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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2007 International Conference on Entertainment Computing

Fullname:ICEC 2007: 6th International Conference on Entertainment Computing
Editors:Lizhuang Ma; Matthias Rauterberg; Ryohei Nakatsu
Location:Shanghai, China
Dates:2007-Sep-15 to 2007-Sep-17
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 4740
Standard No:DOI: 10.1007/978-3-540-74873-1 hcibib: ICEC07; ISBN: 978-3-540-74872-4 (print), 978-3-540-74873-1 (online)
Papers:64
Pages:480
Links:Online Proceedings
  1. Augmented, Virtual and Mixed Reality
  2. Computer Games
  3. Image Processing
  4. Mesh and Modeling
  5. Digital Storytelling and Interactive Systems
  6. Sound, Music and Creative Environments
  7. Video Processing
  8. Rendering
  9. Computer Animation and Networks
  10. Game Based Interfaces
  11. Robots and Cyber Pets
  12. Posters

Augmented, Virtual and Mixed Reality

A Training Oriented Driving Simulator BIBAKFull-Text 1-9
  Chao Sun; Feng Xie; Xiaocao Feng; Mingmin Zhang; Zhigeng Pan
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment BIBAKFull-Text 10-15
  Kyusung Cho; Wonhyoung Kang; Jaemin Soh; Juho Lee; Hyun S. Yang
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence BIBAKFull-Text 16-21
  Hyun Sang Cho; Kyoung Shin Park; Minsoo Hahn
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment BIBAKFull-Text 22-27
  Timon Burney; Phillip Lock
Computer Game for Small Pets and Humans BIBAKFull-Text 28-38
  Roger Thomas Kok Chuen Tan; Adrian David Cheok; Roshan Lalintha Peiris; I. J. P. Wijesena; Derek Bing Siang Tan; Karthik Raveendran; Khanh Dung Thi Nguyen; Yin Ping Sen; Elvin Zhiwen Yio

Computer Games

Identification with the Player Character as Determinant of Video Game Enjoyment BIBAKFull-Text 39-48
  Dorothée Hefner; Christoph Klimmt; Peter Vorderer
Pass the Ball: Game-Based Learning of Software Design BIBAKFull-Text 49-54
  Guillermo Jiménez-Díaz; Mercedes Gómez-Albarrán; Pedro A. González-Calero
Comparison of AI Techniques for Fighting Action Games -- Genetic Algorithms/Neural Networks/Evolutionary Neural Networks BIBAFull-Text 55-65
  Byeong Heon Cho; Chang Joon Park; Kwang Ho Yang
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games BIBAKFull-Text 66-78
  Fan Zhang; Hanqiu Sun; Chong Zhao; Lifeng Wang
Kansei Games: Entertaining Emotions BIBAKFull-Text 79-84
  Ben Salem

Image Processing

An Algorithm for Seamless Image Stitching and Its Application BIBAKFull-Text 85-90
  Jing Xing; Zhenjiang Miao; Jing Chen
A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates BIBAKFull-Text 91-97
  Bei-ji Zou; Yi Yao; Ling Zhang
Image Composition with Blurring Effect from Depth of Field BIBAKFull-Text 98-103
  Hai Liu; Lizhuang Ma
Temporal Color Morphing BIBAFull-Text 104-114
  Xuezhong Xiao; Lizhuang Ma

Mesh and Modeling

A New Progressive Mesh with Adaptive Subdivision for LOD Models BIBAFull-Text 115-120
  Xiaohu Ma; Jie Wu; Xiangjun Shen
Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation BIBAFull-Text 121-132
  Bin Sheng; Enhua Wu
Implementation and Optimization Issues of the Triangular Patch-Based Terrain System BIBAKFull-Text 133-138
  Choong-Gyoo Lim; Seungjo Bae; Kyoung Park; YoungJik Lee
Deforming Surface Simplification Based on Feature Preservation BIBAKFull-Text 139-149
  Shixue Zhang; Enhua Wu
Procedural Modeling of Residential Zone Subject to Urban Planning Constraints BIBAKFull-Text 150-161
  Liying Wang; Wei Hua; Hujun Bao

Digital Storytelling and Interactive Systems

Concept and Construction of an Interactive Folktale System BIBAFull-Text 162-170
  Kozi Miyazaki; Yurika Nagai; Takenori Wama; Ryohei Nakatsu
Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis BIBAKFull-Text 171-181
  Tijn Kooijmans; Matthias Rauterberg
A Role Casting Method Based on Emotions in a Story Generation System BIBAFull-Text 182-192
  Ruck Thawonmas; Masanao Kamozaki; Yousuke Ohno
A Novel System for Interactive Live TV BIBAKFull-Text 193-204
  Stefan M. Grünvogel; Richard Wages; Tobias Bürger; Janez Zaletelj
Using Narrative Cases to Author Interactive Story Content BIBAFull-Text 205-210
  Ivo Swartjes

Sound, Music and Creative Environments

Multi-track Scratch Player on a Multi-touch Sensing Device BIBAFull-Text 211-218
  Kentaro Fukuchi
PanoMOBI: Panoramic Mobile Entertainment System BIBAKFull-Text 219-224
  Barnabas Takacs
Application MDA in a Collaborative Modeling Environment BIBAKFull-Text 225-230
  Wuzheng Tan; Lizhuang Ma; Zhiliang Xu; Junfa Mao
Age Invaders: User Studies of Intergenerational Computer Entertainment BIBAKFull-Text 231-242
  Eng Tat Khoo; Tim Merritt; Adrian Cheok; Mervyn Lian; Kelvin Yeo

Video Processing

Dynamic Texture Synthesis in the YUV Color-Space BIBAFull-Text 243-248
  Leilei Xu; Hanqiu Sun; Jiaya Jia; Chenjun Tao
Video Affective Content Recognition Based on Genetic Algorithm Combined HMM BIBAFull-Text 249-254
  Kai Sun; Junqing Yu
Video Processing and Retrieval on Cell Processor Architecture BIBAFull-Text 255-262
  Junqing Yu; Haitao Wei
A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD BIBAKFull-Text 263-270
  Jun Wang; Kyeongyuk Min; Jongwha Chong
See, Hear or Read the Film BIBAFull-Text 271-281
  Carlos Teixeira; Ana Respicio

Rendering

A Practical Framework for Virtual Viewing and Relighting BIBAKFull-Text 282-287
  Qi Duan; Jianjun Yu; Xubo Yang; Shuangjiu Xiao
Interactive Image Based Relighting with Physical Light Acquisition BIBAKFull-Text 288-293
  Jianjun Yu; Xubo Yang; Shuangjiu Xiao
Real-Time Rendering of Daylight Sky Scene for Virtual Environment BIBAFull-Text 294-303
  Changbo Wang
Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light BIBAKFull-Text 304-314
  Zhiliang Xu; Lizhuang Ma; Wuzheng Tan

Computer Animation and Networks

Semiautomatic Rule Assist Architecture Modeling BIBAFull-Text 315-323
  Hua Liu; Hongxin Zhang; Hujun Bao
Online Expression Mapping for Performance-Driven Facial Animation BIBAFull-Text 324-338
  Hae Won Byun
Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression BIBAKFull-Text 339-344
  Dongdong Nie; Qinyong Ma; Lizhuang Ma; Wuzheng Tan

Game Based Interfaces

Game Design Guided by Visual Attention BIBAKFull-Text 345-355
  Li Jie; James J. Clark
Dialogs Taking into Account Experience, Emotions and Personality BIBAKFull-Text 356-362
  Anne-Gwenn Bosser; Guillaume Levieux; Karim Sehaba; Axel Buendia; Vincent Corruble; Guillaume de Fondaumière; Viviane Gal; Stéphane Natkin; Nicolas Sabouret
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience BIBAKFull-Text 363-373
  Nagisa Munekata; Takanori Komatsu; Hitoshi Matsubara
Marble Market: Bimanual Interactive Game with a Body Shape Sensor BIBAFull-Text 374-380
  Kentaro Fukuchi; Jun Rekimoto

Robots and Cyber Pets

Concept and Architecture of a Centaur Robot BIBAFull-Text 381-388
  Satoshi Tsuda; Yohsuke Oda; Kuniya Shinozaki; Ryohei Nakatsu
An Embedded System of Face Recognition Based on ARM and HMM BIBAKFull-Text 389-394
  Yanbin Sun; Lun Xie; Zhiliang Wang; Yi An
Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction BIBAKFull-Text 395-400
  Jhun-Ying Yang; Yen-Ping Chen; Gwo-Yun Lee; Shun-Nan Liou; Jeen-Shing Wang
GFE -- Graphical Finite State Machine Editor for Parallel Execution BIBAKFull-Text 401-406
  David Obdrzalek; Jan Benda

Posters

Media Me: Body and Personal Media Interaction BIBAKFull-Text 407-410
  Owen Noel Newton Fernando; Imiyage Janaka Prasad Wijesena; Adrian David Cheok; Ajith Parakum Madurapperuma; Lochandaka Ranathunga; Mei Gangwen; Miyuru Dayarathna; Srinivasan Mariappan; Lee Rui Jie Jerome
Background Subtraction Using Running Gaussian Average and Frame Difference BIBAFull-Text 411-414
  Zhen Tang; Zhenjiang Miao; Yanli Wan
Playing and Cheating in Ambient Entertainment BIBAKFull-Text 415-420
  Anton Nijholt
Selfish Search on Playing Shogi BIBAFull-Text 421-426
  Takeshi Ito
The Effects of Network Loads and Latency in Multiplayer Online Games BIBAKFull-Text 427-432
  Jin Ryong Kim; Il Kyu Park; Kwang Hyun Shim
Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse BIBAKFull-Text 433-436
  Wouter Reeskamp; Katrien Ploegmakers
Extracting Realistic Textures from Reference Spheres BIBAKFull-Text 437-440
  Zuoyong Zheng; Lizhuang Ma; Zhou Zeng
Application and Research on Affection Model Based on Bayesian Network BIBAFull-Text 441-444
  Lin Shi; Zhiliang Wang; Zhigang Li
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques BIBAKFull-Text 445-449
  Munjae Song; Seongwon Park
Automated Personal Authentication Using Both Palmprints BIBAFull-Text 450-453
  Xiangqian Wu; Kuanquan Wang; David Zhang
A TV Commercial Monitoring System Using Audio Fingerprinting BIBAFull-Text 454-457
  Seungjae Lee; Jin S. Seo
Player Immersion in the Computer Game Narrative BIBAFull-Text 458-461
  Hua Qin; Pei-Luen Patrick Rau; Gavriel Salvendy
Music Video Viewers' Preference Evaluation Criteria and Their Characteristics BIBAKFull-Text 462-465
  Maiko Kamata; Michiaki Yasumura
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior BIBAKFull-Text 466-469
  Penny Drennan; Dominique A. Keeffe
Codebook Design of Keyblock Based Image Retrieval BIBAKFull-Text 470-474
  Hui Liu; Cai-ming Zhang
Template Based Image Mosaics BIBAKFull-Text 475-478
  Yoon-Seok Choi; Bon-Ki Koo; Ji-Hyung Lee