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FP Tables of Contents: 0708

Proceedings of the 2008 Conference on Future Play

Fullname:Proceedings of the 2008 conference on Future Play
Note:Research, Play, Share
Editors:Bill Kapralos; Mike Katchabaw; Jay Rajnovich
Location:Toronto, Canada
Dates:2008-Nov-03 to 2008-Nov-05
Publisher:ACM
Standard No:ISBN 1-60558-218-2, 978-1-60558-218-4; ACM DL: Table of Contents hcibib: FP08
Papers:53
Pages:297
Links:Conference Series Home Page
  1. Artificial intelligence
  2. Educational games, game-based learning
  3. Psychology and sociology in games
  4. Games and society
  5. Game design
  6. Graphics, visual techniques, sound in games, and hardware
  7. Artificial intelligence
  8. Educational games, game-based learning
  9. Psychology and sociology in games
  10. Game design
  11. Graphics, visual techniques, sound in games, and hardware
  12. Posters: Artificial intelligence
  13. Posters: Educational games, game-based learning
  14. Posters: Game design
  15. Posters: Graphics, visual techniques, sound in games, and hardware

Artificial intelligence

Good moods: outlook, affect and mood in dynemotion and the mind module BIBAKFull-Text 1-8
  Mirjam Palosaari Eladhari; Michael Sellers
Combining heuristic and landmark search for path planning BIBAKFull-Text 9-16
  Kevin Grant; David Mould
An emergent framework for realistic psychosocial behaviour in non player characters BIBAKFull-Text 17-24
  Christine Bailey; Michael Katchabaw

Educational games, game-based learning

The game studies practicum: applying situated learning to teach professional practices BIBAKFull-Text 25-32
  Clara Fernández-Vara; Philip Tan
A framework for games literacy and understanding games BIBAKFull-Text 33-40
  José P. Zagal
Understanding game design for affective learning BIBAKFull-Text 41-48
  Claire Dormann; Robert Biddle
Collaboration in serious game development: a case study BIBAKFull-Text 49-56
  Minh Quang Tran; Robert Biddle

Psychology and sociology in games

Motivations for play in computer role-playing games BIBAFull-Text 57-64
  Anders Tychsen; Michael Hitchens; Thea Brolund
Using conflict theory to model complex societal interactions BIBAKFull-Text 65-72
  Ben Medler; Joe Fitzgerald; Brian Magerko
Defining personas in games using metrics BIBAKFull-Text 73-80
  Anders Tychsen; Alessandro Canossa
Flow and immersion in first-person shooters: measuring the player's gameplay experience BIBAKFull-Text 81-88
  Lennart Nacke; Craig A. Lindley

Games and society

Critical skills for game developers: an analysis of skills sought by industry BIBAKFull-Text 89-96
  Monica McGill
It's all Greek to me: a case for the classics in game development education BIBAKFull-Text 97-104
  Fred Sebastian; Anthony Whitehead
Baroque Baroque revolution: high culture gets game BIBAKFull-Text 105-112
  Jennifer Jenson; Suzanne de Castell; Nicholas Taylor; Milena Droumeva
Game format effects on communication in multi-player games BIBAKFull-Text 113-120
  Anders Tychsen; Jonas Heide Smith

Game design

Crafting game-models using reactive system design BIBAKFull-Text 121-128
  David Harel; Itai Segall; Hillel Kugler; Yaki Setty
Using genres to customize usability evaluations of video games BIBAKFull-Text 129-136
  David Pinelle; Nelson Wong; Tadeusz Stach
Designing game idea generation games BIBAKFull-Text 137-144
  Annakaisa Kultima; Johannes Niemelä; Janne Paavilainen; Hannamari Saarenpää
A low-cost infrastructure for tabletop games BIBAKFull-Text 145-151
  Christopher Wolfe; J. David Smith; T. C. Nicholas Graham

Graphics, visual techniques, sound in games, and hardware

Content scheduling in multimedia interactive mobile games BIBAKFull-Text 152-159
  M. Mohsin Saleemi; Kristian Nybom; Johan Lilius; Jerker Björkqvist
Experiments in the use of game technology for pre-visualization BIBAKFull-Text 160-165
  Michael Nitsche
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution BIBAKFull-Text 166-172
  Brent Cowan; Bill Kapralos
Guidelines for designing augmented reality games BIBAKFull-Text 173-180
  Richard Wetzel; Rod McCall; Anne-Kathrin Braun; Wolfgang Broll

Artificial intelligence

Urban traffic simulation for games: a general approach for simulation of urban actors BIBAKFull-Text 181-184
  Michael Kutz; Rainer Herpers
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language BIBAKFull-Text 185-188
  Eike Falk Anderson
Synthesizing neural networks for learning in games BIBAKFull-Text 189-191
  Robert G. Price; Scott D. Goodwin

Educational games, game-based learning

How to embed a game engineering course into a computer science curriculum BIBAKFull-Text 192-195
  Daniel Volk
Using video games to enhance learning in digital systems BIBAKFull-Text 196-199
  Vinod Srinivasan; Karen Butler-Purry; Susan Pedersen
Intelligent adaptation of digital game-based learning BIBAKFull-Text 200-203
  Brian Magerko; Carrie Heeter; Joe Fitzgerald; Ben Medler
A secure digital asset managment network for game development and education BIBAKFull-Text 204-207
  Mike Pattrick; Andrew Hogue; Khalil El-Khatib

Psychology and sociology in games

Examining the relationship between game type, player disposition and aggression BIBAKFull-Text 208-211
  Robert W. A. Rawn; David R. Brodbeck

Game design

What you can't see is what you don't get: paradigms of game world visualization BIBAKFull-Text 212-215
  Jaroslav Svelch
A semantic model for reactive entities to support collaborative game design BIBAKFull-Text 216-219
  Alejandro Catalá; Javier Jaen
Neo-immersion: awareness and engagement in gameplay BIBAKFull-Text 220-223
  Jennifer Whitson; Chris Eaket; Brian Greenspan; Minh Quang Tran; Natalie King
Facilitating language-oriented game development by the help of language workbenches BIBAKFull-Text 224-227
  Sonja Maier; Daniel Volk

Graphics, visual techniques, sound in games, and hardware

The case for research in game engine architecture BIBAKFull-Text 228-231
  Eike Falk Anderson; Steffen Engel; Peter Comninos; Leigh McLoughlin
Towards 3D model interoperability in games BIBAKFull-Text 232-235
  Jia Sing Chen; Andrew Hogue
Experience in the design and development of a game based on head-tracking input BIBAKFull-Text 236-239
  Jeffrey Yim; Eric Qiu; T. C. Nicholas Graham
Exaggerated head motions for game viewpoint control BIBAKFull-Text 240-243
  Robert J. Teather; Wolfgang Stuerzlinger
FIVIS bicycle simulator: an immersive game platform for physical activities BIBAKFull-Text 244-247
  R. Herpers; W. Heiden; M. Kutz; D. Scherfgen; U. Hartmann; J. Bongartz; O. Schulzyk
Integrating cumulative context into computer games BIBAKFull-Text 248-251
  Kevin G. Stanley; David Pinelle; Alan Bandurka; David McDine; Regan L. Mandryk

Posters: Artificial intelligence

Camera selection using SCSPs BIBAKFull-Text 252-253
  Michael Janzen; Michael Horsch; Eric Neufeld
To grab or not to grab: a viable framework for physically based hand animation in game characters BIBAKFull-Text 254-255
  Arun Somasekharan
The procedural planning system used in the agent architecture of games BIBAKFull-Text 256-257
  Yingying She; Peter Grogono

Posters: Educational games, game-based learning

Interactive accounting simulation environment for accounting education and training BIBAKFull-Text 258-259
  Andrew Milner; Andrew Hogue; Bill Kapralos; John Friedlan
Interprofessional care simulator for critical care education BIBAKFull-Text 260-261
  Brent Cowan; Matthew Shelley; Hamed Sabri; Bill Kapralos; Andrew Hogue; Michelle Hogan; Michael Jenkin; Sandra Goldsworthy; Louise Rose; Adam Dubrowski
Lessons from Brain Age on password memorability BIBAKFull-Text 262-263
  Alain Forget; Sonia Chiasson; Robert Biddle

Posters: Game design

World of Warcraft as a ludic cyborg BIBAKFull-Text 264-265
  Victoria McArthur
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation BIBAKFull-Text 266-267
  Victoria McArthur; Tyler M. Pace; Aaron R. Houssian

Posters: Graphics, visual techniques, sound in games, and hardware

Game 2.0 and beyond: an interaction design approach to digital game evolution BIBAKFull-Text 268-269
  Michiaki Yasumura; Keita Watanabe; Mark Chignell
Towards an AJAX-based game engine BIBAKFull-Text 270-271
  Christian Kletsch; Daniel Volk
Kickback: turning game history students into pinball designers BIBAKFull-Text 272-273
  Stephen Jacobs; Christopher A. Egert
Canvas 3D JS library BIBAKFull-Text 274-275
  Catherine Leung; Andor Salga; Andrew Smith