HCI Bibliography Home | HCI Conferences | CHIPLAY Archive | Detailed Records | RefWorks | EndNote | Show Abstracts
CHIPLAY Tables of Contents: 1415

Proceedings of the 2015 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

Fullname:2015 Symposium on Computer-Human Interaction in Play
Editors:Anna L. Cox; Paul Cairns; Regina Bernhaupt; Lennart Nacke
Location:London, England
Dates:2015-Oct-05 to 2015-Oct-07
Publisher:ACM
Standard No:ISBN: 978-1-4503-3466-2; ACM DL: Table of Contents; hcibib: CHIPLAY15
Papers:123
Pages:831
Links:Conference Website
  1. Keynote Address
  2. Player Experience and WellBeing
  3. Exert Yourself
  4. Notes! Notes! Notes!
  5. Keynote Address
  6. Playing and Creating Together
  7. Learning
  8. Violent Avatars in Virtual Reality
  9. Novel Interactions
  10. Changing and Measuring Behaviour
  11. Analytics and Questionnaires
  12. Keynote Address
  13. Doctoral Consortium
  14. Works in Progress
  15. Student Game Design Competition
  16. Workshops & Courses

Keynote Address

A Frank Conversation about the "F" Word BIBAFull-Text 1
  Mark C. Barlet

Player Experience and WellBeing

Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing BIBAFull-Text 3-12
  Kellie Vella; Daniel Johnson; Leanne Hides
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement BIBAFull-Text 13-22
  Ioanna Iacovides; Anna Cox; Richard Kennedy; Paul Cairns; Charlene Jennett
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence BIBAFull-Text 23-33
  Alena Denisova; Paul Cairns
How Self-Esteem Shapes our Interactions with Play Technologies BIBAFull-Text 35-45
  Max V. Birk; Regan L. Mandryk; Matthew K. Miller; Kathrin M. Gerling

Exert Yourself

Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames BIBAFull-Text 47-56
  Anjana Chatta; Tyler Hurst; Gayani Samaraweera; Rongkai Guo; John Quarles
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces BIBAFull-Text 57-66
  Mike Sheinin; Carl Gutwin
Utilizing Gravity in Movement-Based Games and Play BIBAFull-Text 67-77
  Perttu Hämäläinen; Joe Marshall; Raine Kajastila; Richard Byrne; Florian "Floyd" Mueller
Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames BIBAFull-Text 79-89
  Mallory Ketcheson; Zi Ye; T. C. Nicholas Graham

Notes! Notes! Notes!

Expressing Emotions With Synthetic Affect Bursts BIBAFull-Text 91-95
  Michael Schmitz; Benedict C. O. F. Fehringer; Mert Akbal
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience BIBAFull-Text 97-101
  Alena Denisova; Paul Cairns
Flow during Individual and Co-operative Gameplay BIBAFull-Text 103-107
  Christopher Lee; Peta Wyeth; Daniel Johnson; Joshua Hall
Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges BIBAFull-Text 109-113
  Johannes Harms; Dominik Seitz; Christoph Wimmer; Karin Kappel; Thomas Grechenig
Manipulating Leaderboards to Induce Player Experience BIBAFull-Text 115-120
  Jason T. Bowey; Max V. Birk; Regan L. Mandryk
Emotional and Functional Challenge in Core and Avant-garde Games BIBAFull-Text 121-126
  Tom Cole; Paul Cairns; Marco Gillies

Keynote Address

Playful Interactions in Public BIBAFull-Text 127
  Yvonne Rogers

Playing and Creating Together

Hide and Seek: Exploring Interaction With Smart Wallpaper BIBAFull-Text 129-133
  Charlotte Hoare; Rosie Campbell; Richard Felton; Liam Betsworth
"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games BIBAFull-Text 135-140
  Alexandra Samper-Martinez; Kathrin Gerling; Ercilia Garcia-Alvarez; Ben Kirman; Shaun Lawson
From Front-End to Back-End and Everything In-Between: Work Practice in Game Development BIBAFull-Text 141-150
  Boriana Koleva; Peter Tolmie; Patrick Brundell; Steve Benford; Stefan Rennick Egglestone
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games BIBAFull-Text 151-161
  Kieran Hicks; Kathrin Gerling; Ben Kirman; Conor Linehan; Patrick Dickinson
Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming BIBAFull-Text 163-173
  Bernhard Maurer; Ilhan Aslan; Martin Wuchse; Katja Neureiter; Manfred Tscheligi

Learning

The Game Genre Map: A Revised Game Classification BIBAFull-Text 175-184
  Stephanie Heintz; Effie Lai-Chong Law
Peter the Fashionista?: Computer Programming Games and Gender Oriented Cultural Forms BIBAFull-Text 185-195
  Sarah AlSulaiman; Michael S. Horn
Using Empirical Learning Curve Analysis to Inform Design in an Educational Game BIBAFull-Text 197-207
  Erik Harpstead; Vincent Aleven
An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning BIBAFull-Text 209-219
  Murat Perit Cakir; Nur Akkus Çakir; Hasan Ayaz; Frank J. Lee

Violent Avatars in Virtual Reality

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator BIBAFull-Text 221-230
  Valentin Schwind; Katrin Wolf; Niels Henze; Oliver Korn
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces BIBAFull-Text 231-240
  Victoria McArthur; Robert John Teather; Jennifer Jenson
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games BIBAFull-Text 241-251
  David Zendle; Paul Cairns; Daniel Kudenko
Exploring Gameplay Experiences on the Oculus Rift BIBAFull-Text 253-263
  Chek Tien Tan; Tuck Wah Leong; Songjia Shen; Christopher Dubravs; Chen Si

Novel Interactions

Player Identity Dissonance and Voice Interaction in Games BIBAFull-Text 265-269
  Marcus Carter; Fraser Allison; John Downs; Martin Gibbs
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games BIBAFull-Text 271-275
  Eduardo Velloso; Carl Oechsner; Katharina Sachmann; Markus Wirth; Hans Gellersen
Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual Environment BIBAFull-Text 277-283
  Jeremy B. Badler; Alessandro Canossa
Operation Citadel: Exploring the Role of Docents in Mixed Reality BIBAFull-Text 285-294
  Daniel Yule; Bonnie MacKay; Derek Reilly
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact BIBAFull-Text 295-305
  William L. Raffe; Marco Tamassia; Fabio Zambetta; Xiaodong Li; Sarah Jane Pell; Florian "Floyd" Mueller

Changing and Measuring Behaviour

Tough Shift: Exploring the Complexities of Shifting Residential Electricity Use Through a Casual Mobile Game BIBAFull-Text 307-317
  Robert S. Brewer; Nervo Verdezoto; Thomas Holst; Mia Kruse Rasmussen
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation BIBAFull-Text 319-329
  Sharon T. Steinemann; Elisa D. Mekler; Klaus Opwis
Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal! BIBAFull-Text 331-341
  Vero Vanden Abeele; Jan Wouters; Pol Ghesquière; Ann Goeleven; Luc Geurts

Analytics and Questionnaires

Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters BIBAFull-Text 343-347
  Eduardo Velloso; Amy Fleming; Jason Alexander; Hans Gellersen
Sequential Analysis of Player Behavior BIBAFull-Text 349-358
  Guenter Wallner
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition BIBAFull-Text 359-368
  Julian Frommel; Katja Rogers; Julia Brich; Daniel Besserer; Leonard Bradatsch; Isabel Ortinau; Ramona Schabenberger; Valentin Riemer; Claudia Schrader; Michael Weber
What Drives People: Creating Engagement Profiles of Players from Game Log Data BIBAFull-Text 369-379
  Erik Harpstead; Thomas Zimmermann; Nachiappan Nagapan; Jose J. Guajardo; Ryan Cooper; Tyson Solberg; Dan Greenawalt
PLEXQ: Towards a Playful Experiences Questionnaire BIBAFull-Text 381-391
  Marion Boberg; Evangelos Karapanos; Jussi Holopainen; Andrés Lucero

Keynote Address

Keynote Talk BIBFull-Text 393
  Jo Twist

Doctoral Consortium

Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game BIBAFull-Text 395-398
  Philip Sheridan Buffum
Vertigo as a Design Resource for Bodily Play BIBAFull-Text 399-402
  Richard Byrne
Adaptive Engagement of Older Adults' Fitness through Gamification BIBAFull-Text 403-406
  Dennis L. Kappen
Towards Design Strategies for the Persuasive Gameplay Experience BIBAFull-Text 407-410
  Martijn Kors
User Experience of Mobile Proximity-Based Applications for Playful Social Interaction BIBAFull-Text 411-414
  Susanna Paasovaara
Investigating the Influence of Game Elements in Civic Engagement BIBAFull-Text 415-418
  Sarah-Kristin Thiel
Engagement Through Play: Politics and Video Games BIBAFull-Text 419-422
  Hanne G. Wagner
Determinants of Human Computation Game Acceptance BIBAFull-Text 423-426
  Xiaohui Wang

Works in Progress

SpielRaum: Perspectives for Collaborative Play BIBAFull-Text 427-432
  Michael Schmitz; Mert Akbal; Soenke Zehle
Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization BIBAFull-Text 433-438
  Paula Alavesa; Julia Schmidt; Anton Fedosov; Richard Byrne; Florian "Floyd" Mueller
Wordcraft: Playing with Sentence Structure BIBAFull-Text 439-444
  Divya Anand; A Shreyas; Sonali Sharma; Victor Starostenko; Ashley DeSouza; Kimiko Ryokai; Marti Hearst
Guiding Young Players As Designers BIBAFull-Text 445-450
  Josh Andres; Jennifer C. Lai; Florian "Floyd" Mueller
Generating Consistent Game Levels BIBAFull-Text 451-456
  Jonathan Barbara
Towards a Competency-based Education with Gamification Design Elements BIBAFull-Text 457-462
  Alexander Bartel; Paula Figas; Georg Hagel
The Player is Chewing the Tablet!: Towards a Systematic Analysis of User Behavior in Animal-Computer Interaction BIBAFull-Text 463-468
  Sofya Baskin; Anna Zamansky
Investigating Perspectives on Play: The Lenses of Play Tool BIBAFull-Text 469-474
  Tilde Bekker; Linda de Valk; Pepijn Rijnbout; Mark de Graaf; Ben Schouten; Berry Eggen
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins BIBAFull-Text 475-480
  James Brown; Kathrin Gerling; Patrick Dickinson; Ben Kirman
Scientific Heroes: Multiplayer Online Battle Arenas Foster Players' Hypothetico-Deductive Reasoning BIBAFull-Text 481-485
  Carlos Mauricio Castaño Díaz; Birgit Dorner; Heinrich Hussmann; Jan-Willem Strijbos
Extending the Impact of Digital Games by Supporting Analogical Reasoning BIBAFull-Text 487-492
  Katherine McMillan Culp; Wendy Martin; Megan Silander
UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data BIBAFull-Text 493-498
  Andrew Dickinson; Mark Lochrie; Paul Egglestone
Measuring Implicit Science Learning with Networks of Player-Game Interactions BIBAFull-Text 499-504
  Michael Eagle; Elizabeth Rowe; Drew Hicks; Rebecca Brown; Tiffany Barnes; Jodi Asbell-Clarke; Teon Edwards
Dendrogram Visualization as a Game Design Tool BIBAFull-Text 505-510
  Tom Feltwell; Grzegorz Cielniak; Patrick Dickinson; Ben J. Kirman; Shaun Lawson
Agents and Avatars: Event based analysis of competitive differences BIBAFull-Text 511-516
  Mikael Fodor; Pejman Mirza-Babaei; Judith Good
Informational vs. Controlling Gamification: A Study Design BIBAFull-Text 517-522
  Seamus F. Forde; Elisa D. Mekler; Klaus Opwis
Designing Interactive Toys for Elephants BIBAFull-Text 523-528
  Fiona French; Clara Mancini; Helen Sharp
Heuristic Guidelines for Playful Wearable Augmented Reality Applications BIBAFull-Text 529-534
  Nathan Gale; Pejman Mirza-Babaei; Isabel Pedersen
Embracing Cheating in Gamified Fitness Applications BIBAFull-Text 535-540
  Ayelet Gal-Oz; Oren Zuckerman
Exploring Casual Exergames with Kids Using Wheelchairs BIBAFull-Text 541-546
  Kieran Hicks; Kathrin Gerling
Uncomfortable yet Fun Messaging with Chachachat BIBAFull-Text 547-552
  Adrian Holzer; Andrii Vozniuk; Sten Govaerts; Harry Bloch; Angelo Benedetto; Denis Gillet
Play with your Food: Enjoyable Meals, Eatable Games BIBAFull-Text 553-558
  Jesús Ibáñez
WearLove: Affective Communication via Wearable Device with Gamification BIBAFull-Text 559-564
  Yeong Rae Joi; Beom Taek Jeong; Jin Hwang Kim; Ki Hyuk Park; Taehyun Lee; Jun Dong Cho
SHAPIO: Shape I/O Controller for Video Games BIBAFull-Text 565-570
  Hayato Kajiyama; Akifumi Inoue; Tohru Hoshi
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games BIBAFull-Text 571-576
  Dominic Kao; D. Fox Harrell
Exergame Development Using Body Composition Data for Obesity Care BIBAFull-Text 577-582
  Jeongho Keum; Ji Hwan Ryu; Yoo Jeong Moon; Hyerim Cheon; Nahyeon Lee; Byung-Chull Bae; Jun-Dong Cho
How Can I Interact?: Comparing Full Body Gesture Visualizations BIBAFull-Text 583-588
  Felix Kistler; Elisabeth André
StreetGamez: A Moving Projector Platform for Projected Street Games BIBAFull-Text 589-594
  Matjaz Kljun; Klen Copic Pucihar; Mark Lochrie; Paul Egglestone
From Classes to Mechanics: Player Type Driven Persuasive Game Development BIBAFull-Text 595-600
  Michael Lankes; Wolfgang Hochleitner; Daniel Rammer; Marc Busch; Elke Mattheiss; Manfred Tscheligi
Racetime: Telepresence Racing Game with Multi-user Participation BIBAFull-Text 601-606
  Byungjoo Lee; Yunsil Heo; Hyunwoo Bang
The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience BIBAFull-Text 607-612
  Laura Levy; Rob Solomon; Maribeth Gandy; Richard Catrambone
Game of Drones BIBAFull-Text 613-618
  Joseph Lindley; Paul Coulton
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO BIBAFull-Text 619-624
  Mark Lochrie; John Mills; Paul Egglestone; Martin Skelly
Collaborate, Not Only as a Developer, but also as a PLAYER BIBAFull-Text 625-630
  Jun Ma; Paul Diefenbach; Justin Patterson
Grand Push Auto: A Car Based Exertion Game BIBAFull-Text 631-636
  Joe Marshall; Frank Loesche; Conor Linehan; Daniel Johnson; Bruno Martelli
From Challenges to Activities: Categories of Play in Videogames BIBAFull-Text 637-642
  Nicole McMahon; Peta Wyeth; Daniel Johnson
User Reviews of Gamepad Controllers: A Source of User Requirements and User Experience BIBAFull-Text 643-648
  Burak Merdenyan; Helen Petrie
Blind Running: Perceptual Team Interdependency for Self-less Play BIBAFull-Text 649-654
  Robb Mitchell; Cynthia S. B. Bravo; Andreas Heiberg Skouby; Ragna Lisa Möller
The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform BIBAFull-Text 655-660
  Christiane Moser; Michaela Peterhansl; Thomas Kargl; Manfred Tscheligi
Analyzing Chat Logs in Online Games for Tutorial Improvement BIBAFull-Text 661-666
  Ilya Musabirov; Paul Okopny; Denis Bulygin
Designing for Engaging BCI Training: A Jigsaw Puzzle BIBAFull-Text 667-672
  Viktoria Pammer; Jörg Simon; Karin Wilding; Stephan Keller; Reinhold Scherer
SnackBreaker: A Game Promoting Healthy Choice of Snack Foods BIBAFull-Text 673-678
  Joongsin Park; Bon-chang Koo; Jundong Cho; Byung-Chull Bae
Science and Gamification: The Odd Couple? BIBAFull-Text 679-684
  Marisa Ponti; Thomas Hillman; Igor Stankovic
Training While Playing?: Enhancing Cognitive Control Through Digital Games BIBAFull-Text 685-690
  Hannah Schmitt; Jutta Kray; Michael Schmitz; Mert Akbal
Designing to Split Attention in a Mixed Reality Game BIBAFull-Text 691-696
  Hitesh Nidhi Sharma; Zachary O. Toups; Ajit Jain; Andruid Kerne
Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination BIBAFull-Text 697-702
  Adam Sosa; Richard Stanton; Stepheny Perez; Christian Keyes-Garcia; Sara Gonzalez; Zachary O. Toups
Mobile and Sensor Integration for Increased Interactivity and Expandability in Mobile Gaming and Virtual Instruments BIBAFull-Text 703-708
  Rax Chun Lung Suen; Klarissa T. T. Chang; Maffee Peng-Hui Wan; Wen Yong Chua; Yeow Chuan Ng
Understanding Player Attitudes Towards Digital Game Objects BIBAFull-Text 709-714
  Gustavo F. Tondello; Rina R. Wehbe; Zachary O. Toups; Lennart E. Nacke; Nicole K. Crenshaw
Collaborative Planning Gameplay from Disaster Response Practice BIBAFull-Text 715-720
  Zachary O. Toups; William A. Hamilton; Christian Keyes-Garcia; Stepheny Perez; Richard Stanton
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2 BIBAFull-Text 721-726
  Deepika Vaddi; Rina R. Wehbe; Zachary O. Toups; Samantha N. Stahlke; Rylan Koroluk; Lennart E. Nacke
Modeling Routinization in Games: An Information Theory Approach BIBAFull-Text 727-732
  Simon Wallner; Martin Pichlmair; Michael Hecher; Michael Wimmer
Towards Understanding the Importance of Co-Located Gameplay BIBAFull-Text 733-738
  Rina R. Wehbe; Lennart E. Nacke
Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games BIBAFull-Text 739-744
  Wenjie Wu; Stefan Rank
Placeholder Content in Game Development: Benefits and Challenges BIBAFull-Text 745-750
  José P. Zagal; Roger Altizer

Student Game Design Competition

Matsya: A Cultural Game of Flow and Balance BIBAFull-Text 751-754
  Joseph Baranoski; Erica Kleinman; Zheng Wang; Martina Tucker; Jonathan Ahnert; Jonas Schell; Rohan Doshi; Stefan Rank; Jichen Zhu
Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch BIBAFull-Text 755-758
  Mads Bock; Martin Fisker; Kasper Fischer Topp; Martin Kraus
Remembrance: Making Player Character's Inner World Playable BIBAFull-Text 759-762
  Kenneth Chen; Caroline Guevara; Ethan Burch; Jichen Zhu
Corgi Defence: Building In A Virtual Reality Environment BIBAFull-Text 763-766
  Bernard Cheng; Mallory Ketcheson; Jordan van der Kroon; T. C. Nicholas Graham
Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game BIBAFull-Text 767-770
  Liam Collins; Stefan Eylott; John Leedale; T. C. Nicholas Graham
Penguin Peril: The Fun of Queuing Up! BIBAFull-Text 771-774
  Danilo Dumeljic; Dennis van Peer; Jonathan Raes; Olivier Dikken; Stephan Dumasy
"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game BIBAFull-Text 775-778
  John Harris; Mark Hancock; Stacey D. Scott
An Ant's Life: Storytelling in Virtual Reality BIBAFull-Text 779-782
  Cheryl-Jean Leo; Eric Tsai; Arim Yoon; Kyungik Lee; Jingyu Liu
Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises BIBAFull-Text 783-786
  Chad Richards; T. C. Nicholas Graham
Super Starfish Mania: Fish for Friends BIBAFull-Text 787-790
  Jurgen van Schagen; Martijn Gribnau; Jean de Leeuw; Benjamin Los; Nick Cleintuar; Rafael Bidarra
CHI PLAYGUE: A Networking Game of Emergent Sociality BIBAFull-Text 791-794
  Gustavo F. Tondello; Rina R. Wehbe; Samantha N. Stahlke; Amanda Leo; Rylan Koroluk; Lennart E. Nacke
Talk About Sex: Designing Games to Facilitate Healthy Discussions around Sex BIBAFull-Text 795-798
  Matthew Wood; Gavin Wood; Madeline Balaam

Workshops & Courses

The False Dichotomy between Positive and Negative Affect in Game Play BIBAFull-Text 799-804
  Max V. Birk; Ioanna Iacovides; Daniel Johnson; Regan L. Mandryk
Interdisciplinary Reflections on Games and Human Values BIBAFull-Text 805-810
  Dimitrios Paris Darzentas; Lachlan Urquhart
Personalization in Serious and Persuasive Games and Gamified Interactions BIBAFull-Text 811-816
  Marc Busch; Elke Mattheiss; Rita Orji; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Lennart E. Nacke; Manfred Tscheligi
Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits BIBAFull-Text 817-820
  Kathrin Gerling; Bob De Schutter; Julie Brown; Jason Allaire
The Internet of Playful Things BIBAFull-Text 821-826
  Peta Wyeth; Margot Brereton; Paul Roe; Ann Morrison; Yvonne Rogers; Alessandro Soro; Daniel Johnson
Tool Design Jam: Designing tools for Games User Research BIBAFull-Text 827-831
  Chek Tien Tan; Pejman Mirza-Babaei; Veronica Zammitto; Alessandro Canossa; Genevieve Conley; Guenter Wallner