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GI Tables of Contents: 010203040506070809101112131415

Proceedings of the 2011 Conference on Graphics Interface

Fullname:Proceedings of the 2011 Conference on Graphics Interface
Editors:Stephen Brooks; Pourang Irani
Location:St. John's, Newfoundland and Labrador, Canada
Dates:2011-May-25 to 2011-May-27
Publisher:Canadian Information Processing Society
Standard No:ISSN: 0713-5424; ISBN: 1-4503-0693-4, 978-1-4503-0693-5; ACM DL: Table of Contents hcibib: GI11
Papers:29
Pages:247
Links:Conference Home Page | Conference Series Home Page
  1. Animation
  2. Target acquisition & interaction
  3. Modeling
  4. Visualization interfaces
  5. Rendering
  6. Graph interaction
  7. Image compositing and ordering
  8. Video games

Animation

Formation sketching: an approach to stylize groups in crowd simulation BIBA 1-8
  Qin Gu; Zhigang Deng
A hybrid interpolation scheme for footprint-driven walking synthesis BIBA 9-16
  Ben J. H. van Basten; Sybren A. Stüvel; Arjan Egges
Physically based baking animations with smoothed particle hydrodynamics BIBA 17-24
  Omar Rodriguez-Arenas; Yee-Hong Yang
Mid-level smoke control for 2D animation BIBA 25-32
  Alfred Barnat; Zeyang Li; James McCann; Nancy S. Pollard

Target acquisition & interaction

Target following performance in the presence of latency, jitter, and signal dropouts BIBA 33-40
  Andriy Pavlovych; Wolfgang Stuerzlinger
Pop-up depth views for improving 3D target acquisition BIBA 41-48
  Guangyu Wang; Michael J. McGuffin; François Bérard; Jeremy R. Cooperstock
3D sketching using interactive fabric for tangible and bimanual input BIBA 49-56
  Anamary Leal; Doug Bowman; Laurel Schaefer; Francis Quek; Clarissa "K" Stiles
2D similarity transformations on multi-touch surfaces BIBA 57-64
  Behrooz Ashtiani; Wolfgang Stuerzlinger
Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader BIBA 65-70
  Bugra Oktay; Eelke Folmer

Modeling

Occlusion tiling BIBA 71-78
  Dorian Gomez; Pierre Poulin; Mathias Paulin
Approximative occlusion culling using the hull tree BIBA 79-86
  Tim Süß; Clemens Koch; Claudius Jähn; Matthias Fischer
Component-based modeling of complete buildings BIBA 87-94
  Luc Leblanc; Jocelyn Houle; Pierre Poulin
Data structures for interactive high resolution level-set surface editing BIBA 95-102
  Manolya Eyiyurekli; David E. Breen

Visualization interfaces

Visual encodings that support physical navigation on large displays BIBA 103-110
  Alex Endert; Christopher Andrews; Yueh Hua Lee; Chris North
AppMap: exploring user interface visualizations BIBA 111-118
  Michael Rooke; Tovi Grossman; George Fitzmaurice
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing BIBA 119-126
  Sasa Junuzovic; Kori Inkpen; Rajesh Hegde; Zhengyou Zhang
Structure-preserving stippling by priority-based error diffusion BIBA 127-134
  Hua Li; David Mould
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments BIBA 135-142
  Robert Xiao; Miguel A. Nacenta; Regan L. Mandryk; Andy Cockburn; Carl Gutwin

Rendering

Implicit and dynamic trees for high performance rendering BIBA 143-150
  Nathan Andrysco; Xavier Tricoche
A mathematical framework for efficient closed-form single scattering BIBA 151-158
  Vincent Pegoraro; Mathias Schott; Philipp Slusallek
Sample-space bright spots removal using density estimation BIBA 159-166
  Anthony Pajot; Loïc Barthe; Mathias Paulin
Render-time procedural per-pixel geometry generation BIBA 167-174
  Jean-Eudes Marvie; Pascal Gautron; Patrice Hirtzlin; Gael Sourimant

Graph interaction

Improving revisitation in graphs through static spatial features BIBA 175-182
  Sohaib Ghani; Niklas Elmqvist
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing BIBA 183-190
  Loutfouz Zaman; Ashish Kalra; Wolfgang Stuerzlinger

Image compositing and ordering

Edge-constrained image compositing BIBA 191-198
  Martin Eisemann; Daniel Gohlke; Marcus Magnor
Data organization and visualization using self-sorting map BIBA 199-206
  Grant Strong; Minglun Gong

Video games

Effects of view, input device, and track width on video game driving BIBA 207-214
  Scott Bateman; Andre Doucette; Robert Xiao; Carl Gutwin; Regan L. Mandryk; Andy Cockburn
Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience? BIBA 215-222
  Phillip J. McClelland; Simon J. Whitmell; Stacey D. Scott
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity BIBA 223-230
  Tony Morelli; John Foley; Lauren Lieberman; Eelke Folmer