object Motion on Visual Load in 3D Games BIBAKFull-Text 113-123
  David Milam; Magy Seif El-Nasr; Dinara Moura; Lyn Bartram
Integrating Stereoscopic Video in 3D Games BIBAKFull-Text 124-135
  Jonas Schild; Sven Seele; Maic Masuch
A Public 3D Visualization Tool for the Musée des Arts et Métiers de Paris BIBAKFull-Text 136-142
  Pedro Alessio; Alexandre Topol
Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum BIBAKFull-Text 143-148
  Ruck Thawonmas; Kohei Kato
Towards a Unified System for Digital Film Production BIBAKFull-Text 149-154
  Jake Seigel; Sam Fisher; Stephen Brooks
Fundamentals of Stereoscopic 3D Game Design BIBAKFull-Text 155-160
  Jonas Schild; Maic Masuch

Artificial Intelligence

Affective Agents for Empathic Interactions BIBAKFull-Text 161-172
  Flávio Soares Corrêa da Silva; Ary Fagundes Bressane Neto
Time Balancing with Adaptive Time-Variant Minigames BIBAKFull-Text 173-185
  Amin Tavassolian; Kevin G. Stanley; Carl Gutwin; Aryan Zohoorian
Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems BIBAKFull-Text 186-197
  Azlan Iqbal

Educational Entertainment

Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer BIBAKFull-Text 198-209
  Kathrin Gerling; Alberto Fuchslocher; Ralf Schmidt; Nicole Krämer; Maic Masuch
Art and Technology for Young Creators BIBAKFull-Text 210-221
  Marikken Høiseth; Letizia Jaccheri
A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study BIBAKFull-Text 222-227
  Marcos Alexandre Rose Silva; Débora Corrêa de Lima; Junia Coutinho Anacleto; Deisy das Graças de Souza; Claudia Maria Simões Martinez
Future Delta Motivating Climate Change Action Grounded in Place BIBAKFull-Text 228-234
  Aleksandra Dulic; Olaf Schroth; Maggie Shirley; Stephen Sheppard

Game Development

Sound in COLLADA BIBAKFull-Text 235-246
  Shih-Han Chan; Cecile Le Prado; Stéphane Natkin; Guillaume Tiger; Alexandre Topol
A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games BIBAKFull-Text 247-257
  André R. Gagné; Magy Seif El-Nasr; Chris D. Shaw
Realistic 2D Facial Animation from One Image BIBAKFull-Text 258-263
  Jaehwan Kim; Il-Kwon Jeong
Filtering Joystick Data for Shooter Design Really Matters BIBAFull-Text 264-269
  Christoph Lürig; Nils Carstengerdes

Self and Identity

Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft BIBAKFull-Text 270-281
  Christian Thurau; Anders Drachen
The Looking Glass: Visually Projecting Yourself to the Past BIBAKFull-Text 282-287
  Bon Adriel Aseniero; Ehud Sharlin
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey BIBAKFull-Text 288-293
  Lennart E. Nacke; Chris Bateman; Regan L. Mandryk
ZenTrader, an Emotion-Reactive Interface BIBAKFull-Text 294-299
  Thomas Luan Dang; Steven Kun Liu; Sidney Fels
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance BIBAKFull-Text 300-306
  Mona Erfani Joorabchi; Magy Seif El-Nasr

Social and Mobile Entertainment

The Effect of Privacy on Social Presence in Location-Based Mobile Games BIBAKFull-Text 307-318
  Pooya Amini Behbahani; Magy Seif El-Nasr
VivoSpace: Towards Health Behavior Change Using Social Gaming BIBAKFull-Text 319-330
  Noreen Kamal; Sidney Fels; Michael Blackstock; Kendall Ho
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games BIBAKFull-Text 331-336
  Sebastian Matyas; Peter Kiefer; Christoph Schlieder; Sara Kleyer
An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms BIBAFull-Text 337-342
  Gregor Miller; Sidney Fels; Michael Ilich; Martin M. Finke; Thomas Bauer; Kelvie Wong; Stefanie Mueller
Cheshire: A Design Framework for Alternate Reality Games BIBAKFull-Text 343-348
  Alejandro I. Baltra


CiVo: Real-Time Visualization of Social Activities by Cartoonized Twitter BIBAKFull-Text 349-353
  Mitsuru Nakamura; Yosuke Miyazawa; Yoshikazu Kidera; Tsuyoshi Moriyama; Motoyasu Tamaki
Re:Cycle -- A Generative Ambient Video Engine BIBAFull-Text 354-357
  Jim Bizzocchi
Tippy the Telepresence Robot BIBAKFull-Text 358-361
  Johnty Wang; Vincent Tsao; Sidney Fels; Benny Chan


A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL BIBAKFull-Text 362-366
  Miao Song; Peter Grogono; Jason Lewis; Maureen J. Simmonds
Automated Song Selection System Complying with Emotional Requests BIBAKFull-Text 367-370
  Ryosuke Yamanishi; Yuya Ito; Shohei Kato
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games BIBAKFull-Text 371-374
  Christian Happ; André Melzer; Georges Steffgen
Cross-Platform Social Web Application for Older Adults with HTML 5 BIBAKFull-Text 375-378
  Tiago Boldt Sousa; Pedro Tenreiro; Paula Alexandra Silva; Francisco Nunes; Eduarda Mendes Rodrigues
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay BIBAKFull-Text 379-382
  Katie Seaborn; Alissa N. Antle
Interactive Ink-and-Wash Drawing BIBAKFull-Text 383-386
  Young-Mi Kim
Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons BIBAKFull-Text 387-390
  Yuichiro Kinoshita; Kento Shirakawa
Emotional Intelligent Contents: Expressing User's Own Emotion within Contents BIBAKFull-Text 391-394
  Minyoung Kim; Kyoung Shin Park; Dongkeun Kim; Yongjoo Cho
Exercise Pal Mootchi BIBAKFull-Text 395-398
  Wai Shan (Florence) Ng; Ehud Sharlin
Exploring the Concept of Third Space within Networked Social Media BIBAKFull-Text 399-402
  Chamari Edirisinghe; Ryohei Nakatsu; Adrian Cheok; Johannes Widodo
Game Information Dynamics BIBAKFull-Text 403-406
  Hiroyuki Iida; Takeo Nakagawa
Interactive Communion Tabletop BIBAKFull-Text 407-410
  Young-Mi Kim
Lifelogging for Hidden Minds: Interacting Unconsciously BIBAKFull-Text 411-414
  Huang-Ming Chang; Leonid Ivonin; Wei Chen; Matthias Rauterberg
Maritime City: Using Games Technology to Train Social Workers -- Some Initial Results BIBAKFull-Text 415-418
  Ryan Flynn; Lachlan McKinnon; Elizabeth Bacon; Janet Webb
Opportunity of Accelerating User eXperience (UX) Technologies on Embedded Systems BIBAKFull-Text 419-423
  Hyun-Min Choi; Seung Eun Lee
Randomness + Structure = Clutter: A Procedural Object Placement Generator BIBAFull-Text 424-427
  Joshua Taylor; Ian Parberry
Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences BIBAFull-Text 428-431
  Derek Reilly; Anthony Tang; Andy Wu; Niels Mathiasen; Andy Echenique; Jonathan Massey; Hafez Rouzati; Shashank Chamoli
RTFX: On-Set Previs with UnrealEngine3 BIBAKFull-Text 432-435
  Lesley Northam; Joe Istead; Craig S. Kaplan
Serious Questionnaires in Playful Social Network Applications BIBAKFull-Text 436-439
  Aneta Taktamysheva; Markus Krause; Jan Smeddinck
Tangible Interaction on Tabletops for Elderly People BIBAKFull-Text 440-443
  Tiago Marques; Francisco Nunes; Paula Silva; Rui Rodrigues
The Cursor as an Artistic Expression in Jeddah BIBAKFull-Text 444-447
  Maha Zeini Al-Saati; Jim Bizzocchi; David Botta
The Role of Movies and Telephony in the History of Communication Media BIBAKFull-Text 448-451
  Ryohei Nakatsu; Chamari Edirisinghe
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games BIBAKFull-Text 452-455
  Jessica Ip; Jeremy Cooperstock
Using Game Engines in Mixed Reality Installations BIBAKFull-Text 456-459
  Marija Nakevska; Casper Vos; Alex Juarez; Jun Hu; Geert Langereis; Matthias Rauterberg


1st Workshop on Game Development and Model-Driven Software Development BIBAKFull-Text 460-463
  Robert Walter; Maic Masuch; Ed Merks
How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience BIBAKFull-Text 464-467
  Christian Roth; Peter Vorderer; Christoph Klimmt; Ivar E. Vermeulen


Open Software and Art: A Tutorial BIBAKFull-Text 468-471
  Letizia Jaccheri


Beyond Badges -- Gamification for the Real World BIBAFull-Text 472
  Glenn Entis
Playing Digital Games Will Make You a Better Human Being BIBAFull-Text 473
  Regan L. Mandryk