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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2007 International Conference on Advances in Computer Entertainment Technology

Fullname:Proceedings of the International Conference on Advances in Computer Entertainment Technology
Editors:Masa Inakage; Newton Lee; Manfred Tscheligi; Regina Bernhaupt; Stephane Natkin
Location:Salzburg, Austria
Dates:2007-Jun-13 to 2007-Jun-15
Publisher:ACM
Standard No:ISBN: 978-1-59593-640-0; ACM DL: Table of Contents; hcibib: ACE07
Papers:83
Pages:309
Links:Conference Website (defunct)
  1. Mobile and social games
  2. Games evaluation
  3. Games in new environments part 1
  4. Pervasive games and robots
  5. Games and techniques
  6. Tangible
  7. Music
  8. Games in new environments part 2
  9. Posters
  10. Demonstrations
  11. Panel
  12. Workshops

Mobile and social games

Space-time travel blogging using a mobile phone BIBAFull-Text 1-8
  William Bamford; Paul Coulton; Reuben Edwards
The gopher game: a social, mobile, locative game with user generated content and peer review BIBAFull-Text 9-16
  Sean Casey; Ben Kirman; Duncan Rowland
Plot monitoring for interactive narrative games BIBAFull-Text 17-20
  Guylain Delmas; Ronan Champagnat; Michel Augeraud
Understanding social interaction in world of warcraft BIBAFull-Text 21-24
  Vivian Hsueh-hua Chen; Henry Been-Lirn Duh

Games evaluation

The user in the group: evaluating the effects of autonomous group dynamics BIBAFull-Text 25-32
  Rui Prada; Nuno Otero; Ana Paiva
The commentator information system: a usability evaluation of a real-time sport information service BIBAFull-Text 33-40
  Marie-Anne Midy; Carlos Jensen; Yunrim Park
Using emotion in games: emotional flowers BIBAFull-Text 41-48
  Regina Bernhaupt; Andreas Boldt; Thomas Mirlacher; David Wilfinger; Manfred Tscheligi
Serious video game effectiveness BIBAFull-Text 49-55
  Wee Ling Wong; Cuihua Shen; Luciano Nocera; Eduardo Carriazo; Fei Tang; Shiyamvar Bugga; Harishkumar Narayanan; Hua Wang; Ute Ritterfeld
An experimental setting to measure contextual perception of embodied conversational agents BIBAFull-Text 56-59
  Michael Lankes; Regina Bernhaupt; Manfred Tscheligi
Personal behavior and virtual fragmentation BIBAFull-Text 60-63
  Tobias Fritsch; Jochen Schiller; Benjamin Voigt

Games in new environments part 1

IGameFloor: a platform for co-located collaborative games BIBAFull-Text 64-71
  Kaj Grønbæk; Ole S. Iversen; Karen Johanne Kortbek; Kaspar Rosengreen Nielsen; Louise Aagaard
Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture BIBAFull-Text 72-78
  Atsuro Ueki; Maiko Kamata; Masa Inakage
Media synchronization control with prediction in a remote haptic calligraphy system BIBAFull-Text 79-86
  Yutaka Ishibashi; Toshio Asano
Gaze-based infotainment agents BIBAFull-Text 87-90
  Helmut Prendinger; Tobias Eichner; Elisabeth André; Mitsuru Ishizuka
Visuo-haptic collaborative augmented reality ping-pong BIBAFull-Text 91-94
  Benjamin Knoerlein; Gábor Székely; Matthias Harders
Immaterial display for interactive advertisements BIBAFull-Text 95-98
  Ismo K. Rakkolainen; Artur K. Lugmayr

Pervasive games and robots

VisiCon: a robot control interface for visualizing manipulation using a handheld projector BIBAFull-Text 99-106
  Kazuhiro Hosoi; Vinh Ninh Dao; Akihiro Mori; Masanori Sugimoto
Insectopia: exploring pervasive games through technology already pervasively available BIBAFull-Text 107-114
  Johan Peitz; Hannamari Saarenpää; Staffan Björk
Augmenting amusement rides with telemetry BIBAFull-Text 115-122
  Brendan Walker; Holger Schnädelbach; Stefan Rennick Egglestone; Angus Clark; Tuvi Orbach; Michael Wright; Kher Hui Ng; Andrew French; Tom Rodden; Steve Benford
How appearance of robotic agents affects how people interpret the agents' attitudes BIBAFull-Text 123-126
  Takanori Komatsu; Seiji Yamada

Games and techniques

Motivated reinforcement learning for adaptive characters in open-ended simulation games BIBAFull-Text 127-134
  Kathryn Elizabeth Merrick; Mary Lou Maher
Sharing visual information in virtual environments using projective texture mapping BIBAFull-Text 135-138
  Yannick Francken; Johan Huysmans; Philippe Bekaert
Plantio: an interactive pot to augment plants' expressions BIBAFull-Text 139-142
  Satoshi Kuribayashi; Yusuke Sakamoto; Maya Morihara; Hiroya Tanaka
Learning onomatopoeic expressions by animation BIBAFull-Text 143-146
  Miki Namatame; Fusako Kusunoki
Procedural generation of stylized 2D maps BIBAFull-Text 147-150
  Mores Prachyabrued; Timothy E. Roden; Ryan G. Benton
Constructing negotiation of meaning model for task-based language training online game BIBAFull-Text 151-154
  Kazuhito Shiratori; Rai Chan; Junichi Hoshino

Tangible

Tangible interfaces for real-time 3D virtual environments BIBAFull-Text 155-162
  Ali Mazalek; Michael Nitsche
Tangible interaction in tabletop games: studying iconic and symbolic play pieces BIBAFull-Text 163-170
  Saskia Bakker; Debby Vorstenbosch; Elise van den Hoven; Gerard Hollemans; Tom Bergman
Tangible comics: a performance space with full-body interaction BIBAFull-Text 171-178
  Özge Samanci; Yanfeng Chen; Ali Mazalek
Building a table tennis game for three players BIBAFull-Text 179-182
  Florian 'Floyd' Mueller; Martin R. Gibbs

Music

A voice-to-MIDI system for singing melodies with lyrics BIBAFull-Text 183-189
  Naoki Itou; Kazushi Nishimoto
CaMus²: collaborative music performance with mobile camera phones BIBAFull-Text 190-195
  Michael Rohs; Georg Essl
Three types of viewers' favorite music videos BIBAFull-Text 196-199
  M. Kamata; K. Furukawa
Beowulf: an audio mostly game BIBAFull-Text 200-203
  Mats Liljedahl; Nigel Papworth; Stefan Lindberg
rhythmism: a VJ performance system with maracas based devices BIBAFull-Text 204-207
  Satoru Tokuhisa; Yukinari Iwata; Masa Inakage

Games in new environments part 2

Purple crayon: from sketches to interactive environment BIBAFull-Text 208-211
  Min Xin; Ehud Sharlin; Mario Costa Sousa; Saul Greenberg; Faramarz Samavati
The spelling bee: an augmented physical block system that knows how to spell BIBAFull-Text 212-215
  Amnon Dekel; Galit Yavne; Ela Ben-Tov; Yulia Roschak
Double dribble: illusionism, mixed reality, and the sports fan experience BIBAFull-Text 216-219
  Jeffrey Bardzell; Shaowen Bardzell; Craig Birchler; Will Ryan
Remote augmented reality for multiple players over network BIBAFull-Text 220-223
  Daniel Chun-Ming Leung; Pak-Shing Au; Irwin King; Edward Hon-Hei Yau

Posters

Evaluating children's gaming experiences BIBAFull-Text 224-225
  Regina Bernhaupt; Daniel Schwaiger; Stefan Riegler; David Enthaler
Making sense of a game: a preliminary sketch for a semantic approach to games BIBAFull-Text 226-227
  Gabriele Ferri
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method BIBAFull-Text 228-229
  Regina Bernhaupt; Stefan Jenisch; York Keyser; Manuel Will
Development of an augmented reality game by extending a 3D authoring system BIBAFull-Text 230-231
  Christian Geiger; Joerg Stoecklein; Florian Klompmaker; Robin Fritze
Your way your missions: from location-based to route-based pervasive gaming BIBAFull-Text 232-233
  Ling Chen; Steve Benford
Hyperdraw: a new computer aided drawing system based on prediction of drawing action BIBAFull-Text 234-235
  Hirokatsu So; Ichiroh Kanaya; Kosuke Sato
Interactive AR bowling system by vision-based tracking BIBAFull-Text 236-237
  Yuko Uematsu; Hideo Saito
Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house BIBAFull-Text 238-239
  Cristina Portalés; Carlos D. Perales; Adrian D. Cheok
Performance of input devices in FPS target acquisition BIBAFull-Text 240-241
  Poika Isokoski; Benoît Martin
Simplified motion language for 3D computer animation with turtle metaphor BIBAFull-Text 242-243
  Masayuki Ueno; Kazuma Tanida; Katsuhide Tsushima
How to build a hard-to-use mouse BIBAFull-Text 244-245
  Florian 'Floyd' Mueller
"game_of_life": interactive art installation using eye-tracking interface BIBAFull-Text 246-247
  Mika Satomi; Christa Sommerer
Hitch haiku: an interactive generation system of haiku BIBAFull-Text 248-249
  Hideto Obara; Naoko Tosa; Michihiko Minoh
Playing on a line: location-based games for linear trips BIBAFull-Text 250-251
  Peter Kiefer; Sebastian Matyas; Christoph Schlieder
Designing a mobile game to reduce culture shock BIBAFull-Text 252-253
  Nipan Maniar; Emily Bennett
The private city through the hot images BIBAFull-Text 254-255
  Cristina Portalés
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments BIBAFull-Text 256-257
  Bill Kapralos; Nathan Mekuz
Shared virtual environment (SVE): a framework for developing social games BIBAFull-Text 258-259
  M. Carmen Juan; Mariano Alcañiz; Luciano Gamberini; Irene Zaragoza; F. Martino
The dream of Peter Pan: user interaction arts using computer vision techniques BIBAFull-Text 260-261
  Kirak Kim; Wooup Kwon; Eunsun Choi; Jinsu Park; Mijeong Jeon; Hyesun Ju; Hyunchul Choi; Woonhyuk Baek; Dongwuk Kyoung; Keechul Jung
Shootball: the ball sport using dynamic goals BIBAFull-Text 262-263
  Yoshiro Sugano; Yuya Mochizuki; Toshiya Usui; Naohito Okude
WikiTUI: leaving digital traces in physical books BIBAFull-Text 264-265
  Chih-Sung Andy Wu; Susan J. Robinson; Alexandra Mazalek
The spinning screen: a movable experience between virtual and real BIBAFull-Text 266-267
  Hyun-Jean Lee; Ali Mazalek; Kirti Goel
Pileus: umbrella type entertainment browser BIBAFull-Text 268-269
  Sho Hashimoto; Takashi Matsumoto; Naohito Okude
Synchronized background music generation for video BIBAFull-Text 270-271
  Jong-Chul Yoon; In-Kwon Lee
SoundSpot: a next-generation audio-guide system for museums BIBAFull-Text 272-273
  Fusako Kusunoki; Ichiro Satoh; Hiroshi Mizoguchi; Shigenori Inagaki

Demonstrations

"Kage no Sekai": interactive animation of shadow based on physical action BIBAFull-Text 274-275
  Yu Uchida; Mami Naito; Shiho Hirayama
Inter-glow: interaction by controlling light BIBAFull-Text 276-277
  Takuji Narumi; Atsushi Hiyama; Tomohiro Tanikawa; Michitaka Hirose
HIPMATE: an entertainment system in the office BIBAFull-Text 278-279
  Shingo Yoshida; Kumiko Osawa; Takahiro Ogawasara; Naohito Okude
Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise BIBAFull-Text 280-281
  Takuya Shimada; Itaru Kuramoto; Yu Shibuya; Yoshihiro Tsujino
Plantio: an interactive pot to augment plants' expressions BIBAFull-Text 282-283
  Satoshi Kuribayashi; Yusuke Sakamoto; Maya Morihara; Hiroya Tanaka
Graceful anytime interruptibility for virtual agents BIBAFull-Text 284-285
  Klaus Brügmann; Helmut Prendinger; Marc Stamminger; Mitsuru Ishizuka
MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback" BIBAFull-Text 286-287
  Tomohisa Tomida; Anna Ishihara; Ueki Atsuro; Yoshitaka Tomari; Kensuke Fukushima; Masa Inakage
The gopher game: demonstration BIBAFull-Text 288-289
  Sean Casey; Duncan Rowland
Collaborative immersive gaming over the high speed internet BIBAFull-Text 290-291
  Takuya Abe; Tomoyuki Nazu; Masa Inakage
Nail-mounted tactile display for boundary/texture augmentation BIBAFull-Text 292-293
  Hideyuki Ando; Eisuke Kusachi; Junji Watanabe
Pinocchio: conducting a virtual symphony orchestra BIBAFull-Text 294-295
  Bernd Bruegge; Christoph Teschner; Peter Lachenmaier; Eva Fenzl; Dominik Schmidt; Simon Bierbaum
Crossing colorful communication: a system for enhancing sound communication BIBAFull-Text 296-297
  Ryota Oiwa; Mitsuyo Hashida; Haruhiro Katayose
Sound candy BIBAFull-Text 298-299
  Shuichi Ishibashi; Daisuke Uriu; Naohito Okude
Interactive digital violin tutor (IDVT): an edutainment system for violin learners BIBAFull-Text 300-301
  Ye Wang; Jia Zhu
Quatronome: a stomp box for jam session with movies BIBAFull-Text 302-303
  Jun Usui; Hirotaka Hatayama; Naohito Okude

Panel

Ethical issues of entertainment computing in the home BIBFull-Text 304
  Andy Sloane

Workshops

Playing with your brain: brain-computer interfaces and games BIBAFull-Text 305-306
  Anton Nijholt; Desney Tan
Transmedial interactions and digital games BIBAFull-Text 307-308
  Shaowen Bardzell; Vicky Wu; Jeffrey Bardzell; Nick Quagliara
Methods for evaluating games: how to measure usability and user experience in games? BIBAFull-Text 309-310
  Regina Bernhaupt; Manfred Eckschlager; Manfred Tscheligi