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GI Tables of Contents: 9900010203040506070809101112131415

Proceedings of the 2009 Conference on Graphics Interface

Fullname:Proceedings of the 2009 Conference on Graphics Interface
Editors:Amy Gooch; Melanie Tory
Location:Kelowna, British Columbia, Canada
Dates:2009-May-25 to 2009-May-27
Publisher:Canadian Information Processing Society
Standard No:ISSN: 0713-5424; ISBN: 1-56881-470-4, 978-1-56881-470-4; ACM DL: Table of Contents hcibib: GI09
Links:Conference Home Page | Conference Series Home Page
  1. Awards
  2. Invited speakers
  3. Geometry processing
  4. Surfaces and meshes
  5. Image editing: depth, focus, and balance
  6. Rendering: moonbeams, mist, and iridescent gems
  7. Graphs, paths, and rigs
  8. Best student papers
  9. Haptics and novel interaction techniques
  10. Pen and touch interfaces
  11. Contextual design
  12. HCI notes
  13. Pointing, selection, and text input


Michael A. J. Sweeney Award: Graphics 2009 Award Winner "Parallax Photography: Creating 3D Cinematic Effects from Stills" by Ke Zheng, Alex Colburn, Aseem Agarwala, Maneesh Agrawala, Brian Curless, David Salesin, Michael Cohen BIBFull-Text 01
Michael A. J. Sweeney Award: HCI 2009 Award Winner "Determining the Benefits of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch Workstation" by Kenrick Kin, Maneesh Agrawala, Tony DeRose BIBFull-Text 02
Alain Fournier Award 2008: Samuel Hasinoff, University of Toronto, Canada, CHCCS/SCDHM Alain Fournier Award Recipient 2008 BIBFull-Text 03
Achievement Award 2009: Przemyslaw Prusinkiewicz, University of Calgary, Canada, CHCCS/SCDHM Achievement Award Recipient 2009 BIBFull-Text 04

Invited speakers

Semantic graphics for more effective visual communication BIBAFull-Text 05
  Vidya Setlur
Graphics hardware & GPU computing: past, present, and future BIBAFull-Text 06
  David Luebke

Geometry processing

Preserving sharp edges in geometry images BIBAFull-Text 1-6
  Mathieu Gauthier; Pierre Poulin
Fast visualization of complex 3D models using displacement mapping BIBAFull-Text 7-14
  The-Kiet Lu; Kok-Lim Low; Jianmin Zheng

Surfaces and meshes

Fast low-memory streaming MLS reconstruction of point-sampled surfaces BIBAFull-Text 15-22
  Gianmauro Cuccuru; Enrico Gobbetti; Fabio Marton; Renato Pajarola; Ruggero Pintus
Interactive part selection for mesh and point models using hierarchical graph-cut partitioning BIBAKFull-Text 23-30
  Steven Brown; Bryan Morse; William Barrett
Computing surface offsets and bisectors using a sampled constraint solver BIBAFull-Text 31-37
  David E. Johnson; Elaine Cohen

Image editing: depth, focus, and balance

Depth of field postprocessing for layered scenes using constant-time rectangle spreading BIBAFull-Text 39-46
  Todd J. Kosloff; Michael W. Tao; Brian A. Barsky
3D-aware image editing for out of bounds photography BIBAFull-Text 47-54
  Amit Shesh; Antonio Criminisi; Carsten Rother; Gavin Smyth
One-click white balance using human skin reflectance BIBAKFull-Text 55-62
  Jeremy Long; Amy A. Gooch

Rendering: moonbeams, mist, and iridescent gems

Rendering lunar eclipses BIBAFull-Text 63-69
  Theodore C. Yapo; Barbara Cutler
An analytical approach to single scattering for anisotropic media and light distributions BIBAFull-Text 71-77
  Vincent Pegoraro; Mathias Schott; Steven G. Parker
Rendering the effect of labradoescence BIBAFull-Text 79-85
  Andrea Weidlich; Alexander Wilkie

Graphs, paths, and rigs

Structural differences between two graphs through hierarchies BIBAFull-Text 87-94
  Daniel Archambault
Sketch-based path design BIBAFull-Text 95-102
  James McCrae; Karan Singh
Rig retargeting for 3D animation BIBAFull-Text 103-110
  Martin Poirier; Eric Paquette

Best student papers

Parallax photography: creating 3D cinematic effects from stills BIBAKFull-Text 111-118
  Ke Colin Zheng; Alex Colburn; Aseem Agarwala; Maneesh Agrawala; David Salesin; Brian Curless; Michael F. Cohen
Determining the benefits of direct-touch, bimanual, and multifinger input on a multitouch workstation BIBAKFull-Text 119-124
  Kenrick Kin; Maneesh Agrawala; Tony DeRose

Haptics and novel interaction techniques

Heart rate control of exercise video games BIBAKFull-Text 125-132
  Tadeusz Stach; T. C. Nicholas Graham; Jeffrey Yim; Ryan E. Rhodes
Exploring melodic variance in rhythmic haptic stimulus design BIBAKFull-Text 133-140
  Bradley A. Swerdfeger; Jennifer Fernquist; Thomas W. Hazelton; Karon E. MacLean
Improving simulated borescope inspection with constrained camera motion and haptic feedback BIBAFull-Text 141-148
  Deepak Vembar; Andrew T. Duchowski; Anand K. Gramopadhye; Carl Washburn

Pen and touch interfaces

Who dotted that 'i'?: context free user differentiation through pressure and tilt pen data BIBAFull-Text 149-156
  Brian David Eoff; Tracy Hammond
Recognizing interspersed sketches quickly BIBAFull-Text 157-166
  Tracy A. Hammond; Randall Davis
Handle Flags: efficient and flexible selections for inking applications BIBAKFull-Text 167-174
  Tovi Grossman; Patrick Baudisch; Ken Hinckley
Separability of spatial manipulations in multi-touch interfaces BIBAKFull-Text 175-182
  Miguel A. Nacenta; Patrick Baudisch; Hrvoje Benko; Andy Wilson

Contextual design

Presenting identity in a virtual world through avatar appearances BIBAKFull-Text 183-190
  Carman Neustaedter; Elena Fedorovskaya
Understanding and improving flow in digital photo ecosystems BIBAKFull-Text 191-198
  Carman Neustaedter; Elena Fedorovskaya

HCI notes

A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors BIBAFull-Text 199-202
  Masaki Omata; Manabu Kajino; Atsumi Imamiya
Potential field approach for haptic selection BIBAKFull-Text 203-206
  Jean Simard; Mehdi Ammi; Flavien Picon; Patrick Bourdot
Haptic conviction widgets BIBAKFull-Text 207-210
  Gerry Chu; Tomer Moscovich; Ravin Balakrishnan
MR Tent: a place for co-constructing mixed realities in urban planning BIBAKFull-Text 211-214
  Maquil Valérie; Sareika Markus; Schmalstieg Dieter; Wagner Ina

Pointing, selection, and text input

QuickSelect: history-based selection expansion BIBAKFull-Text 215-221
  Sara L. Su; Sylvain Paris; Frédo Durand
ISO 9241-9 evaluation of video game controllers BIBAKFull-Text 223-230
  Daniel Natapov; Steven J. Castellucci; I. Scott MacKenzie
Mid-air text input techniques for very large wall displays BIBAKFull-Text 231-238
  Garth Shoemaker; Leah Findlater; Jessica Q. Dawson; Kellogg S. Booth