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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology

Fullname:Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Editors:Masa Inakage; Adrian David Cheok
Location:Yokohama, Japan
Dates:2008-Dec-03 to 2008-Dec-05
Publisher:ACM
Standard No:ISBN: 978-1-60558-393-8; ACM DL: Table of Contents; hcibib: ACE08
Papers:111
Pages:433
  1. Technical track: AR/MR entertainment
  2. Technical track: Pervasive computing
  3. Technical track: Sound/Music/Art
  4. Technical track: Online game
  5. Technical track: Affective computing
  6. Technical track: Virtual environment
  7. Technical track: Interface
  8. Technical track: AR/MR system
  9. Technical track: New entertainment
  10. Design track: Avatar/narrative
  11. Design track: Pervasive game
  12. Design track: Novel interface
  13. Design track: AR/MR game
  14. Design track: Art & design
  15. Design track: Location-based entertainment
  16. Theory/social impact track: Theory/social impact 1
  17. Theory/social impact track: Theory/social impact 2
  18. Creative showcase: Technical track
  19. Creative showcase: Design track
  20. Creative showcase: Theory/social impact track
  21. Posters
  22. Creative showcase posters

Technical track: AR/MR entertainment

Billiard instruction system for beginners with a projector-camera system BIBAFull-Text 3-8
  Akira Suganuma; Yusuke Ogata; Atsushi Shimada; Daisaku Arita; Rin-ichiro Taniguchi
IncreTable, a mixed reality tabletop game experience BIBAFull-Text 9-16
  Jakob Leitner; Michael Haller; Kyungdahm Yun; Woontack Woo; Maki Sugimoto; Masahiko Inami
Augmented reality and rigid body simulation for edutainment: the interesting mechanism -- an AR puzzle to teach Newton physics BIBAFull-Text 17-20
  Philip Buchanan; Hartmut Seichter; Mark Billinghurst; Raphaäl Grasset
3D edutainment environment: learning physics through VR/AR experiences BIBAFull-Text 21-24
  Sylvia Irawati; Sengpyo Hong; Jinwook Kim; Heedong Ko

Technical track: Pervasive computing

Towards an interface for untethered ubiquitous gaming BIBAFull-Text 26-33
  Tiago Martins; Teresa Romão; Christa Sommerer; Laurent Mignonneau; Nuno Correia
Talktic: a development environment for pervasive computing applications BIBAFull-Text 34-41
  Yoshimasa Niwa; Satoru Tokuhisa; Masa Inakage
A service based framework for developing mobile, collaborative games BIBAFull-Text 42-45
  Florian Klompmaker; Christian Reimann
Training social learning skills by collaborative mobile gaming in museums BIBAFull-Text 46-49
  Jolien Schroyen; Kris Gabriëls; Kris Luyten; Daniël Teunkens; Karel Robert; Karin Coninx; Eddy Flerackers; Elke Manshoven

Technical track: Sound/Music/Art

BeatBender: subsumption architecture for autonomous rhythm generation BIBAFull-Text 51-58
  Aaron Levisohn; Philippe Pasquier
Dimensionality reduced HRTFs: a comparative study BIBAFull-Text 59-62
  Bill Kapralos; Nathan Mekuz; Agnieszka Kopinska; Saad Khattak
An alpha-activity-based binaural beat sound entrainment system using arousal state model BIBAFull-Text 63-66
  Sittapong Settapat; Michiko Ohkura
Absolute field: proposal for a re-configurable spatial structure BIBAFull-Text 67-70
  Takuji Narumi; Tomohiro Akagawa; Young Ah Seong; Michitaka Hirose
Shadow agent: a new type of virtual agent BIBAFull-Text 71-74
  Philippe Pasquier; Eunjung Han; Kirak Kim; Keechul Jung

Technical track: Online game

Networked penalty shootout with haptic media and video BIBAFull-Text 76-82
  Takeshi Fujimoto; Yutaka Ishibashi; Shinji Sugawara
From a single- to multi-server online game: a Quake 3 case study using RTF BIBAFull-Text 83-90
  Alexander Ploss; Stefan Wichmann; Frank Glinka; Sergei Gorlatch
Detection of MMORPG bots based on behavior analysis BIBAFull-Text 91-94
  Ruck Thawonmas; Yoshitaka Kashifuji; Kuan-Ta Chen
How to let gamers play in infrastructure-based vehicular networks BIBAFull-Text 95-98
  Claudio E. Palazzi; Marco Roccetti; Stefano Ferretti; Salvatore Frizzoli

Technical track: Affective computing

Metaphorical affect sensing in an intelligent conversational agent BIBAFull-Text 100-106
  Li Zhang
An affective model of user experience for interactive art BIBAFull-Text 107-110
  Stephen W. Gilroy; Marc Cavazza; Rémi Chaignon; Satu-Marja Mäkelä; Markus Niranen; Elisabeth André; Thurid Vogt; Jérôme Urbain; Hartmut Seichter; Mark Billinghurst; Maurice Benayoun
Phrase animation generation reflecting impression of words BIBAFull-Text 111-114
  Ryou Morita; Takehisa Onisawa
CAMEO -- camera, audio and motion with emotion orchestration for immersive cinematography BIBAFull-Text 115-118
  Hyunju Shim; Bo Gyeong Kang

Technical track: Virtual environment

Real binoculars with virtual functions for mixed environments BIBAFull-Text 120-125
  Andrei Sherstyuk; Kin Lik Wang; Anton Treskunov; Jarrell Pair
Extracting camera-control requirements and camera movement generation in a 3D virtual environment BIBAFull-Text 126-129
  Hirofumi Hamazaki; Shinya Kitaoka; Maya Ozaki; Yoshifumi Kitamura; Robert W. Lindeman; Fumio Kishino
A curvilinear collision avoidance scheme for interactive 3D gaming environments BIBAFull-Text 130-133
  Ziad Sakr; Chanan Sudama
MPML3D: agent authoring language for virtual worlds BIBAFull-Text 134-137
  Sebastian Ullrich; Helmut Prendinger; Mitsuru Ishizuka

Technical track: Interface

Gesture recognition in flow based on PCA analysis using multiagent system BIBAFull-Text 139-146
  Ronan Billon; Alexis Nédélec; Jacques Tisseau
Motion capture system contextualization BIBAFull-Text 147-150
  Francois Picard; Pascal Estraillier
Easy humanoid motion generation from user demonstration using wearable interface BIBAFull-Text 151-154
  Ilwoong Jeong; Hyun S. Yang
Adaptable pluggable multimodal input with extensible accessible soft dialogues for games BIBAFull-Text 155-158
  Anthony Savidis; Yannis Lilis

Technical track: AR/MR system

ARForce: a marker-based augmented reality system for force distribution input BIBAFull-Text 160-165
  Kensei Jo; Yasuaki Kakehi; Kouta Minamizawa; Hideaki Nii; Naoki Kawakami; Susumu Tachi
Mixed reality robotic user interface: virtual kinematics to enhance robot motion BIBAFull-Text 166-169
  Noriyoshi Shimizu; Maki Sugimoto; Dairoku Sekiguchi; Shoichi Hasegawa; Masahiko Inami
An augmented reality weather system BIBAFull-Text 170-173
  Marko Heinrich; Bruce H. Thomas; Stefan Mueller; Christian Sandor

Technical track: New entertainment

Strategy-acquisition system for video trading card game BIBAFull-Text 175-182
  Nobuto Fujii; Mitsuyo Hashida; Haruhiro Katayose
AIRSF: a new entertainment adaptive framework for stress free air travels BIBAFull-Text 183-186
  Hao Liu; Jun Hu; Matthias Rauterberg
Anime de Blog: animation CGM for content distribution BIBAFull-Text 187-190
  Kaoru Sumi
<e-Adventure3D>: an open source authoring environment for 3D adventure games in education BIBAFull-Text 191-194
  Javier Torrente; Ángel del Blanco; Guillermo Cañizal; Pablo Moreno-Ger; Baltasar Fernández-Manjón
A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction BIBAFull-Text 195-198
  Tanaka Kazuaki; Oka Natsuki

Design track: Avatar/narrative

Semi-autonomous avatars in world of minds: a case study of AI-based game design BIBAFull-Text 201-208
  Mirjam Palosaari Eladhari; Michael Mateas
Avatar mediated cinema BIBAFull-Text 209-212
  Peggy Weil; Nonny de la Peña
The augmented conversation engine: a system for achieving believable conversation in games and interactive stories BIBAFull-Text 213-218
  Chris Swain
Dialogue management for social game characters using statecharts BIBAFull-Text 219-222
  Jenny Brusk

Design track: Pervasive game

The art of game-mastering pervasive games BIBAFull-Text 224-231
  Staffan Jonsson; Annika Waern
Evaluation of a pervasive game for domestic energy engagement among teenagers BIBAFull-Text 232-239
  Anton Gustafsson; Magnus Bång
A study of relationships between situation awareness and presence that affect performance on a handheld game console BIBAFull-Text 240-243
  Dooho Jung; Seongsik Jo; Rohae Myung
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer BIBAFull-Text 244-247
  Sebastian Matyas; Christian Matyas; Christoph Schlieder; Peter Kiefer; Hiroko Mitarai; Maiko Kamata
Using player proximity in mobile multiplayer games: experiences from Sandman BIBAFull-Text 248-251
  Janne Lautamäki; Riku Suomela

Design track: Novel interface

Facial expressions as game input with different emotional feedback conditions BIBAFull-Text 253-256
  Michael Lankes; Stefan Riegler; Astrid Weiss; Thomas Mirlacher; Michael Pirker; Manfred Tscheligi
May Day masks augmented on mobile phones BIBAFull-Text 257-258
  Charles Woodward; Petri Honkamaa; Timo Kinnunen; Markus Tallgren; Teppo Veijonen
Tag around: a 3D gesture game for image annotation BIBAFull-Text 259-262
  Duarte Gonçalves; Rui Jesus; Filipe Grangeiro; Teresa Romão; Nuno Correia
Augmented duality: overlapping a metaverse with the real world BIBAFull-Text 263-266
  Mark Wright; Henrik Ekeus; Richard Coyne; James Stewart; Penny Travlou; Robin Williams
Motion controlled mobile 3D multiplayer gaming BIBAFull-Text 267-270
  Fadi Chehimi; Paul Coulton
Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots BIBAFull-Text 271-274
  Kazuhiro Hosoi; Vinh Ninh Dao; Akihiro Mori; Masanori Sugimoto

Design track: AR/MR game

BragFish: exploring physical and social interaction in co-located handheld augmented reality games BIBAFull-Text 276-283
  Yan Xu; Maribeth Gandy; Sami Deen; Brian Schrank; Kim Spreen; Michael Gorbsky; Timothy White; Evan Barba; Iulian Radu; Jay Bolter; Blair MacIntyre
A remote Chinese chess game using mobile phone augmented reality BIBAFull-Text 284-287
  Lieu-Hen Chen; Chi-Jr Yu; Shun-Chin Hsu
Photogeist: an augmented reality photography game BIBAFull-Text 288-291
  Cody Watts; Ehud Sharlin
Edutainment with a mixed reality book: a visually augmented illustrative children's book BIBAFull-Text 292-295
  Raphaël Grasset; Andreas Dünser; Mark Billinghurst

Design track: Art & design

Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm BIBAFull-Text 297-300
  Tatsuo Unemi; Yoshiaki Matsui; Daniel Bisig
"structured creature": a prototype of moving space structure BIBAFull-Text 301-304
  Yosuke Ushigome; Kunihiro Nishimura; Michitaka Hirose
Modulobe: a creation and sharing platform for articulated models with complex motion BIBAFull-Text 305-308
  Kouichirou Eto; Masahiro Hamasaki; Kuniaki Watanabe; Yoshinori Kawasaki; Takuichi Nishimura
Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study BIBAFull-Text 309-312
  Chun Che Fung; Thitipong Nandhabiwat

Design track: Location-based entertainment

Evaluating SuperMusic: streaming context-aware mobile music service BIBAFull-Text 314-321
  Arto Lehtiniemi
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences BIBAFull-Text 322-329
  Leif Oppermann; Boriana Koleva; Steve Benford; Matt Watkins; Rachel Jacobs
An authoring tool for urban audio tours with animated maps BIBAFull-Text 330-333
  Ken'ichi Tsuruoka; Masatoshi Arikawa
Design and evaluation of a virtual mobile time machine in education BIBAFull-Text 334-337
  Hiroyuki Tarumi; Keitaro Yamada; Takafumi Daikoku; Fusako Kusunoki; Shigenori Inagaki; Makiko Takenaka
Mobile exergaming BIBAFull-Text 338-341
  Carlos Garcia Wylie; Paul Coulton

Theory/social impact track: Theory/social impact 1

In polite company: rules of play in five Facebook games BIBAFull-Text 345-351
  Elizabeth Losh
The Indian neighbourhood user and designing for mobile internet BIBAFull-Text 352-355
  Karthikeya Acharya
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change BIBAFull-Text 356-359
  Vivian Hsueh-hua Chen; Henry Been-Lirn Duh; Hong Renyi
Brain activity during playing video game correlates with player level BIBAFull-Text 360-363
  Shingo Hattahara; Nobuto Fujii; Shinpei Nagae; Koji Kazai; Haruhiro Katayose

Theory/social impact track: Theory/social impact 2

Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds BIBAFull-Text 365-372
  Jacquelyn Ford Morie; Gustav Verhulsdonck
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade BIBAFull-Text 373-380
  Steven Dow; Blair MacIntyre; Michael Mateas
Improving patient motivation in game development for motor deficit rehabilitation BIBAFull-Text 381-384
  Eletha Flores; Gabriel Tobon; Ettore Cavallaro; Francesca I. Cavallaro; Joel C. Perry; Thierry Keller
Understanding the use of video games in non-formal education in Barcelona BIBAFull-Text 385-388
  Daniel Aranda; Jordi Sánchez-Navarro
Interactive play objects and the effects of open-ended play on social interaction and fun BIBAFull-Text 389-392
  Tilde Bekker; Janienke Sturm; Rik Wesselink; Bas Groenendaal; Berry Eggen

Creative showcase: Technical track

E-Tree: affective interactive art BIBAFull-Text 394
  Stephen W. Gilroy; Marc Cavazza; Remi Chaignon
Demonstration of interactive teleolfaction with movie BIBAFull-Text 395
  N. Choh; B. Wyszynsky; H. Takushima; N. Nitikarn; M. Kinoshita; T. Nakamoto
Photonastic surface: pin matrix type display controlled with light BIBAFull-Text 396
  Ryo Oguchi; Yasuaki Kakehi; Keita Takahashi; Takeshi Naemura
Hanmadang: entertainment systems for massive face-to-face interaction BIBAFull-Text 397
  Geonhyeok Go; Sujung Han; Jongeun Lee; Yuri Choi; Bowen Sun; Youngwoo Park; Donggi Jung; Sungjae Hwang; Changyoung Lim
Culinary art designer BIBAFull-Text 398
  Fumihiro Kato; Mina Shiina; Takashi Tokizaki; Hironori Mitake; Takafumi Aoki; Shoichi Hasegawa

Creative showcase: Design track

"wavers": a perceptible vibration system BIBAFull-Text 399
  Takashi Suzuki; Kunihiro Nishimura; Michitaka Hirose
Loop-R: real-time video interface BIBAFull-Text 400
  Rui Pereira
"structured creature": a prototype for interactive architecture BIBAFull-Text 401
  Yosuke Ushigome; Kunihiro Nishimura; Michitaka Hirose
Whadget: animation using perceptual interaction through personified hand gestures BIBAFull-Text 402
  Yu Nagao; Haruka Yamaguchi; Kazuhiro Harada; Kaori Omura; Kenta Kawano; Masa Inakage
KAMI CHAT BIBAFull-Text 403
  Atsumi Osada; Sae Takeshita; Machi Miyahara; Masa Inakage

Creative showcase: Theory/social impact track

SEI BIBAFull-Text 404
  Makoto Danjo; Hiroko Uchiyama
VisualHaptics: generating haptic sensation using only visual cues BIBAFull-Text 405
  Keita Watanabe; Michiaki Yasumura

Posters

Haptic wind BIBAFull-Text 408
  Andrei Sherstyuk
Entertainment character for information display BIBAFull-Text 409
  Tetsuya Saito; Kenichi Hirota; Junichi Hoshino
Virtual mirror for augmented presence applications BIBAFull-Text 410
  Andrei Sherstyuk; Kar-Hai Chu; Sam Joseph
Interactive MR game based on intelligent agent BIBAFull-Text 411
  Jae min Soh; Gowun Jeon; Kyusung Cho; Hyun S. Yang
Supporting remote tangible robotic entertainment BIBAFull-Text 412
  Akihiro Furuhira; Wynand Marais; Bruce Thomas
Reduced dimensional HRTF processing for gaming environments BIBAFull-Text 413
  Arun Ravindran
Kangaroo: the trampoline entertainment system for aiding exercise BIBAFull-Text 414
  Hiroshi Mori; Tomoyuki Fujieda; Kazuhito Shiratori; Jun'ichi Hoshino
Social gaming: what attracts the most attention?: an investigation using an improved diary method BIBAFull-Text 415
  Mitchell Tan; Looi Qin En; See Swee Lan
Dynamically reconfigurable multi-display environment for CG contents BIBAFull-Text 416
  Takashi Ohta
Vision-based Korean Manual Alphabet recognition game for beginners BIBAFull-Text 417
  Young-Joon Oh; Keechul Jung
Contents oriented space BIBAFull-Text 418
  Hidenori Watanave
When RFIDs meet artist's painting BIBAFull-Text 419
  Olivier Haberman; Romain Pellerin; Ugo Haberman
Process of indexing and querying for theatrical texts BIBAFull-Text 420
  Tahiry Andriamarozakaniaina; Véronique Gaildrat; Matthieu Pouget
New abacus: a multi-channel interaction device BIBAFull-Text 421
  Xiaobin Pan; P. L. Patrick Rau; Anping Xie
SMO (smart multimedia object) for distance education: learning via interactive digital TV -- requirement and specification BIBAFull-Text 422
  Momouh Khadraoui; Beat Hirsbrunner
Exploring interpersonal touch in computer games BIBAFull-Text 423
  Cody Watts; Ehud Sharlin; Peter Woytiuk
Design of installation with interactive UAVs BIBAFull-Text 424
  Hideki Yoshimoto; Kazuhiro Jo; Koichi Hori

Creative showcase posters

Motion capture system using single-track gray code BIBAFull-Text 426
  Tomoko Fujii; Hideaki Nii; Takuji Tokiwa; Maki Sugimoto; Masahiko Inami
Real-time motion control by data gloves BIBAFull-Text 427
  Katsuya Ishiguro; Masaki Oshita
The research of interactive new media on the application of product customization web interface design strategy: take "Der-Horng Art Frame" interactive online system for example BIBAFull-Text 428
  Tsen Wang
Vibracion Cajon: a drumming interface that awakes a shared sense of identity BIBAFull-Text 429
  Junichi Kanebako; Atsuhito Sekiguchi
Tüist: transformable über interface for stardom BIBAFull-Text 430
  Rui Pereira
"Dip in the Wave": interactive sound installation controlled by the rope BIBAFull-Text 431
  Seiichiro Matsumura
Space+a: participating audience on performance stage BIBAFull-Text 432
  Ryohei Takagi; Kosuke Kazato; Suzuki Shugo; Naohito Okude
Real life is an odyssey: proposal for a videogame linked to reality BIBAFull-Text 433
  Yukari Hori; Masaki Iwabuchi; Akira Baba