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FP Tables of Contents: 0708

Proceedings of the 2007 Conference on Future Play

Fullname:Proceedings of the 2007 conference on Future Play
Editors:Bill Kapralos; Mike Katchabaw; Jay Rajnovich
Location:Toronto, Canada
Dates:2007-Nov-14 to 2007-Nov-17
Standard No:ISBN 1-59593-943-1, 978-1-59593-943-2; ACM DL: Table of Contents hcibib: FP07
Links:Conference Series Home Page
  1. Social, ethical and cultural perspectives on games
  2. Pervasive games
  3. Graphics, visual techniques, and sound in games (part 1)
  4. Psychology ("mind games")
  5. Educational games
  6. Storytelling in games
  7. Physical games
  8. Graphics, visual techniques, and sound in games (part 2)
  9. Short papers
  10. Posters

Social, ethical and cultural perspectives on games

Towards an ethics of video gaming BIBAKFull-Text 1-8
  Grant Tavinor
Girls playing games: rethinking stereotypes BIBAKFull-Text 9-16
  Jennifer Jenson; Suzanne de Castell; Stephanie Fisher
Digital game design for elderly users BIBAKFull-Text 17-22
  Wijnand Ijsselsteijn; Henk Herman Nap; Yvonne de Kort; Karolien Poels
Analyzing sociocultural perspectives on violence in digital games BIBAKFull-Text 23-29
  Alexander Thayer

Pervasive games

Pervasive games in ludic society BIBAKFull-Text 30-37
  Jaakko Stenros; Markus Montola; Frans Mäyrä
Sensor networks as video game input devices BIBAKFull-Text 38-45
  Anthony Whitehead; Nick Crampton; Kaitlyn Fox; Hannah Johnston
Where is the answer?: the importance of curiosity in pervasive mobile games BIBAKFull-Text 46-53
  Carolina Islas Sedano; Teemu H. Laine; Mikko Vinni; Erkki Sutinen

Graphics, visual techniques, and sound in games (part 1)

The virtual window simulator BIBAKFull-Text 54-60
  Eric Penner; J. R. Parker
Guidelines for 3D positioning techniques BIBAKFull-Text 61-68
  Robert J. Teather; Wolfgang Stuerzlinger
Effective use of the periphery in game displays BIBAKFull-Text 69-76
  Kevin Grad; T. C. Nicholas Graham; A. James Stewart

Psychology ("mind games")

Video game play: effects on nighttime dreams BIBAKFull-Text 77-82
  Jayne Gackenbach; Ian Matty; Bena Kuruvilla
"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology BIBAKFull-Text 83-89
  Karolien Poels; Yvonne de Kort; Wijnand Ijsselsteijn
While the ball in the digital soccer is rolling, where the non-player characters should go in a defensive situation? BIBAKFull-Text 90-96
  Vadim Kyrylov; Eddie Hou
Cognitive dimensions of a game scripting tool BIBAKFull-Text 97-104
  Marty Kauhanen; Robert Biddle
Casual games discussion BIBAKFull-Text 105-112
  Jussi Kuittinen; Annakaisa Kultima; Johannes Niemelä; Janne Paavilainen

Educational games

The impact of realism on learning engagement in educational games BIBAKFull-Text 113-120
  Jay Shiro Tashiro; David Dunlap
Instructional ethology: reverse engineering for serious design of educational games BIBAKFull-Text 121-128
  Katrin Becker
A framework for socially communicative faces for game and interactive learning applications BIBAKFull-Text 129-136
  Steve DiPaola; Ali Arya

Storytelling in games

DEAL: dialogue management in SCXML for believable game characters BIBAKFull-Text 137-144
  Jenny Brusk; Torbjörn Lager; Anna Hjalmarsson; Preben Wik
True story: dynamically generated, contextually linked quests in persistent systems BIBAKFull-Text 145-151
  James Pita; Brian Magerko; Scott Brodie
Story scripting for automating cinematics and cut-scenes in video games BIBAKFull-Text 152-159
  W. Zhang; M. McLaughlin; M. Katchabaw

Physical games

Save 'Em: physical gameplay using augmented reality techniques BIBAKFull-Text 160-165
  Cody Watts; Ehud Sharlin
Using games to increase exercise motivation BIBAKFull-Text 166-173
  Jeffrey Yim; T. C. Nicholas Graham

Graphics, visual techniques, and sound in games (part 2)

Automated avatar creation for 3D games BIBAFull-Text 174-180
  Andrew Hogue; Sunbir Gill; Michael Jenkin
IMTool: an open framework for interactive music composition BIBAKFull-Text 181-188
  Yves Chiricota; Jean-Michel Gilbert
Adaptive multiple texture approach to texture packing for 3D video games BIBAKFull-Text 189-196
  Alexander Wong; Andrew Kennings

Short papers

Filtering of analogue sticks on joypads for improved control precision BIBAKFull-Text 197-200
  Christoph Lürig
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses BIBAKFull-Text 201-204
  Christopher Egert; Stephen Jacobs; Andrew Phelps
Playscripts a new method for analyzing game design and play BIBAKFull-Text 205-208
  Jessica Aldred; Robert Biddle; Chris Eaket; Brian Greenspan; David Mastey; Minh Q. Tran; Jennifer Whitson
Wiizards: 3D gesture recognition for game play input BIBAKFull-Text 209-212
  Louis Kratz; Matthew Smith; Frank J. Lee
Video game habits: a reasoned action approach BIBAKFull-Text 213-216
  Ryan Lange
Musical interaction in computer games BIBAKFull-Text 217-220
  J. R. Parker; J. Heerema
A fast temporal compression/expansion algorithm for sampled audio BIBAKFull-Text 221-224
  J. R. Parker; J. Drews; J. Owoc
Game development 2.0 BIBAKFull-Text 225-228
  Daniel Volk
Oh, the thinks you can think: language barriers in serious game design BIBAKFull-Text 229-232
  Katrin Becker
NDNWN: designing games with aboriginal stories using the Aurora Toolset BIBAKFull-Text 233-236
  Beth A. Dillon
Interactive community simulation environment for community health nursing BIBAKFull-Text 237-240
  Michelle Hogan; Hamed Sabri; Bill Kapralos


Wildfire Wally: a volunteer computing game BIBAKFull-Text 241-242
  Evan Peck; Maria Riolo; Charles Cusack
Creativity techniques in game design BIBAKFull-Text 243-244
  Annakaisa Kultima; Janne Paavilainen
Playing for knowledge BIBAKFull-Text 245-246
  Dana R. Herrera; András Margitay-Becht
mygamestudies.com: building a community for game design students BIBAKFull-Text 247-248
  Aki Järvinen
Making players laugh: the value of humour in computer games BIBAKFull-Text 249-250
  Claire Dormann; Robert Biddle
AudiOdyssey: an accessible video game for both sighted and non-sighted gamers BIBAKFull-Text 251-252
  Eitan Glinert; Lonce Wyse