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GI Tables of Contents: 9697989900010203040506070809101112131415

Proceedings of the 2006 Conference on Graphics Interface

Fullname:Proceedings of the 2006 Conference on Graphics Interface
Editors:Carl Gutwin; Stephen Mann
Location:Quebec City, Canada
Dates:2006-Jun-07 to 2006-Jun-09
Publisher:Canadian Information Processing Society
Standard No:ISBN 1-56881-308-2; ACM DL: Table of Contents hcibib: GI06
Links:Conference Series Home Page
  1. Finger and hand input
  2. Animation
  3. Interaction and performance
  4. Geometric modelling
  5. Displays
  6. Gesture and interaction
  7. Lighting
  8. GPU rendering
  9. Web and design

Finger and hand input

Multi-finger cursor techniques BIBAFull-Text 1-7
  Tomer Moscovich; John F. Hughes
symTone: two-handed manipulation of tone reproduction curves BIBAFull-Text 9-16
  Celine Latulipe; Ian Bell; Charles L. A. Clarke; Craig S. Kaplan
Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation BIBAFull-Text 17-24
  Edward Lank; Jaime Ruiz; William Cowan
TNT: improved rotation and translation on digital tables BIBAFull-Text 25-32
  Jun Liu; David Pinelle; Samer Sallam; Sriram Subramanian; Carl Gutwin


Style components BIBAFull-Text 33-39
  Ari Shapiro; Yong Cao; Petros Faloutsos
Realistic and interactive simulation of rivers BIBAFull-Text 41-48
  Peter Kipfer; Rudiger Westermann
Particle-based immiscible fluid-fluid collision BIBAFull-Text 49-55
  Hai Mao; Yee-Hong Yang
Spherical billboards and their application to rendering explosions BIBAFull-Text 57-63
  Tamas Umenhoffer; Laszlo Szirmay-Kalos; Gabor Szijarto

Interaction and performance

Faster cascading menu selections with enlarged activation areas BIBAFull-Text 65-71
  Andy Cockburn; Andrew Gin
Performance measures of game controllers in a three-dimensional environment BIBAFull-Text 73-79
  Chris Klochek; I. Scott MacKenzie
Human on-line response to visual and motor target expansion BIBAFull-Text 81-87
  Andy Cockburn; Philip Brock

Geometric modelling

Early-split coding of triangle mesh connectivity BIBAFull-Text 89-97
  Martin Isenburg; Jack Snoeyink
Compression of time varying isosurfaces BIBAFull-Text 99-105
  Ilya Eckstein; Mathieu Desbrun; C.-C. Jay Kuo
Surfacing by numbers BIBAFull-Text 107-113
  Steve Zelinka; Michael Garland
Streaming compression of tetrahedral volume meshes BIBAFull-Text 115-121
  Martin Isenburg; Peter Lindstrom; Stefan Gumhold; Jonathan Shewchuk


Evaluation of viewport size and curvature of large, high-resolution displays BIBAFull-Text 123-130
  Lauren Shupp; Robert Ball; Beth Yost; John Booker; Chris North
The importance of accurate VR head registration on skilled motor performance BIBAFull-Text 131-137
  David W. Sprague; Barry A. Po; Kellogg S. Booth
Increased display size and resolution improve task performance in Information-Rich Virtual Environments BIBAFull-Text 139-146
  Tao Ni; Doug A. Bowman; Jian Chen

Gesture and interaction

Phrasing techniques for multi-stroke selection gestures BIBAFull-Text 147-154
  Ken Hinckley; François Guimbretière; Maneesh Agrawala; Georg Apitz; Nicholas Chen
Fluid inking: augmenting the medium of free-form inking with gestures BIBAFull-Text 155-162
  Robert Zeleznik; Timothy Miller
Superflick: a natural and efficient technique for long-distance object placement on digital tables BIBAFull-Text 163-170
  Adrian Reetz; Carl Gutwin; Tadeusz Stach; Miguel Nacenta; Sriram Subramanian
HingeSlicer: interactive exploration of volume images using extended 3D slice plane widgets BIBAFull-Text 171-178
  Tim McInerney; Sara Broughton


Image synthesis using adjoint photons BIBAFull-Text 179-186
  R. Keith Morley; Solomon Boulos; Jared Johnson; David Edwards; Peter Shirley; Michael Ashikhmin; Simon Premoze
Light animation with precomputed light paths on the GPU BIBAFull-Text 187-194
  Laszlo Szeczi; Laszlo Szirmay-Kalos; Mateu Sbert

GPU rendering

Rendering geometry with relief textures BIBAFull-Text 195-201
  Lionel Baboud; Xavier Decoret
Fast GPU ray tracing of dynamic meshes using geometry images BIBAFull-Text 203-209
  Nathan A. Carr; Jared Hoberock; Keenan Crane; John C. Hart
Implementing the render cache and the edge-and-point image on graphics hardware BIBAFull-Text 211-217
  Edgar Velazquez-Armendariz; Eugene Lee; Kavita Bala; Bruce Walter
Cycle shading for the assessment and visualization of shape in one and two codimensions BIBAFull-Text 219-226
  Daniel Weiskopf; Helwig Hauser

Web and design

Generating custom notification histories by tracking visual differences between web page visits BIBAFull-Text 227-234
  Saul Greenberg; Michael Boyle
The impact of task on the usage of web browser navigation mechanisms BIBAFull-Text 235-242
  Melanie Kellar; Carolyn Watters; Michael Shepherd
A case-study of affect measurement tools for physical user interface design BIBAFull-Text 243-250
  Colin Swindells; Karon E. MacLean; Kellogg S. Booth; Michael Meitner