%M V.SVR.12-13 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1983 %V 12-13 %C Boston, MA %I Association for Computing Machinery %O CHI'83 %Y Issue 12: CHI'83 Video Compilation 1 Rapid Prototyping Using FLAIR - Wong @ TRW 2 Towards a Comprehensive UIMS - Buxton @ Univ. of Toronto 3 Cousin Interface System - Hayes @ CMU 4 Tiger System Demonstration - Boeing 5 Video Games by Example - Atari 6 Mockingbird - Xerox 7 SSSP Demo - U. of T. 8 Selection-Positioning Task - Buxton @ Univ. of Toronto %Y Issue 13: CHI'83 Video Compilation 1 Blit - Pike @ Bell Labs 2 Movie Manual Project - MIT 3 Office of the Professional - Imperial College 4 Put That There - MIT 5 Program Visualization - CCA 6 Magnetic Fusion Experiment Control Center - LLNL 7 Sketchpad - Sutherland @ MIT (1963) %M V.SVR.18-19 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1985 %V 18-19 %C San Francisco, CA %I Association for Computing Machinery %O CHI'85 %Y Issue 18: CHI'85 Compilation 1 Designing a "No Surprise Editor" Prototype - IBM 2 Human Interface Aspects of Typefounder - Xerox 3 Multilingual Typing - Xerox 4 Boxer: Applications of a Personal Computing Environment - Abelson 5 Programming by Example - Xerox 6 Solidviews 1984: Interaction - Xerox 7 The Cousin User Interface Management System - Hayes @ CMU 8 A Testbed Computing Environment for Formalized System Development - Neches & Goldman 9 Software Control at the Stroke of a Pen - Pencept %Y Issue 19: CHI'85 Compilation 1 Personal Planner: The Scenario Machine as a Research Tool - IBM 2 ACRONYM - Borenstein @ CMU 3 JUNO - Xerox 4 Document Examiner - Walker @ Symbolics 5 The User Interface for Sapphire - PERQ Systems 6 Percent Done Indicator - Myers @ Toronto 7 ZStep: A Stepper for LISP Based on Visual Inspection - Lieberman 8 Cedar Programming Environment - Xerox 9 Magpie - Tektronix 10 Preparing a Meal - Curtis 11 Olympic Message System - IBM %M V.SVR.26-27 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1987 %V 26-27 %C Toronto, Canada %I Association for Computing Machinery %O CHI+GI'87 %Y Issue 26: CHI+GI'87 Electronic Theatre 1 Commercial productions from the U.S., Japan, and Canada 2 Best commercials submitted 3 Research computer graphics and visual synthesis 4 Research human interaction: Lego Logo - MIT Media Lab Hook-up - MIT Media Lab Animating Programs - Tektronix DataGlove - VPL Research Virtual Environment - NASA Ames Interactive Font Design - MIT Visible Language Workshop Color Selection Tools - Xerox PARC Intelligent Graphic Layout - MIT Visible Language Workshop Conversational Desktop - MIT Media Lab SemNet - MCC Alternate Reality Kit - Xerox PARC 5 Animation projects as either research or demonstration pieces Digitoons and User Abuser - NYIT Opera Industriel - Pacific Data Images Digital Productions '86 - Digital Productions Interiors - San Francisco Production Group Luxo Jr. - Pixar Hot Air - Sandia National Labs %Y Issue 27: CHI+GI'87 Technical Video Stream 1 Conversational Desktop - Schmandt @ MIT Media Lab 2 DataGlove - VPL Research 3 Work in Progress in Computer Graphics and Animation at MIT - Zeltzer @ MIT Media Lab 4 Multimedia Technology for Collaborative Writing - Edigo et al @ Bellcore 5 SemNet 2.1 - Fairchild @ MCC 6 Alternate Reality Kit - Smith @ Xerox PARC %M V.SVR.33-34 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1987 %V 33-34 %C Toronto, Canada %I Association for Computing Machinery %O CHI+GI'87 %Y Issue 33: CHI+GI'87 Technical Video Stream 1 Snap Dragging and the Gargoyle Illustration System - Pier et al @ Xerox PARC 2 MIT Visible Language Workshop - Russell @ MIT Media Lab 3 Color Selection Tool - Stone @ Xerox PARC 4 Siemens RTL Tiled Window System - Cohen @ Siemens RTL 5 Set Operations on Polyhedra Using Binary Space Partitioning Trees - Naylor @ Bell Labs %Y Issue 34: CHI+GI'87 Technical Video Stream 1 Data Analysis Networks in DINDE - Oldford @ Univ. of Waterloo 2 Sassafras Demo - Hill @ ECRC 3 The Information Lens - Malone @ MIT 4 3D of MRI Images - Csuri @ OSU ACCAD 5 Three Dimensional Font Design - Giannitrapani @ BU %M V.SVR.58-59 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1988 %V 58-59 %C Washington, DC %I Association for Computing Machinery %O CHI'88 %Y Issue 58: CHI'88 Technical Video Program 1 Experiments in Computer Support for Teamwork - Xerox PARC 2 Visualizing the Execution of Prolog Programs - The Open University 3 ViewPoint: Toward a Computer for Visual Thinkers - Stanford University 4 Specialist Help Using Multiple Media - IBM Watson Research Center 5 MacWorld Information Kiosk: Visual Metaphors for Accessing Information - Apple Computer %Y Issue 59: CHI'88 Technical Video Program 1 Interfaces for Accessing Textual and Visual Information in Large Databases - Apple Computer 2 Creating User Interfaces by Demonstration: The Peridot User Interface Management System - University of Toronto 3 Intelligent Tutoring Systems: The ACT Project - Carnegie-Mellon University 4 More Voice Applications in Cedar - Xerox PARC %M V.SVR.45-46 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1989 %V 45-46 %C Austin, TX %I Association for Computing Machinery %O CHI'89 %Y Issue 45: CHI'89 Technical Video Program - Education and Training 1 Cookin' with VIC - VA Medical Rehabilitation Center 2 Reasoning Under Uncertainty - BBN Labs 3 Freestyle - Wang Labs 4 Rapport - AT&T Bell Labs 5 CRUISER - Bell Communications Research %Y Issue 46: CHI'89 Technical Video Program - Computing Environments 1 A Navigator for UNIX - ParcPlace Systems 2 An Overview of the Andrew System - CMU ITC 3 Sun 386i On-Line Help - Sun Microsystems 4 Context-Sensitive Animated Help - George Washington University %M V.SVR.47-48 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1989 %V 47-48 %C Austin, TX %I Association for Computing Machinery %O CHI'89 %Y Issue 47: CHI'89 Technical Video Program - Interface Technology 1 The Paper-Like Interface - IBM Watson Research Center 2 Human Interface Tool Set - MCC 3 16,000 Miles on a Bicycle - Roberts 4 Gargoyle3D: Snap-Dragging in 3D - Xerox PARC %Y Issue 48: CHI'89 Technical Video Program - Multi-media Applications 1 Direction Assistance - MIT 2 Scripted Documents - Xerox PARC 3 The Illustrated Neuroanatomy Glossary - MIT 4 Digital Darkroom - Xerox PARC 5 Interactive Graphical Search and Substitute - Xerox PARC %M V.SVR.55-56 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1990 %V 55-56 %C Seattle, WA %I Association for Computing Machinery %O CHI'90 %Y Issue 55: CHI'90 Technical Video Program - New Techniques 1 In-Keyboard Analog Pointing Device - A Case for the Pointing Stick - IBM Watson Research Center 2 3-Draw: A Tool for the Conceptual Design of Three Dimensional Shapes - MIT 3 VIEW: The Ames Virtual Environment Workstation - NASA Ames Research Center 4 Three-Dimensional Interfaces in Shared Environments - AT&T Bell Laboratories 5 The Piano Tutor - Carnegie-Mellon University 6 Color Selection - Xerox PARC %Y Issue 56: CHI'90 Technical Video Program - User Interface Technologies and Applications 1 Xerox Star User Interface: An Overview - Xerox Corporation 2 Silicon Graphics Workstation - Silicon Graphics Inc. 3 Metamouse: End-User Programming by Demonstration - University of Calgary 4 Graphical Reasoning for Graphical Interfaces - Bellcore 5 FormsVBT: A Two-View Approach to Constructing User Interfaces - DEC 6 The Strauss Mouse - EDS Centre for Machine Intelligence %M V.SVR.57 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %E Myers, Brad %E al, et %D 1990 %V 57 %I Association for Computing Machinery %O CHI'90 (All the Widgets) %Y Issue 57: CHI'90 Special Issue - All the Widgets 1 Introduction (3 minutes) 2 Scroll Bars (16 minutes) 3 Menus (30 minutes) 4 Palettes (2 minutes) 5 Command Buttons (7 minutes) 6 Radio Buttons (6 minutes) 7 Check Boxes (3 minutes) 8 Text Selection (12 minutes) 9 Basic Text Editing (9 minutes) 10 Dialog Boxes (7 minutes) 11 Selecting Graphical Objects (4 minutes) 12 Basic Editing of Graphical Objects (5 minutes) 13 Desktops (how windows and icons look) (8 minutes) 14 Window Manager Commands (21 minutes) 15 Conclusion (6 minutes) %X A widget, also called an interaction technique or gadget, is a low-level technique for using an input device to control a computer. This tape is a historical survey of mouse and keyboard based techniques. The goal is to show a variety of approaches that have been used for the same operation, and show the historical development of the most popular techniques. The tape includes over 180 segments from 30 systems from 16 companies and universities. Systems are arranged in chronological order in each section. Systems (sources) include: * Andrew (ITC) * ARK (Xerox) * Bravo (Xerox) * Cedar (Xerox) * DECWindows (DEC) * Display Manager (Apollo/HP) * Draw (Xerox) * Dynamic Windows (Symbolics) * Fabrik (apple) * Grace (IBM) * Hyperties (U. Maryland) * Interlisp (Xerox and Encore) * Macintosh (Apple) * Markup (Xerox) * Motif (OSF) * Moving Menu (U. Toronto) * NexTStep (NeXT) * NLS (SRI) * Open Dialogue (Apollo/HP) * OPEN LOOK (Sun) * Peridot (U. Toronto) * Pie Menus (U. Maryland) * Presentation Manager (Microsoft) * Sapphire (PERQ) * SGI (Silicon Graphics) * Smalltalk (Xerox and ParcPlace) * Star (Xerox) * Viewpoint (Xerox) * Visual Shell (Apollo/HP) * XDE (Xerox) %M V.SVR.63 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1991 %V 63 %I Association for Computing Machinery %O CHI'91 Technical Video Program (Part 1 of 3) %Y Issue 63 CHI'91 1 Information Visualization Using 3D Interactive Animation - Xerox PARC 2 Editable Graphical Histories - Columbia Univ. 3 Guides 3.0 - Apple Computer 4 The Cue Ball as Part of a Gestural Interface - Incredible Tech 5 Documents as User Interfaces - Xerox PARC 6 Scheduling Home Control Devices - Univ. of Maryland %M V.SVR.64 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1991 %V 64 %I Association for Computing Machinery %O CHI'91 Technical Video Program (Part 2 of 3) %Y Issue 64 CHI'91 1 The Lapidary Graphical User Interface Design Tool - Univ. of Tennessee 2 Eager: Programming Repetitive Tasks by Example - Apple Computer 3 Janus: Basic Concepts and Sample Run - NYNEX Science and Technology 4 Spoken Language Interfaces: The OM System - Carnegie Mellon Univ. 5 COMET: Generating Coordinated Multimedia Explanations - Columbia Univ. %M V.SVR.65 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1991 %V 65 %I Association for Computing Machinery %O CHI'91 Technical Video Program (Part 3 of 3) %Y Issue 65 CHI'91 1 Hydrogen Collision Dynamics on a Rough Surface - NCSA 2 Rapid Controlled Movement Through Virtual 3D Workspaces - Xerox PARC 3 A Human Factors Guide to Computer Speech - Univ. of Wales 4 A Hypersimulation-Based Learning Environment: SIMPLE - Mitsubishi Electric Corp. 5 GENIE: Developing and Assessing State-of-the-Art Integrated Programming Environments - Carnegie Mellon Univ. %M V.SVR.70 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %Q Herr and Rosebuch, Pacific Interface %D 1991 %V 70 %I Association for Computing Machinery %O Visualization Software %O This special issue combines video, text and reference data. %Y Special Issue 70: Visualization Software 1 Visualization Reality 2 Visualization Software Tools 3 Visualization Parameters 4 Visualization Applications 5 Digital Unimedia 6 Virtual Reality 7 Future Trends %M V.SVR.76 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1992 %V 76 %I Association for Computing Machinery %O CHI'92 Technical Video Program (Part 1 of 2) %Y Issue 76 CHI'92 GROUP WORK 1 MMM: The Multi-Device Multi-User Multi-Editor - Xerox PARC 2 Go Fish! A Multi-User Game in the Rendezvous System - Bellcore 3 A Case Study of a Multimedia Co-Working Task - Amanda Ropa Design 4 Using Spatial Cues to Improve Desktop Videoconferencing - Univ. of Toronto SPEECH AND NATURAL LANGUAGE 5 Multi-Model Natural Dialogue - MIT Media Lab 6 Wordspotting in Voice Editing and Audio - Xerox PARC USER INTERFACE TOOLS 7 Coupling Application Design and User Interface Design - Georgia Tech %M V.SVR.77 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1992 %V 77 %I Association for Computing Machinery %O CHI'92 Technical Video Program (Part 2 of 2) %Y Issue 77 CHI'92 USER INTERFACE TECHNIQUES 8 Combining Gesture and Direct Manipulation - Carnegie Mellon Univ. 9 Briar -- A Constraint-Based Drawing Program - Carnegie Mellon Univ. VISUALIZATION 10 An Introduction to Zeus - DEC SRC 11 Pointing and Visualization - Bellcore INTERFACE DESIGNS 12 Touchscreen Toggle Design - Univ. of Maryland 13 Dynamic Queries: Database Searching by Direct Manipulation - Univ. of Maryland %M V.SVR.78 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1992 %V 78 %I Association for Computing Machinery %O CHI'92 Special Video Program (Part 1 of 2) %Y Issue 78 CHI'92 GRAPHIC DESIGN 1 Graphic Design of an Executive Information System - Easel 2 Computer Interface Design 1992 - Henry Dreyfuss Associates 3 An Object-Oriented Evolution of Windows Information at Your Fingertips - Microsoft FUTURE SCENARIOS: HYPERMEDIA 4 Project 2000 - Apple Computer, Inc. 5 Residential Information Services in a Broadband Public Switched Network - AT&T FUTURE SCENARIOS: VIRTUAL REALITY 6 Be There Here - Telepresence Research 7 Virtuality, Inc. - San Francisco Art Institute %M V.SVR.79 %0 AUDIOVISUAL MATERIAL %T SIGGRAPH Video Review %D 1992 %V 79 %I Association for Computing Machinery %O CHI'92 Special Video Program (Part 2 of 2) %Y Issue 79 CHI'92 FUTURE SCENARIOS: Intelligent Agents 8 Knowledge Navigator - Apple Computer, Inc. 9 HyperCard 1992 - Apple Computer, Inc. 10 Friend21 - Institute for Personalized Information Environment FUTURE SCENARIOS: Office Environments 11 Tactile Manipulation on a Digital Desk - Rank Xerox EuroPARC 12 1992 - Hewlett Packard %M V.UIS.87 %0 AUDIOVISUAL MATERIAL %T Designing the User Interface %S User Interface Strategies %A Shneiderman, Ben %D 1987 %P 4:30, includes one set of course notes %C Engineering Classroom Building, Room 2105, College Park, MD 20742 %I University of Maryland, Instructional Television System %O Phone: 301-405-4913 %X This course provides an overview of various interaction styles, workstation designs and aids to users, and teaches participants to become more responsive to the needs of the novice, occasional user, intermediate and expert PC user. %$ $275, add $100 for overseas shipping, add $200 for PAL format %M V.UIS.88 %0 AUDIOVISUAL MATERIAL %T User Interface Strategies '88 %A Shneiderman, Ben %A Malone, Thomas %A Norman, Donald A. %A Foley, James %D 1988-10-05 & 1988-10-12 %P 11:00, includes one set of course notes %C Engineering Classroom Building, Room 2105, College Park, MD 20742 %I University of Maryland, Instructional Television System %O Phone: 301-405-4913 %Y Introduction: New User Interface Strategies and Hypertext Ben Shneiderman, University of Maryland Computer Supported Cooperative Work: Using Information Technology for Coordination Thomas Malone, Massachusetts Institute of Technology User Centered System Design: Emphasizing Usability and Understandability Donald A. Norman, University of California, San Diego Tools for Designing and Implementing User-Computer Interfaces James Foley, George Washington University %X New user interface ideas have engaged many researchers, designers, programmers, and users. The presenters offer their perspectives on why the user interface is a central focus for expanding the application of computers. Each presenter offers his vision and suggests exciting opportunities for new developments. Demonstrations, new software tools, guiding principles, emerging theories, and empirical results are also presented. %$ $400, add $100 for overseas shipping, add $400 for PAL format %M V.UIS.90 %0 AUDIOVISUAL MATERIAL %T User Interface Strategies '90 %A Shneiderman, Ben %A Marcus, Aaron %A Carroll, John M. %A Mountford, S. Joy %D 1989-12-07 %P 5:00, includes one set of course notes %C Engineering Classroom Building, Room 2105, College Park, MD 20742 %I University of Maryland, Instructional Television System %O Phone: 301-405-4913 %Y Lecture 1: Breakthroughs in User Interface Design Ben Shneiderman, University of Maryland Lecture 2: Graphic Design and the Ten Commandments of Color Aaron Marcus, Aaron Marcus Associates Lecture 3: The Nurnberg Funnel: Minimalist Instruction for Computer Skill John M. Carroll, IBM T. J. Watson Research Center Lecture 4: Navigation of Multi-Media Data S. Joy Mountford, Apple Computer %X These four leaders in the field offer their perspectives on why the user interface is a central focus for expanding the application of computers. They offer their visions and suggest exciting opportunities for the next decade's developments. Demonstrations, new software tools, guiding principles, emerging theories, empirical results, and future scenarios will be presented. %$ $500, add $100 for overseas shipping, add $200 for PAL format %M V.UIS.90 %0 AUDIOVISUAL MATERIAL %T User Interface Strategies '91 %S User Interface Strategies %A Shneiderman, Ben %A van Dam, Andries %A Soloway, Elliot %A Curtis, Bill %D 1990-12-05 %P 5:00, includes one set of course notes %C Engineering Classroom Building, Room 2105, College Park, MD 20742 %I University of Maryland, Instructional Television System %O Phone: 301-405-4913 %Y Lecture 1: User Interface Update Ben Shneiderman, University of Maryland Lecture 2: Electronic Books: User-Controlled Animation in a Hypermedia Framework Andries van Dam, Brown University Lecture 3: Interactive Learning Environments Elliot Soloway, University of Michigan Lecture 4: Advanced User Interface Architectures and Software Tools Bill Curtis, MCC Human Interface Laboratory %X Four leaders in the field offer their perspectives on why the user interface is a central focus for expanding the application of computers. They offer their visions and suggest exciting opportunities for the next decade's development. Demonstrations, new software tools, guiding principles, emerging theories, empirical results, and future scenarios will be presented. %$ $600, add $100 for overseas shipping, add $200 for PAL format %M V.UIS.91 %0 AUDIOVISUAL MATERIAL %T User Interface Strategies '92 %S User Interface Strategies %A Shneiderman, Ben %A Landauer, Thomas K. %A Myers, Brad A. %A Laurel, Brenda %D 1991-12-12 %P duration of tape(s) %C Engineering Classroom Building, Room 2105, College Park, MD 20742 %I University of Maryland, Instructional Television System %O Phone: 301-405-4913 %Y Lecture 1: User Interfaces for Information Visualization Ben Shneiderman, University of Maryland The next generation of database management, directory browsing, information retrieval, hypermedia, scientific data management, and library systems can enable convenient use of larger data sets by a wider range of users. User interface designers can provide more powerful search techniques, more comprehensible query facilities, better presentation methods, and smoother integration of technology with task. Novel graphical and direct manipulation approaches to query formulation and information presentation/manipulation will be shown. These approaches include a filter/flow metaphor for boolean expressions, dynamic query methods with continuous visual presentation of results as the query is changed (possibly employing parallel computation), and color-coded 2-D space-filling tree-maps to show multiple-level hierarchies in a single display (hundreds of directories and more than a thousand files can be seen at once). Lecture 2: Helping People get More Information Out of Text Thomas K. Landauer, Bellcore The Cognitive Science Research Group at Bellcore has spent a decade investigating why people find it hard to access textual information, and trying out new ways to help them. The research focuses on the fundamental problems in information retrieval: the difficulty of asking the right question when you don't already know the answer, of finding the same words as authors have used, of finding your way in a maze of information. New and proven tools have emerged for indexing, navigation and display of text. Among them are Unlimited Aliasing, Adaptive Indexing, Fisheye Viewers, Latent Semantic Indexing, the SuperBook text browser, all ways to harness computation in support of human intelligence. An important foundation of the success of this work has been the observation and analysis of people using textual information, with and without various computer aids. "Formative design evaluation", in which the details of what helps and hinders in a new design is used to drive the next design, has resulted in some of the few systems ever demonstrated to actually improve on the utility of previous techniques (like paper books and libraries!). Lecture 3: Extending Direct Manipulation: Demonstrational Interfaces and User Interface Development Environments Brad A. Myers, Carnegie Mellon University Direct manipulation interfaces, in which objects on the screen can be pointed to and manipulated using a mouse and keyboard, are now widely accepted. However, some critics point to limitations such as the difficulty of providing abstract commands and the lack of programmability. Demonstrational interfaces can overcome these problems while still providing the benefits of direct manipulation. A ``demonstrational interface'' watches while the user executes conventional direct manipulation actions, but creates a more general abstraction from the specific example. For instance, the user might drag a file named "v1.ps" to the trash can, and then a file named "v2.ps", and a demonstrational interface might automatically create a macro to delete all files that end in ".ps". Modern systems increasingly contain demonstrational features, including the way that the Macintosh MacDraw "Duplicate" command and the Microsoft Word "Renumber" command work. The first part of this talk defines demonstrational interfaces, shows a number of examples, and discusses how this exciting technology can be applied in novel systems. The second part of the talk discusses current directions in tools for helping build user interface software, including how demonstrational techniques are beginning to be extensively used. Lecture 4: Be There Here: An Introduction to Telepresence Brenda Laurel, Telepresence Research Telepresence is the term used to describe technology that enables users to feel as if they are actually present in a different place or time. 'Virtual reality' and 'artificial reality' are popular names for this technology. Today, the most common form of telepresence involves head-mounted stereoscopic displays, three-dimensional audio environments, and instrumented gloves. Telepresence technology can provide the experience of being in two different kinds of spaces: computer-generated worlds or virtual environments, and actual environments that are physically distant, hazardous, or inaccessible. The lecture outline is: 1. Overview and evolution of telepresence 2. Description of current telepresence technology 3. Future technology issues and challenges 4. Discussion of current and future applications of telepresence in such areas as entertainment, education and training, and information management %X Four leaders in the field offer their perspectives on why the user interface is a central focus for expanding applications of computers in business, education, the home, etc. They offer their visions and suggest exciting opportunities for the next decade's developments. Demonstrations, new software tools, guiding principles, emerging theories, and future scenarios will be presented. %$ $900, add $100 for overseas shipping, add $200 for PAL format %M V.UIS.93 %0 AUDIOVISUAL MATERIAL %T User Interface Strategies '93 %S User Interface Strategies %A Shneiderman, Ben %A Mantei, Marilyn %A Furness, Tom %A Martin, James %D 1992-12-09 %C Engineering Classroom Building, Room 2105, College Park, MD 20742 %I University of Maryland, Instructional Television System %O Phone: 301-405-4913 %Y Lecture 1: Information Visualization: Sight for Sore Eyes Ben Shneiderman, University of Maryland The widespread use of graphic user interfaces has altered the cognitive balance, shifting attention to more visual approaches to many tasks. Dynamic queries which employ direct manipulation widgets such as sliders to set value ranges, are enabling users to find information rapidly and to develop intuitions, recognize trends, and spot exceptions. Treemaps, a space-filling mosaic approach to representing hierarchies, give users x-ray vision for computer directories, stock portfolios, and sales charts. Visual approaches to enduser programming by demonstration are maturing. Demonstrations, empirical results, and guidelines for designers are offered. Lecture 2: Computer Supported Collaborative Work Marilyn Mantei, University of Toronto Computer-supported cooperative work represents the next stage in our understanding of the computer tool; it supports the intense communication exchanges and collaboration activities that we carry out with others. New directions range from providing a dynamic shared memory for documenting and running face-to-face meetings to simulating the presence of distant co-workers through miniature video and audio technology. These directions represent fundamental changes to work practice (for example, telecommuting), to consensus forming and team building (for example, group decision support systems), to work products (for example, shared design environments), and particularly to user interface design. Demos and videos illustrate novel interface solutions and reveal criteria for successful products. Lecture 3: Virtual Worlds: Why? and When? Tom Furness, University of Washington In the next few years virtual interfaces will revolutionize the way that humans think with computers. Rather than requiring humans to become 'computer-like' to operate and program these machines, virtual interfaces allow the computer to become 'human- like', by providing an immersion of the senses into a three- dimensional visual, acoustic, and tactile medium. The high bandwidth to the brain produced by these interfaces will extend human intellect and provide new applications in business, medicine, education, communication, and entertainment. This presentation traces the history of virtual interfaces, discusses current research and upcoming applications, include the 'virtuphone -- a telephone that you wear'. Lecture 4: Enterprise Visualization and Object-Oriented Modeling James Martin, Author/Consultant It is becoming increasingly important to redesign corporations and business processes. We need to represent the activities of corporations in ways which are meaningful to the businesspeople. The stream of processes can be thought of in terms of objects and activities which change those objects. With an object-oriented model we can visualize the value streams in ways which enable us to redesign them. We need to explore the best forms of enterprise visualization. %X Four leaders in the field present their perspectives on why the user interface is a central focus for expanding applications of computers in business, education, the home, etc. They offer their visions and suggest exciting opportunities for the next decade's developments. Demonstrations, new software tools, guiding principles, emerging theories, and future scenarios will be presented. %$ %M V.StarFire.94 %0 AUDIOVISUAL MATERIAL %T StarFire: The Movie %A Tognazzini, Bruce %D 1994 %W http://www.sun.com/tech/projects/starfire/ %X Starfire is a film showing how your office may look and work in the year 2004 using advanced user interface technologies.