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ICEC Tables of Contents: 040506070809101112131415

Proceedings of the 2004 International Conference on Entertainment Computing

Fullname:ICEC 2004: Third International Conference on Entertainment Computing
Editors:Matthias Rauterberg
Location:Eindhoven, Netherlands
Dates:2004-Sep-01 to 2004-Sep-03
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 3166
Standard No:DOI: 10.1007/b99837 hcibib: ICEC04; ISBN: 978-3-540-22947-6 (print), 978-3-540-28643-1 (online)
Papers:82
Pages:617
Links:Online Proceedings
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design BIBAFull-Text 3-13
  Craig A. Lindley
Realization of Tai-Chi Motion Using a Humanoid Robot BIBAFull-Text 14-19
  Takenori Wama; Masayuki Higuchi; Hajime Sakamoto; Ryohei Nakatsu
Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together BIBAFull-Text 20
  William R. Swartout
Game Intelligence: From Animal Play Behavior to Entertainment Computing BIBAFull-Text 21
  Marion Bönsch-Kauke
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal BIBAFull-Text 22
  Brad Bushman
New Behavioural Approaches for Virtual Environments BIBAFull-Text 23-31
  Marc Cavazza; Simon Hartley; Jean-Luc Lugrin; Paolo Libardi; Mikael Le Bras
"Kuru-kuru Pitcher": A Game for the Schaire Internet Chair BIBAKFull-Text 35-45
  Kazuya Adachi; Michael Cohen; Uresh Duminduwardena; Kayoko Kanno
Fun and Sports: Enhancing the Home Fitness Experience BIBAFull-Text 46-56
  Wijnand IJsselsteijn; Yvonne de Kort; Joyce Westerink; Marko de Jager; Ronald Bonants
Manipulating Multimedia Contents with Tangible Media Control System BIBAFull-Text 57-67
  Sejin Oh; Woontack Woo
"Tangible Influence": Towards a New Interaction Paradigm for Computer Games BIBAFull-Text 68-79
  Marco Vala; Ana Paiva; Rui Prada
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities BIBAFull-Text 80-89
  Volker Wulf; Eckehard F. Moritz; Christian Henneke; Kanan Al-Zubaidi; Gunnar Stevens
Optical-Flow-Driven Gadgets for Gaming User Interface BIBAFull-Text 90-100
  Zoran Zivkovic
The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment BIBAFull-Text 101-107
  Andrew J. Cowell; Richard May; Nick Cramer
Game-Driven Intelligent Tutoring Systems BIBAFull-Text 108-113
  Marco A. Gómez-Martín; Pedro P. Gómez-Martín; Pedro A. González-Calero
Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning BIBAKFull-Text 114-119
  Takao Terano; Fusako Kusunoki; Yasushi Harada; Miki Namatame
The Bush Telegraph: Networked Cooperative Music-Making BIBAFull-Text 120-123
  Rodney Berry; Mao Makino; Naoto Hikawa; Masami Suzuki
Live Role-Playing Games: Implications for Pervasive Gaming BIBAFull-Text 127-138
  Jennica Falk; Glorianna Davenport
Animating Conversation in Online Games BIBAFull-Text 139-150
  Hannes Högni Vilhjálmsson
From Artistry to Automation: A Structured Methodology for Procedural Content Creation BIBAFull-Text 151-156
  Timothy Roden; Ian Parberry
Commedia Virtuale: Theatre Inspiration for Expressive Avatars BIBAFull-Text 157-162
  Ben Salem
Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry BIBAFull-Text 163-167
  Miguel Sicart
Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions BIBAFull-Text 168-171
  Valentijn Visch
Improvisation in Theatre Rehearsals for Synthetic Actors BIBAFull-Text 172-175
  Tony Meyer; Chris Messom
Enjoyment and Entertainment in East and West BIBAFull-Text 176-181
  Matthias Rauterberg
Interactive Props and Choreography Planning with the Mixed Reality Stage BIBAFull-Text 185-192
  Wolfgang Broll; Stefan Grünvogel; Iris Herbst; Irma Lindt; Martin Maercker Jan Ohlenburg; Michael Wittkämper
The Interactive and Multi-protagonist Film: A Hypermovie on DVD BIBAFull-Text 193-203
  André Melzer; Sebastian Hasse; Oliver Jeskulke; Inga Schön; Michael Herczeg
Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World BIBAFull-Text 204-215
  Larry Shi; Weiyun Huang
How Realistic is Realism? Considerations on the Aesthetics of Computer Games BIBAFull-Text 216-225
  Richard Wages; Stefan M. Grünvogel; Benno Grützmacher
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read BIBAFull-Text 226-234
  Ivo Weevers; Wouter Sluis; Claudia van Schijndel; Siska Fitrianie; Lyuba Kolos-Mazuryk; Jean-Bernard Martens
Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room BIBAFull-Text 235-240
  Victor Bayon
CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning BIBAKFull-Text 241-247
  Yongjoo Cho; Kyoung Shin Park; Thomas Moher; Andrew E. Johnson; Juno Chang; Min Cheol Whang; Joa Sang Lim; Dae-Woong Rhee; Kang Ryoung Park; Hung Kook Park
SEITV -- Interactive Multimedia Leisure/Educational Services for Digital TV in MHP BIBAFull-Text 248-253
  Julián Flórez; Igor García; Iker Aizpurua; Céline Paloc; Alejandro Ugarte; Igor Jainaga; Jesús Colet; Xabier Zubiaur
Tangible Augmented Reality Modeling BIBAFull-Text 254-259
  Ja Yong Park; Jong Weon Lee
Human Body Tracking for Human Computer Intelligent Interaction BIBAFull-Text 260-265
  Jong-Seung Park; Sang-Rak Lee
A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery BIBAFull-Text 266-269
  Uwe Berner; Norbert Braun; Sofia Kolebinova
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism BIBAFull-Text 273-282
  Sander Bakkes; Pieter Spronck; Eric Postma
Size Variation and Flow Experience of Physical Game Support Objects BIBAFull-Text 283-295
  Loe Feijs; Peter Peters; Berry Eggen
Enhancing the Performance of Dynamic Scripting in Computer Games BIBAFull-Text 296-307
  Pieter Spronck; Ida Sprinkhuizen-Kuyper; Eric Postma
Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform BIBAFull-Text 308-320
  Riku Suomela; Eero Räsänen; Ari Koivisto; Jouka Mattila
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues BIBAFull-Text 321-332
  Penelope Sweetser; Daniel Johnson
An Application of Game-Refinement Theory to Mah Jong BIBAKFull-Text 333-338
  Hiroyuki Iida; Kazutoshi Takahara; Jun Nagashima; Yoichiro Kajihara; Tsuyoshi Hashimoto
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces BIBAFull-Text 339-344
  Shwetak N. Patel; John A. Bunch; Kyle D. Forkner; Logan W. Johnson; Tiffany M. Johnson; Michael N. Rosack; Gregory D. Abowd
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself BIBAFull-Text 345-350
  Shigeru Sakurazawa; Nagisa Munekata; Naofumi Yoshida; Yasuo Tsukahara; Hitoshi Matsubara
AI: the Missing Link in Digital Game Interface Design? BIBAFull-Text 351-354
  Darryl Charles; Daniel Livingstone
Engaging Game Characters: Informing Design with Player Perspectives BIBAFull-Text 355-358
  Penelope Drennan; Stephen Viller; Peta Wyeth
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact BIBAFull-Text 359-362
  Brenda Harger; David Jimison; Eben Myers; Ben Smith; Shanna Tellerman
Towards a Framework for Design Guidelines for Young Children's Computer Games BIBAFull-Text 365-376
  Wolmet Barendregt; Mathilde M. Bekker
Social Translucence of the Xbox Live Voice Channel BIBAFull-Text 377-385
  Martin R. Gibbs; Kevin Hew; Greg Wadley
Artifact-Based Human-Computer Interface for the Handicapped BIBAFull-Text 386-392
  Ki-Hong Kim; Hong-Kee Kim; Wook-Ho Son
A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces BIBAFull-Text 393-397
  Nicola J. Millard; Paul K. Buckley; Faye Skinner; Rosita Venousiou
Avoiding Average: Recording Interaction Data to Design for Specific User Groups BIBAFull-Text 398-401
  Nick Fine; Willem-Paul Brinkman
Physiological Response to Games and Non-games: A Contrastive Study BIBAFull-Text 402-405
  Karina Oertel; Gösta Fischer; Holger Diener
Probabilistic Opponent-Model Search in Bao BIBAFull-Text 409-419
  Jeroen Donkers; Jaap van den Herik; Jos Uiterwijk
Agent Wars with Artificial Immune Systems BIBAFull-Text 420-428
  Gayle Leen; Colin Fyfe
MMOG Player Classification Using Hidden Markov Models BIBAFull-Text 429-434
  Yoshitaka Matsumoto; Ruck Thawonmas
Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games BIBAFull-Text 435-440
  Graham Morgan; Kier Storey; Fengyun Lu
Electronic Augmentation of Traditional Board Games BIBAFull-Text 441-444
  Clim J. de Boer; Maarten H. Lamers
Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems BIBAFull-Text 445-450
  Donald MacDonald; Colin Fyfe
Level of Detail Modelling in a Computer Game Engine BIBAFull-Text 451-454
  Francisco Ramos; Miguel Chover
Networked Mobile Gaming for 3G-Networks BIBAFull-Text 457-467
  Amjad Akkawi; Sibylle Schaller; Oliver Wellnitz; Lars Wolf
Mobile Games for Training Tactile Perception BIBAFull-Text 468-475
  Grigori Evreinov; Tatiana Evreinova; Roope Raisamo
Emotionally Loaded Mobile Multimedia Messaging BIBAFull-Text 476-486
  Timo Saari; Marko Turpeinen; Jari Laarni; Niklas Ravaja; Kari Kallinen
"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games BIBAFull-Text 487-498
  Johan Sanneblad; Lars Erik Holmquist
Associated Emotion and Its Expression in an Entertainment Robot QRIO BIBAFull-Text 499-504
  Fumihide Tanaka; Kuniaki Noda; Tsutomu Sawada; Masahiro Fujita
Position-Aware IEEE 802.11b Mobile Video Services BIBAFull-Text 505-508
  Rafael Asorey-Cacheda; Francisco J. González-Castaño; Enrique Costa-Montenegro; Ignacio López-Cabido; Andrés Gómez-Tato; José Carlos Pérez-Gómez
A Human-Pet Interactive Entertainment System over the Internet BIBAFull-Text 509-512
  Lee Shang Ping; Farzam Farbiz; Adrian David Cheok
Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry BIBAFull-Text 513-517
  Vasilios Koutsiouris; Pavlos Vlachos; Adam Vrechopoulos
An Entertaining Way to Access Web Content BIBAFull-Text 518-521
  Giacomo Poretti; Alberto Sollberger
Design of an Interface for Technology Supported Collaborative Learning -- The RAFT Approach BIBAFull-Text 522-525
  Lucia Terrenghi; Marcus Specht; Moritz Stefaner
iFP: A Music Interface Using an Expressive Performance Template BIBAFull-Text 529-540
  Haruhiro Katayose; Keita Okudaira
Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio BIBAFull-Text 541-552
  Mattias Östergren
Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table BIBAFull-Text 553-558
  Sangwoong Hwang; Hyunchul Park; Chansuk Yang; Manjai Lee
Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen BIBAFull-Text 559-564
  Sunyean Jang; Manjai Lee
Background Music Generation Using Music Texture Synthesis BIBAFull-Text 565-570
  Min-Joon Yoo; In-Kwon Lee; Jung-Ju Choi
A Progressive Sounding Object Model in Virtual Environment BIBAFull-Text 571-576
  Qiong Zhang; Taiyi Chen
Automatic Visual Data Management System BIBAFull-Text 579-585
  Jae-Ho Lee; Sung-Hoon Park; Young-Jin Choi; Whoi-Yul Kim
Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process BIBAFull-Text 586-591
  Tony Meyer; Chris Messom
An Efficient CLOD Method for Large-Scale Terrain Visualization BIBAFull-Text 592-597
  Byeong-Seok Shin; Ei-Kyu Choi
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games BIBAFull-Text 598-601
  Darryl Charles; Moira McAlister
EffecTV: A Real-Time Software Video Effect Processor for Entertainment BIBAFull-Text 602-605
  Kentaro Fukuchi; Sam Mertens; Ed Tannenbaum
Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System BIBAFull-Text 606-609
  Taesik Kim; Hyeyoung Kim
Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping BIBAFull-Text 610-613
  Yuechen Qian; Loe M. G. Feijs