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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2006 International Conference on Advances in Computer Entertainment Technology

Fullname:Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Editors:Hiroshi Ishii; Newton Lee; Stephane Natkin; Katsuhide Tsushima
Location:Hollywood, California
Dates:2006-Jun-14 to 2006-Jun-16
Publisher:ACM
Standard No:ISBN: 1-59593-380-8; ACM DL: Table of Contents; hcibib: ACE06
Papers:109
Links:Conference Website = Invalid
  1. Game interface
  2. Network, online game
  3. Mobile
  4. Game
  5. Storytelling
  6. Music
  7. Psychology, evaluation
  8. Demo presentations session A
  9. System, interface
  10. Application
  11. Storytelling, avator
  12. Computer graphics
  13. Network, online game
  14. Demo presentations session B
  15. Poster

Game interface

The VoodooIO gaming kit: a real-time adaptable gaming controller BIBAFull-Text 1
  Nicolas Villar; Kiel Mark Gilleade; Devina Ramduny-Ellis; Hans Gellersen
Motion-capture-based avatar control framework in third-person view virtual environments BIBAFull-Text 2
  Masaki Oshita

Network, online game

Motivated reinforcement learning for non-player characters in persistent computer game worlds BIBAFull-Text 3
  Kathryn Merrick; Mary Lou Maher
Identifying MMORPG bots: a traffic analysis approach BIBAFull-Text 4
  Kuan-Ta Chen; Jhih-Wei Jiang; Polly Huang; Hao-Hua Chu; Chin-Laung Lei; Wen-Chin Chen
An empirical evaluation of TCP performance in online games BIBAFull-Text 5
  Kuan-Ta Chen; Chun-Ying Huang; Polly Huang; Chin-Laung Lei
A proactive file transfer scheme in a distributed haptic museum BIBAFull-Text 6
  Toshio Asano; Masahito Isamu; Yutaka Ishibashi

Mobile

Using a mobile device as an interface tool for HMD-based AR applications BIBAFull-Text 7
  Kyong Joon Lee; Sang Chul Ahn; Hyoung-Gon Kim
Assessment of mobile experience engine, the development toolkit for context aware mobile applications BIBAFull-Text 8
  Amitava Biswas; Tom Donaldson; Jagmit Singh; Sara Diamond; David Gauthier; Michael Longford
InAuthoring environment: interfaces for creating spatial stories and gaming activities BIBAFull-Text 9
  Filipe Barrenho; Teresa Romão; Tiago Martins; Nuno Correia
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications) BIBAFull-Text 10
  Tobias Fritsch; Hartmut Ritter; Jochen Schiller
A massively multi-authored mobile surrealist book BIBAFull-Text 11
  Will Bamford; Paul Coulton; Reuben Edwards
The mobile phone as a digital SprayCan BIBAFull-Text 12
  Philip Garner; Omer Rashid; Paul Coulton; Reuben Edwards
Open experiments of mobile sightseeing support systems with shared virtual worlds BIBAFull-Text 13
  Hiroyuki Tarumi; Kayo Yokoo; Shoji Nishimoto; Kazuya Matsubara; Yasushi Harada; Fusako Kusunoki; Sangtae Kim; Yuki Mizukubo
Development of the tool for artistic representation of internal information of the body BIBAFull-Text 14
  Shigeru Sakurazawa; Junichi Akita; Masashi Toda

Game

A component based architecture for distributed, pervasive gaming applications BIBAFull-Text 15
  Carsten Magerkurth; Timo Engelke; Dan Grollman
A method for online adaptation of computer-game AI rulebase BIBAFull-Text 16
  Ruck Thawonmas; Syota Osaka
JGOMAS: game-oriented multi-agent system based on jade BIBAFull-Text 17
  Antonio Barella; Carlos Carrascosa; Vicente Botti
Wizard's apprentice gameplay-oriented design of a computer-augmented board game BIBAFull-Text 18
  Johan Peitz; Staffan Björk; Anu Jäppinen
Game execution control by analysis of player's behavior BIBAFull-Text 19
  Karim Sehaba; Pascal Estraillier
Use of eye movements for video game control BIBAFull-Text 20
  J. David Smith; T. C. Nicholas Graham
Applying recent techniques for retro games: in the case of undo function BIBAFull-Text 21
  Yuu Shibata; Kei Hiraki
Visual attention in 3D video games BIBAFull-Text 22
  Magy Seif El-Nasr; Su Yan
Prosopopeia: experiences from a pervasive Larp BIBAFull-Text 23
  Staffan Jonsson; Markus Montola; Annika Waern; Martin Ericsson

Storytelling

Believable environments: generating interactive storytelling in vast location-based pervasive games BIBAFull-Text 24
  Anton Gustafsson; John Bichard; Liselott Brunnberg; Oskar Juhlin; Marco Combetto
AI-based world behaviour for emergent narratives BIBAFull-Text 25
  Jean-Luc Lugrin; Marc Cavazza

Music

From driving to expressive music performance: ensuring tempo smoothness BIBAFull-Text 26
  Jie Liu; Elaine Chew; Alexandre R. J. François
Interaction techniques for musical performance with tabletop tangible interfaces BIBAFull-Text 27
  James Patten; Ben Recht; Hiroshi Ishii

Psychology, evaluation

Initial lessons from AR Façade, an interactive augmented reality drama BIBAFull-Text 28
  Steven Dow; Manish Mehta; Annie Lausier; Blair MacIntyre; Micheal Mateas
Death matters: understanding gameworld experiences BIBAFull-Text 29
  Lisbeth Klastrup

Demo presentations session A

Paravie: dance entertainment system for everyone to express oneself with movement BIBAFull-Text 30
  Jun Usui; Hirotaka Hatayama; Takashi Sato; Yumi Furuoka; Naohito Okude
Shootball: the tangible ball sport in ubiquitous computing BIBAFull-Text 31
  Yoshiro Sugano; Jumpei Ohtsuji; Toshiya Usui; Yuya Mochizuki; Naohito Okude
In game advertising: touching the elusive consumer BIBAFull-Text 32
  Marc Duke
PAC-LAN: the human arcade BIBAFull-Text 33
  Omer Rashid; Will Bamford; Paul Coulton; Reuben Edwards
InScene: a communication device which uses incenses BIBAFull-Text 34
  Yuichiro Katsumoto; Erika Kanai; Nadya Kirillova; Kaori Higashi; Hokuto Miura; Takashi Matsumoto; Reiko Sasaki; Masa Inakage
Morel: remotely launchable outdoor playthings BIBAFull-Text 35
  Kenji Iguchi; Masa Inakage
Controllable water particle display BIBAFull-Text 36
  Shin'ichiro Eitoku; Kotaro Hashimoto; Tomohiro Tanikawa
Visual resonator: sight-based auditory experience BIBAFull-Text 37
  Junji Watanabe; Yuki Hashimoto; Hideaki Nii; Masahiko Inami
Computer aided drawing system based on prediction of drawing action BIBAFull-Text 38
  Hirokatsu Sou; Ichiro Kanaya; Kosuke Sato
POCOMZ: the ambient media device with IM "wija" BIBAFull-Text 39
  Kyoichi Sakamoto; Kenji Saito; Masa Inakage; Aya Shigefuji; Anna Takahashi
PlantDisplay: turning houseplants into ambient display BIBAFull-Text 40
  Satoshi Kuribayashi; Akira Wakita
Gravity jockey: a novel music experience with galvanic vestibular stimulation BIBAFull-Text 41
  Naohisa Nagaya; Masashi Yoshidzumi; Maki Sugimoto; Hideaki Nii; Taro Maeda; Michiteru Kitazaki; Masahiko Inami
Straw-like user interface: virtual experience of the sensation of drinking using a straw BIBAFull-Text 42
  Yuki Hashimoto; Naohisa Nagaya; Minoru Kojima; Satoru Miyajima; Junichiro Ohtaki; Akio Yamamoto; Tomoyasu Mitani; Masahiko Inami
Believable performance agents for interactive conversations BIBAFull-Text 43
  Nathan D. Nichols; Kristian J. Hammond; David A. Shamma; Sara H. Owsley
Mobile TV BIBAFull-Text 44
  Tanja K. Gompf
Ambient video BIBAFull-Text 45
  Jim Bizzocchi
Andrew Rivolski: multi-display cooperation game BIBAFull-Text 46
  Andy Yamada; Tomoyuki Nezu; Masa Inakage

System, interface

Mounting and application of bubble display system: bubble cosmos BIBAFull-Text 47
  Masahiro Nakamura; Go Inaba; Jun Tamaoki; Kazuhito Shiratori; Junichi Hoshino
Mosaic textile: wearable ambient display with non-emissive color-changing modules BIBAFull-Text 48
  Akira Wakita; Midori Shibutani
Gravity Jockey: a novel music experience with galvanic vestibular stimulation BIBAFull-Text 49
  Naohisa Nagaya; Masashi Yoshidzumi; Maki Sugimoto; Hideaki Nii; Taro Maeda; Michiteru Kitazaki; Masahiko Inami
Straw-like user interface: virtual experience of the sensation of drinking using a straw BIBAFull-Text 50
  Yuki Hashimoto; Naohisa Nagaya; Minoru Kojima; Satoru Miyajima; Junichiro Ohtaki; Akio Yamamoto; Tomoyasu Mitani; Masahiko Inami

Application

To use PYA tool or not for learning Japanese hand alphabets BIBAFull-Text 51
  Miki Namatame; Yasushi Harada; Fusako Kusunoki; Shigenori Inagaki; Takao Terano
Reflex flower: ambient work rhythm visualization system in computer-aided work environments BIBAFull-Text 52
  Itaru Kuramoto; Buntaro Kaji; Yu Shibuya; Yoshihiro Tsujino
A fitness game reflecting heart rate BIBAFull-Text 53
  Soh Masuko; Junichi Hoshino
The soundtrack of your mind: mind music -- adaptive audio for game characters BIBAFull-Text 54
  Mirjam Eladhari; Rik Nieuwdorp; Mikael Fridenfalk

Storytelling, avator

Animated storytelling system via text BIBAFull-Text 55
  Kaoru Sumi; Mizue Nagata
Fuzzy cognitive goal net for interactive storytelling plot design BIBAFull-Text 56
  Yundong Cai; Chunyan Miao; Ah-Hwee Tan; Zhiqi Shen
How real should virtual characters be? BIBAFull-Text 57
  Daniel Wagner; Mark Billinghurst; Dieter Schmalstieg
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters BIBAFull-Text 58
  Atsushi Nakano; Kenta Shioiri; Junichi Hoshino

Computer graphics

3DCG authoring system using turtle metaphor BIBAFull-Text 59
  Katsuhide Tsushima; Masayuki Ueno; Takeshi Nishiki; Noboru Ashida; Kazuma Tanida
NeGAS: logo based authoring environment for 3D computer animation BIBAFull-Text 60
  Ueno Masayuki; Nishiki Takeshi; Tsushima Katsuhide
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation BIBAFull-Text 61
  Chen Mao; Sheng Feng Qin; David K. Wright
3D object modelling for entertainment applications BIBAFull-Text 62
  Yi Song; Li Bai; Yangsheng Wang
Projecting tension in virtual environments through lighting BIBAFull-Text 63
  Magy Seif El-Nasr
A stylized cartoon hair renderer BIBAFull-Text 64
  Jung Shin; Michael Haller; R. Mukundan
Face decorating system based on improved active shape models BIBAFull-Text 65
  Shuchang Wang; Yangsheng Wang; Bai Li
Interpolation techniques for the artificial construction of video slow motion in the postproduction process BIBAFull-Text 66
  David Steffen Bergman; Belgacem Ben Youssef; Jim Bizzocchi; John Bowes

Network, online game

Wireless home entertainment center: reducing last hop delays for real-time applications BIBAFull-Text 67
  Claudio E. Palazzi; Giovanni Pau; Marco Roccetti; Stefano Ferretti; Mario Gerla
Low cost solution for location determination of mobile nodes in a wireless local area network BIBAFull-Text 68
  Ansar-Ul-Haque Yasar; M. A. Ansari; Sherjeel Farooqui
Subjective assessment of fairness among users in multipoint communications BIBAFull-Text 69
  Yutaka Ishibashi; Manabu Nagasaka; Noriyuki Fujiyoshi
Airhockey over a distance: a networked physical game to support social interactions BIBAFull-Text 70
  Florian 'Floyd' Mueller; Luke Cole; Shannon O'Brien; Wouter Walmink
AoIM in peer-to-peer multiplayer online games BIBAFull-Text 71
  Abdennour El Rhalibi; Madjid Merabti; Yuanyuan Shen
A proposal of encoded computations for distributed massively multiplayer online services BIBAFull-Text 72
  Keiichi Endo; Minoru Kawahara; Yutaka Takahashi
Some positive effects of online gaming BIBAFull-Text 73
  Ian Frank; Nobuhisa Sanbou; Katsuaki Terashima
User model in multiplayer mixed reality entertainment applications BIBAFull-Text 74
  Stéphane Natkin; Chen Yan

Demo presentations session B

Low cost solution for location determination of mobile nodes in a wireless local area network BIBAFull-Text 75
  Ansar-Ul-Haque Yasar; M. A. Ansari; Sherjeel Farooqui
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation BIBAFull-Text 76
  Chen Mao; Sheng Feng Qin; David K. Wright
Sharelog: digital public art interaction by using "Suica" BIBAFull-Text 77
  Kotaro Hashimoto; Yasuhiro Suzuki; Tomohiro Tanikawa; Toshio Iwai; Michitaka Hirose
From driving to expressive music performance: ensuring tempo smoothness BIBAFull-Text 78
  Jie Liu; Elaine Chew; Alexandre R. J. François
Wizard's apprentice gameplay-oriented design of a computer-augmented board game BIBAFull-Text 79
  Johan Peitz; Staffan Björk; Anu Jäppinen
The scenario and design process of childcare robot, PaPeRo BIBAFull-Text 80
  Junichi Osada; Shinichi Ohnaka; Miki Sato
Early narrative experience: positive segue to narrative gameplay BIBAFull-Text 81
  Krystina S. Madej
The VoodooIO gaming kit: a real-time adaptable gaming controller BIBAFull-Text 82
  Nicolas Villar; Kiel Mark Gilleade; Devina Ramduny-Ellis; Hans Gellersen
Computational support for compelling story telling BIBAFull-Text 83
  Sara H. Owsley; Kristian J. Hammond; David A. Shamma
Development of the tool for artistic representation of internal information of the body BIBAFull-Text 84
  Shigeru Sakurazawa; Junichi Akita; Masashi Toda
User model in multiplayer mixed reality entertainment applications BIBAFull-Text 85
  Stéphane Natkin; Chen Yan

Poster

Modifying game content with personal media BIBAFull-Text 86
  Jukka Holm; Juha Arrasvuori; Kai Havukainen
The four impression factors of music videos BIBAFull-Text 87
  Maiko Kamata; Makoto Arisawa
Accuracy of musician's response time for an electronic music score system with a moving marker BIBAFull-Text 88
  Tatsuo Kamitani; Manabu Yano; Minoru Matsuda
Metazoa Ludens BIBAFull-Text 89
  Roger Thomas K C Tan; V. Todorovic; G. Andrejin; J. K. S. Teh; A. D. Cheok
Paravision: the entertaining visualizer in public space BIBAFull-Text 90
  Takafumi Iwai; Sohei Kitada; Mariko Higaki; Mizuki Deguchi; Kazuya Kaijima; Akira Wakita
A method of virtual walkthrough image space construction using plural omnidirectional images BIBAFull-Text 91
  Yuji Hoshi; Shinya Nakayama; Masami Kato
Scenario and design process of childcare robot PaPeRo BIBAFull-Text 92
  Junichi Osada; Shinichi Ohnaka; Miki Sato
Sharelog: digital public art interaction by using "Suica" BIBAFull-Text 93
  Kotaro Hashimoto; Yasuhiro Suzuki; Tomohiro Tanikawa; Toshio Iwai; Michitaka Hirose
Age invaders BIBAFull-Text 94
  Eng Tat Khoo; Shang Ping Lee; Adrian David Cheok
A fast eye location method using ordinal features BIBAFull-Text 95
  Xuetao Feng; Yangsheng Wang; Bai Li
Dynamic evaluation of distribution of visual attention during playing video game BIBAFull-Text 96
  Kenji Yokoi; Katsumi Watanabe; Takashi Kawai
Paper prototyping a pervasive game BIBAFull-Text 97
  Elina M. I. Koivisto; Mirjam Eladhari
Motion creation for online game characters BIBAFull-Text 98
  Atsushi Nakano; Junichi Hoshino
Gaze computer interaction on stereo display BIBAFull-Text 99
  Yong-Moo Kwon; Kyeong-Won Jeon
Virtual experience: interactive domino simulation BIBAFull-Text 100
  Qonita M. Shahab; Yong-Moo Kwon; Heedong Ko
AR baseball presentation system based on registration with multiple markers BIBAFull-Text 101
  Yuko Uematsu; Hideo Saito
Internet pajama BIBAFull-Text 102
  James Teh; Shang Ping Lee; Adrian David Cheok
Adaptative execution of game: unfolding a correct story BIBAFull-Text 103
  Ronan Champagnat; Pascal Estraillier; Armelle Prigent
Computational support for compelling story telling BIBAFull-Text 104
  Sara H. Owsley; Kristian J. Hammond; David A. Shamma
Drop*STAR: support system of musical arrangement and performance for small groups BIBAFull-Text 105
  Seiko Myojin; Mie Nakatani; Hirokazu Kato
A model for mobile entertainment content consumption BIBAFull-Text 106
  S. R. Subramanya; Byung K. Yi
Mixed reality for fun learning in primary school BIBAFull-Text 107
  Wei Liu; Adrian David Cheok; Sim Hwee; Ang Ivene
Architecture of an authoring system to support the creation of interactive contents BIBAFull-Text 108
  Koji Miyazaki; Yurika Nagai; Ryohei Nakatsu
Early narrative experience: positive segue to narrative gameplay BIBAFull-Text 109
  Krystina S. Madej