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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2009 International Conference on Entertainment Computing

Fullname:ICEC 2009: 8th International Conference on Entertainment Computing
Editors:Stéphane Natkin; Jérôme Dupire
Location:Paris, France
Dates:2009-Sep-03 to 2009-Sep-05
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 5709
Standard No:DOI: 10.1007/978-3-642-04052-8 hcibib: ICEC09; ISBN: 978-3-642-04051-1 (print), 978-3-642-04052-8 (online)
Papers:62
Pages:338
Links:Online Proceedings
  1. Player's Model
  2. Interfaces and Interactions
  3. Sociology of Games
  4. Interactive Storytelling -- Interactive Art
  5. Interactive Sound
  6. Design and Experience
  7. Interfaces and Interactions
  8. Interaction Design -- Player's model
  9. Programming Interactions
  10. Posters and Demonstrations
  11. Invited Speakers

Player's Model

Player Performance, Satisfaction, and Video Game Enjoyment BIBAKFull-Text 1-12
  Christoph Klimmt; Christopher Blake; Dorothée Hefner; Peter Vorderer; Christian Roth
Analysis of Area Revisitation Patterns in World of Warcraft BIBAFull-Text 13-23
  Ruck Thawonmas; Keisuke Yoshida; Jing-Kai Lou; Kuan-Ta Chen
Scaling the Level of Difficulty in Single Player Video Games BIBAKFull-Text 24-35
  Maria-Virginia Aponte; Guillaume Levieux; Stéphane Natkin

Interfaces and Interactions

Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals BIBAKFull-Text 36-47
  Naoto Nakahara; Koji Miyazaki; Hajime Sakamoto; Takashi X. Fujisawa; Noriko Nagata; Ryohei Nakatsu
Marker-Less Tracking for Multi-layer Authoring in AR Books BIBAKFull-Text 48-59
  Kiyoung Kim; Jonghee Park; Woontack Woo
Personal Space Modeling for Human-Computer Interaction BIBAFull-Text 60-72
  Toshitaka Amaoka; Hamid Laga; Suguru Saito; Masayuki Nakajima
Technology-Enhanced Role-Play for Intercultural Learning Contexts BIBAFull-Text 73-84
  Mei Yii Lim; Michael Kriegel; Ruth Aylett; Sibylle Enz; Natalie Vannini; Lynne Hall; Paola Rizzo; Karin Leichtenstern
MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features BIBAKFull-Text 85-97
  Kazuyoshi Yoshii; Masataka Goto
MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhone™ BIBAFull-Text 98-109
  Gregor Miller; Sidney Fels; Matthias Finke; Will Motz; Walker Eagleston; Chris Eagleston

Sociology of Games

Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level BIBAKFull-Text 110-119
  Vivian Hseuh-Hua Chen; Weirong Lin; Chiew Woon Ng; Su Li Chai; Angeline Cheok Eng Khoo; Henry Been-Lirn Duh
Player Experience Evaluation: An Approach Based on the Personal Construct Theory BIBAKFull-Text 120-131
  Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Ludovica Primavera

Interactive Storytelling -- Interactive Art

A Plot-Manipulation Algebra to Support Digital Storytelling BIBAKFull-Text 132-144
  Börje Karlsson; Simone D. J. Barbosa; Antonio L. Furtado; Marco A. Casanova
Distributed Episode Control System for Interactive Narrative Entertainment BIBAKFull-Text 145-156
  Jun'ichi Hoshino; Katsutoki Hamana; Shiratori Kazuto; Atsushi Nakano
Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement BIBAKFull-Text 157-166
  Kyouhei Aida; Noriko Nagata

Interactive Sound

Sound and Movement Visualization in the AR-Jazz Scenario BIBAKFull-Text 167-172
  Cristina Portalés; Carlos D. Perales
Experimenting with Sound Immersion in an Arts and Crafts Museum BIBAKFull-Text 173-178
  Fatima-Zahra Kaghat; Cécile Le Prado; Areti Damala; Pierre Cubaud
BayesianBand: Jam Session System Based on Mutual Prediction by User and System BIBAFull-Text 179-184
  Tetsuro Kitahara; Naoyuki Totani; Ryosuke Tokuami; Haruhiro Katayose
v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies BIBAKFull-Text 185-190
  Masanori Morise; Masato Onishi; Hideki Kawahara; Haruhiro Katayose

Design and Experience

New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System BIBAKFull-Text 191-196
  Xiaofeng Wu; Naoko Tosa; Ryohei Nakatsu
Using Persuasive Technologies for Energy Consumption Management: A South African Case Study BIBAKFull-Text 197-203
  Pieter Joubert; Sumarie Roodt
Designing Interactive Blimps as Puppets BIBAKFull-Text 204-209
  Hideki Yoshimoto; Kazuhiro Jo; Koichi Hori
Requirements for Supporting Individual Human Creativity in the Design Domain BIBAFull-Text 210-215
  Uta Lösch; Julie Dugdale; Yves Demazeau

Interfaces and Interactions

Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes BIBAKFull-Text 216-221
  Carlos D. Perales; Cristina Portalés; Francisco Sanmartín
TNT: Touch 'n' Tangibles on LC-Displays BIBAKFull-Text 222-227
  Ramon Hofer; Andreas Kunz
Entertainment Game to Support Interaction between Teachers and Students BIBAKFull-Text 228-233
  Marcos Alexandre Rose Silva; Junia Coutinho Anacleto
Multi-layer Based Authoring Tool for Digilog Book BIBAKFull-Text 234-239
  Jonghee Park; Woontack Woo

Interaction Design -- Player's model

Community Created Narrations as Mobile Entertainment BIBAKFull-Text 240-245
  Marjo Mäenpää; Riikka Kiljunen; Saija Mustaniemi
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis BIBAKFull-Text 246-251
  Ben Kirman; Shaun Lawson
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games BIBAKFull-Text 252-257
  Ivo Flammer; Chen Yan; Wolf Ka; August Flammer; Jean-Paul Cheung; Romain Pellerin

Programming Interactions

A Real-Time Video Illustration Using CUDA BIBAKFull-Text 258-263
  JiHyung Lee; Yoon-Seok Choi; Bon-Ki Koo; Chi Jung Hwang
A Distributed Render Farm System for Animation Production BIBAKFull-Text 264-269
  Jiali Yao; Zhigeng Pan; Hongxin Zhang
Extending the Strada Framework to Design an AI for ORTS BIBAKFull-Text 270-275
  Laurent Navarro; Vincent Corruble
Services in Game Worlds: A Semantic Approach to Improve Object Interaction BIBAKFull-Text 276-281
  Jassin Kessing; Tim Tutenel; Rafael Bidarra

Posters and Demonstrations

Glasses-Free 3D Image Viewer by Handmade DIY Craft BIBAKFull-Text 282-283
  Takashi Ohara; Kunio Sakamoto
Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect BIBAKFull-Text 284-285
  Takashi Hosomi; Kunio Sakamoto
RFID Painting Demonstration BIBAKFull-Text 286-287
  Olivier Haberman; Romain Pellerin; Eric Gressier-Soudan; Ugo Haberman
Development and Evaluation of a Digital Vegetation Interaction Game for Children BIBAKFull-Text 288-289
  Akiko Deguchi; Shigenori Inagaki; Fusako Kusunoki; Etsuji Yamaguchi; Yoshiaki Takeda; Masanori Sugimoto
4-Views Display System for Collaborative Tasks on Round Table BIBAKFull-Text 290-291
  Mitsuru Okumura; Kunio Sakamoto
Invisible Two-Dimensional Code Display for Additional Information BIBAKFull-Text 292-294
  Tomofumi Yamanari; Kunio Sakamoto
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children BIBAKFull-Text 295-296
  Menelaos Bakopoulos; Sofia Tsekeridou
Live Demonstration of the Pervasive Game "GPS Joker" BIBAKFull-Text 297
  Ivo Flammer; David Guyard
Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering BIBAFull-Text 298-299
  Denis Perevalov
Reinforcement Learning for Blackjack BIBAFull-Text 300-301
  Saqib A. Kakvi
"Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum BIBAFull-Text 302-303
  Michel Simatic; Isabelle Astic; Coline Aunis; Annie Gentes; Aude Guyot-Mbodji; Camille Jutant; Emmanuel Zaza
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection BIBAKFull-Text 304-306
  Elaine M. Raybourn
Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach BIBAKFull-Text 307-308
  Areti Damala
Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics BIBAFull-Text 309-310
  Satoru Fukayama; Kei Nakatsuma; Shinji Sako; Yuichiro Yonebayashi; Tae Hun Kim; Si Wei Qin; Takuho Nakano; Takuya Nishimoto; Shigeki Sagayama
A Handy Laser Show System for Open Space Entertainment BIBAKFull-Text 311-312
  Toru Takahashi; Miki Namatame; Fusako Kusunoki; Isao Ono; Takao Terano
Sketch-It-Up! Demo BIBAKFull-Text 313-314
  Bulut Karakaya; Camilo Garcia; Daniel Rodriguez; Manoj Nityanandam; Nadia Labeikovsky; Theyab Al Tamimi
Automatic Chat Generation of Emotional Entertainment Characters Using News Information BIBAKFull-Text 315-318
  Jun'ichi Hoshino; Tetsuya Saito; Kenichi Hirota
Incremental Learning Algorithm for Online Action Game System BIBAKFull-Text 319-322
  Junichi Hoshino; Hiroshi Mori
Task-Based Second Language Learning Game System BIBAKFull-Text 323-324
  Jun'ichi Hoshino; Tetsuya Saito; Shiratori Kazuto
Designing a Game Controller for Novice HALO3 Players BIBAKFull-Text 325-326
  Matthijs Kwak; Ben Salem
AZ66: How Can We Play with Emotions? BIBAKFull-Text 327-328
  Stéphan Froment; Mélanie Ginibre; Stéphanie Mader; Antoine Sarafian; Aymeric Schwartz; Delphine Soriano; Alexandre Topol; Jérôme Dupire
WHO AM I? : A Art Ludic Installation in Virtual Reality BIBAKFull-Text 329-330
  Sophie Daste; Karleen Groupierre
Affective Interaction: Challenges at the Ubiquitous Computing Times BIBAKFull-Text 331-332
  Stephane Gros; Jérôme Dupire; Stéphane Natkin

Invited Speakers

You Are Here BIBAFull-Text 333
  Luc Courchesne
Game Experience May Vary: Understanding Play BIBAFull-Text 334
  Gonzalo Frasca
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers BIBAFull-Text 335
  Nicolas Gaume
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG) BIBAFull-Text 336
  Susan Gold
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction BIBAFull-Text 337
  Michael Stora
Japan's Arcade Games and Their Technology BIBAFull-Text 338
  Yukiharu Sambe