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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2014 International Conference on Advances in Computer Entertainment Technology

Fullname:ACE 2014: 11th International Conference on Advances in Computer Entertainment Technology
Editors:Yoram Chisik; Christian Geiger; Shoichi Hasegawa
Location:Funchal, Portugal
Dates:2014-Nov-11 to 2014-Nov-14
Publisher:ACM
Standard No:ISBN: 978-1-4503-2945-3; ACM DL: Table of Contents; hcibib: ACE14
Papers:68
Links:Conference Website
  1. Locative media
  2. Game design theory
  3. Performance support and audience participation
  4. Life design
  5. Content generation and gamification
  6. Entertainment environment
  7. Posters
  8. Creative showcase
  9. Game design challenge

Locative media

Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance BIBAFull-Text 1
  Kai Kuikkaniemi; Andrés Lucero; Valeria Orso; Giulio Jacucci; Marko Turpeinen
Gaming in the crucible of science: gamifying the science center visit BIBAFull-Text 2
  Karl Bergström; Annika Waern; Daniel Rosqvist; Lisa Månsson
Mobile technology to support coherent story telling across freely explored outdoor artworks BIBAFull-Text 3
  Annika Wolff; Paul Mulholland; Mark Maguire; Danielle O'Donovan
Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education BIBAFull-Text 4
  Panagiotis Apostolellis; Doug A. Bowman
CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interaction BIBAFull-Text 5
  Michael Wolbert; Abdallah El Ali; Frank Nack
Natural Europe educational games suite: using structured museum-data for creating mobile educational games BIBAFull-Text 6
  Sarah Leon Rojas; Leif Oppermann; Lisa Blum; Martin Wolpers

Game design theory

Defining second screen gaming: exploration of new design patterns BIBAFull-Text 7
  Katharina Emmerich; Stefan Liszio; Maic Masuch
Memoing and lenses: two approaches for exploring player-generated game ideas in videos BIBAFull-Text 8
  Elke Beck; Christiane Moser; Manfred Tscheligi
Difficulty in action based challenges: success prediction, players' strategies and profiling BIBAFull-Text 9
  Fausto Mourato; Fernando Birra; Manuel Próspero dos Santos
Towards understanding balancing in exertion games BIBAFull-Text 10
  David Altimira; Florian 'Floyd' Mueller; Gun Lee; Jenny Clarke; Mark Billinghurst

Performance support and audience participation

Head-worn mixed reality projection display application BIBAFull-Text 11
  Kaan Aksit; Daniel Kade; Oguzhan Özcan; Hakan Ürey
SpiderFeedback: visual feedback for orientation in virtual TV studios BIBAFull-Text 12
  Jonathan Simsch; Jens Herder
Aibiki: supporting Shamisen practice with adaptive automatic score scroll BIBAFull-Text 13
  Takahito Hamanaka; Daisuke Sakamoto; Takeo Igarashi
From the lab to the world: studying real-time second screen interaction with live sports BIBAFull-Text 14
  Pedro Centieiro; Teresa Romão; A. Eduardo Dias
If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts BIBAFull-Text 15
  Pedro Centieiro; Bruno Cardoso; Teresa Romão; A. Eduardo Dias
Powers live: a global interactive opera simulcast BIBAFull-Text 16
  Peter A. Torpey; Benjamin Bloomberg

Life design

NotifEye: using interactive glasses to deal with notifications while walking in public BIBAFull-Text 17
  Andrés Lucero; Akos Vetek
Using adaptive avatars for visualizing recent music listening history and supporting music discovery BIBAFull-Text 18
  Arto Lehtiniemi; Jarno Ojala
Affecting tumbler: affecting our flavor perception with thermal feedback BIBAFull-Text 19
  Chie Suzuki; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose
iMake: eye makeup design generator BIBAFull-Text 20
  Ayano Nishimura; Itiro Siio
A design method to surface of Japanese lacquer by UV projection for diy fabrication BIBAFull-Text 21
  Naoya Koizumi; Yuki Hashimoto; Takeshi Naemura
Intention expression in stuffed-toy robots based on force control BIBAFull-Text 22
  Yuanyuan Li; Nutnaree Kleawsirikul; Yutaka Takase; Hironori Mitake; Shoichi Hasegawa

Content generation and gamification

Automated choreography synthesis using a Gaussian process leveraging consumer-generated dance motions BIBAFull-Text 23
  Satoru Fukayama; Masataka Goto
Hierarchical generation of dynamic and nondeterministic quests in games BIBAFull-Text 24
  Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado
Generating levels for physics-based puzzle games with estimation of distribution algorithms BIBAFull-Text 25
  Lucas Ferreira; Claudio Toledo
RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living BIBAFull-Text 26
  Athanasios Vourvopoulos; Ana Lúcia Faria; Kushal Ponnam; Sergi Bermudez i Badia
Beyond gamification: sociometric technologies that encourage reflection before behavior change BIBAFull-Text 27
  Vítor Belim; Olga Lyra; Pedro Teixeira; Ana Caraban; Maria José Ferreira; Rúben Gouveia; Andrés Lucero; Evangelos Karapanos
Towards serendipitous urban encounters with SoundtrackOfYourLife BIBAFull-Text 28
  Alina Huldtgren; Christian Mayer; Oliver Kierepka; Chris Geiger

Entertainment environment

Analysing engaging experiences with a tangible 3D tabletop BIBAFull-Text 29
  Kim Halskov; Peter Dalsgaard; Louise Bak Stolze
VRMixer: mixing video and real world with video segmentation BIBAFull-Text 30
  Tatsunori Hirai; Satoshi Nakamura; Tsubasa Yumura; Shigeo Morishima
Web browser as platform for audiovisual performances BIBAFull-Text 31
  Nuno N. Correia; Jari Kleimola
The real augmented reality: real-time game editor in a spatial augmented environment BIBAFull-Text 32
  Patrick Oswald; Jordi Tost; Reto Wettach
Development of a wrist-twisting haptic display using the hanger reflex BIBAFull-Text 33
  Takuto Nakamura; Narihiro Nishimura; Michi Sato; Hiroyuki Kajimoto
lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation BIBAFull-Text 34
  Michinari Kono; Takayuki Hoshi; Yasuaki Kakehi

Posters

A hash table construction algorithm for spatial hashing based on linear memory BIBAFull-Text 35
  Cesar Tadeu Pozzer; Cícero A. de Lara Pahins; Ilona Heldal
An interactive toolset for speech therapy BIBAFull-Text 36
  André Grossinho; Sofia Cavaco; João Magalhães
An orientation game with 3D spatialized audio for visually impaired children BIBAFull-Text 37
  Diogo Simões; Sofia Cavaco
ARgo: animate everyday object in augmented reality BIBAFull-Text 38
  Byung-Hwa Park; Se-Young Oh
Breathing clothes: artworks using the hairlytop interface BIBAFull-Text 39
  Masaru Ohkubo; Miki Yamamura; Hiroko Uchiyama; Takuya Nojima
Collaborative storyboarding through democratization of content production BIBAFull-Text 40
  Benjamin Tag; JoonYoung Hur; Naohisa Ohta; Kazunori Sugiura
Designing a serious game for community-based disease prevention in the Amazon BIBAFull-Text 41
  Saturnino Luz; Masood Masoodian; Manuel Cesario; Raquel Rangel Cesario; Bill Rogers
Did you see that?: in-game advertising retention in players and onlookers BIBAFull-Text 42
  Lindsay Grace; Dirk P. Janssen; James R. Coyle
Digital book reader based on leading text BIBAFull-Text 43
  Mitsuru Minakuchi; Fuyuki Okamoto
emoPuppet: low-cost interactive digital-physical puppets with emotional expression BIBAFull-Text 44
  Jesús Ibáñez Martínez
Game user telemetry in practice: a case study BIBAFull-Text 45
  Günter Wallner; Simone Kriglstein; Florian Gnadlinger; Michael Heiml; Jochen Kranzer
Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment BIBAFull-Text 46
  Tomohiro Nakayama; Ryuichi Yoshida; Takahiro Nakadai; Takeki Ogitsu; Hiroshi Mizoguchi; Kaori Izuishi; Fusako Kusunoki; Keita Muratsu; Shigenori Inagaki
Haptic bed: bed-style haptic display for providing weight sensation BIBAFull-Text 47
  Masahiro Koge; Daichi Ogawa; Seiya Takei; Yuriko Nakai; Taira Nakamura; Takuto Nakamura; Ryuta Okazaki; Taku Hachisu; Michi Sato; Hiroyuki Kajimoto
Interactive art to go BIBAFull-Text 48
  Ichiroh Kanaya; Masataka Imura; Mayuko Kanazawa
Ketsuro-Graffiti: water condensation display BIBAFull-Text 49
  Yohei Miyazaki; Yuichi Itoh; Yuki Tsujimoto; Masahiro Ando; Takao Onoye
Participatory design methods to define educational goals for full-body interaction BIBAFull-Text 50
  Marie-Monique Schaper; Laura Malinverni; Narcis Pares
PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information BIBAFull-Text 51
  Shota Koide; Yuichiro Kinoshita; Kentaro Go
Ready...action!: a performative authoring system for children to create animated stories BIBAFull-Text 52
  Sharon Lynn Chu; Francis Quek; Kumar Sridharamurthy
Super-Fon: mobile entertainment to combat phonological disorders in children BIBAFull-Text 53
  Rui Neves Madeira; Patrícia Macedo; Sofia Reis; João Ferreira
Towards an olfactory computer-dream interface BIBAFull-Text 54
  Marius H. Braun; Adrian D. Cheok

Creative showcase

An audio-visual music installation with dichotomous user interactions BIBAFull-Text 55
  Christian Mayer; Patrick Pogscheba; Dionysios Marinos; Björn Wöldecke; Christian Geiger
GoonQuad: an emotive quadruped for exploring human-robot interaction BIBAFull-Text 56
  Lauren Abramsky; Antonio Gomes; Paul Strohmeier; Roel Vertegaal
Interactive training chopsticks to improve fine motor skills BIBAFull-Text 57
  Foong-Yi Chia; Daniel Saakes
Meet the Frumbles: a post-digital toy orchestra BIBAFull-Text 58
  Luís Fraga; António Coelho; Pedro Branco
Merry go round: a physical, virtual, physical... toy BIBAFull-Text 59
  Ana Carina Figueiredo; Cristina Sylla; Pedro Branco; Nelson Zagalo
Mood fern: exploring shape transformations in reactive environments BIBAFull-Text 60
  Bernard Cheng; Antonio Gomes; Paul Strohmeier; Roel Vertegaal
Plink blink: collaborative music production via blinking eyes BIBAFull-Text 61
  Ozge Samanci; Blacki Li Rudi Migliozzi; Daniel Sabio
Resonate: an interactive light- and sound-installation using a spatial tangible interface BIBAFull-Text 62
  Benjamin Knichel; Holger Reckter
Ring*U: a wearable system for intimate communication using tactile lighting expressions BIBAFull-Text 63
  Yongsoon Choi; Jordan Tewell; Yukihiro Morisawa; Gilang A. Pradana; Adrian David Cheok
Search behind the scenes BIBAFull-Text 64
  Catalina Cortázar
TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias BIBAFull-Text 65
  Kohei Nonami; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino
You: a poetic game about meaning making and absence BIBAFull-Text 66
  Lindsay D. Grace

Game design challenge

Application of hybrid BCI and exergames for balance rehabilitation after stroke BIBAFull-Text 67
  John E. Muñoz; Ricardo Chavarriaga; David S. Lopez
The Royal Corgi: a game of social gaze BIBAFull-Text 68
  Mélodie Vidal; Rémi Bismuth