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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2013 International Conference on Advances in Computer Entertainment

Fullname:ACE 2013: 10th International Conference on Advances in Computer Entertainment
Editors:Dennis Reidsma; Haruhiro Katayose; Anton Nijholt
Location:Boekelo, Netherlands
Dates:2013-Nov-12 to 2013-Nov-15
Publisher:Springer International Publishing
Series:Lecture Notes in Computer Science 8253
Standard No:DOI: 10.1007/978-3-319-03161-3 hcibib: ACE13; ISBN: 978-3-319-03160-6 (print), 978-3-319-03161-3 (online)
Papers:77
Pages:668
Links:Online Proceedings
  1. Long Presentations
  2. Short Presentations
  3. Special Session on Serious Game Technology
  4. Extended Abstracts

Long Presentations

Web Analytics: The New Purpose towards Predictive Mobile Games BIBAKFull-Text 1-13
  Mathew Burns; Martin Colbert
An Author-Centric Approach to Procedural Content Generation BIBAFull-Text 14-28
  Rui Craveirinha; Lucas Santos; Licínio Roque
Providing Adaptive Visual Interface Feedback in Massively Multiplayer Online Games BIBAKFull-Text 29-44
  Chris Deaker; Masood Masoodian; Bill Rogers
Persuasive Elements in Videogames: Effects on Player Performance and Physiological State BIBAKFull-Text 45-60
  Luís Duarte; Luís Carriço
Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints BIBAKFull-Text 61-76
  Nobuto Fujii; Yuichi Sato; Hironori Wakama; Koji Kazai; Haruhiro Katayose
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer BIBAKFull-Text 77-92
  Marcello Andres Gómez Maureira; Dirk P. Janssen; Stefano Gualeni; Michelle Westerlaken; Licia Calvi
Touch Me, Tilt Me -- Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles BIBAKFull-Text 93-108
  Wolfgang Hürst; Hector Cunat Nunez
Virtual Robotization of the Human Body via Data-Driven Vibrotactile Feedback BIBAKFull-Text 109-122
  Yosuke Kurihara; Taku Hachisu; Katherine J. Kuchenbecker; Hiroyuki Kajimoto
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments BIBAKFull-Text 123-137
  Conor Linehan; Nick Bull; Ben Kirman
Cuddly: Enchant Your Soft Objects with a Mobile Phone BIBAKFull-Text 138-151
  Suzanne Low; Yuta Sugiura; Kevin Fan; Masahiko Inami
GuideMe: A Mobile Augmented Reality System to Display User Manuals for Home Appliances BIBAFull-Text 152-167
  Lars Müller; Ilhan Aslan; Lucas Krüßen
Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment BIBAKFull-Text 168-181
  Ken Nakagaki; Keina Konno; Shuntaro Tashiro; Ayaka Ikezawa; Yusaku Kimura; Masaru Jingi; Yasuaki Kakehi
Emoballoon BIBAKFull-Text 182-197
  Kosuke Nakajima; Yuichi Itoh; Yusuke Hayashi; Kazuaki Ikeda; Kazuyuki Fujita; Takao Onoye
Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment BIBAKFull-Text 198-214
  Yoichi Ochiai; Alexis Oyama; Takayuki Hoshi; Jun Rekimoto
Return of the Man-Machine Interface: Violent Interactions BIBAKFull-Text 215-229
  Duncan Rowland; Conor Linehan; Kwamena Appiah-Kubi; Maureen Schoonheyt
Non-branching Interactive Comics BIBAKFull-Text 230-245
  Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Simone Diniz Junqueira Barbosa; Cesar T. Pozzer; Angelo E. M. Ciarlini

Short Presentations

The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game BIBAKFull-Text 246-257
  Thomas Beelen; Robert Blaauboer; Noraly Bovenmars; Bob Loos; Lukas Zielonka; Robby van Delden; Gijs Huisman; Dennis Reidsma
Singing Like a Tenor without a Real Voice BIBAFull-Text 258-269
  Jochen Feitsch; Marco Strobel; Christian Geiger
An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty BIBAKFull-Text 270-283
  James Fraser; Michael Katchabaw; Robert E. Mercer
Goin' Goblins -- Iterative Design of an Entertaining Archery Experience BIBAFull-Text 284-295
  Christian Geiger; Simon Thiele; Laurid Meyer; Stefan Meyer; Lutz Hören; Daniel Drochtert
Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose BIBAKFull-Text 296-307
  Jorge M. A. Gomes; Teresa Chambel; Thibault Langlois
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren BIBAKFull-Text 308-319
  Jaakko Hakulinen; Markku Turunen; Tomi Heimonen; Tuuli Keskinen; Antti Sand; Janne Paavilainen; Jaana Parviainen; Sari Yrjänäinen; Frans Mäyrä; Jussi Okkonen; Roope Raisamo
Game Flux Analysis with Provenance BIBAKFull-Text 320-331
  Troy C. Kohwalter; Esteban G. W. Clua; Leonardo G. P. Murta
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests BIBAFull-Text 332-343
  Fausto Mourato; Fernando Birra; Manuel Próspero dos Santos
Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social Camera BIBAKFull-Text 344-355
  Jarno Ojala; Kaisa Väänänen-Vainio-Mattila; Arto Lehtiniemi
Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds BIBAKFull-Text 356-367
  Sean Oxspring; Ben Kirman; Oliver Szymanezyk
A Framework for Evaluating Behavior Change Interventions through Gaming BIBAFull-Text 368-379
  Valentina Rao
eVision: A Mobile Game to Improve Environmental Awareness BIBAFull-Text 380-391
  Bruno Santos; Teresa Romão; A. Eduardo Dias; Pedro Centieiro
Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments BIBAFull-Text 392-402
  Mareike Schmidt; Johanna Xenia Kafka; Oswald D. Kothgassner; Helmut Hlavacs; Leon Beutl; Anna Felnhofer
Meaning in Life as a Source of Entertainment BIBAFull-Text 403-414
  Robby van Delden; Dennis Reidsma
D-FLIP: Dynamic and Flexible Interactive PhotoShow BIBAKFull-Text 415-427
  Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura
PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons BIBAKFull-Text 428-439
  Tsubasa Yamamoto; Yuta Sugiura; Suzanne Low; Koki Toda; Kouta Minamizawa; Maki Sugimoto; Masahiko Inami

Special Session on Serious Game Technology

Advances in MASELTOV -- Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants BIBAKFull-Text 440-455
  Lucas Paletta; Ian Dunwell; Mark Gaved; Jan Bobeth; Sofoklis Efremidis; Patrick Luley; Agnes Kukulska-Hulme; Sara de Freitas; Petros Lameras; Stephanie Deutsch
Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers BIBAFull-Text 456-475
  Kaska Porayska-Pomsta; Keith Anderson; Sara Bernardini; Karen Guldberg; Tim Smith; Lila Kossivaki; Scott Hodgins; Ian Lowe
The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews BIBAFull-Text 476-491
  Keith Anderson; Elisabeth André; T. Baur; Sara Bernardini; M. Chollet; E. Chryssafidou; I. Damian; C. Ennis; A. Egges; P. Gebhard; H. Jones; M. Ochs; C. Pelachaud; Kaska Porayska-Pomsta; P. Rizzo; Nicolas Sabouret

Extended Abstracts

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession BIBAKFull-Text 492-496
  Takayuki Adachi; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Masanori Sugimoto; Keita Muratsu; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda
Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal BIBAKFull-Text 497-500
  Samuel Almeida; Ana Veloso; Licínio Roque; Óscar Mealha
OUTLIVE -- An Augmented Reality Multi-user Board Game Played with a Mobile Device BIBAFull-Text 501-504
  Edward Andrukaniec; Carmen Franken; Daniel Kirchhof; Tobias Kraus; Fabian Schöndorff; Christian Geiger
Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia BIBAKFull-Text 505-508
  Jo Arima; Keiko Yamamoto; Itaru Kuramoto; Yoshihiro Tsujino
Musical Interaction Design for Real-Time Score Recognition towards Applications for Musical Learning and Interactive Art BIBAKFull-Text 509-512
  Tetsuaki Baba; Yuya Kikukawa; Toshiki Yoshiike; Kumiko Kushiyama
How to Make Tangible Games and Not Die in the Attempt BIBAFull-Text 513-515
  Eva Cerezo; Javier Marco; Sandra Baldassarri
Touch, Taste, and Smell: Multi-sensory Entertainment BIBAFull-Text 516-518
  Adrian D. Cheok; Jordan Tewell; Gilang A. Pradana; Koki Tsubouchi
Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors BIBAKFull-Text 519-523
  Insook Choi; Robin Bargar
Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control BIBAKFull-Text 524-527
  Kim Dung Dang; Phuong Thao Pham; Ronan Champagnat; Mourad Rabah
GlowSteps -- A Decentralized Interactive Play Environment for Open-Ended Play BIBAKFull-Text 528-531
  Linda de Valk; Pepijn Rijnbout; Mark de Graaf; Tilde Bekker; Ben Schouten; Berry Eggen
Eat&Travel: A New Immersive Dining Experience for Restaurants BIBAKFull-Text 532-535
  Mara Dionísio; Duarte Teixeira; Poan Shen; Mario Dinis; Monchu Chen; Nuno Nunes; Valentina Nisi; José Paiva
Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children BIBAKFull-Text 536-539
  Ryohei Egusa; Kumiko Wada; Takayuki Adachi; Masafumi Goseki; Miki Namatame; Fusako Kusunoki; Hiroshi Mizoguchi; Shigenori Inagaki
Music Puzzle: An Audio-Based Computer Game That Inspires to Train Listening Abilities BIBAKFull-Text 540-543
  Kjetil Falkenberg Hansen; Rumi Hiraga; Zheng Li; Hua Wang
Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the Bathtub BIBAKFull-Text 544-547
  Shigeyuki Hirai; Yoshinobu Sakakibara; Hironori Hayashi
Audio-Haptic Rendering of Water Being Poured from Sake Bottle BIBAKFull-Text 548-551
  Sakiko Ikeno; Ryuta Okazaki; Taku Hachisu; Michi Sato; Hiroyuki Kajimoto
Living Chernoff Faces: Bringing Drama and Infotainment to Public Displays BIBAKFull-Text 552-555
  Ido Aharon Iurgel; Andreas Petker; Björn Herrmann; Christina Martens; Pedro Ribeiro
Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display BIBAKFull-Text 556-559
  Dongsik Jo; Daehwan Kim; Yongwan Kim; Ki-Hong Kim; Gil-Haeng Lee
MARIO: Mid-Air Augmented Reality Interaction with Objects BIBAKFull-Text 560-563
  Hanyuool Kim; Issei Takahashi; Hiroki Yamamoto; Takayuki Kai; Satoshi Maekawa; Takeshi Naemura
A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image Processing BIBAKFull-Text 564-567
  Kazutaka Kurihara; Masakazu Takasu; Kazuhiro Sasao; Hal Seki; Takayuki Narabu; Mitsuo Yamamoto; Satoshi Iida; Hiroyuki Yamamoto
Tinkering in Scientific Education BIBAFull-Text 568-571
  Maarten H. Lamers; Fons J. Verbeek; Peter W. H. van der Putten
Modeling Player-Character Engagement in Single-Player Character-Driven Games BIBAKFull-Text 572-575
  Petri Lankoski
Paintrix: Color Up Your Life! BIBAFull-Text 576-579
  Dimitri Slappendel; Fanny Lie; Martijn de Vos; Alex Kopla; Rafael Bidarra
The ToyVision Toolkit for Tangible Games BIBAFull-Text 580-583
  Javier Marco; Eva Cerezo; Sandra Baldassarri
Ball of Secrets BIBAKFull-Text 584-587
  Ben Margines; Raunaq Gupta; Yoram Chisik
'P.S.(Postscript)' : Hearing of Your Heartstring BIBAKFull-Text 588-591
  Myongjin Moon; Yeseul Kim
Children Ideation Workshop BIBAKFull-Text 592-599
  Christiane Moser
Dosukoi-Tap: The Virtual Paper Sumo Game BIBAKFull-Text 600-603
  Yuta Nakagawa; Kota Tsukamoto; Yasuyuki Kono
DropNotes: A Music Composition Interface Utilizing the Combination of Affordances of Tangible Objects BIBAKFull-Text 604-607
  Musashi Nakajima; Hidekazu Saegusa; Yuto Ozaki; Yoshihiro Kanno
Could the Player's Engagement in a Video Game Increase His/Her Interest in Science? BIBAKFull-Text 608-611
  Stéphane Natkin; Delphine Soriano; Grozdana Erjavec; Marie Durand
Block Device System with Pattern Definition Capability by Visible Light BIBAKFull-Text 612-615
  Huu Nguyen Nguyen Tran; Junichi Akita
Multi-sensor Interactive Systems for Embodied Learning Games BIBAKFull-Text 616-621
  Nikolaos Poulios; Anton Eliens
Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints BIBAKFull-Text 622-625
  Daniel Saakes; Takahiro Tsujii; Kohei Nishimura; Tomoko Hashida; Takeshi Naemura
Mood Dependent Music Generator BIBAFull-Text 626-629
  Marco Scirea
A Tangible Platform for Mixing and Remixing Narratives BIBAKFull-Text 630-633
  Cristina Sylla; Sérgio Gonçalves; Paulo Brito; Pedro Branco; Clara Coutinho
Network Shogi Environment with Discussion Support after Games BIBAKFull-Text 634-637
  Yoshikazu Tagashira; Hiroyuki Tarumi; Toshihiro Hayashi
Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room BIBAKFull-Text 638-641
  Sara Tranquada; Monchu Chen; Yoram Chisik
Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play BIBAKFull-Text 642-645
  Bas van Hoeve; Linda de Valk; Tilde Bekker
ZooMor: Three Stages of Play for a Sleeping Creature BIBAKFull-Text 646-648
  Daniël van Paesschen; Mark de Graaf; Tilde Bekker
Social Believability in Games BIBAKFull-Text 649-652
  Harko Verhagen; Mirjam Palosaari Eladhari; Magnus Johansson; Joshua McCoy
Computer Entertainment in Cars and Transportation BIBAKFull-Text 653-655
  David Wilfinger; Alexander Meschtscherjakov; Christiane Moser; Manfred Tscheligi; Petra Sunström; Dalila Szostak; Roderick McCall
Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit Phenomena BIBAKFull-Text 656-659
  Yasuko Kawahata; Etsuo Genda; Akira Ishii
Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience BIBAFull-Text 660-664
  James E. Young; Ibrahim Shahin; Masayuki Nakane