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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2010 International Conference on Entertainment Computing

Fullname:ICEC 2010: 9th International Conference on Entertainment Computing
Editors:Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han
Location:Seoul, Korea
Dates:2010-Sep-08 to 2010-Sep-11
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 6243
Standard No:DOI: 10.1007/978-3-642-15399-0 hcibib: ICEC10; ISBN: 978-3-642-15398-3 (print), 978-3-642-15399-0 (online)
Papers:77
Pages:521
Links:Online Proceedings
  1. New Interfaces and Entertainment Robots
  2. User Interfaces
  3. Serious Games and Collaborative Interaction
  4. Tools and Networks
  5. Game Theory and User Studies
  6. Game Theory, User Studies and Story Telling
  7. Interaction and User Experience
  8. Serious Games
  9. Tools and Methods
  10. Robots and New Interfaces
  11. Posters

New Interfaces and Entertainment Robots

Baby Robot "YOTARO" BIBAKFull-Text 1-8
  Hiroki Kunimura; Chiyoko Ono; Madoka Hirai; Masatada Muramoto; Wagner Tetsuya Matsuzaki; Toshiaki Uchiyama; Kazuhito Shiratori; Junichi Hoshino
A Card Playing Humanoid for Understanding Socio-emotional Interaction BIBAKFull-Text 9-19
  Min-Gyu Kim; Kenji Suzuki
DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing BIBAKFull-Text 20-31
  Noreen Kamal; Ling Tsou; Abir Al Hajri; Sidney Fels
Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition BIBAKFull-Text 32-42
  Chris Wang; Zhiduo Liu; Sidney Fels

User Interfaces

Onomatopen: Painting Using Onomatopoeia BIBAKFull-Text 43-54
  Keisuke Kambara; Koji Tsukada
Helping Hands: Designing Video Games with Interpersonal Touch Interaction BIBAKFull-Text 55-66
  Cody Watts; Ehud Sharlin; Peter Woytiuk
Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience BIBAKFull-Text 67-78
  Doyun Park; Ji-Hyun Lee

Serious Games and Collaborative Interaction

The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy BIBAKFull-Text 79-90
  Samuel Benveniste; Pierre Jouvelot; Renaud Péquignot
Virtual Team Performance Depends on Distributed Leadership BIBAKFull-Text 91-102
  Nico van Dijk; Joost Broekens
Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions BIBAKFull-Text 103-114
  Natalia Voynarovskaya; Roman Gorbunov; Emilia Barakova; Rene Ahn; Matthias Rauterberg
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks BIBAKFull-Text 115-126
  Jeroen C. J. Brok; Emilia I. Barakova

Tools and Networks

Multiple Page Recognition and Tracking for Augmented Books BIBAKFull-Text 127-138
  Kyusung Cho; Jaesang Yoo; Jinki Jung; Hyun S. Yang
Online Scene Modeling for Interactive AR Applications BIBAKFull-Text 139-150
  Jaesang Yoo; Kyusung Cho; Jinki Jung; Hyun S. Yang
Unnecessary Image Pair Detection for a Large Scale Reconstruction BIBAKFull-Text 151-159
  Jaekwang Lee; Chang-Joon Park
Online Gaming Traffic Generator for Reproducing Gamer Behavior BIBAKFull-Text 160-170
  Kwangsik Shin; Jinhyuk Kim; Kangmin Sohn; Changjoon Park; Sangbang Choi

Game Theory and User Studies

Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression BIBAKFull-Text 171-182
  André Melzer; Ingmar Derks; Jens Heydekorn; Georges Steffgen
Logos, Pathos, and Entertainment BIBAFull-Text 183-192
  Ryohei Nakatsu
The Video Cube Puzzle: On Investigating Temporal Coordination BIBAKFull-Text 193-204
  Eric Yim; William Joseph Gaudet; Sid Fels
Emotions: The Voice of the Unconscious BIBAKFull-Text 205-215
  Matthias Rauterberg

Game Theory, User Studies and Story Telling

Analyzing the Parameters of Prey-Predator Models for Simulation Games BIBAKFull-Text 216-223
  Seongdong Kim; Christoph Hoffmann; Varun Ramachandran
Analyzing Computer Game Narratives BIBAKFull-Text 224-231
  Clark Verbrugge; Peng Zhang
Cultural Computing -- How Can Technology Contribute the Spiritual Aspect of Our Communication? BIBAKFull-Text 232-239
  Naoko Tosa

Interaction and User Experience

System and Context -- On a Discernable Source of Emergent Game Play and the Process-Oriented Method BIBAKFull-Text 240-247
  Barbara Grüter; Miriam Oks; Andreas Lochwitz
Re-envisioning the Museum Experience: Combining New Technology with Social-Networking BIBAKFull-Text 248-253
  Madhuri Koushik; Eun Jung Lee; Laura Pieroni; Emily Sun; Chun-Wei Yeh
Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces BIBAKFull-Text 254-261
  Nimish Biloria
Explorations in Player Motivations: Virtual Agents BIBAKFull-Text 262-269
  Barbaros Bostan

Serious Games

Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360 BIBAFull-Text 270-277
  Marc Herrlich; Henrik Holle; Rainer Malaka
Virtual Blowgun System for Breathing Movement Exercise BIBAKFull-Text 278-285
  Peichao Yu; Kazuhito Shiratori; Jun'ichi Hoshino
Development of a Virtual Electric Wheelchair -- Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 BIBAKFull-Text 286-293
  Marc Herrlich; Ronald Meyer; Rainer Malaka; Helmut Heck
Event-Based Data Collection Engine for Serious Games BIBAKFull-Text 294-301
  Amith Tudur Raghavendra
Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game BIBAKFull-Text 302-307
  Junia C. Anacleto; Johana M. R. Villena; Marcos A. R. Silva; Sidney Fels

Tools and Methods

Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights BIBAKFull-Text 308-316
  Budianto Tandianus; Henry Johan; Hock Soon Seah
An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process BIBAKFull-Text 317-325
  Eung-Kyeu Kim; Soo-Jong Lee; Nohpill Park
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log BIBAFull-Text 326-333
  Ruck Thawonmas; Ko Oda; Tomonori Shuda
A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors BIBAKFull-Text 334-341
  Tsutomu Terada; Kohei Tanaka
Research on Eclipse Based Media Art Authoring Tool for the Media Artist BIBAKFull-Text 342-349
  Songlin Piao; Jae-Ho Kwak; Whoi-Yul Kim
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters BIBAKFull-Text 350-357
  Ling Li; Gengdai Liu; Mingmin Zhang; Zhigeng Pan; Edwin Song
Choshi Design System from 2D Images BIBAKFull-Text 358-365
  Natsuki Takayama; Shubing Meng; Takahashi Hiroki
Player's Model: Criteria for a Gameplay Profile Measure BIBAKFull-Text 366-371
  Emmanuel Guardiola; Stephane Natkin

Robots and New Interfaces

A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction BIBAFull-Text 372-380
  Megumi Masuda; Shohei Kato; Hidenori Itoh
A Biofeedback Game with Physical Actions BIBAKFull-Text 381-388
  Nagisa Munekata; Teruhisa Nakamura; Rei Tanaka; Yusuke Domon; Fumihiko Nakamura; Hitoshi Matsubara
Dial-Based Game Interface with Multi-modal Feedback BIBAKFull-Text 389-396
  Wanjoo Park; Laehyun Kim; Hyunchul Cho; Sehyung Park
Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube BIBAKFull-Text 397-404
  Chan-young Bang; Jin Lee; Hye-won Jung; Ok-young Choi; Jong-Il Park
Entertaining Education: User Friendly Cutting Interface for Digital Textbooks BIBAKFull-Text 405-412
  Gahee Kim; Hyun-Roc Yang; Kyung-Kyu Kang; Dongho Kim

Posters

Affective Interacting Art BIBAKFull-Text 413-415
  Youngmi Kim; Jongsoo Choi
Flexible Harmonic Temporal Structure for Modeling Musical Instrument BIBAFull-Text 416-418
  Jun Wu; Yu Kitano; Takuya Nishimoto; Nobutaka Ono; Shigeki Sagayama
Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems BIBAKFull-Text 419-421
  Giovanni Cagalaban; Seoksoo Kim
Narrative Entertainment System with Tabletop Interface BIBAKFull-Text 422-424
  Takashi Mori; Katsutoki Hamana; Chencheng Feng; Jun'ichi Hoshino
Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music BIBAKFull-Text 425-427
  Ryosuke Yamanishi; Keisuke Akita; Shohei Kato
A Study on the Development of Mobile Based SNS-UCC Writing Tool BIBAKFull-Text 428-430
  Hae Sun No; Dae Woong Rhee
Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment BIBAKFull-Text 431-433
  Shih-Han Chan; Dae Hong Kim; Eugene Massey; Katelyn Mueller; Fadzuli Said
Multipresence-Enabled Mobile Spatial Audio Interfaces BIBAFull-Text 434-436
  Owen Noel Newton Fernando; Michael Cohen; Adrian David Cheok
Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device BIBAFull-Text 437-439
  Chun-Ta Chen; Jy-Huey Lin; Wen-Chun Lin; Fei Wang; Bing-Huan Wu
Robotic Event Extension Experience BIBAKFull-Text 440-442
  David Obdrzalek
A Sound Engine for Virtual Cities BIBAKFull-Text 443-445
  Shih-Han Chan; Cécile Le Prado; Stéphane Natkin; Guillaume Tiger
NetPot: Easy Meal Enjoyment for Distant Diners BIBAKFull-Text 446-448
  Zoltan Foley-Fisher; Vincent Tsao; Johnty Wang; Sid Fels
Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control BIBAKFull-Text 449-451
  Masahide Kuwata; Kunio Sakamoto
Omni-Directional Display System for Group Activity on Life Review Therapy BIBAKFull-Text 452-455
  Tomoyuki Honda; Kunio Sakamoto
Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator BIBAKFull-Text 456-459
  Yuuki Kodama; Kunio Sakamoto
Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card BIBAKFull-Text 460-463
  Masahiro Nishiguchi; Kunio Sakamoto
Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology BIBAKFull-Text 464-467
  Koji Ohmori; Kunio Sakamoto
Eye Contact Communication System between Mobile Robots Using Invisible Code Display BIBAKFull-Text 468-471
  Takeru Furukawa; Kunio Sakamoto
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience BIBAKFull-Text 472-475
  Barbaros Bostan; Tim Marsh
Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time BIBAKFull-Text 476-478
  John Conomikes; Zachary Pacheco; Salvador Barrera; Juan Antonio Cantu; Lucy Beatriz Gomez; Christian de los Reyes; Juan Manuel Mendez Villarreal; Takao Shime; Yuki Kamiya; Hideki Kawai; Kazuo Kunieda; Keiji Yamada
Wave Touch: Educational Game on Interactive Tabletop with Water Simulation BIBAKFull-Text 479-481
  JoongHo Lee; Won Moon; Kiwon Yeom; DongWook Yoon; Dong-young Kim; JungHyun Han; Ji-Hyung Park
Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare BIBAKFull-Text 482-483
  Jaewook Jung; Shin Kang; Hanbit Park; Minsoo Hahn
Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System BIBAKFull-Text 484-486
  Atsushi Morii; Daisuke Yamamoto; Kenji Funahashi
Smile Like Hollywood Star: Face Components as Game Input BIBAKFull-Text 487-489
  Jaewook Jung; Hanbit Park; Shin Kang; Minsoo Hahn
Study on an Information Processing Model with Psychological Memory for a Kansei Robot BIBAKFull-Text 490-492
  Yuta Kita; Masataka Tokumaru; Noriaki Muranaka
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children BIBAKFull-Text 493-495
  Akiko Deguchi; Shigenori Inagaki; Fusako Kusunoki; Etsuji Yamaguchi; Yoshiaki Takeda; Masanori Sugimoto
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters BIBAKFull-Text 496-498
  Tatsuya Yamaguchi; Noriaki Muranaka; Masataka Tokumaru
Development of Wall Amusements Utilizing Gesture Input BIBAKFull-Text 499-501
  Takahisa Iwamoto; Atsushi Karino; Masayuki Hida; Atsushi Nishizaki; Tomoyuki Takami
Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network BIBAKFull-Text 502-504
  Hiroyuki Sumitomo; Masataka Tokumaru; Noriaki Muranaka
Interactive Tabu Search vs. Interactive Genetic Algorithm BIBAKFull-Text 505-507
  Tatsuya Hirokata; Masataka Tokumaru; Noriaki Muranaka
Instant First-Person Posture Estimation BIBAKFull-Text 508-510
  Takafumi Serizawa; Yasuyuki Yanagida
Monitoring User's Brain Activity for a Virtual Coach BIBAKFull-Text 511-513
  Bram van de Laar; Anton Nijholt; Job Zwiers
Developing Educational and Entertaining Virtual Humans Using Elckerlyc BIBAFull-Text 514-517
  Dennis Reidsma; Herwin van Welbergen; Ronald C. Paul; Bram van de Laar; Anton Nijholt