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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2011 International Conference on Advances in Computer Entertainment Technology

Fullname:Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Editors:Teresa Romão; Nuno Correia; Masahiko Inami; Hirokasu Kato; Rui Prada; Tsutomu Terada; Eduardo Dias; Teresa Chambel
Location:Lisbon, Portugal
Dates:2011-Nov-08 to 2011-Nov-11
Publisher:ACM
Standard No:ISBN: 978-1-4503-0827-4; ACM DL: Table of Contents; hcibib: ACE11
Papers:94
  1. Affect and empathy
  2. Computational intelligence in games
  3. Tangible and tabletop interfaces
  4. Serious games
  5. Enhancing the gaming experience
  6. Collaborative entertainment
  7. Mobile and contextual entertainment
  8. Sound and music
  9. Interactive storytelling
  10. Game design and methodologies
  11. New media and art
  12. Game experiences and studies
  13. Social impact
  14. User experience
  15. Novel interfaces
  16. Multimedia perception
  17. Late breaking results
  18. Creative showcase & interactive art

Affect and empathy

An imaginary friend that connects with the user's emotions BIBAFull-Text 1
  Sofia Reis; Nuno Correia
"I'm happy if you are happy.": a model for emotional contagion in game characters BIBAFull-Text 2
  Joana Dimas; Gonçalo Pereira; Pedro A. Santos; Rui Prada; Ana Paiva
ViPleo and PhyPleo: artificial pet with two embodiments BIBAFull-Text 3
  Paulo Fontaínha Gomes; Elena Márquez Segura; Henriette Cramer; Tiago Paiva; Ana Paiva; Lars Erik Holmquist
Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction BIBAFull-Text 4
  Yongsoon Choi; Adrian David Cheok; Xavier Roman; The Anh Nguyen; Kenichi Sugimoto; Veronica Halupka

Computational intelligence in games

Feasibility study of utility-directed behaviour for computer game agents BIBAFull-Text 5
  Colm Sloan; John D. Kelleher; Brian Mac Namee
A semantic generation framework for enabling adaptive game worlds BIBAFull-Text 6
  Ricardo Lopes; Rafael Bidarra
Bot detection in rhythm games: a physiological approach BIBAFull-Text 7
  Ruei-Min Lin; Hwai-Chung Ho; Kuan-Ta Chen
Automatic level generation for platform videogames using genetic algorithms BIBAFull-Text 8
  Fausto Mourato; Manuel Próspero dos Santos; Fernando Birra
Modeling player-like behavior for game AI design BIBAFull-Text 9
  David Conroy; Peta Wyeth; Daniel Johnson

Tangible and tabletop interfaces

RoboTable2: a novel programming environment using physical robots on a tabletop platform BIBAFull-Text 10
  Masanori Sugimoto; Tomoki Fujita; Haipeng Mi; Aleksander Krzywinski
Rope Revolution: tangible and gestural rope interface for collaborative play BIBAFull-Text 11
  Lining Yao; Sayamindu Dasgupta; Nadia Cheng; Jason Spingarn-Koff; Ostap Rudakevych; Hiroshi Ishii
Children as teachers: a tangible approach BIBAFull-Text 12
  Laetitia Mendes; Teresa Romão

Serious games

Interaction technology for collective and psychomotor training in sports BIBAFull-Text 13
  Maiken Hillerup Fogtmann; Kaj Grønbæk; Martin Kofod Ludvigsen
Design and evaluation of the educational game DOGeometry: a case study BIBAFull-Text 14
  Günter Wallner; Simone Kriglstein
Serious Games: design and development of OxyBlood BIBAFull-Text 15
  André F. S. Barbosa; Frutuoso G. M. Silva
Saving is fun: designing a persuasive game for power conservation BIBAFull-Text 16
  Luciano Gamberini; Nicola Corradi; Luca Zamboni; Michela Perotti; Camilla Cadenazzi; Stefano Mandressi; Giulio Jacucci; Giovanni Tusa; Anna Spagnolli; Christoffer Björkskog; Marja Salo; Pirkka Aman
Towards a conversational agent architecture to favor knowledge discovery in serious games BIBAFull-Text 17
  Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Elisa Lavagnino

Enhancing the gaming experience

Adapting content presentation and control to player personality in videogames BIBAFull-Text 18
  Rodrigo Dias; Carlos Martinho
Hands-on interactive tabletop LEGO application BIBAFull-Text 19
  Daniel Mendes; Pedro Lopes; Alfredo Ferreira
Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback BIBAFull-Text 20
  Taku Hachisu; Gabriel Cirio; Maud Marchal; Anatole Lécuyer; Hiroyuki Kajimoto
Chewing jockey: augmented food texture by using sound based on the cross-modal effect BIBAFull-Text 21
  Naoya Koizumi; Hidekazu Tanaka; Yuji Uema; Masahiko Inami
WeQuest: scalable alternate reality games through end-user content authoring BIBAFull-Text 22
  Andrew Macvean; Sanjeet Hajarnis; Brandon Headrick; Aziel Ferguson; Chinmay Barve; Devika Karnik; Mark O. Riedl

Collaborative entertainment

Social and privacy aspects of a system for collaborative public expression BIBAFull-Text 23
  Jussi Holopainen; Andrés Lucero; Hannamari Saarenpää; Timo Nummenmaa; Abdallah El Ali; Tero Jokela
PingPong++: community customization in games and entertainment BIBAFull-Text 24
  Xiao Xiao; Michael S. Bernstein; Lining Yao; David Lakatos; Lauren Gust; Kojo Acquah; Hiroshi Ishii
Ambient Suite: enhancing communication among multiple participants BIBAFull-Text 25
  Kazuyuki Fujita; Yuichi Itoh; Hiroyuki Ohsaki; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Sho Tsugawa; Kosuke Nakajima; Yusuke Hayashi; Fumio Kishino
Food Media: exploring interactive entertainment over telepresent dinner BIBAFull-Text 26
  Jun Wei; Roshan Lalintha Peiris; Jeffrey Tzu Kwan Valino Koh; Xuan Wang; Yongsoon Choi; Xavier Roman Martinez; Remi Tache; Veronica Halupka; Adrian David Cheok

Mobile and contextual entertainment

Participation inequality in mobile location games BIBAFull-Text 27
  Kate Lund; Paul Coulton; Andrew Wilson
Mobile 3D graphics and virtual reality interaction BIBAFull-Text 28
  Wolfgang Hürst; Matthias Helder
Building mobile context-aware applications for leisure and entertainment BIBAFull-Text 29
  Valentim Realinho; Teresa Romão; Fernando Birra; A. Eduardo Dias
A case study of exploding places, a mobile location-based game BIBAFull-Text 30
  Martin Flintham; Chris Greenhalgh; Tom Lodge; Alan Chamberlain; Mark Paxton; Rachel Jacobs; Matt Watkins; Robin Shackford
A location-based multiplayer mobile game to encourage pro-environmental behaviours BIBAFull-Text 31
  Pedro Centieiro; Teresa Romão; A. Eduardo Dias

Sound and music

Hearing is believing: evaluating ambient audio for location-based games BIBAFull-Text 32
  Jason Kurczak; T. C. Nicholas Graham; Claire Joly; Regan L. Mandryk
Design of a touchless multipoint musical interface in a virtual studio environment BIBAFull-Text 33
  Dionysios Marinos; Björn Wöldecke; Chris Geiger; Tobias Schwirten
A deck for sound design in games: enhancements based on a design exercise BIBAFull-Text 34
  Valter Alves; Licinio Roque

Interactive storytelling

A methodology to derive a valid scenario of an interactive storytelling BIBAFull-Text 35
  Kim Dung Dang; Ronan Champagnat; Michel Augeraud
Persu: an architecture to apply persuasion in interactive storytelling BIBAFull-Text 36
  Rui Figueiredo; Ana Paiva
Timeline-based navigation for interactive narratives BIBAFull-Text 37
  Fred Charles; Julie Porteous; Marc Cavazza; Jonathan Teutenberg
Introducing interactive story creators to conversation modelling BIBAFull-Text 38
  Ulrike Spierling

Game design and methodologies

Using probes to create child personas for games BIBAFull-Text 39
  Christiane Moser; Verena Fuchsberger; Manfred Tscheligi
The explanatory power of playability heuristics BIBAFull-Text 40
  Hannu Korhonen
Creating interactive driver experiences with the scenario markup language BIBAFull-Text 41
  Kugamoorthy Gajananan; Eurico Doirado; Arturo Nakasone; Pedro Cuba; Helmut Prendinger; Marc Miska
How to integrate domain-specific languages into the game development process BIBAFull-Text 42
  Robert Walter; Maic Masuch

New media and art

Teach me to dance: exploring player experience and performance in full body dance games BIBAFull-Text 43
  Emiko Charbonneau; Andrew Miller; Joseph J., Jr. LaViola
AV clash, online audiovisual project: a case study of evaluation in new media art BIBAFull-Text 44
  Nuno N. Correia
Open-ended art environments motivate participation BIBAFull-Text 45
  Ann Morrison; Stephen Viller; Peta Mitchell
Revisiting 3D information landscapes for the display of art historical web content BIBAFull-Text 46
  Doron Goldfarb; Max Arends; Josef Froschauer; Dieter Merkl

Game experiences and studies

A survey of Japanese gamers' ratings of experience elements for different game genres BIBAFull-Text 47
  Yukiko Maruyama; Masood Masoodian; Bill Rogers
Empirical validation of the involvement component of the pervasive GameFlow model BIBAFull-Text 48
  Eduardo Calvillo-Gámez; Jodi Crisp; Pablo Romero
Difficulty in videogames: an experimental validation of a formal definition BIBAFull-Text 49
  Maria-Virginia Aponte; Guillaume Levieux; Stéphane Natkin

Social impact

Attributes of successful intergenerational online activities BIBAFull-Text 50
  Verena Fuchsberger; Martin Murer; David Wilfinger; Manfred Tscheligi
Stomp: an interactive platform for people with intellectual disabilities BIBAFull-Text 51
  Peta Wyeth; Jennifer Summerville; Barbara Adkins
Lessons learnt from an experience with an augmented reality iPhone learning game BIBAFull-Text 52
  M. Carmen Juan; David Furió; Ignacio Seguí; Noemí Rando Aiju; Juan Cano

User experience

User expectations and experiences of a speech and thought controlled computer game BIBAFull-Text 53
  Hayrettin Gürkök; Gido Hakvoort; Mannes Poel; Anton Nijholt
The influence of performance-oriented widgets on interactive behavior while playing videogames BIBAFull-Text 54
  Luís Duarte; Luís Carriço
Player performance and in game advertising retention BIBAFull-Text 55
  Lindsay D. Grace; James Coyle
Senses working overtime: on sensuous experiences and public computer game play BIBAFull-Text 56
  Fatima Jonsson; Harko Verhagen

Novel interfaces

Cloud interface: designing aerial computer environment for novel user interface BIBAFull-Text 57
  Hiroaki Tobita
Breathalising games: understanding the potential of breath control in game interfaces BIBAFull-Text 58
  Paul Tennent; Duncan Rowland; Joe Marshall; Stefan Rennick Egglestone; Alexander Harrison; Zachary Jaime; Brendan Walker; Steve Benford
Selective inductive powering system for paper computing BIBAFull-Text 59
  Kening Zhu; Hideaki Nii; Owen Noel Newton Fernando; Adrian David Cheok

Multimedia perception

Sound-power visualization system for real-world interaction based on ultrasonic power transmission BIBAFull-Text 60
  Kentaro Kimura; Osamu Hoshuyama; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose
Takumi: a real-time video converter that generates cartoon-style animated images using depth map BIBAFull-Text 61
  Hironori Wakama; Haruhiro Katayose
Designing and evaluating digital games for frail elderly persons BIBAFull-Text 62
  Kathrin M. Gerling; Frank P. Schulte; Maic Masuch
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure BIBAFull-Text 63
  Kei Utsugi; Takeshi Naemura; Takafumi Koike; Michio Oikawa
Paint color control system with infrared photothermal conversion BIBAFull-Text 64
  Hiroki Yamada; Tomohiro Tanikawa; Kunihiro Nishimura; Michitaka Hi rose

Late breaking results

Anim-actor: understanding interaction with digital puppetry using low-cost motion capture BIBAFull-Text 65
  Luís Leite; Veronica Orvalho
Augmented emotion by superimposing depiction in comics BIBAFull-Text 66
  Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose
Biometric design for casual games: a case study on measuring facial responses in casual games BIBAFull-Text 67
  Maartje M. C. G. Polman; Licia Calvi; Dirk Janssen
BUNNY BURNit: the volatile message as a new social network system to overcome digital eternity BIBAFull-Text 68
  Sooyeon Maeng; Jiho Yeom; Hanah Cho; Bong-Gwan Jeon
ClayStation: a mixed reality gaming platform supporting playful learning for children BIBAFull-Text 69
  Xuan Wang; Adrian David Cheok
Everywhere run: a virtual personal trainer for supporting people in their running activity BIBAFull-Text 70
  Fabrizio Mulas; Salvatore Carta; Paolo Pilloni; Matteo Manca
FeelTact: rich tactile feedback for mobile gaming BIBAFull-Text 71
  Nicolas Esposito; Charles Lenay
LEY!: persuasive pervasive gaming on domestic energy consumption-awareness BIBAFull-Text 72
  Rui Neves Madeira; André Silva; Catarina Santos; Bárbara Teixeira; Teresa Romão; Eduardo Dias; Nuno Correia
Mobile phones as second screen for TV, enabling inter-audience interaction BIBAFull-Text 73
  Mark Lochrie; Paul Coulton
Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs BIBAFull-Text 74
  Annika Möser; Thomas Reufer; Chris Geiger
Quasi-realtime social network construction with heterogeneous sensors in ambient environment BIBAFull-Text 75
  Sho Tsugawa; Hiroyuki Ohsaki; Yuichi Itoh; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Makoto Imase
Social brainstorming via interactive fabrication BIBAFull-Text 76
  Matthew Gardiner; Christopher Lindinger; Roland Haring; Horst Hörtner; Hideaki Ogawa; Emiko Ogawa
The Alkaline Arcade: a child-friendly fun machine for battery recycling BIBAFull-Text 77
  Pascal de Kruyff; Anneloes Steentjes; Suleman Shahid
Towards immersive interactive video through 360° hypervideo BIBAFull-Text 78
  Teresa Chambel; Maiur N. Chhaganlal; Luís A. R. Neng
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming BIBAFull-Text 79
  Jonas Schild; Sven Seele; Maic Masuch

Creative showcase & interactive art

Anabiosis: an interactive pictorial art based on polychrome paper computing BIBAFull-Text 80
  Kohei Tsuji; Akira Wakita
Catapy BIBAFull-Text 81
  Yuichiro Katsumoto; Masa Inakage
Educational narrative games with choice: the simula family BIBAFull-Text 82
  Nicolas Szilas; Thomas Boggini; Urs Richle; Jean E. Dumas
Enhanced touch: a wearable device for social playware BIBAFull-Text 83
  Kazuki Iida; Kenji Suzuki
"interacumos": an interactive digital cubic kaleidoscope BIBAFull-Text 84
  Junichi Kanebako; Masafumi Oda; Kanako Matsuo; Keisuke Shuto; Takenori Hara; Goro Motai; Minori Yamazaki; Hiroko Uchiyama
Intuitively interactive pamphlets using augmented reality BIBAFull-Text 85
  Tetsuya Ueda; Ayako Hanai; Keiko Kamei
Let's move and save some energy BIBAFull-Text 86
  Ricardo Salvador; Teresa Romão
MaLaKuLa: stories inside "magical" seashells BIBAFull-Text 87
  João Carvalho; Pedro Branco
"Office Brawl": a conversational storytelling game and its creation process BIBAFull-Text 88
  Florian Glock; Anne Junker; Marina Kraus; Christian Lehrian; Alexander Schäfer; Steve Hoffmann; Ulrike Spierling
Play with fire BIBAFull-Text 89
  Mónica Mendes; Pedro Ângelo; Valentina Nisi; Nuno Correia
Queen's New Clothes BIBAFull-Text 90
  Li Bian; Lining Yao; Matthew Hirsch
Rapid development of mobile context-aware applications with IVO BIBAFull-Text 91
  Valentim Realinho; Teresa Romão; Fernando Birra; A. Eduardo Dias
StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework BIBAFull-Text 92
  Janet H. Murray; Sergio Goldenberg; Kartik Agarwal; Abraham Doris-Down; Pradyut Pokuri; Nachiketas Ramanujam; Tarun Chakravorty
The Maze EV: a two player installation game BIBAFull-Text 93
  Javier Lloret; Travis Kirton
The mirror of transfiguration BIBAFull-Text 94
  Mayuko Kanazawa; Masataka Imura; Ichiroh Kanaya