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AM Tables of Contents: 101112131415

Proceedings of Audio Mostly 2014: A Conference on Interaction with Sound

Fullname:AudioMostly 2014: Conference on Interaction with Sound
Editors:Mark Grimshaw; Mads Walther-Hansen
Location:Aalborg, Denmark
Dates:2014-Oct-01 to 2014-Oct-03
Publisher:ACM
Standard No:ISBN: 978-1-4503-3032-9; ACM DL: Table of Contents; hcibib: AM14
Papers:29
Links:Conference Website
AudioMetro: directing search for sound designers through content-based cues BIBAFull-Text 1
  Christian Frisson; Stéphane Dupont; Willy Yvart; Nicolas Riche; Xavier Siebert; Thierry Dutoit
Imagining sound BIBAFull-Text 2
  Mark Grimshaw; Tom Garner
Sound through the rabbit hole: sound design based on reports of auditory hallucination BIBAFull-Text 3
  Jonathan Weinel; Stuart Cunningham; Darryl Griffiths
Vocalmetrics: an interactive software for visualization and classification of music BIBAFull-Text 4
  Felix Schönfeld; Axel Berndt; Tilo Hähnel; Martin Pfleiderer; Rainer Groh
Imaginary soundscapes: the SoDA project BIBAFull-Text 5
  Matteo Casu; Marinos Koutsomichalis; Andrea Valle
Imagining between ourselves: a group interview approach in exploring listening experiences BIBAFull-Text 6
  Kai Tuuri; Henna-Riikka Peltola
ACERemix: a tool for glitch music remix production and performance BIBAFull-Text 7
  Stuart Cunningham; Jonathan Weinel; Darryl Griffiths
Evaluating musical foreshadowing of videogame narrative experiences BIBAFull-Text 8
  Marco Scirea; Yun-Gyung Cheong; Mark J. Nelson; Byung-Chull Bae
Real-time algorithmic composition with a tabletop musical interface: a first prototype and performance BIBAFull-Text 9
  Cárthach Ó Nuanáin; Liam O'Sullivan
Cognitive factors in generative music systems BIBAFull-Text 10
  Jim Bevington; Don Knox
Towards a listener model for predicting the overall listening experience BIBAFull-Text 11
  Michael Schoeffler; Jürgen Herre
Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approach BIBAFull-Text 12
  Dionysios Marinos; Christian Geiger
Metaphor as a focal concept in sound design BIBAFull-Text 13
  Antti Pirhonen
OperaBooth: an installation for intimate remote communication through music BIBAFull-Text 14
  Steven Gelineck
Designing sound identity: providing new communication tools for building brands "corporate sound" BIBAFull-Text 15
  Maxime Carron; Françoise Dubois; Nicolas Misdariis; Corinne Talotte; Patrick Susini
Imagined time: sculpting a temporal experience for the listener BIBAFull-Text 16
  Justin Christensen
Auditory weather reports: demonstrating listener comprehension of five concurrent variables BIBAFull-Text 17
  Jonathan H. Schuett; Riley J. Winton; Jared M. Batterman; Bruce N. Walker
Towards soundpainting gesture recognition BIBAFull-Text 18
  Thomas Pellegrini; Patrice Guyot; Baptiste Angles; Christophe Mollaret; Christophe Mangou
Evaluating computer-based musical instruments from the perspective of listening BIBAFull-Text 19
  Cornelius Poepel
Step and play!: space as interface in the context of location-based musical album apps BIBAFull-Text 20
  Fernanda Dias
Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos' BIBAFull-Text 21
  Emmanouel Rovithis; Andreas Mniestris; Andreas Floros
An eco-structuralism approach in soundscape (data) composition BIBAFull-Text 22
  José Alberto Gomes; Álvaro Barbosa; Rui Penha
Does the beat go on?: identifying rhythms from brain waves recorded after their auditory presentation BIBAFull-Text 23
  Sebastian Stober; Daniel J. Cameron; Jessica A. Grahn
The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR BIBAFull-Text 24
  Erik Sikström; Amalia de Götzen; Stefania Serafin
Redesigning the way we listen: curating responsive sound interfaces in transdisciplinary domains BIBAFull-Text 25
  Morten Søndergaard
Methodological approaches to the evaluation of game music systems BIBAFull-Text 26
  Anthony Prechtl; Robin Laney; Alistair Willis; Robert Samuels
A software architecture for dynamic enhancement of soundscapes in games BIBAFull-Text 27
  Durval Pires; Valter Alves; Licinio Roque
Dynamic music and immersion in the action-adventure an empirical investigation BIBAFull-Text 28
  Hans-Peter Gasselseder
Inclusive game design: audio interface in a graphical adventure game BIBAFull-Text 29
  Per Anders Östblad; Henrik Engström; Jenny Brusk; Per Backlund; Ulf Wilhelmsson