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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2008 International Conference on Entertainment Computing

Fullname:ICEC 2008: 7th International Conference on Entertainment Computing
Editors:Scott M. Stevens; Shirley J. Saldamarco
Location:Pittsburgh, Pennsylvania
Dates:2008-Sep-25 to 2008-Sep-27
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 5309
Standard No:DOI: 10.1007/978-3-540-89222-9 hcibib: ICEC08; ISBN: 978-3-540-89221-2 (print), 978-3-540-89222-9 (online)
Papers:31
Pages:242
Links:Online Proceedings
  1. How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games
  2. Posters

How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games

How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games BIBAKFull-Text 1-10
  Miguel Sicart
When Items Become Victims: Brand Memory in Violent and Nonviolent Games BIBAKFull-Text 11-22
  André Melzer; Brad J. Bushman; Ulrich G. Hofmann
Immersion, the Greatest Hook BIBAFull-Text 23-26
  Faisal Qureshi
Newsgames: Theory and Design BIBAKFull-Text 27-33
  Miguel Sicart
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games BIBAKFull-Text 34-45
  Nuno Afonso; Rui Prada
A Surround Display Warp-Mesh Utility to Enhance Player Engagement BIBAKFull-Text 46-56
  Charles Henden; Erik Champion; Ralf Muhlberger; Jeffrey Jacobson
Development and Evaluation of a Centaur Robot BIBAFull-Text 57-66
  Satoshi Tsuda; Kuniya Shinozaki; Ryohei Nakatsu
Analysis of Japanese Folktales for the Purpose of Story Generation BIBAKFull-Text 67-76
  Takaaki Kato; Takenori Wama; Koji Miyazaki; Ryohei Nakatsu
Strategic Path Planning on the Basis of Risk vs. Time BIBAKFull-Text 77-87
  Ashish C. Singh; Lawrence Holder
Fear Inducer: A Mixed Reality Audio Experience BIBAKFull-Text 88-93
  Jurgen Westerhoff
Game Bot Detection Based on Avatar Trajectory BIBAKFull-Text 94-105
  Kuan-Ta Chen; Andrew Liao; Hsing-Kuo Kenneth Pao; Hao-Hua Chu
Achievement of Carrying Objects by Small-Sized Humanoid Robot BIBAKFull-Text 106-115
  Hiroyuki Nakagawa; Ryohei Nakatsu
Interactive Multimedia Contents in the IllusionHole BIBAKFull-Text 116-121
  Tokuo Yamaguchi; Kazuhiro Asai; Yoshifumi Kitamura; Fumio Kishino
Creating an Emotionally Adaptive Game BIBAKFull-Text 122-133
  Tim Tijs; Dirk Brokken; Wijnand IJsselsteijn
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production BIBAFull-Text 134-148
  Hussein Karam Hussein Abd El-Sattar
Designing Toys That Come Alive: Curious Robots for Creative Play BIBAKFull-Text 149-154
  Kathryn Merrick
Musical B-boying: A Wearable Musical Instrument by Dancing BIBAFull-Text 155-160
  Minoru Fujimoto; Naotaka Fujita; Yoshinari Takegawa; Tsutomu Terada; Masahiko Tsukamoto
Hybrid Visual Tracking for Augmented Books BIBAKFull-Text 161-166
  Hyun S. Yang; Kyusung Cho; Jaemin Soh; Jinki Jung; Junseok Lee
Towards Emotional Characters in Computer Games BIBAFull-Text 167-172
  Robert Schaap; Rafael Bidarra
Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling BIBAKFull-Text 173-178
  Hyun Sang Cho; Soohyun Lim; Tatsuya Yamazaki; Minsoo Hahn
Frame Selection for Automatic Comic Generation from Game Log BIBAFull-Text 179-184
  Tomonori Shuda; Ruck Thawonmas
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3 BIBAKFull-Text 185-189
  Dan Pinchbeck
Experiences Employing Novice Wizard Operators in a Gallery Setting BIBAKFull-Text 190-196
  Steven Dow; Blair MacIntyre
Fast Rendering of Large Crowds Using GPU BIBAKFull-Text 197-202
  HunKi Park; JungHyun Han
Physiological Player Sensing: New Interaction Devices for Video Games BIBAKFull-Text 203-208
  Jérôme Dupire; Viviane Gal; Alexandre Topol
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem BIBAKFull-Text 209-216
  Naoko Tosa; Hideto Obara; Michihiko Minoh

Posters

Dome Displays for Educational Games and Activities in the Museum and on the Road BIBAKFull-Text 217-220
  Kerry Handron; Jeffrey Jacobson
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment BIBAKFull-Text 221-224
  Allen Christiansen; Damian Johnson; Lawrence Holder
BCI for Games: A 'State of the Art' Survey BIBAFull-Text 225-228
  Anton Nijholt
In-Depth Observation of Video Gamers BIBAKFull-Text 229-231
  Jorge Alves Lino; Ben Salem
BioMedia for Entertainment BIBAKFull-Text 232-242
  Ben Salem; Adrian Cheok; Adria Bassaganyes