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CHIPLAY Tables of Contents: 1415

Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

Fullname:2014 Symposium on Computer-Human Interaction in Play
Editors:Lennart E. Nacke; T. C. Nicholas Graham
Location:Toronto, Canada
Dates:2014-Oct-19 to 2014-Oct-21
Standard No:ISBN: 978-1-4503-3014-5; ACM DL: Table of Contents; hcibib: CHIPLAY14
Links:Conference Website
  1. Research paper presentations
  2. Doctoral consortiums
  3. Student games competitions
  4. Works-in-progress
  5. Workshop summaries
  6. Keynote address
  7. Course descriptions
  8. Keynote address II

Research paper presentations

Evaluation of recording methods for user test sessions on mobile devices BIBAFull-Text 1-8
  Andrea Abney; Brooke White; Jeremy Glick; Andre Bermudez; Paul Breckow; Jason Yow; Rayna Tillinghast-Trickett; Paul Heath
TF-CBT triangle of life: a game to help with cognitive behavioral therapy BIBAFull-Text 9-16
  Etaba Assigana; Eric Chang; Seungsuk Cho; Vivek Kotecha; Bing Liu; Hannah Turner; Yan Zhang; Michael G. Christel; Scott M. Stevens
Relating gaming habits with student performance in a gamified learning experience BIBAFull-Text 17-25
  Gabriel Barata; Sandra Gama; Joaquim A. P. Jorge; Daniel J. V. Gonçalves
Paradigms of games research in HCI: a review of 10 years of research at CHI BIBAFull-Text 27-36
  Marcus Carter; John Downs; Bjorn Nansen; Mitchell Harrop; Martin Gibbs
Screen ecologies, multi-gaming and designing for different registers of engagement BIBAFull-Text 37-46
  Marcus Carter; Bjorn Nansen; Martin R. Gibbs
Improving player balancing in racing games BIBAFull-Text 47-56
  Jared E. Cechanowicz; Carl Gutwin; Scott Bateman; Regan Mandryk; Ian Stavness
The first hour experience: how the initial play can engage (or lose) new players BIBAFull-Text 57-66
  Gifford K. Cheung; Thomas Zimmermann; Nachiappan Nagappan
What's in a name?: naming practices in online video games BIBAFull-Text 67-76
  Nicole Crenshaw; Bonnie Nardi
Towards tangible gamified co-design at school: two studies in primary schools BIBAFull-Text 77-86
  Gabriella Dodero; Rosella Gennari; Alessandra Melonio; Santina Torello
Exploring the effect of achievements on students attending university orientation BIBAFull-Text 87-96
  Zachary Fitz-Walter; Peta Wyeth; Dian Tjondronegoro; Daniel Johnson
Decreasing sedentary behaviours in pre-adolescents using casual exergames at school BIBAFull-Text 97-106
  Yue Gao; Kathrin M. Gerling; Regan L. Mandryk; Kevin G. Stanley
Playfully learning visual perspective taking skills with sifteo cubes BIBAFull-Text 107-113
  Luc Geurts; Vero Vanden Abeele; Kevin Van Keer; Ruben Isenborghs
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study BIBAFull-Text 115-120
  Thomas A. Goldman; Frank J. Lee; Jichen Zhu
Instructional objectives to core-gameplay: a serious game design technique BIBAFull-Text 121-130
  Joshua V. Hall; Peta A. Wyeth; Daniel Johnson
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games BIBAFull-Text 131-140
  Ioanna Iacovides; Anna L. Cox; Ara Avakian; Thomas Knoll
The edge of glory: the relationship between metacritic scores and player experience BIBAFull-Text 141-150
  Daniel Johnson; Christopher Watling; John Gardner; Lennart E. Nacke
Engaged by boos and cheers: the effect of co-located game audiences on social player experience BIBAFull-Text 151-160
  Dennis L. Kappen; Pejman Mirza-Babaei; Jens Johannsmeier; Daniel Buckstein; James Robb; Lennart E. Nacke
Playing with strangers: understanding temporary teams in league of legends BIBAFull-Text 161-169
  Yubo Kou; Xinning Gui
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games BIBAFull-Text 171-179
  Michael Lankes; Thomas Mirlacher; Stefan Wagner; Wolfgang Hochleitner
Learning curves: analysing pace and challenge in four successful puzzle games BIBAFull-Text 181-190
  Conor Linehan; George Bellord; Ben Kirman; Zachary H. Morford; Bryan Roche
Natural mapping and intuitive interaction in videogames BIBAFull-Text 191-200
  Mitchell W. McEwan; Alethea L. Blackler; Daniel M. Johnson; Peta A. Wyeth
Understanding expectations with multiple controllers in an augmented reality videogame BIBAFull-Text 201-206
  Pejman Mirza-Babaei; Nathan Gale; João P. Costa; Lennart E. Nacke; Daniel Johnson
Around the world in 8 workshops: investigating anticipated player experiences of children BIBAFull-Text 207-216
  Christiane Moser; Yoram Chisik; Manfred Tscheligi
Beyond designing for motivation: the importance of context in gamification BIBAFull-Text 217-226
  Chad Richards; Craig W. Thompson; Nicholas Graham
Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes BIBAFull-Text 227-236
  Pejman Sajjadi; Edgar Omar Cebolledo Gutierrez; Sandra Trullemans; Olga De Troyer
Reducing the negative effects of inconsistencies in networked games BIBAFull-Text 237-246
  Cheryl Savery; Nicholas Graham
Interaction design and cognitive gameplay: role of activation time BIBAFull-Text 247-256
  Kamran Sedig; Robert Haworth
A framework for cooperative communication game mechanics from grounded theory BIBAFull-Text 257-266
  Zachary O. Toups; Jessica Hammer; William A. Hamilton; Ahmad Jarrah; William Graves; Oliver Garretson
Problematizing cultural appropriation BIBAFull-Text 267-276
  Asimina Vasalou; Rilla Khaled; Daniel Gooch; Laura Benton
Know before you go: feelings of flow for older players depends on game and player characteristics BIBAFull-Text 277-286
  Laura A. Whitlock; Anne Collins McLaughlin; William Leidheiser; Maribeth Gandy; Jason C. Allaire

Doctoral consortiums

A model of game design activity: new perspectives on creativity and innovation BIBAFull-Text 287-290
  Laureline Chiapello
Examining the impact of game interventions on depression among older adults BIBAFull-Text 291-294
  Jinhui Li
Gamified co-design with cooperative learning at school BIBAFull-Text 295-298
  Alessandra Melonio
Using an invisible coach to help players achieve fitness goals in exergames while retaining immersion BIBAFull-Text 299-302
  Chad Richards
Understanding difficulty, your brain and challenge BIBAFull-Text 303-306
  Rina R. Wehbe
Using play as a lens to bridge the physical with the digital BIBAFull-Text 307-310
  Gavin Wood

Student games competitions

PoetryLab: a close listening game for iOS BIBAFull-Text 311-314
  Ian A. Arawjo; Christine Mitchell; Jason Camlot
Tag and seek: a location-based game in Tainan City BIBAFull-Text 315-318
  Caroline Arkenson; Yin-Yu Chou; Chun-Yen Huang; Yi-Chin Lee
BloxAR: augment your social life! BIBAFull-Text 319-322
  Niels C. Bakker; Jehan R. S. da Camara; Maarten van Elsas; Leon J. Helsloot; Gert Spek; Isha J. van Baar; Rafael Bidarra; Ben A. Kybartas
HIDDEN LION: a location based app game of sword lion searching BIBAFull-Text 323-326
  Kuo Ping Chang; Yu Wei Huang; Shu Yin Hsueh; Yuh Tyng Chen; Shun Nung Huang; Chien-Hsu Chen; Sheng-Fen Chien
ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts BIBAFull-Text 327-330
  Shengyen Tony Chen; David Borland; Marc Russo; Ryan Grady; James Minogue
Herbert: a motion-controlled mobile game BIBAFull-Text 331-334
  Alexander M. Duff; Jun Ma; Shannon Sepelak; Alberto Uriarte; Wenjie Wu; Jichen Zhu
ASCENT: a first person mountain climbing game on the oculus rift BIBAFull-Text 335-338
  Tristan Dufour; Vincent Pellarrey; Philippe Chagnon; Ahmed Majdoubi; Théo Torregrossa; Vladimir Nachbaur; Cheng Li; Ricardo Ibarra Cortes; Jonathan Clermont; Florent Dumas
UnderControl an educational serious-game for reproductive health BIBAFull-Text 339-342
  Victor Guana; Tracy Xiang; Hannah Zhang; Ella Schepens; Eleni Stroulia
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative BIBAFull-Text 343-346
  Daniel Harley; Richard Lachman
WORD BLASTOFF: a physics word game for iOS BIBAFull-Text 347-350
  Nook Harquail; Michelle Khare
Little Newton: an educational physics game BIBAFull-Text 351-354
  Natalie Lyon; Josep Valls; Caroline Guevara; Ning Shao; Junyu Zhu; Jichen Zhu
OHR BIBAFull-Text 355-358
  Zeno Menestrina; Michele Bianchi; Adriano Siesser; Raul Masu; Andrea Conci
IRC quest: using the commons dilemma to support a single-screen game for hundreds of players BIBAFull-Text 359-362
  Dan John Moran; Carey Metcalfe; T. C. Nicholas Graham
The trial of galileo: a game of motion graphs BIBAFull-Text 363-366
  Ian Pommer; Michael N. Flaherty; Alicia Griesbach; Bryant Seiler; John Leitner; Kenneth Patterson; Dylan Tepp; Brent Dingle
Jelly polo: increasing richness and competition in sports games using small-scale exertion BIBAFull-Text 367-370
  Mike Sheinin; Carl Gutwin
"Generic Shooter 3000": a realistic first person shooter powered by biofeedback BIBAFull-Text 371-374
  Gonçalo Amaral da Silva; Pedro Alves Nogueira; Rui Rodrigues
"Toru": a game that reverses the wisdom of age using mosquito sound BIBAFull-Text 375-378
  John Smith; Kazuhiro Jo
Extended abstract for Canvas Obscura BIBAFull-Text 379-382
  Sam Snodgrass; Benjamin Goldberg; Ariel Evans; Brandon Packard; Cathy Lu; Jichen Zhu
Immaculacy: a game of privacy BIBAFull-Text 383-386
  April Suknot; Timothy Chavez; Nathan Rackley; Patrick Gage Kelley
Taxi trouble: communication is key BIBAFull-Text 387-390
  Rob van Bekkum; Thijs L. M. Brands; Soheil S. Jahanshahi; Aidan C. A. Mauricio; Joost J. E. Oorschot van; Fanny Lie; Ben Kybartas; Rafael Bidarra
Shynosaurs: a game of attention dilemma BIBAFull-Text 391-394
  Melodie Vidal
PowerFall: a voice-controlled collaborative game BIBAFull-Text 395-398
  Marco Filipe Ganança Vieira; Hao Fu; Chong Hu; Nayoung Kim; Sudhanshu Aggarwal


Dodging stress with a personalized biofeedback game BIBAFull-Text 399-400
  Rami G. Al Rihawi; Beena Ahmed; Ricardo Gutierrez-Osuna
Ad hoc genre switching: a concept for generalized parametrizable game mechanics BIBAFull-Text 401-402
  Daniel Apken; Marc Herrlich; Rainer Malaka
IC-CRIME snapshots: training crime scene photographers using procedural content generation in games BIBAFull-Text 403-404
  Julio César Bahamón; Maxim Litvinov; Phillip Wright; Roderick Gayle; Kurt Lippert; R. Michael Young
ASPECT: sinking and floating haptics for elementary school students BIBAFull-Text 405-406
  Shengyen Tony Chen; David Borland; Marc Russo; Ryan Grady; James Minogue
wanted: guild, depicting hardcore gaming culture in virtual reality BIBAFull-Text 407-408
  Chester Cunanan; Jichen Zhu
Gamified children universities: an exploratory study BIBAFull-Text 409-410
  Vincenzo Del Fatto; Gabriella Dodero; Rosella Gennari; Alessandra Melonio; Marco Montali; Simon Razniewski; Santina Torello; Xiaofeng Wang; Floriano Zini
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play BIBAFull-Text 411-412
  Daniel J. Finnegan; Eduardo Velloso; Robb Mitchell; Florian Mueller; Rich Byrne
Intangle: exploring interpersonal bodily interactions through sharing controllers BIBAFull-Text 413-414
  Jayden Garner; Gavin Wood; Sandra Danilovic; Jessica Hammer; Florian Mueller
Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs BIBAFull-Text 415-416
  Kathrin Gerling; Laura Buttrick
"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games BIBAFull-Text 417-418
  John Harris; Mark Hancock; Stacey Scott
TouchPoints: an exertion game with strategy BIBAFull-Text 419-420
  Yasaman Hashemian; Ding Wang
Synthetic perception for intelligent virtual agents BIBAFull-Text 421-422
  Tobias Haubrich; Sven Seele; Rainer Herpers; Christian Bauckhage; Peter Becker
RedWire: a novel way to create and re-mix games BIBAFull-Text 423-424
  Jesse Himmelstein; Mikael Couzic; Charlene I. Jennett; Anna L. Cox; Raphael Goujet; Ariel Lindner; François Taddei
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements BIBAFull-Text 425-426
  Brennan Jones; Kody Dillman; Setareh Aghel Manesh; Ehud Sharlin; Anthony Tang
A bottom-up method for developing a trait-based model of player behavior BIBAFull-Text 427-428
  Mikhail A. Kabakov; Alessandro Canossa; Magy Seif El-nasr; Jeremy B. Badler; Randy C. Colvin; Stefanie Tignor; Zhengxing Chen; Kunal Asarsa
Flappy voice: an interactive game for childhood apraxia of speech therapy BIBAFull-Text 429-430
  Tian Lan; Sandesh Aryal; Beena Ahmed; Kirrie Ballard; Ricardo Gutierrez-Osuna
Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers BIBAFull-Text 431-432
  Hajin Lim; Jaehyeon Park; Bongwon Suh
A diary study exploring game completion and player experience BIBAFull-Text 433-434
  Elisa D. Mekler; Alexandre N. Tuch; Anja Lea Martig; Klaus Opwis
Developing iconic and semi-iconic game controllers BIBAFull-Text 435-436
  Lennart E. Nacke; João P. Costa; Dennis L. Kappen; James Robb; Daniel Buckstein
Adage: an open API for data collection in educational games BIBAFull-Text 437-438
  Mark E. Stenerson; Allison Salmon; Matthew Berland; Kurt Squire
Playing with emotions: sentiment design for public space BIBAFull-Text 439-440
  Emily Sun; Mark Matthews; Geri Gay; Margaret E. Morris; Douglas Carmean
Predicting the metascore with a subjective user experience data BIBAFull-Text 441-442
  Jari M. E. Takatalo; Jukka P. Häkkinen
Design guidelines for audio-based game features BIBAFull-Text 443-444
  Tiffany Tong; Daniel Zingaro; Steve Engels
A theory of game mechanic signaling for interface design BIBAFull-Text 445-446
  Zachary O. Toups; Igor Dolgov; Elizabeth M. Bonsignore
Exercising playfully: co-designing fun ways of keeping active in the park BIBAFull-Text 447-448
  Emmanuel Tsekleves; Andy Darby; Adrian I. Gradinar; Marcia T. Smith
PLEX as input and evaluation tool in persuasive game design: pilot study BIBAFull-Text 449-450
  Marierose M. M. van Dooren; Renske Spijkerman; Richard H. M. Goossens; Vincent M. Hendriks; Valentijn T. Visch
Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia BIBAFull-Text 451-452
  Diane Watson; Deltcho Valtchanov; Mark Hancock; Regan Mandryk
Toward interactive social stories for children with autism BIBAFull-Text 453-454
  Jichen Zhu; James Connell; Connor Kerns; Natalie Lyon; Nicole Vecere; Desiree Lim; Chelsea Myers
Towards balancing learner autonomy and pedagogical process in educational games BIBAFull-Text 455-456
  Jichen Zhu; Aroutis Foster; Glen Muschio; Justin H. Patterson; Josep Valls-Vargas; Daniel Newman

Workshop summaries

Participatory design for serious game design: truth and lies BIBAFull-Text 457-460
  Rilla Khaled; Vero Vanden Abeele; Maarten Van Mechelen; Asimina Vasalou
Game idea jam for sport and exertion games BIBAFull-Text 461-464
  Christiane Moser; Manfred Tscheligi; Mark Magnusson; Florian Mueller
EyePlay: applications for gaze in games BIBAFull-Text 465-468
  Jayson Turner; Eduardo Velloso; Hans Gellersen; Veronica Sundstedt

Keynote address

Making the best of imperfect data: reflections on an ideal world BIBAFull-Text 469
  Mike Ambinder

Course descriptions

DIY game console development BIBAFull-Text 471-473
  Trevor Michael Tomesh; Daryl H. Hepting
Beyond gamification: designing behavior change games BIBAFull-Text 475
  Dustin DiTommaso; Ciara Taylor

Keynote address II

Engines of play: how player motivation changes over time BIBAKFull-Text 476
  Jason VandenBerghe