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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2005 International Conference on Entertainment Computing

Fullname:ICEC 2005: : 4th International Conference on Entertainment Computing
Editors:Fumio Kishino; Yoshifumi Kitamura; Hirokazu Kato; Noriko Nagata
Location:Sanda, Japan
Dates:2005-Sep-19 to 2005-Sep-21
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 3711
Standard No:DOI: 10.1007/11558651 hcibib: ICEC05; ISBN: 978-3-540-29034-6 (print), 978-3-540-32054-8 (online)
Papers:56
Pages:540
Links:Online Proceedings
  1. IFIP SG16 Chair's Welcome Address
  2. Interactive Digital Storytelling
  3. Graphics
  4. Advanced Interaction Design
  5. Social Impact and Evaluation
  6. Seamful/Seamless Interface
  7. Body and Face
  8. Robot
  9. Music and Sound
  10. Mixed Reality and Mobile
  11. Education
  12. Virtual Reality and Simulation
  13. Theory
  14. Posters and Demonstration

IFIP SG16 Chair's Welcome Address

A New Framework for Entertainment Computing: From Passive to Active Experience BIBAKFull-Text 1-12
  Ryohei Nakatsu; Matthias Rauterberg; Peter Vorderer

Interactive Digital Storytelling

Cultural Computing with Context-Aware Application: ZENetic Computer BIBAFull-Text 13-23
  Naoko Tosa; Seigow Matsuoka; Brad Ellis; Hirotada Ueda; Ryohei Nakatsu
Automatic Conversion from E-Content into Animated Storytelling BIBAFull-Text 24-35
  Kaoru Sumi; Katsumi Tanaka
Key Action Technique for Digital Storytelling BIBAFull-Text 36-47
  Hiroshi Mori; Jun'ichi Hoshino

Graphics

A New Constrained Texture Mapping Method BIBAKFull-Text 48-58
  Yan-Wen Guo; Jin Wang; Xiu-Fen Cui; Qun-Sheng Peng
Protect Interactive 3D Models via Vertex Shader Programming BIBAFull-Text 59-66
  Zhigeng Pan; Shusen Sun; Jian Yang; Xiaochao Wei
An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler BIBAFull-Text 67-75
  Bailin Yang; Lu Ye; Zhigeng Pan; Guilin Xu

Advanced Interaction Design

Frame Rate Control in Distributed Game Engine BIBAFull-Text 76-87
  Xizhi Li; Qinming He
A Universal Interface for Video Game Machines Using Biological Signals BIBAFull-Text 88-98
  Keisuke Shima; Nan Bu; Masaru Okamoto; Toshio Tsuji
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment BIBAKFull-Text 99-105
  Akihiro Yagi; Kiyoshi Fujimoto; Tsutomu Takahashi; Atsushi Noritake; Masumi Iwai; Noriyuki Suzuki
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System BIBAFull-Text 106-113
  Liu Huayong; Zhang Hui

Social Impact and Evaluation

Online Community Building Techniques Used by Video Game Developers BIBAFull-Text 114-125
  Christopher Ruggles; Greg Wadley; Martin R. Gibbs
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph BIBAFull-Text 126-135
  Ruck Thawonmas; Katsuyoshi Hata
Agreeing to Disagree -- Pre-game Interaction and the Issue of Community BIBAFull-Text 136-147
  Jonas Heide Smith
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services BIBAKFull-Text 148-154
  Kohei Tsuda; Ruck Thawonmas

Seamful/Seamless Interface

Seamful Design for Location-Based Mobile Games BIBAFull-Text 155-166
  Gregor Broll; Steve Benford
A Display Table for Strategic Collaboration Preserving Private and Public Information BIBAFull-Text 167-179
  Yoshifumi Kitamura; Wataru Osawa; Tokuo Yamaguchi; Haruo Takemura; Fumio Kishino
Gamble -- A Multiuser Game with an Embodied Conversational Agent BIBAFull-Text 180-191
  Matthias Rehm; Michael Wissner
Touchable Interactive Walls: Opportunities and Challenges BIBAFull-Text 192-202
  Kelly L. Dempski; Brandon L. Harvey

Body and Face

Generic-Model Based Human-Body Modeling BIBAKFull-Text 203-214
  Xiaomao Wu; Lizhuang Ma; Ke-Sen Huang; Yan Gao; Zhihua Chen
Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions BIBAFull-Text 215-222
  Young-Suk Shin; Young Joon Ahn
Subjective Age Estimation System Using Facial Images BIBAFull-Text 223-229
  Naoyuki Miyamoto; Yumi Jinnouchi; Noriko Nagata; Seiji Inokuchi
A Video Based Personalized Face Model Generation Approach for Network 3D Games BIBAFull-Text 230-238
  Xiangyong Zeng; Jian Yao; Mandun Zhang; Yangsheng Wang

Robot

Live Feeling on Movement of an Autonomous Robot Using a Biological Signal BIBAFull-Text 239-247
  Shigeru Sakurazawa; Keisuke Yanagihara; Yasuo Tsukahara; Hitoshi Matsubara
Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots BIBAFull-Text 248-255
  Takeshi Kawabata; Masashi Fujiwara; Takanori Shibutani
Robot Navigation by Eye Pointing BIBAFull-Text 256-267
  Ikuhisa Mitsugami; Norimichi Ukita; Masatsugu Kidode
Virtual Human with Regard to Physical Contact and Eye Contact BIBAFull-Text 268-278
  Asami Takayama; Yusuke Sugimoto; Akio Okuie; Tomoya Suzuki; Kiyotaka Kato
Power, Death and Love: A Trilogy for Entertainment BIBAKFull-Text 279-290
  Ben Salem; Matthias Rauterberg

Music and Sound

The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection BIBAKFull-Text 291-302
  Ian Stavness; Jennifer Gluck; Leah Vilhan; Sidney Fels
Painting as an Interface for Timbre Design BIBAFull-Text 303-314
  Michael Bylstra; Haruhiro Katayose
ism: Improvisation Supporting Systems with Melody Correction and Key Vibration BIBAFull-Text 315-327
  Tetsuro Kitahara; Katsuhisa Ishida; Masayuki Takeda
Physically-Based Sound Synthesis on GPUs BIBAFull-Text 328-333
  Qiong Zhang; Lu Ye; Zhigeng Pan
On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference BIBAFull-Text 334-344
  Mitsuyo Hashida; Kenzi Noike; Noriko Nagata; Haruhiro Katayose

Mixed Reality and Mobile

Augmented Reality Agents in the Development Pipeline of Computer Entertainment BIBAFull-Text 345-356
  István Barakonyi; Dieter Schmalstieg
Collaborative billiARds: Towards the Ultimate Gaming Experience BIBAFull-Text 357-367
  Usman Sargaana; Hossein S. Farahani; Jong Weon Lee; Jeha Ryu; Woontack Woo
Multi-dimensional Game Interface with Stereo Vision BIBAFull-Text 368-376
  Yufeng Chen; Mandun Zhang; Peng Lu; Xiangyong Zeng; Yangsheng Wang
Experiments of Entertainment Applications of a Virtual World System for Mobile Phones BIBAFull-Text 377-388
  Hiroyuki Tarumi; Kasumi Nishihara; Kazuya Matsubara; Yuuki Mizukubo; Shouji Nishimoto; Fusako Kusunoki

Education

A Tutoring System for Commercial Games BIBAFull-Text 389-400
  Pieter Spronck; Jaap van den Herik
Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its Applications BIBAFull-Text 401-412
  Noriko Nagata; Daisuke Iwai; Sanae H. Wake; Seiji Inokuchi
Design and Implementation of a Pivotal Unit in a Games Technology Degree BIBAFull-Text 413-421
  Shri Rai; Chun Che Fung; Arnold Depickere
Interactive Educational Games for Autistic Children with Agent-Based System BIBAFull-Text 422-432
  Karim Sehaba; Pascal Estraillier; Didier Lambert

Virtual Reality and Simulation

User Experiences with a Virtual Swimming Interface Exhibit BIBAFull-Text 433-444
  Sidney Fels; Steve Yohanan; Sachiyo Takahashi; Yuichiro Kinoshita; Kenji Funahashi; Yasufumi Takama; Grace Tzu-Pei Chen
Toward Web Information Integration on 3D Virtual Space BIBAFull-Text 445-455
  Yasuhiko Kitamura; Noriko Nagata; Masataka Ueno; Makoto Nagamune
Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation BIBAKFull-Text 456-467
  Junichi Saruwatari; Masafumi Hagiwara

Theory

Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations BIBAKFull-Text 468-479
  Daniel Johnson; John Gardner
The Ethics of Entertainment Computing BIBAKFull-Text 480-487
  Andy Sloane
Notes on the Methodology of Pervasive Gaming BIBAKFull-Text 488-495
  Bo Kampmann Walther
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory BIBAFull-Text 496-506
  Espen Aarseth

Posters and Demonstration

A Computerized Interactive Toy: TSU.MI.KI BIBAFull-Text 507-510
  Yuichi Itoh; Tokuo Yamaguchi; Yoshifumi Kitamura; Fumio Kishino
Multimodal Wayfinding in a Driving Simulator for the Schaire Internet Chair, a Networked Rotary Motion Platform BIBAFull-Text 511-514
  Kazuya Adachi; Ken'ichiro Iwai; Eiji Yamada; Michael Cohen
Making Collaborative Interactive Art "Ohka Rambu" BIBAFull-Text 515-518
  Ryota Oiwa; Haruhiro Katayose; Ryohei Nakatsu
Agents from Reality BIBAFull-Text 519-522
  Kazuhiro Asai; Atsushi Hattori; Katsuya Yamashita; Takashi Nishimoto; Yoshifumi Kitamura; Fumio Kishino
AR Pueblo Board Game BIBAFull-Text 523-526
  Jong Weon Lee; Byung Chul Kim
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network BIBAFull-Text 527-530
  Adrian David Cheok; Ke Xu; Wei Liu; Diego Diaz Garcia; Clara Boj Tovar
Motion Illusion in Video Images of Human Movement BIBAFull-Text 531-534
  Kiyoshi Fujimoto; Akihiro Yagi
A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers BIBAFull-Text 535-538
  Chunling Ma; Helmut Prendinger; Mitsuru Ishizuka