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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2006 International Conference on Entertainment Computing

Fullname:ICEC 2006: 5th International Conference on Entertainment Computing
Editors:Richard Harper; Matthias Rauterberg; Marco Combetto
Location:Cambridge, England
Dates:2006-Sep-20 to 2006-Sep-22
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 4161
Standard No:DOI: 10.1007/11872320 hcibib: ICEC06; ISBN: 978-3-540-45259-1 (print), 978-3-540-45261-4 (online)
Papers:62
Pages:417
Links:Online Proceedings
  1. Agents
  2. Cultural and Psychological Metrics
  3. Transforming Broadcast Experience
  4. Culture, Place, Play
  5. Display Technology
  6. Authoring Tools 1
  7. Object Tracking
  8. Edutainment
  9. Network Games
  10. Authoring Tools 2
  11. Posters

Agents

Towards Bi-directional Dancing Interaction BIBAFull-Text 1-12
  Dennis Reidsma; Herwin van Welbergen; Ronald Poppe; Pieter Bos; Anton Nijholt
An Emotional Path Finding Mechanism for Augmented Reality Applications BIBAFull-Text 13-24
  José A. Mocholí; José M. Esteve; Javier Jaén; Raquel Acosta; Pierre Louis Xech
Interacting with a Virtual Conductor BIBAFull-Text 25-30
  Pieter Bos; Dennis Reidsma; Zsófia Ruttkay; Anton Nijholt
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets BIBAFull-Text 31-36
  Wim van Eck; Maarten H. Lamers

Cultural and Psychological Metrics

Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation BIBAFull-Text 37-42
  Takanori Komatsu; Tomoki Iwaoka; Misako Nambu
Passive Interactivity, an Answer to Interactive Emotion BIBAKFull-Text 43-52
  Nelson Zagalo; Ana Torres; Vasco Branco
Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives BIBAFull-Text 53-58
  Seongil Lee; Joo Eun Cho
Experimental Approach for Human Perception Based Image Quality Assessment BIBAKFull-Text 59-68
  Jin-Seo Kim; Maeng-Sub Cho; Bon-Ki Koo

Transforming Broadcast Experience

Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium BIBAFull-Text 69-80
  André Melzer; Michael Herczeg; Oliver Jeskulke
Real-Time Monitoring System for TV Commercials Using Video Features BIBAFull-Text 81-89
  Sung Hwan Lee; Won Young Yoo; Young-Suk Yoon
Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment BIBAKFull-Text 90-95
  Wendy Ann Mansilla

Culture, Place, Play

Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents BIBAKFull-Text 96-102
  Jeanne B. Funk
Kansei Mediated Entertainment BIBAKFull-Text 103-116
  Ben Salem; Matthias Rauterberg; Ryohei Nakatsu
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games BIBAFull-Text 117-122
  John Bichard; Liselott Brunnberg; Marco Combetto; Anton Gustafsson; Oskar Juhlin

Display Technology

Layered Multiple Displays for Immersive and Interactive Digital Contents BIBAKFull-Text 123-134
  Gun A. Lee; Ungyeon Yang; Wookho Son
Design and Implementation of a Fast Integral Image Rendering Method BIBAFull-Text 135-140
  Bin-Na-Ra Lee; Yongjoo Cho; Kyoung Shin Park; Sung-Wook Min; Joa-Sang Lim; Min Cheol Whang; Kang Ryoung Park
A Neural Classifier for Anomaly Detection in Magnetic Motion Capture BIBAFull-Text 141-146
  Iain Miller; Stephen McGlinchey
Multichannel Distribution for Universal Multimedia Access in Home Media Gateways BIBAFull-Text 147-152
  Frederik De Keukelaere; Davy Van Deursen; Rik Van de Walle

Authoring Tools 1

Language-Driven Development of Videogames: The <e-Game> Experience BIBAKFull-Text 153-164
  Pablo Moreno-Ger; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández Manjón
Architecture of an Authoring System to Support the Creation of Interactive Contents BIBAFull-Text 165-174
  Kozi Miyazaki; Yurika Nagai; Anne-Gwenn Bosser; Ryohei Nakatsu
Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour BIBAFull-Text 175-186
  Marco Gillies
Programmable Vertex Processing Unit for Mobile Game Development BIBAFull-Text 187-192
  Tae-Young Kim; Kyoung-Su Oh; Byeong-Seok Shin; CheolSu Lim

Object Tracking

Vision-Based Real-Time Camera Matchmoving with a Known Marker BIBAFull-Text 193-204
  Bum-Jong Lee; Jong-Seung Park; Mee Young Sung
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera BIBAFull-Text 205-210
  Toshiki Sato; Kentaro Fukuchi; Hideki Koike
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device BIBAFull-Text 211-216
  Carsten Magerkurth; Timo Engelke; Carsten Röcker

Edutainment

Learning About Cultural Heritage by Playing Geogames BIBAFull-Text 217-228
  Peter Kiefer; Sebastian Matyas; Christoph Schlieder
Dynamic Binding Is the Name of the Game BIBAFull-Text 229-232
  Marco A. Gómez-Martín; Pedro P. Gómez-Martín; Pedro A. González-Calero
Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education BIBAKFull-Text 233-238
  Kyoung Shin Park; Yongjoo Cho; Soyon Park

Network Games

A Dynamic Load Balancing for Massive Multiplayer Online Game Server BIBAFull-Text 239-249
  Jungyoul Lim; Jaeyong Chung; Jinryong Kim; Kwanghyun Shim
My Photos Are My Bullets -- Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game BIBAFull-Text 250-261
  Riku Suomela; Ari Koivisto
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS) BIBAKFull-Text 262-267
  Vivian Hsueh-Hua Chen; Henry Been-Lirn Duh; Priscilla Siew Koon Phuah; Diana Zi Yan Lam

Authoring Tools 2

On-Line Motion Style Transfer BIBAKFull-Text 268-279
  Xiaomao Wu; Lizhuang Ma; Can Zheng; Yanyun Chen; Ke-Sen Huang
Dynamic Skinning for Popping Dance BIBAKFull-Text 280-285
  HongJung Son; JungHyun Han
Discovery of Online Game User Relationship Based on Co-occurrence of Words BIBAFull-Text 286-291
  Ruck Thawonmas; Yuki Konno; Kohei Tsuda

Posters

Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users) BIBAKFull-Text 292-297
  Tobias Fritsch; Hartmut Ritter; Jochen Schiller
Designing a Story Database for Use in Automatic Story Generation BIBAKFull-Text 298-301
  Katri Oinonen; Mariët Theune; Anton Nijholt; Jasper Uijlings
An Efficient Algorithm for Rendering Large Bodies of Water BIBAFull-Text 302-305
  Ho-Min Lee; Christian Anthony L. Go; Won-Hyung Lee
Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats BIBAKFull-Text 306-309
  Jun Munemori; Thai Minh Tri; Junko Itou
Reinforcement Learning of Intelligent Characters in Fighting Action Games BIBAFull-Text 310-313
  Byeong Heon Cho; Sung Hoon Jung; Kwang-Hyun Shim; Yeong Rak Seong; Ha Ryoung Oh
Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground BIBAFull-Text 314-317
  Georgios N. Yannakakis; John Hallam; Henrik Hautop Lund
Design Implications of Social Interaction in Online Games BIBAKFull-Text 318-321
  Kuan-Ta Chen; Chin-Laung Lei
TEMPEST: A Text Input System for Musical Performers BIBAFull-Text 322-325
  Yoshinari Takegawa; Tsutomu Terada; Shojiro Nishio
Design Strategies for Enhancing Experience-Based Activities BIBAKFull-Text 326-331
  Lena Pareto; Ulrika Lundh Snis
Imitating the Behavior of Human Players in Action Games BIBAFull-Text 332-335
  Atsushi Nakano; Akihito Tanaka; Junichi Hoshino
Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information BIBAKFull-Text 336-339
  Jun Munemori; Shunsuke Miyai; Junko Itou
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media BIBAFull-Text 340-349
  Nagisa Munekata; Naofumi Yoshida; Shigeru Sakurazawa; Yasuo Tsukahara; Hitoshi Matsubara
Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites BIBAKFull-Text 350-353
  Yuya Nomata; Junichi Hoshino
Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment BIBAFull-Text 354-357
  Taejin Ha; Woontack Woo
Studying User Experience with Digital Audio Players BIBAFull-Text 358-361
  Sascha Mahlke
The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces BIBAKFull-Text 362-365
  Hyung-Sang Cho; Binara Lee; Sora Lee; Youngjae Kim; Yongjoo Cho; Seung-Mook Kang; Soyon Park; Kyoung Shin Park; Minsoo Hahn
Clustering of Online Game Users Based on Their Trails Using Self-organizing Map BIBAFull-Text 366-369
  Ruck Thawonmas; Masayoshi Kurashige; Keita Iizuka; Mehmed Kantardzic
Communication Supports for Building World Wide Internet Game Communities BIBAFull-Text 370-373
  Jonghun Park; Seung-Kyun Han; Mi Kyoung Won; Young-Chae Na
Hardcore Gamers and Casual Gamers Playing Online Together BIBAFull-Text 374-377
  Anne-Gwenn Bosser; Ryohei Nakatsu
High-Precision Hand Interface BIBAFull-Text 378-381
  Yongwan Kim; Yongseok Jang; Wookho Son; Kyeonghwan Kim
Real-Time Animation of Large Crowds BIBAKFull-Text 382-385
  In-Gu Kang; JungHyun Han
Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications BIBAFull-Text 386-389
  Jong-Hyun Yoon; Jong-Seung Park; Mee Young Sung
PHI: Physics Application Programming Interface BIBAFull-Text 390-393
  Bing Tang; Zhigeng Pan; ZuoYan Lin; Le Zheng
A Vision-Based Non-contact Interactive Advertisement with a Display Wall BIBAFull-Text 394-397
  Tetsuo Fukasawa; Kentaro Fukuchi; Hideki Koike
"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts BIBAKFull-Text 398-401
  Marion Latapy; Philippe Lopistéguy; Pantxika Dagorret
Shadow Texture Atlas BIBAFull-Text 402-405
  Kyoung-su Oh; Tae-gyu Ryu
A Chording Glove for Games: Development of a Wearable Game Device BIBAFull-Text 406-409
  Seongil Lee; Jong Gon Kim; Byung Geun Kim
VIRSTORY: A Collaborative Virtual Storytelling BIBAFull-Text 410-413
  Atman Kendira; Laurence Perron