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ACE Tables of Contents: 0405060708091011121314

Proceedings of the 2004 International Conference on Advances in Computer Entertainment Technology

Fullname:Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Location:Singapore
Dates:2004-Sep-02 to 2004-Sep-04
Publisher:ACM
Standard No:ISBN: 1-58113-882-2; ACM DL: Table of Contents; hcibib: ACE04
Papers:61
Pages:365
Links:Conference Website (defunct)
Gaze-triggered selective information display BIBAFull-Text 10-17
  Junji Watanabe; Hideyuki Ando; Taro Maeda
"Fancy a schmink?": a novel networked game in a café BIBAFull-Text 18-23
  Josephine Reid; Mathew Lipson; Jenny Hyams; Kate Shaw
How can entertainment improve workers' motivation and their productivity? BIBAFull-Text 24-31
  Itaru Kuramoto; Kazumasa Kashiwagi; Yu Shibuya; Yoshihiro Tsujino; Shigeki Ohtsuka
Compelling experiences in mixed reality interactive storytelling BIBAFull-Text 32-41
  Fred Charles; Marc Cavazza; Steven J. Mead; Olivier Martin; Alok Nandi; Xavier Marichal
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment BIBAFull-Text 42-50
  Naho Inamoto; Hideo Saito
IPD for emotional NPC societies in games BIBAFull-Text 51-60
  David Joseph Chaplin; Abdennour El Rhalibi
A novel interaction system with force feedback between real -- and virtual human: an entertainment system: "virtual catch ball" BIBAFull-Text 61-66
  Seungzoo Jeong; Naoki Hashimoto; Sato Makoto
Multi-Audible table for collaborative work BIBAFull-Text 67-73
  Fusako Kusunoki; Ikuko Eguchi Yairi; Takuichi Nlshimura
Robot's play: interactive games with sociable machines BIBAFull-Text 74-83
  Andrew G. Brooks; Jesse Gray; Guy Hoffman
The sensing board enhanced by interactive sound system for collaborative work BIBAFull-Text 84-90
  Fusako Kusunoki; Ayako Isyama; Kouji Tokiwa; Takuichi Nlshimura
Scene-driver: a narrative-driven game architecture reusing broadcast animation content BIBAFull-Text 91-99
  Annika Wolff; Paul Mulholland; Zdenek Zdrahal
Extending game participation with embodied reporting agents BIBAFull-Text 100-108
  Dan Fielding; Mike Fraser; Brian Logan; Steve Benford
A user-centric adaptive story architecture: borrowing from acting theories BIBAFull-Text 109-116
  Magy Seif El-Nasr
Augmented Reality Chinese Checkers BIBAFull-Text 117-126
  Nicholas Cooper; Aaron Keatley; Maria Dahlquist; Simon Mann; Hannah Slay; Joanne Zucco; Ross Smith; Bruce H. Thomas
An intra-stream synchronization algorithm for haptic media in networked virtual environments BIBAFull-Text 127-133
  Yutaka Ishibashi; Hidehiko Kasugai; Masaki Fujimoto
Media synchronization between voice and movement of avatars in networked virtual environments BIBAFull-Text 134-139
  Yutaka Ishibashi; Katsunori Inazumi; Shuji Tasaka; Toshio Asano
Multiplayer internet gaming with VRML: a relook BIBAFull-Text 140-147
  Peter K. K. Loh; S. Phong; W. Cai; Tony K. Y. Chan
Audio games: new perspectives on game audio BIBAFull-Text 148-154
  Johnny Friberg; Dan Gärdenfors
The intelligent street: responsive sound environments for social interaction BIBAFull-Text 155-162
  Henrik Lörstad; Mark d'Inverno; John Eacott
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology BIBAFull-Text 163-172
  Carsten Magerkurth; Timo Engelke; Maral Memisoglu
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface BIBAFull-Text 173-180
  Ryoichi Watanabe; Yuichi Itoh; Masatsugu Asai; Yoshifumi Kitamura; Fumio Kishino; Hideo Kikuchi
Entertainment feature of a game using skin conductance response BIBAFull-Text 181-186
  Shigeru Sakurazawa; Naofumi Yoshida; Nagisa Munekata
The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces BIBAFull-Text 187-193
  Andrea Mazzone; Christian Spagno; Andreas Kunz
Virtual environment system layered object model BIBAFull-Text 194-202
  Manuel Oliveira
The need for real time consistency management in P2P mobile gaming environments BIBAFull-Text 203-211
  Duncan J. McCaffery; Joe Finney
Optimizing returns in the gaming industry for players and operators of Video Poker machines BIBAFull-Text 212-216
  Tristan Barnett; Stephen R. Clarke
Edutaining school pupils for Japanese hand alphabets BIBAFull-Text 217-221
  Miki Namatame; Yasushi Harada; Fusako Kusunoki; Takao Terano
From text to images through meanings BIBAFull-Text 222-227
  Jayakumar S. Kandhasamy; Ming Xie
Using frustration in the design of adaptive videogames BIBAFull-Text 228-232
  Kiel M. Gilleade; Alan Dix
A synthetic traffic model for Quake3 BIBAFull-Text 233-238
  Tanja Lang; Philip Branch; Grenville Armitage
Machine learning techniques for FPS in Q3 BIBAFull-Text 239-244
  Stephano Zanetti; Abdennour El Rhalibi
Defining grief play in MMORPGs: player and developer perceptions BIBAFull-Text 245-250
  Chek Yang Foo; Elina M. I. Koivisto
Performance evaluation of client-side video stream quality selection using autonomous avatars BIBAFull-Text 251-256
  Peter Quax; Patrick Monsieurs; Wim Lamotte
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games BIBAFull-Text 257-262
  Grenville Armitage; Lawrence Stewart
Massively multi-player games: matching game design with technical design BIBAFull-Text 263-268
  Anne-Gwenn Bosser
AR-bowling: immersive and realistic game play in real environments using augmented reality BIBAFull-Text 269-274
  Carsten Matysczok; Rafael Radkowski; Jan Berssenbruegge
CamBall: augmented networked table tennis played with real rackets BIBAFull-Text 275-276
  Charles Woodward; Petri Honkamaa; Jani Jäppinen; Esa-Pekka Pyökkimies
Artificial intelligence based on fuzzy behavior for game programming BIBAFull-Text 277-279
  Nitiwat Sanornoi; Pitikhate Sooraksa
Variations on a fuzzy logic gesture recognition algorithm BIBAFull-Text 280-283
  Lesley Anderson; Dr. Jon Purdy; Warren Viant
A lightweight rule-based Al engine for mobile games BIBAFull-Text 284-289
  Lynne Hall; Adrian Gordon; Russell James; Lynne Newall
Communication environment for sharing fond memories BIBAFull-Text 290-295
  Masumi Shimizu; Mie Nakatani; Hirokazu Kato; Shogo Nishida
Proposal of an algorithm to synthesize music suitable for dance BIBAFull-Text 296-301
  Hirofumi Morioka; Mie Nakatani; Shogo Nishida
"SeeSaw videogame" a new multi-user collaborative game device BIBAFull-Text 302-306
  Diego J. Díaz; Clara Boj; Moisés Mañas
Embodied 3D story space BIBAFull-Text 307-312
  Junichi Hoshino; Hiroshi Mori; Atsushi Nakano; Jun Takazawa
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies BIBAFull-Text 313-316
  Dhananjay Sampath
The effect of stereoscopic viewing of a virtual space on a networked game using haptic media BIBAFull-Text 317-320
  Masaki Fujimoto; Yutaka Ishibashi
Foot-based mobile interaction with games BIBAFull-Text 321-324
  Volker Paelke; Christian Reimann; Dirk Stichling
Development of force-feedback device for PC-game using vibration BIBAFull-Text 325-330
  Sam-ha Choi; hee-Dong Chang; Kyung-Sik Kim
Audio-visual interfaces in digital art BIBAFull-Text 331-336
  Ernest Edmonds; Andrew Martin; Sandra Pauletto
Motion editing with data glove BIBAFull-Text 337-342
  Wai-Chun Lam; Feng Zou; Taku Komura
Magic mirror: a new VR platform design and its applications BIBAFull-Text 343-348
  Ig-Jae Kim; Hyun Jin Lee; Hyoung-Gon Kim
Dynamic streaming media: creating custom programmes in real-time BIBAFull-Text 349
  Nipan Maniar; William Garrison
Carplication: a rhetorical study information racer BIBAFull-Text 350-351
  Steffen P. Walz; Gerhard M. Buurman; Christoph Wartmann; Simon Schirm; Ádám Moravánszky; Ronald Vuillemin
Automatic dance generation from music annotation BIBAFull-Text 352-353
  Hiroshi Mori; Say uri Ohta; Junichi Hoshino
Panorama-based immersive story environment BIBAFull-Text 354
  Atsushi Nakano; Chan Rai; Junichi Hoshino
Mobile sound communities BIBAFull-Text 355-356
  William Carter; Scott S. Fisher
A step towards anywhere gaming BIBAFull-Text 357-358
  Siddharth Singh; Adrian David Cheok; Soh Chor Kiong
Augmented reality post-it system BIBAFull-Text 359
  Siddharth Singh; Adrian David Cheok; Guo Loong Ng; Farzam Farbiz
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing BIBAFull-Text 360-361
  Adrian David Cheok; Kok Hwee Goh; Wei Liu; Farzam Farbiz; Sze Lee Teo; Hui Siang Teo; Shang Ping Lee; Yu Li; Siew Wan Fong; Xubo Yang
Jumanji Singapore: an interactive 3D board game turning Hollywood fantasy into reality BIBAFull-Text 362-363
  Zhiying Zhou; Adrian David Cheok; Tingting Chan; Yu Li
Magic Story Cube: an interactive tangible interface for storytelling BIBAFull-Text 364-365
  Zhiying Zhou; Adrian David Cheok; JiunHorng Pan; Yu Li