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GI Tables of Contents: 97989900010203040506070809101112131415

Proceedings of the 2007 Conference on Graphics Interface

Fullname:Proceedings of the 2007 Conference on Graphics Interface
Editors:Christopher G. Healey; Edward Lank
Location:Montreal, Canada
Dates:2007-May-28 to 2007-May-30
Publisher:Canadian Information Processing Society
Standard No:ISBN 978-1-56881-337-0; 1-56881-337-6; ACM DL: Table of Contents hcibib: GI07
Papers:44
Pages:352
Links:Conference Series Home Page
  1. Guest talk
  2. Shape
  3. NPR and sketching
  4. Input and interaction
  5. User interfaces and UI design
  6. Real-time and rendering
  7. Collaboration and communication
  8. Images
  9. Visualization
  10. Meshes and compression

Guest talk

Animating dance BIBAFull-Text 1-2
  Tom Calvert

Shape

Twinned meshes for dynamic triangulation of implicit surfaces BIBAFull-Text 3-9
  Antoine Bouthors; Matthieu Nesme
Constrained planar remeshing for architecture BIBAFull-Text 11-18
  Barbara Cutler; Emily Whiting
Analysis of segmented human body scans BIBAFull-Text 19-26
  Pengcheng Xi; Won-Sook Lee; Chang Shu
Improved skeleton extraction and surface generation for sketch-based modeling BIBAFull-Text 27-33
  Florian Levet; Xavier Granier
Surface distance maps BIBAFull-Text 35-42
  Avneesh Sud; Naga Govindaraju; Russell Gayle; Erik Andersen; Dinesh Manocha

NPR and sketching

Calligraphic packing BIBAFull-Text 43-50
  Jie Xu; Craig S. Kaplan
A method for cartoon-style rendering of liquid animations BIBAFull-Text 51-55
  Ashley M. Eden; Adam W. Bargteil; Tolga G. Goktekin; Sarah Beth Eisinger; James F. O'Brien
GPU-based rendering and animation for Chinese painting cartoon BIBAFull-Text 57-61
  Manli Yuan; Xubo Yang; Shuangjiu Xiao; Zheng Ren
Magic canvas: interactive design of a 3-D scene prototype from freehand sketches BIBAFull-Text 63-70
  HyoJong Shin; Takeo Igarashi
Can smooth view transitions facilitate perceptual constancy in node-link diagrams? BIBAFull-Text 71-78
  Maruthappan Shanmugasundaram; Pourang Irani; Carl Gutwin

Input and interaction

Design as traversal and consequences: an exploration tool for experimental designs BIBAFull-Text 79-86
  Christopher G. Jennings; Arthur E. Kirkpatrick
A mixing board interface for graphics and visualization applications BIBAFull-Text 87-94
  Matthew Crider; Steven Bergner; Thomas N. Smyth; Torsten Möller; Melanie K. Tory; Arthur E. Kirkpatrick; Daniel Weiskopf
Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels BIBAFull-Text 95-102
  Iván E. González; Jacob O. Wobbrock; Duen Horng Chau; Andrew Faulring; Brad A. Myers
TwoStick: writing with a game controller BIBAFull-Text 103-110
  Thomas Költringer; Poika Isokoski; Thomas Grechenig
Pointer warping in heterogeneous multi-monitor environments BIBAFull-Text 111-117
  Hrvoje Benko; Steven Feiner

User interfaces and UI design

BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking BIBAFull-Text 119-125
  Andrew D. Wilson; Raman Sarin
Jump: a system for interactive, tangible queries of paper BIBAFull-Text 127-134
  Michael Terry; Janet Cheung; Justin Lee; Terry Park; Nigel Williams
Animation in a peripheral display: distraction, appeal, and information conveyance in varying display configurations BIBAFull-Text 135-142
  Christopher Plaue; John Stasko
Should I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devices BIBAFull-Text 143-150
  Edward S. De Guzman; Moushumi Sharmin; Brian P. Bailey
Location-dependent information appliances for the home BIBAFull-Text 151-158
  Kathryn Elliot; Mark Watson; Carman Neustaedter; Saul Greenberg

Real-time and rendering

Fitted virtual shadow maps BIBAFull-Text 159-168
  Markus Giegl; Michael Wimmer
Wavelet encoding of BRDFs for real-time rendering BIBAFull-Text 169-176
  Luc Claustres; Loïc Barthe; Mathias Paulin
Packet-based whitted and distribution ray tracing BIBAFull-Text 177-184
  Solomon Boulos; Dave Edwards; J. Dylan Lacewell; Joe Kniss; Jan Kautz; Peter Shirley; Ingo Wald
Interactive refractions with total internal reflection BIBAFull-Text 185-190
  Scott T. Davis; Chris Wyman

Collaboration and communication

The effects of interaction technique on coordination in tabletop groupware BIBAFull-Text 191-198
  Miguel A. Nacenta; David Pinelle; Dane Stuckel; Carl Gutwin
A digital family calendar in the home: lessons from field trials of LINC BIBAFull-Text 199-206
  Carman Neustaedter; A. J. Bernheim Brush; Saul Greenberg
Understanding the design space of referencing in collaborative augmented reality environments BIBAFull-Text 207-214
  Jeffrey W. Chastine; Kristine Nagel; Ying Zhu; Luca Yearsovich
PrivateBits: managing visual privacy in web browsers BIBAFull-Text 215-223
  Kirstie Hawkey; Kori M. Inkpen
Progressive multiples for communication-minded visualization BIBAFull-Text 225-232
  Doantam Phan; Andreas Paepcke; Terry Winograd

Images

Robust pixel classification for 3D modeling with structured light BIBAFull-Text 233-240
  Yi Xu; Daniel G. Aliaga
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware BIBAFull-Text 241-248
  Minglun Gong; Jason M. Selzer; Cheng Lei; Yee-Hong Yang
Optimized tile-based texture synthesis BIBAFull-Text 249-256
  Weiming Dong; Ning Zhou; Jean-Claude Paul
Improved image quilting BIBAFull-Text 257-264
  Jeremy Long; David Mould
On visual quality of optimal 3D sampling and reconstruction BIBAFull-Text 265-272
  Tai Meng; Benjamin Smith; Alireza Entezari; Arthur E. Kirkpatrick; Daniel Weiskopf; Leila Kalantari; Torsten Möller

Visualization

Feature peeling BIBAFull-Text 273-280
  Muhammad Muddassir Malik; Torsten Möller; M. Eduard Gröller
Visualization and exploration of time-varying medical image data sets BIBAFull-Text 281-288
  Zhe Fang; Torsten Möller; Ghassan Hamarneh; Anna Celler
Point-based stream surfaces and path surfaces BIBAFull-Text 289-296
  Tobias Schafhitzel; Eduardo Tejada; Daniel Weiskopf; Thomas Ertl
Isochords: visualizing structure in music BIBAFull-Text 297-304
  Tony Bergstrom; Karrie Karahalios; John C. Hart

Meshes and compression

A GPU based interactive modeling approach to designing fine level features BIBAFull-Text 305-311
  Xin Huang; Sheng Li; Guoping Wang
Adapting wavelet compression to human motion capture clips BIBAFull-Text 313-318
  Philippe Beaudoin; Pierre Poulin; Michiel van de Panne
Stretch-based tetrahedral mesh manipulation BIBAFull-Text 319-325
  Wenhao Song; Ligang Liu
Spectral graph-theoretic approach to 3D mesh watermarking BIBAFull-Text 327-334
  Emad E. Abdallah; A. Ben Hamza; Prabir Bhattacharya
Optimized subdivisions for preprocessed visibility BIBAFull-Text 335-342
  Oliver Mattausch; Jirí Bittner; Peter Wonka; Michael Wimmer