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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2005 International Conference on Advances in Computer Entertainment Technology

Fullname:Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Editors:Newton Lee
Location:Valencia, Spain
Dates:2005-Jun-15 to 2005-Jun-17
Publisher:ACM
Standard No:ISBN: 1-59593-110-4; ACM DL: Table of Contents; hcibib: ACE05
Papers:109
Pages:462
Links:Conference Website (defunct)
Interactive and enjoyable interface in museum BIBAFull-Text 1-8
  Fusako Kusunoki; Takako Yamaguti; Takuichi Nishimura; Koji Yatani; Masanori Sugimoto
Scenario analysis based on linear logic BIBAFull-Text O1
  Frédéric Collé; Ronan Champagnat; Armelle Prigent
Possession techniques for interaction in real-time strategy augmented reality games BIBAFull-Text O2
  Keith Phillips; Wayne Piekarski
Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters BIBAFull-Text O3
  Rui Prada; Ana Paiva
RoboGamer: a robotic tv game player BIBAFull-Text O4
  Akihiko Shirai; Lionel Dominjon; Masafumi Takahashi
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition BIBAFull-Text O5
  Akihiko Shirai; Lionel Dominjon; Masafumi Takahashi
Painting the town red: configuring location-based games by colouring maps BIBAFull-Text 9-18
  Martin Flintham
Natural interaction with virtual objects using vision-based six DOF sphere tracking BIBAFull-Text 19-26
  Derek Bradley; Gerhard Roth
Untethered robotic play for repetitive physical tasks BIBAFull-Text 27-34
  Andrew G. Brooks; Matthew Berlin; Jesse Gray
Introducing narrative principles into planning-based interactive storytelling BIBAFull-Text 35-42
  Leandro Motta Barros; Soraia Raupp Musse
Weekend battle: an entertainment system for improving workers' motivation BIBAFull-Text 43-50
  Itaru Kuramoto; Kazumasa Kashiwagi; Tomomi Uemura; Yu Shibuya; Yoshihiro Tsujino
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery BIBAFull-Text 51-60
  Steven Dow; Jaemin Lee; Christopher Oezbek; Blair Maclntyre; Jay David Bolter; Maribeth Gandy
Transforming your shadow into colorful visual media: multi-projection of complementary colors BIBAFull-Text 61-68
  Yugo Minomo; Yasuaki Kakehi; Makoto Iida
Characterization of user behavior in a multi-player online game BIBAFull-Text 69-74
  Michael Kwok; Gary Yeung
Teddy-bear based robotic user interface BIBAFull-Text 75-82
  Noriyoshi Shimizu; Naoya Koizumi; Maki Sugimoto; Hideaki Nii; Dairoku Sekiguchi; Masahiko Inami
Development of an automatic pool trainer BIBAFull-Text 83-87
  Lars Bo Larsen; Rene B. Jensen; Kasper L. Jensen; Søren Larsen
Artistic brushstroke representation and animation with disk b-spline curve BIBAFull-Text 88-93
  Hock Soon Seah; Zhongke Wu; Feng Tian; Xian Xiao; Boya Xie
Combining body sensors and visual sensors for motion training BIBAFull-Text 94-101
  Doo Young Kwon; Markus Gross
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces BIBAFull-Text 102-109
  Nuno Correia; Luís Alves; Helder Correia; Luis Romero; Carmen Morgado; Luís Soares; José C. Cunha; Teresa Romão; A. Eduardo Dias; Joaquim A. Jorge
Designing sound for a pervasive mobile game BIBAFull-Text 110-116
  Inger Ekman; Laura Ermi; Jussi Lahti; Jani Nummela; Petri Lankoski; Frans Mäyrä
Achieving fairness in multiplayer network games through automated latency balancing BIBAFull-Text 117-124
  Sebastian Zander; Ian Leeder; Grenville Armitage
Rokkatan: scaling an RTS game design to the massively multiplayer realm BIBAFull-Text 125-132
  Jens Müller; Jan Hendrik Metzen; Alexander Ploss; Maraike Schellmann; Sergei Gorlatch
A logic-based tool for interactive generation and dramatization of stories BIBAFull-Text 133-140
  Angelo E. M. Ciarlini; Cesar T. Pozzer; Antonio L. Furtado; Bruno Feijó
An extensible platform for interactive, entertaining social experiences with an animatronic character BIBAFull-Text 141-148
  Sabrina Haskell; Andrew Hosmer; Eugenia Leu
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator BIBAFull-Text 149-155
  Shoichi Hasegawa; Ishikawa Toshiaki; Naoki Hashimoto
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment BIBAFull-Text 156-163
  Abdennour El Rhalibi; Nick Baker; Madjid Merabti
Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment BIBAFull-Text 164-171
  Jan Berg; Johnny Wingstedt
MonkeyBridge: autonomous agents in augmented reality games BIBAFull-Text 172-175
  István Barakonyi; Markus Weilguny; Thomas Psik; Dieter Schmalstieg
Reflections on the methodology of pervasive gaming BIBAFull-Text 176-179
  Bo Kampmann Walther
Fully automated texture tracking based on natural features extraction and template matching BIBAFull-Text 180-183
  Rafael Bastos; José Miguel Salles Dias
The CaveUT system: immersive entertainment based on a game engine BIBAFull-Text 184-187
  Jeffrey Jacobson; Marc Le Renard; Jean-Luc Lugrin; Marc Cavazza
Networked equilibrium sharing system "balance seat" BIBAFull-Text 188-191
  Nobuya Suzuki; Takahiro Kobayashi; Hiroshi Yasuda
The 3D interactive visit to Piazza dei Miracoli, Italy BIBAFull-Text 192-195
  Marcello Carrozzino; Andrea Brogi; Franco Tecchia; Massimo Bergamasco
"DELEM -- Delayed Mirror" BIBAFull-Text 196-199
  Gregorio Jimenez; Francisco Sanmartín; Emanuele Mazza
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface BIBAFull-Text 200-203
  Laurent Mignonneau; Christa Sommerer
The future of video: user experience in a large-scale, high-definition video display environment BIBAFull-Text 204-208
  Belgacem Ben Youssef; Jim Bizzocchi; John Bowes
Back to the 70's BIBAFull-Text 209-212
  Cristina Portalés; Francisco Giner; Francisco Sanmartín
Heat sensation in image creation with thermal vision BIBAFull-Text 213-216
  Daisuke Iwai; Kosuke Sato
Adapting a large scale networked virtual environment for display on a PDA BIBAFull-Text 217-220
  Tom Jehaes; Peter Quax; Wim Lamotte
Automatic kinetic typography composer BIBAFull-Text 221-224
  Mitsuru Minakuchi; Katsumi Tanaka
Digiwall: an interactive climbing wall BIBAFull-Text 225-228
  Mats Liljedahl; Stefan Lindberg; Jan Berg
SCORPIODROME: an exploration in mixed reality social gaming for children BIBAFull-Text 229-232
  G. Metaxas; B. Metin; J. Schneider; G. Shapiro; W. Zhou; P. Markopoulos
Enhancement of aligning accuracy on zooming camera for augmented reality BIBAFull-Text 233-237
  Widya Andyardja Weliamto; Hock Soon Seah; Tian Feng; Li Li
Hypersexual avatars: who wants them? BIBAFull-Text 238-241
  Annika Waern; Anna Larsson; Carina Nerén
Geometric model reconstruction from streams of DirectX 3D game application BIBAFull-Text 242-245
  Zhigeng Pan; Xiaochao Wei; Jian Yang
Surveys of exhibition planners and visitors about a distributed haptic museum BIBAFull-Text 246-249
  Toshio Asano; Yutaka Ishibashi; Satoshi Minezawa; Masaki Fujimoto
Improving quality of service in videogames BIBAFull-Text 250-253
  Inmaculada García; Ramón Mollá
Interactive three-dimensional rendering on mobile computer devices BIBAFull-Text 254-257
  Javier Lluch; Rafael Gaitán; Emilio Camahort; Roberto Vivó
Energy browser: to make exercise enjoyable and interesting BIBAFull-Text 258-261
  Satoshi Nakamura; Mitsuru Minakuchi; Katusmi Tanaka
Keeping bots out of online games BIBAFull-Text 262-265
  Philippe Golle; Nicolas Ducheneaut
Massive flux design for an interactive water installation: water games BIBAFull-Text 266-269
  Narcís Parés; Jaume Durany; Anna Carreras
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project BIBAFull-Text 270-273
  Marcello Carrozzino; Franco Tecchia; Sandro Bacinelli; Carlo Cappelletti; Massimo Bergamasco
Designing a narrative-based audio only 3D game engine BIBAFull-Text 274-277
  Timothy Roden; Ian Parberry
A pressure sensing floor for interactive media applications BIBAFull-Text 278-281
  Prashant Srinivasan; David Birchfield; Gang Qian; Assegid Kidané
A qualitative exploration of entertainment experiences BIBAFull-Text 282-285
  Greg Hale
Augmenting digital audio broadcast with rich data BIBAFull-Text 286-289
  Annelies De Bruine; Huw Jeffries; Erik Geelhoed; Richard Hull; Nick Piggott
Magic moments in situated mediascapes BIBAFull-Text 290-293
  Josephine Reid; Richard Hull; Kirsten Cater; Constance Fleuriot
A real-time collision detection algorithm for mobile billiards game BIBAFull-Text 294-297
  Bailin Yang; Xi Cheng; Zhigeng Pan
Personalizing game content using audio-visual media BIBAFull-Text 298-301
  Jukka Holm; Kai Havukainen; Juha Arrasvuori
Adaptive mixed reality games BIBAFull-Text 302-305
  Christian Reimann; Volker Paelke
Gaming on the edge: using seams in ubicomp games BIBAFull-Text 306-309
  Matthew Chalmers; Marek Bell; Barry Brown; Malcolm Hall; Scott Sherwood; Paul Tennent
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments BIBAFull-Text 310-313
  Angie Chandler; Joe Finney
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen BIBAFull-Text 314-317
  Satoru Tokuhisa; Alice Ding; Masa Inakage
Synchronization methods for supporting distributed 3D virtual environments in Java™ BIBAFull-Text 318-321
  Kevin Gorman; Daneyand Singley; Yuichi Motai
Implementing encrypted streaming video in a distributed server environment BIBAFull-Text 322-325
  Jason But; Grenville Armitage
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design BIBAFull-Text 326-329
  Sus Lundgren; Staffan Björk
D4MD: deformation system for a vehicle simulation game BIBAFull-Text 330-333
  Tiago Rodrigues; Rui Pires; José Miguel Salles Dias
Playmakers in multiplayer game communities: their importance and motivations for participation BIBAFull-Text 334-337
  Antti Salovaara; Mikael Johnson; Kalle Toiskallio; Sauli Tiitta; Marko Turpeinen
Virtual reality school for children with learning difficulties BIBAFull-Text 338-341
  Lucia Vera; Gerardo Herrera; Elias Vived
BodyMusic: a novel framework design for body-driven music composition BIBAFull-Text 342-345
  Horace H. S. Ip; Belton Kwong; Ken C. K. Law
REMUPP: an interface for evaluation of relations between musical parameters and perceived properties BIBAFull-Text 346-349
  Johnny Wingstedt; Jan Berg; Mats Liljedahl; Stefan Lindberg
Building 3D interactive environments for the children's narrative: a didactic project BIBAFull-Text 350-353
  Andrea Baroni; Chiara Evangelista; Marcello Carrozzino; Massimo Bergamasco
ARMS: a trading card game using AR technology BIBAFull-Text 354-355
  Haruhiro Katayose; Kazuhiko Imanishi
Notbook AR BIBAFull-Text 356-357
  Moisés Mañas Carbonell; Francisco Giner Martínez; Javier Montesa Andrés
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory BIBAFull-Text 358-360
  Massimo Deriu
Developing games with Magic Playground: a gesture-based game engine BIBAFull-Text 361-362
  Carolina Cabral; Juana Dehanov; José Miguel Salles Dias; Rafael Bastos
Cyclone Uppercut, a boxing game for an immersive environment BIBAFull-Text 363-364
  Ronald Sidharta; Carolina Cruz-Neira
Towards a cinematically enhanced narrative BIBAFull-Text 365-366
  Alejandro Ramírez
Towards an intelligent storyboarding tool for 3D games BIBAFull-Text 367-368
  Amav Jhala; William Bares; R. Michael Young
Real-time cinematic camera control for interactive narratives BIBAFull-Text 369
  Dan Amerson; Shaun Kime; R. Michael Young
Integrating plan-based behavior generation with game environments BIBAFull-Text 370
  R. Michael Young; Mark O. Riedl
Challenges for pervasive mobile game design: examining players' emotional responses BIBAFull-Text 371-372
  Laura Ermi; Frans Mäyrä
Through the looking glass: you can play against your own reflection BIBAFull-Text 373-374
  Yasuaki Kakehi; Takeshi Naemura
Real or unreal?: an evaluation setting for emotional characters using unreal technology BIBAFull-Text 375-376
  Manfred Eckschlager; Michael Lankes; Regina Bernhaupt
What you look like when learning hand alphabets BIBAFull-Text 377-378
  Miki Namatame; Yasushi Harada; Fusako Kusunoki; Takao Terano; Shigenori Inagaki
The memory book BIBAFull-Text 379-380
  M. C. Juan; B. Rey; D. Perez; D. Tomas; M. Alcañiz
Telepresence meets racing games BIBAFull-Text 381-382
  Yongjin Kim; Jaehoon Jung; Seokhee Jeon; Sangyoon Lee; Gerard J. Kim
Tierra Inhospita: exploring a virtual world with your face BIBAFull-Text 383-384
  Ginés García Mateos; Sergio Fructuoso Muñoz
Interactive free-hand drawing and in-between generation with DBSC BIBAFull-Text 385-386
  Hock Soon Seah; Zhongke Wu; Feng Tian; Xian Xiao; Boya Xie
Kick-real, a mobile mixed reality game BIBAFull-Text 387
  Christian Reimann
Augmented reality with zooming camera: accurate pose and focal length estimation BIBAFull-Text 388
  Widya Andyardja; Seah Hock Soon; Tian Feng; Hu Meiqun
Teddy-bear based robotic user interface for interactive entertainment BIBAFull-Text 389-390
  Noriyoshi Shimizu; Naoya Koizumi; Maki Sugimoto; Hideaki Nii; Dairoku Sekiguchi; Masahiko Inami
SymBall: camera driven table tennis for mobile phones BIBAFull-Text 391-392
  Mika Hakkarainen; Charles Woodward
Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator BIBAFull-Text 393
  Shoichi Hasegawa; Ishikawa Toshiaki; Naoki Hashimoto
Telepresence racing game BIBAFull-Text 394
  Yongjin Kim; Jaehoon Jung; Seokhee Jeon; Sangyoon Lee; Gerard J. Kim
Free network visible network BIBAFull-Text 395-396
  Clara Boj; Diego J. Díaz; Adrian David Cheok; Ke Xu; Wei Liu
Game space design foundations for trans-reality games BIBAFull-Text 397-404
  Craig A. Lindley
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games BIBAFull-Text 405-412
  Stefano Ferretti; Marco Roccetti
Integrate and conquer: the next generation of intelligent avatars BIBAFull-Text 413-420
  Jaroslaw Francik; Adam Szarowicz
Game design through self-play experiments BIBAFull-Text 421-428
  Alasdair Macleod
The case for dynamic difficulty adjustment in games BIBAFull-Text 429-433
  Robin Hunicke
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware BIBAFull-Text 434-437
  Timothy Roden; Ian Parberry
Personality model for a companion AIBO BIBAFull-Text 438-441
  Iulia Dobai; Leon Rothkrantz; Charles van der Mast
AI middleware as means for improving gameplay BIBAFull-Text 442-445
  Börje Karlsson; Bruno Feijó
Towards manifold learning for gamebot behavior modeling BIBAFull-Text 446-449
  Christian Thurau; Christian Bauckhage
How to make games for visually impaired children BIBAFull-Text 450-453
  Dominique Archambault; Damien Olivier
IntelligentBox as component based development system for body action 3D games BIBAFull-Text 454-457
  Yoshihiro Okada
Game logic portability BIBAFull-Text 458-461
  Ahmed BinSubaih; Steve Maddock; Daniela Romano
Motivation-driven educational game design: applying best practices to music education BIBAFull-Text 462-465
  Guillaume Denis; Pierre Jouvelot