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AM Tables of Contents: 101112131415

Proceedings of the 2012 Audio Mostly Conference: A Conference on Interaction with Sound

Fullname:Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Editors:Andreas Floros; Andreas Mniestris; Iani Zannos; Theodoros Lotis
Location:Corfu, Greece
Dates:2012-Sep-26 to 2012-Sep-28
Standard No:ISBN: 978-1-4503-1569-2; ACM DL: Table of Contents; hcibib: AM12
Links:Conference Website
How two players negotiate rhythm in a shared rhythm game BIBAFull-Text 1-8
  Anne-Marie Skriver Hansen; Hans Jørgen Andersen; Pirkko Raudaskoski
The use of sound to represent data and concepts as a means to engender creative thought: some thoughts on implementation and a research agenda BIBAFull-Text 9-15
  Mark Grimshaw; Tom Garner
Sound design: a procedural communication model for VE BIBAFull-Text 16-23
  Mark Nazemi; Diane Gromala
Using sound to enhance users' experiences of mobile applications BIBAFull-Text 24-31
  Mats Liljedahl; Nigel Papworth
The effects of audio on depth perception in S3D games BIBAFull-Text 32-39
  Brian Cullen; Daniel Galperin; Karen Collins; Bill Kapralos; Andrew Hogue
Murky shooting: the use of auditory (non-speech) feedback on mobile audiogames BIBAFull-Text 40-43
  Joao Cordeiro; Andre Baltazar; Alvaro Barbosa
Klang.Reise: new scientific approaches through an artistic soundscape installation? BIBAFull-Text 44-46
  Astrid Drechsler; Hannes Raffaseder; Barbara Rubisch
Improved music similarity computation based on tone objects BIBAFull-Text 47-54
  Johannes Krasser; Jakob Abeßer; Holger Großmann; Christian Dittmar; Estefanía Cano
A novel approach for time-continuous tension prediction in film soundtracks BIBAFull-Text 55-60
  Scott Beveridge
A survey of variation techniques for repetitive games music BIBAFull-Text 61-67
  Axel Berndt; Raimund Dachselt; Rainer Groh
Rhythmic walking interactions with auditory feedback: an exploratory study BIBAFull-Text 68-75
  Antti Jylhä; Stefania Serafin; Cumhur Erkut
Composing with algorithms: two novel generative composition tools BIBAFull-Text 76-81
  Iain Foxwell; Don Knox
Head gesture sonification for supporting social interaction BIBAFull-Text 82-89
  Thomas Hermann; Alexander Neumann; Sebastian Zehe
A transient-aware frequency domain audio processor BIBAFull-Text 90-93
  Konstantinos Karamitas; Alexandros Tsilfidis; John Mourjopoulos
WanderOnStage: the convergence of percussion performance and media technology BIBAFull-Text 94-97
  Chi-Hsia Lai
Accessibility considerations in designing a layperson's application for score music description BIBAFull-Text 98-105
  Julian Rubisch; Jakob Doppler; Stefan Schuster; Hannes Raffaseder
Small-sized subwoofer system implementation and measurement BIBAFull-Text 106-108
  Theodore Altanis; Fotios Kontomichos; John Mourjopoulos; Giannis Stamatakis
Affective acoustic ecology: towards emotionally enhanced sound events BIBAFull-Text 109-116
  Konstantinos Drossos; Andreas Floros; Nikolaos-Grigorios Kanellopoulos
6to6Mappr: an educational tool for fast and easy mapping of input devices to musical parameters BIBAFull-Text 117-123
  Steven Gelineck; Niels Böttcher
An investigation into immersion in games through motion control and stereo audio reproduction BIBAFull-Text 124-129
  David Manuel; David Moore; Vassilis Charissis
Multiplayer audio-only game: Pong on a massive multichannel loudspeaker system BIBAFull-Text 130-134
  Annika Neidhardt; Anna Rüppel
Visual feedback of acoustic data for speech therapy: model and design parameters BIBAFull-Text 135-140
  Sam Ferguson; Andrew Johnston; Kirrie Ballard; Chek Tien Tan; Dharani Perera-Schulz
Analysis of the acoustical environment based on the signals' statistics BIBAFull-Text 141-143
  Eleftheria Georganti; John Mourjopoulos
Harvesting energy mostly from acoustic signals BIBAFull-Text 144-147
  Charalampos Papadakos; John Mourjopoulos
Tribalism and local structures in a music and video installation BIBAFull-Text 148-151
  Theodoros Lotis
Real-time drums transcription with characteristic bandpass filtering BIBAFull-Text 152-159
  A. Maximos; Andreas Floros; Michael N. Vrahatis; Nikolaos Kanellopoulos
A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos BIBAFull-Text 160-164
  Emmanouel Rovithis