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DUXU Tables of Contents: 11-111-213-113-213-313-414-114-214-314-415-115-215-3

DUXU 2013: 2nd International Conference on Design, User Experience, and Usability, Part II: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience

Fullname:DUXU 2013: Second International Conference on Design, User Experience, and Usability, Part II: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
Note:Volume 10 of HCI International 2013
Editors:Aaron Marcus
Location:Las Vegas, Nevada
Dates:2013-Jul-21 to 2013-Jul-26
Volume:2
Publisher:Springer Berlin Heidelberg
Series:Lecture Notes in Computer Science 8013
Standard No:DOI: 10.1007/978-3-642-39241-2 hcibib: DUXU13-2; ISBN: 978-3-642-39240-5 (print), 978-3-642-39241-2 (online)
Papers:67
Pages:622
Links:Online Proceedings | Conference Webpage
  1. DUXU 2013-07-21 Volume 2
    1. Cross-Cultural and Intercultural User Experience
    2. Designing for the Learning and Culture Experience
    3. Designing for the Health and Quality of Life Experience
    4. Games and Gamification

DUXU 2013-07-21 Volume 2

Cross-Cultural and Intercultural User Experience

A Novel Reading Technique Application: Exploring Arabic Children Experience BIBAKFull-Text 3-10
  Maram S. Alhafzy; Ebtesam A. Alomari; Hind H. Mahdy; Maysoon F. Abulkhair
Observation Analysis Method for Culture Centered Design -- Proposal of KH Method -- BIBAKFull-Text 11-19
  Kaho Asano; Kazuhiko Yamazaki
Lessons Learned from Projects in Japan and Korea Relevant for Intercultural HCI Development BIBAKFull-Text 20-27
  Martin Blankl; Peter Biersack; Rüdiger Heimgärtner
Usability Evaluation of Two Chinese Segmentation Methods in Subtitles to Scaffold Chinese Novice BIBAKFull-Text 28-37
  Chih-Kai Chang
Young Egyptians Use of Social Networks and the January 2011 Revolution BIBAKFull-Text 38-43
  Ghada R. El Said
Designing for a Thumb: An Ideal Mobile Touchscreen Interface for Chinese Users BIBAKFull-Text 44-53
  Qian Fei
Examining Interdisciplinary Prototyping in the Context of Cultural Communication BIBAKFull-Text 54-61
  Michael Heidt
Intercultural User Interface Design -- Culture-Centered HCI Design -- Cross-Cultural User Interface Design: Different Terminology or Different Approaches? BIBAKFull-Text 62-71
  Rüdiger Heimgärtner
User-Experience and Science-Fiction in Chinese, Indian, and Japanese Films BIBAKFull-Text 72-78
  Aaron Marcus
Two Solitudes Revisited: A Cross-Cultural Exploration of Online Image Searcher's Behaviors BIBAKFull-Text 79-88
  Elaine Ménard; Nouf Khashman; Jonathan Dorey
Usability Assessment in the Multicultural Approach BIBAKFull-Text 89-94
  Maria Lúcia L. R. Okimoto; Cristina Olaverri Monreal; Klaus-Josef Bengler
Lessons from Intercultural Project Management for the Intercultural HCI Design Process BIBAKFull-Text 95-104
  Yvonne Schoper; Rüdiger Heimgärtner
Localization beyond National Characteristics: The Impact of Language on Users' Performance with Different Menu Structures BIBAKFull-Text 105-114
  Christian Sturm; Gerhard Strube; Sara Gouda
Tracing Technology Diffusion of Social Media with Culturally Localized User Experience Approach BIBAKFull-Text 115-120
  Huatong Sun
The Interactive Media between Human and the Sacred BIBAKFull-Text 121-128
  Pi-Fen Wang
Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking Style BIBAKFull-Text 129-138
  Man-Ying Wang; Da-Lung Tang; Chih-Tung Kao; Vincent C. Sun
Intercultural Design for Use -- Extending Usage-Centered Design by Cultural Aspects BIBAKFull-Text 139-148
  Helmut Windl; Rüdiger Heimgärtner
A Usability Testing of Chinese Character Writing System for Foreign Learners BIBAKFull-Text 149-157
  Manlai You; Yu-Jie Xu

Designing for the Learning and Culture Experience

A Cross-Cultural Evaluation of HCI Student Performance -- Reflections for the Curriculum BIBAKFull-Text 161-170
  José Abdelnour-Nocera; Ann Austin; Mario Michaelides; Sunila Modi
Desirability of a Teaching and Learning Tool for Thai Dance Body Motion BIBAKFull-Text 171-179
  Worawat Choensawat; Kingkarn Sookhanaphibarn; Chommanad Kijkhun; Kozaburo Hachimura
Improving User Experience in e-Learning, the Case of the Open University of Catalonia BIBAKFull-Text 180-188
  Eva de Lera; Magí Almirall; Llorenç Valverde; Mercè Gisbert
Math Fluency through Game Design BIBAKFull-Text 189-198
  Wanda Eugene; Tiffany Barnes; Jennifer Wilson
Musical Experience Development Model Based on Service Design Thinking BIBAKFull-Text 199-208
  Sunyoung Kim; Eui-Chul Jung
Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom BIBAKFull-Text 209-218
  Kira Lawrence; Alisa Maas; Neera Pradhan; Treschiel Ford; Jacqueline Shinker; Amy Ulinski Banic
Legibility in Children's Reading: The Methodological Development of an Experiment for Reading Printed and Digital Texts BIBAKFull-Text 219-228
  Daniel Lourenço; Solange Coutinho
PALMA: Usability Testing of an Application for Adult Literacy in Brazil BIBAKFull-Text 229-237
  Francimar Rodrigues Maciel
Setting Conditions for Learning: Mediated Play and Socio-material Dialogue BIBAKFull-Text 238-246
  Emanuela Marchetti; Eva Petersson Brooks
The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion Design BIBAKFull-Text 247-256
  Aaron Marcus; Yuan Peng; Nicola Lecca
Information Accessibility in Museums with a Focus on Technology and Cognitive Process BIBAKFull-Text 257-265
  Laura B. Martins; Felipe Gabriele
Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages BIBAKFull-Text 266-275
  Guilherme Moura; Luis Arthur Vasconcelos; Aline Cavalcanti; Felipe Breyer; Daliton da Silva; João Marcelo Teixeira; Crystian Leão; Judith Kelner
Toward Social Media Based Writing BIBAKFull-Text 276-285
  John Sadauskas; Daragh Byrne; Robert K. Atkinson
Participatory Design for Mobile Application for Academic Management in a Brazilian University BIBAKFull-Text 286-295
  José Guilherme Santa Rosa; Andrei Gurgel; Marcel de Oliveira Passos
YUSR: Speech Recognition Software for Dyslexics BIBAKFull-Text 296-303
  Mounira Taileb; Reem Al-Saggaf; Amal Al-Ghamdi; Maha Al-Zebaidi; Sultana Al-Sahafi
Measuring Usability of the Mobile Mathematics Curriculum-Based Measurement Application with Children BIBAFull-Text 304-310
  Mengping Tsuei; Hsin-Yin Chou; Bo-Sheng Chen
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test BIBAKFull-Text 311-320
  Andrea Valente; Emanuela Marchetti
Towards a Common Implementation Framework for Online Virtual Museums BIBAKFull-Text 321-330
  Katarzyna Wilkosinska; Andreas Aderhold; Holger Graf; Yvonne Jung

Designing for the Health and Quality of Life Experience

Towards an Arabic Language Augmentative and Alternative Communication Application for Autism BIBAFull-Text 333-341
  Bayan Al-Arifi; Arwa Al-Rubaian; Ghadah Al-Ofisan; Norah Al-Romi; Areej Al-Wabil
Improving Autistic Children's Social Skills Using Virtual Reality BIBAKFull-Text 342-351
  Omaima Bamasak; Roa'a Braik; Hadeel Al-Tayari; Shatha Al-Harbi; Ghadeer Al-Semairi; Malak Abu-Hnaidi
Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable BIBAKFull-Text 352-360
  Jessica D. Bayliss; Indu Vedamurthy; Mor Nahum; Dennis Levi; Daphne Bavelier
Designing Supportive Mobile Technology for Stable Diabetes BIBAKFull-Text 361-370
  Katherine S. Blondon; Predrag Klasnja
Application of Rhetorical Appeals in Interactive Design for Health BIBAKFull-Text 371-380
  Sauman Chu; G. Mauricio Mejia
Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical Encounters BIBAFull-Text 381-390
  Martina A. Clarke; Linsey M. Steege; Joi L. Moore; Jeffery L. Belden; Richelle J. Koopman; Min Soon Kim
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury BIBAKFull-Text 391-400
  Jonathan Duckworth; Patrick R. Thomas; David Shum; Peter H. Wilson
Paindroid: A Mobile Tool for Pain Visualization and Management BIBAKFull-Text 401-406
  Tor-Morten Grønli; Gheorghita Ghinea; Fotios Spyridonis; Jarle Hansen
Usability Testing Medical Devices: A Practical Guide to Minimizing Risk and Maximizing Success BIBAKFull-Text 407-416
  Chris Hass; Dan Berlin
Exploring the Need for, and Feasibility of, a Web-Based Self-Management Resource for Teenage and Young Adult Cancer Survivors in the UK BIBAKFull-Text 417-423
  Louise Moody; Andy Turner; Jane Osmond; Joanna Kosmala-Anderson; Louise Hooker; Lynn Batehup
Avatar Interfaces for Biobehavioral Feedback BIBAKFull-Text 424-434
  Tylar Murray; Delquawn Hardy; Donna Spruijt-Metz; Eric Hekler; Andrew Raij
Participatory Interaction Design for the Healthcare Service Field BIBAKFull-Text 435-441
  Takuichi Nishimura; M. Kobayakawa; M. Nakajima; K. C. Yamada; T. Fukuhara; M. Hamasaki; H. Miwa; Kentaro Watanabe; Y. Sakamoto; T. Sunaga; Yoichi Motomura
Virtual Environment to Treat Social Anxiety BIBAKFull-Text 442-451
  Ana Paula Cláudio; Maria Beatriz Carmo; Tânia Pinheiro; Francisco Esteves; Eder Lopes
Development and Evaluation of a Knowledge-Based Method for the Treatment of Use-Oriented and Technical Risks Using the Example of Medical Devices BIBAKFull-Text 452-461
  Simon Plogmann; Armin Janß; Arne Jansen-Troy; Klaus Radermacher
Interactive System for Solving Children Communication Disorder BIBAKFull-Text 462-469
  Wafaa M. Shalash; Malak Bas-sam; Ghada Shawly
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences BIBAKFull-Text 470-479
  Alasdair G. Thin; Marientina Gotsis
A Mobile Prototype for Clinical Emergency Calls BIBAKFull-Text 480-487
  Cornelius Wille; Thomas Marx; Adam Maciak

Games and Gamification

The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity BIBAKFull-Text 491-500
  Marina Barros; André Neves; Walter Correia; Marcelo Márcio Soares; Fábio Campos
Case Study: Identifying Gamification Opportunities in Sales Applications BIBAKFull-Text 501-507
  Joëlle Carignan; Sally Lawler Kennedy
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012 BIBAKFull-Text 508-517
  Breno José Andrade de Carvalho; Marcelo Márcio Soares; Andre Menezes Marques das Neves; Rodrigo Pessoa Medeiros
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results BIBAKFull-Text 518-527
  Leonardo Cunha de Miranda; Heiko Hornung; Roberto Pereira; Maria Cecília C. Baranauskas
Gamification at Work: Designing Engaging Business Software BIBAKFull-Text 528-537
  Janaki Kumar
Stand Up, Heroes!: Gamification for Standing People on Crowded Public Transportation BIBAKFull-Text 538-547
  Itaru Kuramoto; Takuya Ishibashi; Keiko Yamamoto; Yoshihiro Tsujino
Applying Gamification in Customer Service Application to Improve Agents' Efficiency and Satisfaction BIBAFull-Text 548-557
  Prerna Makanawala; Jaideep Godara; Eliad Goldwasser; Hang Le
Perception of Gamification: Between Graphical Design and Persuasive Design BIBAKFull-Text 558-567
  Cathie Marache-Francisco; Eric Brangier
Interactive Rock Climbing Playground Equipment: Modeling through Service BIBAKFull-Text 568-576
  Mikiko Oono; Koji Kitamura; Yoshifumi Nishida; Yoichi Motomura
Work and Gameplay in the Transparent 'Magic Circle' of Gamification BIBAKFull-Text 577-586
  Rafzvan Rughinis
Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling BIBAKFull-Text 587-596
  Mizuki Sakamoto; Tatsuo Nakajima
How Gamification and Behavior Science Can Drive Social Change One Employee at a Time BIBAKFull-Text 597-601
  Susan Hunt Stevens
Bridging the Gap between Consumer and Enterprise Applications through Gamification BIBAKFull-Text 602-607
  Tim Thianthai; Bingjun Zhou
Gamification: When It Works, When It Doesn't BIBAKFull-Text 608-614
  Erika Noll Webb