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FNG Tables of Contents: 1012

Proceedings of the 4th International Conference Fun and Games

Fullname:Proceedings of the 4th International Conference on Fun and Games
Editors:Katherine Isbister; Florian 'Floyd' Mueller; Regina Bernhaupt
Location:Toulouse, France
Dates:2012-Sep-04 to 2012-Sep-06
Standard No:ISBN: 978-1-4503-1570-8; ACM DL: Table of Contents; hcibib: FNG12
Links:Conference Website
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform BIBAFull-Text 1-10
  Ana Vasconcelos; Paula Alexandra Silva; João Caseiro; Francisco Nunes; Luís F. Teixeira
DOGeometry: teaching geometry through play BIBAFull-Text 11-18
  Günter Wallner; Simone Kriglstein
Double fine adventure and the double hermeneutic videogame BIBAFull-Text 19-26
  Veli-Matti Karhulahti
Expanding the comics canvas: GPS comics BIBAFull-Text 27-34
  Ozge Samanci; Anuj Tewari
Introducing PALLA, a novel input device for leisure activities: a case study on a tangible video game for seniors BIBAFull-Text 35-44
  Fabio Varesano; Fabiana Vernero
Involving players earlier in the game design process using cultural probes BIBAFull-Text 45-54
  Filip Lange-Nielsen; Xavier Vijay Lafont; Benjamin Cassar; Rilla Khaled
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards BIBAFull-Text 55-63
  Luís Duarte; Luís Carriço
Puzzle games: player strategies across different interaction modalities BIBAFull-Text 64-72
  Jaime Carvalho; Luís Duarte; Luís Carriço
Rapid assessment of game experiences in public settings BIBAFull-Text 73-82
  Christiane Moser; Verena Fuchsberger; Manfred Tscheligi
World of Golf: a socially relevant simulation game BIBAFull-Text 83-92
  Ramin Tadayon; Winslow Burleson; Ashish Amresh
"Blue pill or red pill?": placebo effect and the outcome on physiological & player performance metrics BIBAFull-Text 93-96
  Luís Duarte; Luís Carriço
Bubble Popper: considering body contact in games BIBAFull-Text 97-100
  Cagdas 'Chad' Toprak; Joshua Platt; Florian 'Floyd' Mueller
Control vs. complexity in games: comparing arousal in 2D game prototypes BIBAFull-Text 101-104
  Michael Lankes; Wolfgang Hochleitner; Christina Hochleitner; Nina Lehner
Exploring player perceptions that contribute to the appeal of World of Warcraft BIBAFull-Text 105-108
  Georgios Christou
No sweat, no fun: large-gesture recognition for computer games BIBAFull-Text 109-112
  Luc Geurts; Andy Van Woensel; Vero Vanden Abeele
Personality and player types in Fallout New Vegas BIBAFull-Text 113-116
  Nicole McMahon; Peta Wyeth; Daniel Johnson
Personality, genre and videogame play experience BIBAFull-Text 117-120
  Daniel Johnson; Peta Wyeth; Penny Sweetser; John Gardner