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UMAP Tables of Contents: 00010203040506070809101112131415

Proceedings of the 2014 Conference on User Modeling, Adaptation and Personalization

Fullname:UMAP 2014: 22nd International Conference on User Modeling, Adaptation, and Personalization
Editors:Vania Dimitrova; Tsvi Kuflik; David Chin; Francesco Ricci; Peter Dolog; Geert-Jan Houben
Location:Aalborg, Denmark
Dates:2014-Jul-07 to 2014-Jul-11
Publisher:Springer International Publishing
Series:Lecture Notes in Computer Science 8538
Standard No:DOI: 10.1007/978-3-319-08786-3 hcibib: UMAP14; ISBN: 978-3-319-08785-6 (print), 978-3-319-08786-3 (online)
Papers:47
Pages:510
Links:Online Proceedings | Conference Website
  1. Long Presentations
  2. Short Presentations
  3. Doctoral Consortium

Long Presentations

Modelling Long Term Goals BIBAKFull-Text 1-12
  Debjanee Barua; Judy Kay; Bob Kummerfeld; Cécile Paris
Goals have long been recognised as important in user modelling and personalisation. Surprisingly, little research has dealt with user model representations for people's long term goals. This paper describes our theoretically-grounded design of user models for long term goals; notably, the theory points to the critical role of the user interface to this Goal Model, to enable people to set, monitor and refine their models over the long term. We report on a multi-study evaluation of the tightly coupled user model representation and Goal Interface, based on a preliminary lab study (16 participants), and a field trial (14 participants), starting with the lab study and then the in-the-wild use and the questionnaires. This provides multiple sources of evidence to validate the usefulness of our Goal Model to represent three long term health-related goals. It shows that the Goal Interface is usable and aids people in setting their long term goals.
Keywords: User Modelling; Long term User Models; Goal Setting; Intrinsic and Extrinsic Factors; Motivation; User Interface; Usability
A Personalization Method Based on Human Factors for Improving Usability of User Authentication Tasks BIBAKFull-Text 13-24
  Marios Belk; Panagiotis Germanakos; Christos Fidas; George Samaras
Aiming to ensure safety of operation to application providers and improve the usability of human computer interactions during authentication, this paper proposes a two-step personalization approach of user authentication tasks based on individual differences in cognitive processing as follows: i) recommend a textual or graphical user authentication mechanism based on the users' cognitive styles of processing textual and graphical information, and ii) recommend a standard or enhanced authentication key strength policy considering the users' cognitive processing abilities. The proposed approach has been applied in a four month ecological valid user study in which 137 participants interacted with a personalized user authentication mechanism and policy based on their cognitive characteristics. Initial results indicate that personalizing the user authentication task based on human cognitive factors could provide a viable solution for balancing the security and usability of authentication mechanisms at the benefit of both application providers and end-users.
Keywords: Individual Differences; Cognitive Styles; Cognitive Processing Abilities; User Authentication; Efficiency; Effectiveness; User Study
The Magic Barrier of Recommender Systems -- No Magic, Just Ratings BIBAFull-Text 25-36
  Alejandro Bellogín; Alan Said; Arjen P. de Vries
Recommender Systems need to deal with different types of users who represent their preferences in various ways. This difference in user behaviour has a deep impact on the final performance of the recommender system, where some users may receive either better or worse recommendations depending, mostly, on the quantity and the quality of the information the system knows about the user. Specifically, the inconsistencies of the user impose a lower bound on the error the system may achieve when predicting ratings for that particular user.
   In this work, we analyse how the consistency of user ratings (coherence) may predict the performance of recommendation methods. More specifically, our results show that our definition of coherence is correlated with the so-called magic barrier of recommender systems, and thus, it could be used to discriminate between easy users (those with a low magic barrier) and difficult ones (those with a high magic barrier). We report experiments where the rating prediction error for the more coherent users is lower than that of the less coherent ones. We further validate these results by using a public dataset, where the magic barrier is not available, in which we obtain similar performance improvements.
Toward Fully Automated Person-Independent Detection of Mind Wandering BIBAKFull-Text 37-48
  Robert Bixler; Sidney D'Mello
Mind wandering is a ubiquitous phenomenon where attention involuntary shifts from task-related processing to task-unrelated thoughts. Mind wandering has negative effects on performance, hence, intelligent interfaces that detect mind wandering can intervene to restore attention to the current task. We investigated the use of eye gaze and contextual cues to automatically detect mind wandering during reading with a computer interface. Participants were pseudo-randomly probed to report mind wandering instances while an eye tracker recorded their gaze during a computerized reading task. Supervised machine learning techniques detected positive responses to mind wandering probes from gaze and context features in a user-independent fashion. Mind wandering was predicted with an accuracy of 72% (expected accuracy by chance was 62%) when probed at the end of a page and an accuracy of 59% (chance was 50%) when probed in the midst of reading a page. Possible improvements to the detectors and applications are discussed.
Keywords: gaze tracking; mind wandering; affect detection; user modeling
Hybrid Recommendation in Heterogeneous Networks BIBAFull-Text 49-60
  Robin Burke; Fatemeh Vahedian; Bamshad Mobasher
The social web is characterized by a wide variety of connections between individuals and entities. A challenge for recommendation is to represent and synthesize all useful aspects of a user's profile. Typically, researchers focus on a limited set of relations (for example, person to person ties for user recommendation or annotations in social tagging recommendation).
   In this paper, we present a general approach to recommendation in heterogeneous networks that can incorporate multiple relations in a weighted hybrid. A key feature of this approach is the use of the metapath, an abstraction of a class of paths in a network in which edges of different types are traversed in a particular order. A user profile is therefore a composite of multiple metapath relations. Compared to prior work with shorter metapaths, we show that a hybrid composed of components using longer metapaths yields improvements in recommendation diversity without loss of accuracy on social tagging datasets.
Recommendation Based on Contextual Opinions BIBAKFull-Text 61-73
  Guanliang Chen; Li Chen
Context has been recognized as an important factor in constructing personalized recommender systems. However, most context-aware recommendation techniques mainly aim at exploiting item-level contextual information for modeling users' preferences, while few works attempt to detect more fine-grained aspect-level contextual preferences. Therefore, in this article, we propose a contextual recommendation algorithm based on user-generated reviews, from where users' context-dependent preferences are inferred through different contextual weighting strategies. The context-dependent preferences are further combined with users' context-independent preferences for performing recommendation. The empirical results on two real-life datasets demonstrate that our method is capable of capturing users' contextual preferences and achieving better recommendation accuracy than the related works.
Keywords: Context-aware recommender systems; user-generated reviews; aspect-level context; opinion mining; context-dependent preferences
User Partitioning Hybrid for Tag Recommendation BIBAKFull-Text 74-85
  Jonathan Gemmell; Bamshad Mobasher; Robin Burke
Tag recommendation is a fundamental service in today's social annotation systems, assisting users as they collect and annotate resources. Our previous work has demonstrated the strengths of a linear weighted hybrid, which weights and combines the results of simple components into a final recommendation. However, these previous efforts treated each user the same. In this work, we extend our approach by automatically discovering partitions of users. The user partitioning hybrid learns a different set of weights for these user partitions. Our rigorous experimental results show a marked improvement. Moreover, analysis of the partitions within a dataset offers interesting insights into how users interact with social annotations systems.
Keywords: User Partitioning; Personalization; Social Annotation Systems; Tag Recommendation; Hybrid Recommendation
Predicting User Locations and Trajectories BIBAKFull-Text 86-97
  Eelco Herder; Patrick Siehndel; Ricardo Kawase
Location-based services usually recommend new locations based on the user's current location or a given destination. However, human mobility involves to a large extent routine behavior and visits to already visited locations. In this paper, we show how daily and weekly routines can be modeled with basic prediction techniques. We compare the methods based on their performance, entropy and correlation measures. Further, we discuss how location prediction for everyday activities can be used for personalization techniques, such as timely or delayed recommendations.
Keywords: GPS; Geolocation; Mobility Patterns; Personalization
A Two-Stage Item Recommendation Method Using Probabilistic Ranking with Reconstructed Tensor Model BIBAKFull-Text 98-110
  Noor Ifada; Richi Nayak
In a tag-based recommender system, the multi-dimensional <user, item, tag> correlation should be modeled effectively for finding quality recommendations. Recently, few researchers have used tensor models in recommendation to represent and analyze latent relationships inherent in multi-dimensions data. A common approach is to build the tensor model, decompose it and, then, directly use the reconstructed tensor to generate the recommendation based on the maximum values of tensor elements. In order to improve the accuracy and scalability, we propose an implementation of the n-mode block-striped (matrix) product for scalable tensor reconstruction and probabilistically ranking the candidate items generated from the reconstructed tensor. With testing on real-world datasets, we demonstrate that the proposed method outperforms the benchmarking methods in terms of recommendation accuracy and scalability.
Keywords: tensor reconstruction; probabilistic ranking; item recommendation
Time-Sensitive User Profile for Optimizing Search Personlization BIBAKFull-Text 111-121
  Ameni Kacem; Mohand Boughanem; Rim Faiz
Thanks to social Web services, Web search engines have the opportunity to afford personalized search results that better fit the user's information needs and interests. To achieve this goal, many personalized search approaches explore user's social Web interactions to extract his preferences and interests, and use them to model his profile. In our approach, the user profile is implicitly represented as a vector of weighted terms which correspond to the user's interests extracted from his online social activities. As the user interests may change over time, we propose to weight profiles terms not only according to the content of these activities but also by considering the freshness. More precisely, the weights are adjusted with a temporal feature. In order to evaluate our approach, we model the user profile according to data collected from Twitter. Then, we rerank initial search results accurately to the user profile. Moreover, we proved the significance of adding a temporal feature by comparing our method with baselines models that does not consider the user profile dynamics.
Keywords: Personalized search; User profile; Freshness; Interests Dynamics; Kernel function
A Computational Model for Mood Recognition BIBAKFull-Text 122-133
  Christina Katsimerou; Judith A. Redi; Ingrid Heynderickx
In an ambience designed to adapt to the user's affective state, pervasive technology should be able to decipher unobtrusively his underlying mood. Great effort has been devoted to automatic punctual emotion recognition from visual input. Conversely, little has been done to recognize longer-lasting affective states, such as mood. Taking for granted the effectiveness of emotion recognition algorithms, we go one step further and propose a model for estimating the mood of an affective episode from a known sequence of punctual emotions. To validate our model experimentally, we rely on the human annotations of the well-established HUMAINE database. Our analysis indicates that we can approximate fairly accurately the human process of summarizing the emotional content of a video in a mood estimation. A moving average function with exponential discount of the past emotions achieves mood prediction accuracy above 60%.
Keywords: Emotion recognition; mood estimation; affective computing; pervasive technology
Privacy and User Trust in Context-Aware Systems BIBAKFull-Text 134-145
  Saskia Koldijk; Gijs Koot; Mark Neerincx; Wessel Kraaij
Context-aware systems (CAS) that collect personal information are a general trend. This leads to several privacy considerations, which we outline in this paper. We present as use-case the SWELL system, which collects information from various contextual sensors to provide support for well-being at work. We address privacy from two perspectives: 1) the development point of view, in which we describe how to apply 'privacy by design', and 2) a user study, in which we found that providing detailed information on data collection and privacy by design had a positive effect on trust in our CAS. We also found that the attitude towards using our CAS was related to personal motivation, and not related to perceived privacy and trust in our system. This may stress the importance of implementing privacy by design to protect the privacy of the user.
Keywords: Context-aware systems; privacy by design; user evaluation; trust
Hoeffding-CF: Neighbourhood-Based Recommendations on Reliably Similar Users BIBAKFull-Text 146-157
  Pawel Matuszyk; Myra Spiliopoulou
Neighbourhood-based collaborative filtering recommenders exploit the common ratings among users to identify a user's most similar neighbours. It is known that decisions made on a naive computation of user similarity are unreliable, because the number of co-ratings varies strongly among users. In this paper, we formalize the notion of reliable similarity between two users and propose a method that constructs a user's neighbourhood by selecting only those users that are reliably similar to her. Our method combines a statistical test and the notion of a baseline user. We report our results on typical benchmark datasets.
Keywords: Reliable User Similarity; Reliable Recommendations; Reliability; Hoeffding Bound; Collaborative Filtering; Recommenders
Toward a Personalized Approach for Combining Document Relevance Estimates BIBAKFull-Text 158-170
  Bilel Moulahi; Lynda Tamine; Sadok Ben Yahia
A large body of work in the information retrieval area has highlighted that relevance is a complex and a challenging concept. The underlying complexity appears mainly from the fact that relevance is estimated by considering multiple dimensions and that most of them are subjective since they are user-dependent. While the most used dimension is topicality, recent works risen particularly from personalized information retrieval have shown that personal preferences and contextual factors such as interests, location and task peculiarities have to be jointly considered in order to enhance the computation of document relevance. To answer this challenge, the commonly used approaches are based on linear combination schemes that rely basically on the non-realistic independency property of the relevance dimensions. In this paper, we propose a novel fuzzy-based document relevance aggregation operator able to capture the user's importance of relevance dimensions as well as information about their interaction. Our approach is empirically evaluated and relies on the standard TREC contextual suggestion dataset involving 635 users and 50 contexts. The results highlight that accounting jointly for individual differences toward relevance dimension importance as well as their interaction introduces a significant improvement in the retrieval performance.
Keywords: Relevance; Aggregation; Personalization; Choquet Integral; Fuzzy Measure
Adaptive Support versus Alternating Worked Examples and Tutored Problems: Which Leads to Better Learning? BIBAKFull-Text 171-182
  Amir Shareghi Najar; Antonija Mitrovic; Bruce M. McLaren
Learning from worked examples has been shown to be superior to unsupported problem solving when first learning in a new domain. Several studies have found that learning from examples results in faster learning in comparison to tutored problem solving in Intelligent Tutoring Systems. We present a study that compares a fixed sequence of alternating worked examples and tutored problem solving with a strategy that adaptively decides how much assistance the student needs. The adaptive strategy determines the type of task (a worked example, a faded example or a problem to be solved) based on how much assistance the student received in the previous problem. The results show that students in the adaptive condition learnt significantly more than their peers who were presented with a fixed sequence of worked examples and problems.
Keywords: Intelligent Tutoring System; adaptive worked examples; assistance; self-explanation
Te,Te,Hi,Hi: Eye Gaze Sequence Analysis for Informing User-Adaptive Information Visualizations BIBAKFull-Text 183-194
  Ben Steichen; Michael M. A. Wu; Dereck Toker; Cristina Conati; Giuseppe Carenini
Information visualization systems have traditionally followed a one-size-fits-all paradigm with respect to their users, i.e., their design is seldom personalized to the specific characteristics of users (e.g. perceptual abilities) or their tasks (e.g. task difficulty). In view of creating information visualization systems that can adapt to each individual user and task, this paper provides an analysis of user eye gaze data aimed at identifying behavioral patterns that are specific to certain user and task groups. In particular, the paper leverages the sequential nature of user eye gaze patterns through differential sequence mining, and successfully identifies a number of pattern differences that could be leveraged by adaptive information visualization systems in order to automatically identify (and consequently adapt to) different user and task characteristics.
Keywords: Information Visualization; Eye Tracking; Pattern Analysis
Text-Based User-kNN: Measuring User Similarity Based on Text Reviews BIBAKFull-Text 195-206
  Maria Terzi; Matthew Rowe; Maria-Angela Ferrario; Jon Whittle
This article reports on a modification of the user-kNN algorithm that measures the similarity between users based on the similarity of text reviews, instead of ratings. We investigate the performance of text semantic similarity measures and we evaluate our text-based user-kNN approach by comparing it to a range of ratings-based approaches in a ratings prediction task. We do so by using datasets from two different domains: movies from RottenTomatoes and Audio CDs from Amazon Products. Our results show that the text-based userkNN algorithm performs significantly better than the ratings-based approaches in terms of accuracy measured using RMSE.
Keywords: Recommender systems; Collaborative Filtering; Text reviews; Semantic similarity measures
Using DBpedia as a Knowledge Source for Culture-Related User Modelling Questionnaires BIBAKFull-Text 207-218
  Dhavalkumar Thakker; Lydia Lau; Ronald Denaux; Vania Dimitrova; Paul Brna; Christina Steiner
In the culture domain, questionnaires are often used to obtain profiles of users for adaptation. Creating questionnaires requires subject matter experts and diverse content, and often does not scale to a variety of cultures and situations. This paper presents a novel approach that is inspired by crowdwisdom and takes advantage of freely available structured linked data. It presents a mechanism for extracting culturally-related facts from DBpedia, utilised as a knowledge source in an interactive user modelling system. A user study, which examines the system usability and the accuracy of the resulting user model, demonstrates the potential of using DBpedia for generating culture-related user modelling questionnaires and points at issues for further investigation.
Keywords: Culture-related user model; linked data; questionnaire generation
Eye Tracking to Understand User Differences in Visualization Processing with Highlighting Interventions BIBAKFull-Text 219-230
  Dereck Toker; Cristina Conati
We present an analysis of user gaze data to understand if and how user characteristics impact visual processing of bar charts in the presence of different highlighting interventions designed to facilitate visualization usage. We then link these results to task performance in order to provide insights on how to design user-adaptive information visualization systems. Our results show how the least effective intervention manifests itself as a distractor based on gaze patterns. The results also identify specific visualization regions that cause poor task performance in users with low values of certain cognitive measures, and should therefore be the target of personalized visualization support.
Keywords: User characteristics; Eye Tracking; User Evaluation; Adaptive Information Visualization
Evil Twins: Modeling Power Users in Attacks on Recommender Systems BIBAKFull-Text 231-242
  David C. Wilson; Carlos E. Seminario
Attacks on Collaborative Filtering Recommender Systems (RS) can bias recommendations, potentially causing users to distrust results and the overall system. Attackers constantly innovate, and understanding the implications of novel attack vectors on system robustness is important for designers and operators. Foundational research on attacks in RSs studied attack user profiles based on straightforward models such as random or average ratings data. We are studying a novel category of attack based explicitly on measures of influence, in particular the potential impact of high-influence power users. This paper describes our approach to generate synthetic attack profiles that emulate influence characteristics of real power users, and it studies the impact of attack vectors that use synthetic power user profiles. We evaluate both the quality of synthetic power user profiles and the effectiveness of the attack, on both user-based and matrix-factorization-based recommender systems. Results show that synthetic user profiles that model real power users are an effective way of attacking collaborative recommender systems.
Keywords: Recommender Systems; Power User; Attacks; Evaluation
Personality Profiling from Text: Introducing Part-of-Speech N-Grams BIBAKFull-Text 243-253
  William R. Wright; David N. Chin
A support vector machine is trained to classify the Five Factor personality of writers of free text. Writers are classified for each of the five personality dimensions as high/low with the mean personality score for each dimension used for the dividing point. Writers are also separately classified as high/medium/low with division points at one standard deviation above and below mean. The two-class average accuracy using 5-fold cross validation of 80.6% is much better than the baseline (pick most likely class) accuracy of 50%, but the 3-class accuracy is only slightly better (7.4%) than baseline because most writers fall into the medium class due to the normal distribution of personality values. Features include bag of words, essay length, word sentiment, negation count and part-of-speech n-grams. The consistently positive contribution of POS n-grams (averaging 4.8% and 5.8% for the 2/3 class cases) is analyzed in detail. The information gain for the most predictive features for each of the five personality dimensions are presented and discussed.
Keywords: personality; classifier; part-of-speech n-grams; information gain; support vector machine
Collaborative Compound Critiquing BIBAKFull-Text 254-265
  Haoran Xie; Li Chen; Feng Wang
Critiquing-based recommender systems offer users a conversational paradigm to provide their feedback, named critiques, during the process of viewing the current recommendation. In this way, the system is able to learn and adapt to the users' preferences more precisely so that better recommendation could be returned in the subsequent iteration. Moreover, recent works on experience-based critiquing have suggested the power of improving the recommendation efficiency by making use of relevant sessions from other users' histories so as to save the active user's interaction effort. In this paper, we present a novel approach to processing the history data and apply it to the compound critiquing system. Specifically, we develop a history-aware collaborative compound critiquing method based on preference-based compound critique generation and graph-based similar session identification. Through experiments on two data sets, we validate the outperforming efficiency of our proposed method in comparison to the other experience-based methods. In addition, we verify that incorporating user histories into compound critiquing system can be significantly more effective than the corresponding unit critiquing system.
Keywords: Conversational recommender systems; history-aware compound critiquing
Sparrows and Owls: Characterisation of Expert Behaviour in StackOverflow BIBAKFull-Text 266-277
  Jie Yang; Ke Tao; Alessandro Bozzon; Geert-Jan Houben
Question Answering platforms are becoming an important repository of crowd-generated knowledge. In these systems a relatively small subset of users is responsible for the majority of the contributions, and ultimately, for the success of the Q/A system itself. However, due to built-in incentivization mechanisms, standard expert identification methods often misclassify very active users for knowledgable ones, and misjudge activeness for expertise. This paper contributes a novel metric for expert identification, which provides a better characterisation of users' expertise by focusing on the quality of their contributions. We identify two classes of relevant users, namely sparrows and owls, and we describe several behavioural properties in the context of the StackOverflow Q/A system. Our results contribute new insights to the study of expert behaviour in Q/A platforms, that are relevant to a variety of contexts and applications.
Keywords: Question answering systems; Expert modelling; Expert behaviour

Short Presentations

Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments BIBAKFull-Text 278-289
  Alok Baikadi; Jonathan Rowe; Bradford Mott; James Lester
Recent years have seen growing interest in automated goal recognition. In user-adaptive systems, goal recognition is the problem of recognizing a user's goals by observing the actions the user performs. Models of goal recognition can support student learning in intelligent tutoring systems, enhance communication efficiency in dialogue systems, or dynamically adapt software to users' interests. In this paper, we describe an approach to goal recognition that leverages Markov Logic Networks (MLNs) -- a machine learning framework that combines probabilistic inference with first-order logical reasoning -- to encode relations between problem-solving goals and discovery events, domain-specific representations of user progress in narrative-centered learning environments. We investigate the impact of discovery event representations on goal recognition accuracy and efficiency. We also investigate the generalizability of discovery event-based goal recognition models across two corpora from students interacting with two distinct narrative-centered learning environments. Empirical results indicate that discovery event-based models outperform previous state-of-the-art approaches on both corpora.
Keywords: Goal recognition; narrative-centered learning environments; intent recognition
Extending Log-Based Affect Detection to a Multi-User Virtual Environment for Science BIBAKFull-Text 290-300
  Ryan S. Baker; Jaclyn Ocumpaugh; Sujith M. Gowda; Amy M. Kamarainen; Shari J. Metcalf
The application of educational data mining (EDM) techniques to interactive learning software is increasingly being used to broaden the range of constructs typically incorporated in student models, moving from traditional assessment of student knowledge to the assessment of engagement, affect, strategy, and metacognition. Researchers are also broadening the range of environments within which these constructs are assessed. In this study, we develop sensor-free affect detection for EcoMUVE, an immersive multi-user virtual environment that teaches middle-school students about casualty in ecosystems. In this study, models were constructed for five different educationally-relevant affective states (boredom, confusion, delight, engaged concentration, and frustration). Such models allow us to examine the behaviors most closely associated with particular affective states, paving the way for the design of adaptive personalization to improve engagement and learning.
Keywords: student modeling; educational data mining; intelligent tutoring system; science inquiry; MUVEs; affect detection
Utilizing Mind-Maps for Information Retrieval and User Modelling BIBAKFull-Text 301-313
  Joeran Beel; Stefan Langer; Marcel Genzmehr; Bela Gipp
Mind-maps have been widely neglected by the information retrieval (IR) community. However, there are an estimated two million active mind-map users, who create 5 million mind-maps every year, of which a total of 300,000 is publicly available. We believe this to be a rich source for information retrieval applications, and present eight ideas on how mind-maps could be utilized by them. For instance, mind-maps could be utilized to generate user models for recommender systems or expert search, or to calculate relatedness of web-pages that are linked in mind-maps. We evaluated the feasibility of the eight ideas, based on estimates of the number of available mind-maps, an analysis of the content of mind-maps, and an evaluation of the users' acceptance of the ideas. We concluded that user modelling is the most promising application with respect to mind-maps. A user modelling prototype -- a recommender system for the users of our mind-mapping software Docear -- was implemented, and evaluated. Depending on the applied user modelling approaches, the effectiveness, i.e. click-through rate on recommendations, varied between 0.28% and 6.24%. This indicates that mind-map based user modelling is promising, but not trivial, and that further research is required to increase effectiveness.
Keywords: mind-maps; content analysis; user modelling; information retrieval
iSCUR: Interest and Sentiment-Based Community Detection for User Recommendation on Twitter BIBAFull-Text 314-319
  Davide Feltoni Gurini; Fabio Gasparetti; Alessandro Micarelli; Giuseppe Sansonetti
The increasing popularity of social networks has encouraged a large number of significant research works on community detection and user recommendation. The idea behind this work is that taking into account peculiar users' attitudes (i.e., sentiments, opinions or ways of thinking) toward their own interests can bring benefits in performing such tasks. In this paper we describe (i) a novel method to infer sentiment-based communities without the requirement of obtaining the whole social structure, and (ii) a community-based approach to user recommendation. We take advantage of the SVO (sentiment-volume-objectivity) user profiling and the Tanimoto similarity to evaluate user similarity for each topic. Afterwards we employ a clustering algorithm based on modularity optimization to find densely connected users and the Adamic-Adar tie strength to finally suggest the most relevant users to follow. Preliminary experimental results on Twitter reveal the benefits of our approach compared to some state-of-the-art user recommendation techniques.
Towards Identifying Contextual Factors on Parking Lot Decisions BIBAKFull-Text 320-325
  Klaus Goffart; Michael Schermann; Christopher Kohl; Jörg Preißinger; Helmut Krcmar
The relevance of contextual factors that adapt in-car recommendations to the driver's current situation is not yet fully understood. This paper presents a field study that has been conducted in order to identify relevant contextual factors of in-car parking lot recommender systems. Surprisingly, most contextual factors examined, i.e., weather, luggage, and traffic conditions, did not have a significant effect on the parking lot decision in the conducted field study. Only the urgency of the trip and the willingness to walk have significant effects on the decision outcome. Therefore, automobile manufacturers should focus on understanding the relevance of different contextual factors when developing user models for in-car recommender systems.
Keywords: in-car recommendations; contextual factors; decision making
Trust-Based Decision-Making for Energy-Aware Device Management BIBAKFull-Text 326-337
  Stephan Hammer; Michael Wißner; Elisabeth André
Smart energy systems are able to support users in saving energy by controlling devices, such as lights or displays, depending on context information, such as the brightness in a room or the presence of users. However, proactive decisions should also match the users' preferences to maintain users' trust in the system. Wrong decisions could negatively influence users' acceptance of a system and at worst could make them abandon the system. In this paper, a trust-based model, called User Trust Model (UTM), for automatic decision-making is proposed, which is based on Bayesian Networks. The UTM's construction, the initialization with empirical data gathered in an online survey, and its integration in an office setting are described. Furthermore, the results of a user study investigating users' experience and acceptance are presented.
Keywords: Energy-Saving; Trust; Bayesian Networks; Proactive Systems; Context Awareness
Doing More with Less: Student Modeling and Performance Prediction with Reduced Content Models BIBAKFull-Text 338-349
  Yun Huang; Yanbo Xu; Peter Brusilovsky
When modeling student knowledge and predicting student performance, adaptive educational systems frequently rely on content models that connect learning content (i.e., problems) with its underlying domain knowledge (i.e., knowledge components, KCs) required to complete it. In some domains, such as programming, the number of KCs associated with advanced learning contents is quite large. It complicates modeling due to increasing noise and decreases efficiency. We argue that the efficiency of modeling and prediction in such domains could be improved without the loss of quality by reducing problems content models to a subset of most important KCs. To prove this hypothesis, we evaluate several KC reduction methods varying reduction size by assessing the prediction performance of Knowledge Tracing and Performance Factor Analysis. The results show that the predictive performance using reduced content models can be significantly better than using original one, with extra benefits of reducing time and space.
Keywords: adaptive educational systems; student modeling; performance prediction; Knowledge Tracing; Performance Factor Analysis
The Role of Adaptive Elements in Web-Based Surveillance System User Interfaces BIBAFull-Text 350-362
  Ricardo Lage; Peter Dolog; Martin Leginus
In this paper we present an analysis of improvements to a web-based Graphical User Interface (GUI) for health surveillance systems. Such systems are designed to provide means to detect and suggest outbreaks and corresponding information about them from both formal (e.g., hospital reports) and informal (e.g., news sites) sources. However, despite the availability of different such systems, few studies have been carried out to discuss the elements of the system's GUI and how it can support users in their tasks. To this end, we investigate techniques for adapting, structuring and browsing information in an intuitive and friendly way to the user, focusing on a transition from a static to a dynamic adapted web experience. We conduct a case study with health surveillance experts where we present a case for recommendations matching the user's preferences within a system and discuss improvements to the presented GUI. We discuss improvements in the light of the feedback provided by these users, proposing how adapted elements of a GUI can be used to improve the user experience in a surveillance task.
Uncovering Latent Knowledge: A Comparison of Two Algorithms BIBAKFull-Text 363-368
  Danny J. Lynch; Colm P. Howlin
At the beginning of every course, it can be expected that several students have some syllabus knowledge. For efficiency in learning systems, and to combat student frustration and boredom, it is important to quickly uncover this latent knowledge. This enables students to begin new learning immediately. In this paper we compare two algorithms used to achieve this goal, both based on the theory of Knowledge Spaces. Simulated students were created with appropriate answering patterns based on predefined latent knowledge from a subsection of a real course. For each student, both algorithms were applied to compare their efficiency and their accuracy. We examine the trade-off between both sets of outcomes, and conclude with the merits and constraints of each algorithm.
Keywords: Latent Knowledge; Knowledge Spaces; Technology Enhanced Learning; Intelligent Tutoring Systems; Learner Models
Client-Side Hybrid Rating Prediction for Recommendation BIBAKFull-Text 369-380
  Andrés Moreno; Harold Castro; Michel Riveill
The centralized gathering and processing of user information made by traditional recommender systems can lead to user information exposure, violating her privacy. Client-side personalization methods have been created as a mean for avoiding privacy risks. Motivated by limiting the exposure of user private information, we explore the use of a client-side hybrid recommender system placed on the online learning setting. We propose a prediction model based on an ensemble blender of an online matrix factorization CF model and a logistic regression model trained on item metadata with a probabilistic feature inclusion strategy. The final prediction is a blend of the two models on a weighted regret approach. We validate our approach with the Movielens 10M dataset.
Keywords: recommender systems; privacy; online learning; regret
Combining Distributional Semantics and Entity Linking for Context-Aware Content-Based Recommendation BIBAFull-Text 381-392
  Cataldo Musto; Giovanni Semeraro; Pasquale Lops; Marco de Gemmis
The effectiveness of content-based recommendation strategies tremendously depends on the representation formalism adopted to model both items and user profiles. As a consequence, techniques for semantic content representation emerged thanks to their ability to filter out the noise and to face with the issues typical of keyword-based representations. This article presents Contextual eVSM (C-eVSM), a content-based context-aware recommendation framework that adopts a novel semantic representation based on distributional models and entity linking techniques. Our strategy is based on two insights: first, entity linking can identify the most relevant concepts mentioned in the text and can easily map them with structured information sources, easily triggering some inference and reasoning on user preferences, while distributional models can provide a lightweight semantics representation based on term co-occurrences that can bring out latent relationships between concepts by just analyzing their usage patterns in large corpora of data.
   The resulting framework is fully domain-independent and shows better performance than state-of-the-art algorithms in several experimental settings, confirming the validity of content-based approaches and paving the way for several future research directions.
IntelWiki: Recommending Resources to Help Users Contribute to Wikipedia BIBAKFull-Text 393-404
  Mohammad Noor Nawaz Chowdhury; Andrea Bunt
We describe an approach to facilitating user-generated content within the context of Wikipedia. Our approach, embedded in the IntelWiki prototype, aims to make it easier for users to create or enhance the free-form text in Wikipedia articles by: i) recommending potential reference materials, ii) drawing the users' attention to key aspects of the recommendations, and iii) allowing users to consult the recommended materials in context. A laboratory evaluation with 16 novice Wikipedia editors revealed that, in comparison to the default Wikipedia design, IntelWiki's approach has positive impacts on editing quantity and quality, and perceived mental load.
Keywords: User-Generated Content; Recommendations; Wikipedia
Balancing Adaptivity and Customisation BIBAKFull-Text 405-410
  Elena Not; Daniela Petrelli
Personalisation for cultural heritage aims at delivering to visitors the right stories at the right time. Our endeavour to determine which features to use for adaptation starts from acknowledging what forms of personalisation curators value as most meaningful. Working in collaboration with curators we have explored the different features that must be taken into account: some are related to the content (multiple interpretation layers), others to the context of delivery (where and when), but some are idiosyncratic ("match my mood", "something that is relevant to my life"). The findings reveal that a sustainable personalization needs to accurately balance: (i) support to curators in customising stories to different visitors; (ii) algorithms for the system to dynamically model aspects of the visit and instantiate the correct behaviour; and (iii) an active role for visitors to choose the type of experience they would like to have today.
Keywords: Personalisation in Cultural Heritage; Sustainability; Customisation; Adaptivity; Personalisation by design
Who's Afraid of Job Interviews? Definitely a Question for User Modelling BIBAFull-Text 411-422
  Kaska Porayska-Pomsta; Paola Rizzo; Ionut Damian; Tobias Baur; Elisabeth André; Nicolas Sabouret; Hazaël Jones; Keith Anderson; Evi Chryssafidou
We define job interviews as a domain of interaction that can be modelled automatically in a serious game for job interview skills training. We present four types of studies: (1) field-based human-to-human job interviews, (2) field-based computer-mediated human-to-human interviews, (3) lab-based wizard of oz studies, (4) field-based human-to-agent studies. Together, these highlight pertinent questions for the user modelling field as it expands its scope to applications for social inclusion. The results of the studies show that the interviewees suppress their emotional behaviours and although our system recognises automatically a subset of those behaviours, the modelling of complex mental states in real-world contexts poses a challenge for the state-of-the-art user modelling technologies. This calls for the need to re-examine both the approach to the implementation of the models and/or of their usage for the target contexts.
Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros BIBAKFull-Text 423-434
  Noor Shaker; Mohammad Shaker
In this paper, we present an approach for predicting users' level of engagement from nonverbal cues within a game environment. We use a data corpus collected from 28 participants (152 minutes of video recording) playing the popular platform game Super Mario Bros. The richness of the corpus allows extraction of several visual and facial expression features that were utilised as indicators of players' affects as captured by players' self-reports. Neuroevolution preference learning is used to construct accurate models of player experience that approximate the relationship between extracted features and reported engagement. The method is supported by a feature selection technique for choosing the relevant subset of features. Different setup settings were implemented to analyse the impact of the type of the features and the position of the extraction window on the modelling accuracy. The results obtained show that highly accurate models can be constructed (with accuracies up to 96.82%) and that players' nonverbal behaviour towards the end of the game is the most correlated with engagement. The framework presented is part of a bigger picture where the generated models are utilised to tailor content generation to a player's particular needs and playing characteristics.
Keywords: Player experience modelling; affect recognition; nonverbal behaviour; affect modelling; facial expressions; neuroevolution preference learning
Towards Personalized Multilingual Information Access -- Exploring the Browsing and Search Behavior of Multilingual Users BIBAKFull-Text 435-446
  Ben Steichen; M. Rami Ghorab; Alexander O'Connor; Séamus Lawless; Vincent Wade
The shift from the originally English-language-dominated web towards a truly global world wide web has generated a pressing need to develop novel solutions that address multilingual user diversity. In particular, many web users today are polyglots, i.e. they are proficient in more than one language. However, little is known about the browsing and search habits of such users, and even less about how to best assist their multilingual behaviors through appropriate systems and tools. In order to gain a better understanding, this paper presents a survey of 385 polyglot web users, focusing specifically on the relationship between multiple language proficiency and browsing/search language choice. Results from the survey indicate that polyglot users make significant use of multiple languages during their daily browsing and searching, and that contextual factors such as language proficiency, usage purpose, and topic domain have a significant influence on their language choice and frequency. The paper provides a detailed analysis regarding each of these factors, and offers insights about how to support multilingual users through novel Personalized Multilingual Information Access systems.
Keywords: Personalization; Multilingual Information Access; User Study
Graph-Based Recommendations: Make the Most Out of Social Data BIBAKFull-Text 447-458
  Amit Tiroshi; Shlomo Berkovsky; Mohamed Ali Kaafar; David Vallet; Tsvi Kuflik
Recommender systems use nowadays more and more data about users and items as part of the recommendation process. The availability of auxiliary data, going beyond the mere user/item data, has the potential to improve recommendations. In this work we examine the contribution of two types of social auxiliary data -- namely, tags and friendship links -- to the accuracy of a graph-based recommender. We measure the impact of the availability of auxiliary data on the recommendations using features extracted from both the auxiliary and the original data. The evaluation shows that the social auxiliary data improves the accuracy of the recommendations, and that the greatest improvement is achieved when graph features mirroring the nature of the auxiliary data are extracted by the recommender.
Keywords: Graph-based recommendations; feature extraction; social data; music recommendations
Fast Incremental Matrix Factorization for Recommendation with Positive-Only Feedback BIBAFull-Text 459-470
  João Vinagre; Alípio Mário Jorge; João Gama
Traditional Collaborative Filtering algorithms for recommendation are designed for stationary data. Likewise, conventional evaluation methodologies are only applicable in offline experiments, where data and models are static. However, in real world systems, user feedback is continuously being generated, at unpredictable rates. One way to deal with this data stream is to perform online model updates as new data points become available. This requires algorithms able to process data at least as fast as it is generated. One other issue is how to evaluate algorithms in such a streaming data environment. In this paper we introduce a simple but fast incremental Matrix Factorization algorithm for positive-only feedback. We also contribute with a prequential evaluation protocol for recommender systems, suitable for streaming data environments. Using this evaluation methodology, we compare our algorithm with other state-of-the-art proposals. Our experiments reveal that despite its simplicity, our algorithm has competitive accuracy, while being significantly faster.
When the Question is Part of the Answer: Examining the Impact of Emotion Self-reports on Student Emotion BIBAKFull-Text 471-477
  Michael Wixon; Ivon Arroyo
A variety of methodologies have been put forth to assess students' affective states as they use interactive learning environments (ILEs) and intelligent tutoring systems (ITS), such as classroom observations and subjective coding, self-coding by students after replays, as well as self-reports of student emotion as students are using the learning environment. Still, it is unclear what the disadvantages of each methodology are. In particular, does measuring affect by asking students to self-report alter student affect itself? The following work explores this question of how self-reports themselves can bias affective states, within one particular tutoring system, Wayang Outpost.
Keywords: affect; assessment; modeling of emotions

Doctoral Consortium

Enhancing Exploratory Information-Seeking through Interaction Modeling BIBAKFull-Text 478-483
  Kumaripaba M. Athukorala
With the explosive growth of information available in the web, locating needed and relevant information remains a difficult task, whether the information is textual or visual. Although information-retrieval algorithms have improved greatly in retrieving relevant information, exploratory information-seeking still remains difficult due to its inherently open-ended and dynamic nature. Modeling the user behavior and predicting dynamically changing information-needs in exploratory search is hard. Over the past decade there has been increasing attention on rich user interfaces, retrieval techniques, and studies of exploratory search. However, existing work does not yet support the dynamic aspects of exploratory search. The objective of this research is to understand how user interaction modeling can be applied to provide better support in exploratory information-seeking.
Keywords: User Modeling; Exploratory Search; Scientific Information-Seeking
Hybrid Solution of the Cold-Start Problem in Context-Aware Recommender Systems BIBAKFull-Text 484-489
  Matthias Braunhofer
A challenge of Context-Aware Recommender Systems (CARSs) is the cold-start problem, i.e., the usual poor recommendation of new items to new users in new contextual situations. In this research, we aim at solving this problem by developing a switching hybrid CARS, which exploits different context-aware recommendation techniques, each of which has its own strengths and weaknesses, and switches between these techniques depending on the current recommendation situation (i.e., new user, new item and/or new context).
Keywords: Context-aware recommender systems; cold-start problem; switching hybrid systems
Improving Mobile Recommendations through Context-Aware User Interaction BIBAKFull-Text 490-495
  Béatrice Lamche
Mobile recommender systems provide personalized recommendations to help deal with today's information overload. However, due to spatial limitations in mobile interfaces and uncertainty of the user's preferences in the beginning, the improvement of the user experience remains one of the main challenges when designing these systems and has not been investigated thoroughly. This paper describes the aim and progress of the author's PhD studies on the user interaction, usability and accuracy of mobile recommender systems. The approach aims to combine different user interaction methods with context-awareness to allow user-friendly personalized mobile recommendations.
Keywords: mobile recommender systems; user modelling; context-awareness
Personalized Cultural Heritage Experience Outside the Museum: Connecting the Museum Experience to the Outside World BIBAKFull-Text 496-501
  Alan J. Wecker
Museums, as cultural heritage sites, have long been a primary showground for the exploration of new technologies. Recent new directions for research in this field, have concerned themselves with 1) expanding the on-site visit with prior and post experiences, primarily at a desktop computer at home, but not necessarily; 2) expanding the visit from a onetime experience to an experience that may repeat itself multiple times over a lifetime, including the reuse of personal information elicited from experience gained onsite (e.g. a user model) for providing personalized experience at multiple sites. The proposed third new direction for research in this field, the one which is focused on is: examining how to enhance other experiences outside the museum site, based on experiences at the museum site. By doing this one can begin to connect our cultural heritage experiences to our "daily" lives.
Keywords: Lifelong User Modeling; Context; Mobile Guides; Opportunity Management
Personality Profiling from Text and Grammar BIBAFull-Text 502-507
  William R. Wright
Personality assessment can be used to predict subjects' use of products and services, thriving in academic programs, and performance in work environments. To avoid the costs and inconvenience of administering personality questionnaires, researchers have inferred author personality from their writings. Extending such methods will enable marketing, interface adaptation, and a variety of data mining applications. The proposed program of research examines elements of syntax, addressing the following questions: does authors' usage of English grammatical structures reflect their personalities? What methodology extracts and predicts personality from grammar usage? Key to this approach is the use of locally defined grammatical structures as described by Part of Speech n-grams.