%M C.ECHT.94.1 %T Coexistence and Transformation of Informal and Formal Structures: Requirements for More Flexible Hypermedia Systems %S Papers %A Haake, Jorg M. %A Neuwirth, Christine M. %A Streitz, Norbert A. %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 1-12 %K Hypermedia interface, Information structures, Meeting support, Design space for hypermedia systems, Flexibility %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p1-haake/p1-haake.pdf %X In this paper, we argue that some tasks (e.g., meeting support) require more flexible hypermedia systems and we describe a prototype hypermedia system, DOLPHIN, that implements more flexibility. As part of the argument, we present a theoretical design space for information structuring systems and locate existing hypertext systems within it. The dimensions of the space highlight a system's internal representation of structure and the user's actions in creating structure. Second, we describe an empirically derived range of activities connected to conducting group meetings, including the pre- and post-preparation phases, and argue that hypertext systems need to be more flexible in order to support this range of activities. Finally, we describe a hypermedia prototype, DOLPHIN, which implements this kind of flexible support for meetings. DOLPHIN supports different degrees of formality (e.g., handwriting and sketches as well as typed nodes and links are supported), coexistence of different structures (e.g., handwriting and sketches as well as typed nodes and links are supported), coexistence of different structures (e.g., handwriting and nodes can exist on the same page) and mutual transformations between them (e.g., handwriting can be turned into nodes and vice versa). %M C.ECHT.94.13 %T VIKI: Spatial Hypertext Supporting Emergent Structure %S Papers %A Marshall, Catherine C. %A Shipman, Frank M., III %A Coombs, James H. %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 13-23 %K Spatial hypertext, Emergent structure, Interpretation, Visual structure recognition, Composites %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p13-marshall/p13-marshall.pdf %X The emergent nature of structure is a crucial, but often ignored, constraint on authoring hypertexts. VIKI is a spatial hypertext system that supports the emergent qualities of structure and the abstractions that guide its creation. We have found that a visual/spatial metaphor for hypertext allows people to express the nuances of structure, especially ambiguous, partial, or emerging structure, more easily. VIKI supports interpretation of a collected body of materials, a task that becomes increasingly important with the availability of on-line information sources. The tool's data model includes semi-structured objects, collections that provide the basis for spatial navigation, and object composites, all of which may evolve into types. A spatial parser supports this evolution and enhances user interaction with changing, visually apparent organizations. %M C.ECHT.94.24 %T Fixed or Fluid? Document Stability and New Media %S Papers %A Levy, David M. %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 24-31 %K Hypertext, Documents, Fixity, Fluidity %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p24-levy/p24-levy.pdf %X One of the crucial properties of documents through the ages has been their fixity. The ability to mark surfaces in relatively stable ways has made it possible for people distributed across space and time to see the same images and thereby to have access to the same meanings or communicative intent. Today, however, with the increasing use of digital technologies, it is often asserted that we are moving from the fixed world of paper documents to the fluid world of digital documents. In this paper I challenge this assertion, arguing instead that all documents, regardless of medium, are fixed and fluid. Thus, although paper documents do fix aspects of communication, they do (and must) also change; and although digital documents are easily changeable, they must also be capable of remaining fixed. I make use of this analysis in two ways: first, to examine the fixity and fluidity of hypertext; and second, to critique Bolter's argument in Writing Space concerning the movement from "fixed to fluid." %M C.ECHT.94.32 %T Extending the Microcosm Model to a Distributed Environment %S Papers %A Hill, Gary %A Hall, Wendy %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 32-40 %K Open, Distributed, Hypertext, Microcosm %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p32-hill/p32-hill.pdf %X In recent years, there has been significant growth in the use of computer networks to support electronic delivery of information. As the volume of available information has grown, a need for powerful tools that can manage access has arisen. It has been suggested that hypertext techniques can provide such a facility. The Microcosm system is a hypertext link service developed at the University of Southampton. The system is based upon a modular architecture which allows the functionality of the system to be easily and dynamically extended. This paper describes the development of a distributed version of Microcosm based upon this modular design. The distributed system described utilises the fine granularity of the Microcosm model to support a wide range of possible configurations. The system also extends the document management facilities of Microcosm to allow information stored by other information services to be incorporated. The result is a system that can apply Microcosm's open linking services to a wide range of networked information. %M C.ECHT.94.41 %T Light Hypermedia Link Services: A Study of Third Party Application Integration %S Papers %A Davis, Hugh C. %A Knight, Simon %A Hall, Wendy %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 41-50 %K Open hypermedia, Hypermedia link services, Integration, Microcosm %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p41-davis/p41-davis.pdf %X Recently there has been a tendency for the research community to move away from closed hypermedia systems, towards open hypermedia link services which allow third parties to produce applications so that they are hypertext-enabled. This paper explores the frontiers of this trend by examining the minimum responsibility of an application to co-operate with the underlying link service, and, in the limiting case where the application has not been enabled in any way, it explores the properties and qualities of hypermedia systems that can be produced. A tool, the Universal Viewer, which allows the Microcosm Hypermedia System to co-operate with applications which have not been enabled is introduced and a case study is presented which demonstrates the functionality that may be achieved using entirely third party applications, most of which have not been enabled. %M C.ECHT.94.51 %T Adding Networking to Hypertext: Can it be Done Transparently? %S Papers %A Brown, Peter %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 51-58 %K Wide-area network, Storage, Link, File, Active document, Distributed hyperdocument, GUIDE %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p51-brown/p51-brown.pdf %X Networks are becoming increasingly available and hypertext systems with networking capabilities are currently enjoying exponential growth. The vast majority of hypertext systems were not, however, designed to cater for networking. This paper examines whether it is possible to add networking to such systems and, if so, whether it can be done without upsetting existing hyperdocuments, existing authors and existing readers. The examination is done using one specific hypertext system, UNIX Guide, but the lessons are, I hope, more general. %M C.ECHT.94.59 %T Composites in a Dexter-Based Hypermedia Framework %S Papers %A Grønbæk, Kaj %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 59-69 %K Composites, Structure, Hierarchies, GuidedTour, Dexter model, Object oriented framework %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p59-gronbaek/p59-gronbaek.pdf %X This paper discusses the design and use of a generic composite mechanism in the object oriented DEVISE Hypermedia (DHM) development framework. The DHM framework is based on the Dexter Hypertext Reference Model, which introduces a notion of composite to model editors with complex or multiple types of contents. The original Dexter notion of composites is, however, insufficient to cover structural composites including or referencing other components. Thus the DHM framework has been extended with generic composite classes suited to support structures within the hypermedia network itself. The paper presents and discusses the design of the generic composite classes belonging to the STORAGE and RUNTIME layers of the framework. A central aspect of the design is that the structuring mechanism is a true composite with a collection of components as its contents rather than an atomic component with links to other components as in the classical systems such as NoteCards, Intermedia, and KMS. It is also shown how the powerful generic classes can be used to implement a variety of useful hypermedia concepts such as: hierarchy by inclusion, hierarchy by reference, virtual and computed browsers, TableTops and GuidedTours. %M C.ECHT.94.70 %T Adding Multimedia Collections to the Dexter Model %S Papers %A Garzotto, Franca %A Mainetti, Luca %A Paolini, Paolo %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 70-80 %K Dexter model, Composite, Hypermedia design, Collection, Guided tour, Active media %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p70-garzotto/p70-garzotto.pdf %X The Dexter Model defines the notion of atomic components and composite components, but it does not prescribe, nor it suggests, any particular structure for composite components. This paper proposes a specific type of composite component, called "collection". A collection is a container holding several members. Collections can contain other collections (nested collections). Collections can be regarded as sets, but they can also have an inner structure. Collections can be created in several ways: manually, through queries, by operations on other collections, by exploiting links, etc. Collections introduce a navigational pattern, based on their structure, that is different from the standard node&link navigation. If active media are considered, collections allow the design and implementation of complex synchronisation strategies, difficult to obtain otherwise. The paper describes the motivations for using collections, their structure, their navigational capabilities and a number of possible authoring mechanisms. It also examines the interplay between standard navigation and collection navigation, possible synchronization strategies for collections, as well as the requirements for the definition of a runtime support (which could be used to extend the runtime layer of the Dexter Model). %M C.ECHT.94.81 %T Under CoVer: The Implementation of a Contextual Version Server for Hypertext Applications %S Papers %A Haake, Anja %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 81-93 %K Versioning, Alternatives, State-oriented versioning, Task-oriented versioning, Implementation techniques, Publishing applications %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p81-haake/p81-haake.pdf %X At GMD-IPSI we are developing CoVer, a contextual version server for hypertext applications [11]. Another characterization of CoVer is that CoVer integrates state-oriented versioning concepts with task-oriented versioning concepts. While other version models in general support only one of these groups of concepts, we argue that the explicit composition of versions of complex hypertext networks has to be complemented by automatic version creation in the context of tasks or jobs performed while manipulating the hypertext network and vice versa. Regarding the implementation of version models, it turns out that the state-oriented implementation approach -- representing every legal state of a hyperdocument explicitly -- and the task-oriented implementation approach -- computing versions of complex hypertext networks due to changes executed during a task or job -- are interchangeable. While the separation of state- and task-oriented concepts at the conceptual level of the version model is desireable to support version creation and selection for different hypertext applications, the implementation of such a dual model can be based on a single implementation approach. This paper discusses both types of implementation with an emphasis to cope with alternative versions that are in particular meaningful for hypertext publishing applications. %M C.ECHT.94.94 %T Chimera: Hypertext for Heterogeneous Software Environments %S Papers %A Anderson, Kenneth M. %A Taylor, Richard N. %A Whitehead, E. James, Jr. %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 94-107 %K Multimedia information systems, Software engineering, Tools and techniques, Document preparation, Hypertext/hypermedia, Design, Experimentation, Heterogeneous hypertext, Hypertext system architectures, Link servers, Separation of concerns, Software development environments %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p94-anderson/p94-anderson.pdf %X Emerging software development environments are characterized by heterogeneity: they are composed of diverse object stores, user interfaces, and tools. This paper presents an approach for providing hypertext services in this heterogeneous setting. Central notions of the approach include the following. Anchors are established with respect to interactive views of objects, rather than the objects themselves. Composable, n-ary links can be established between anchors on different views of objects stored in distinct object bases. Viewers (and objects) may be implemented in different programming languages afforded by a client-server architecture. Multiple, concurrently active viewers enable multimedia hypertext services. The paper describes the approach and presents an architecture which supports it. Experience with the Chimera prototype and its relationship to other systems is described. %M C.ECHT.94.108 %T SIROG -- A Responsive Hypertext Manual %S Papers %A Simon, Lothar %A Erdmann, Jochen %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 108-116 %K Hypertext manual, Situation-dependence, Task model, Process monitoring, Process control %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p108-simon/p108-simon.pdf %X Power plant operation and control in modern screen-based control rooms takes place using computer displays which are directly coupled to the plant state. However, operators are provided with operational instructions and background information by means of paper manuals or at best hypertext manuals with fixed structure and contents. Thus, information presentation is independent of the current situation. To improve information accessibility we developed a situation-dependent information medium: responsive manuals. A responsive manual consists of a "standard" hypertext-based operational manual and a task description. It monitors the changing situation and based on this is able to point to relevant information. To show the advantages of the responsive manual approach in the domain of power plant operation we implemented the SIROG (situation-related operational guidance) system in close cooperation with Siemens. It covers all parts of an operational manual for accidents in a Siemens nuclear power plant, and is coupled directly to the plant state. The article discusses the basics of the responsive manuals approach and the role of "responsiveness" in SIROG. %M C.ECHT.94.117 %T Repertory Hypergrids: An Application to Clinical Practice Guidelines %S Papers %A Madigan, David %A Chapman, C. Richard %A Gavrin, Jonathan %A Villumsen, Ole %A Boose, John %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 117-125 %K Implicit linking, Repertory grid, Clinical practice guidelines, Link maintenance, Evaluation %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p117-madigan/p117-madigan.pdf %X Creation and maintenance of links in large hypermedia documents is difficult. Motivated by an application to a federal clinical practice guideline for cancer pain management, we have developed and evaluated a repertory grid-based linking scheme we call repertory hypergrids. Harnessing established knowledge acquisition techniques, the repertory hypergrid assigns each "knowledge chunk" a location in "context space". A chunk links to another chunk if they are both close in context space. To evaluate the scheme, we conducted a protocol analysis. Six users of the guideline addressing typical cancer pain management tasks made 30 explicit links. The repertory hypergrid using a neighborhood size of 16 captures 24 of these links. With optimization, the repertory hypergrid captures 27 of the links with a neighborhood size of 13. %M C.ECHT.94.126 %T Accessing Hyperdocuments through Interactive Dynamic Maps %S Papers %A Zizi, Mountaz %A Beaudouin-Lafon, Michel %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 126-135 %K Navigation, Maps, Information retrieval, Visualization, Interaction paradigm %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p126-zizi/p126-zizi.pdf %X We propose a new navigation paradigm based on a spatial metaphor to help users access and navigate within large sets of documents. This metaphor is implemented by a computer artifact called an Interactive Dynamic Map (IDM). An IDM plays a role similar to the role of a real map with respect to physical space. Two types of IDMs are computed from the documents: Topic IDMs represent the semantic contents of a set of documents while Document IDMs visualize a subset of documents such as those resulting from a query. IDMs can be used for navigating, browsing, and querying. They can be made active, they can be customized and they can be shared among users. The article presents the SHADOCS document retrieval system and describes the role, use and generation of IDMs in SHADOCS. %M C.ECHT.94.136 %T Interactive Clustering for Navigating in Hypermedia Systems %S Papers %A Mukherjea, Sougata %A Foley, James D. %A Hudson, Scott E. %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 136-145 %K Navigation, Overview diagrams, Clustering, Information visualization %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p136-mukherjea/p136-mukherjea.pdf %X This paper talks about clustering related nodes of an overview diagram to reduce its complexity and size. This is because although overview diagrams are useful for helping the user to navigate in a hypermedia system, for any real-world system these become too complicated and large to be really useful. Both structure-based and content-based clustering are used. Since the nodes can be related to each other in different ways, depending on the situation different clustered views will be useful. Hence, it should be possible to interactively specify the clustering conditions and examine the resulting views. We present efficient clustering algorithms which can cluster the information space in real-time. We talk about the Navigational View Builder, a tool that allows the interactive development of overview diagrams. Finally, we propose a 3-dimensional approach for visualizing these abstracted views. %M C.ECHT.94.146 %T Frame-Axis Model for Automatic Information Organizing and Spatial Navigation %S Papers %A Masuda, Yoshihiro %A Ishitobi, Yasuhiro %A Ueda, Manabu %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 146-157 %K Data model, Automatic linking, Spatial hypertext, Browsing, Visualization %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p146-masuda/p146-masuda.pdf %X In taxonomic reasoning tasks, such as scientific research or decision making, people gain insight and find new ideas through analysis of large numbers of factual data or material documents, which are generally disorganized and unstructured. Hypermedia technology provides effective means of organizing and browsing information with such nature. However, for large amounts of information, the conventional node-link model makes linking or browsing operations be complicated because their relationship have to be represented as binary relations. In this paper, we propose a hypermedia data model call Frame-Axis Model, which represents relationship between information as N-ary relations on mapped space. Also, the automatic information organizing mechanism which is based on this data model and the browsing interface HyperCharts which employ spatial layout are provided. Finally, we show some browsing examples on our working prototype system, CastingNet. %M C.ECHT.94.158 %T Backtracking in a Multiple-Window Hypertext Environment %S Papers %A Bieber, Michael %A Wan, Jiangling %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 158-166 %K Hypertext, Hypermedia, Backtracking, Multiple window, History log, Session log, Multiple pane %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p158-bieber/p158-bieber.pdf %X Multi-window interfaces allow users to work on logically independent tasks simultaneously in different sets of windows and to move among these logical tasks at will (e.g., through selecting a window in a different task). Hypertext backtracking should be able to treat each logical task separately. Combining all traversals in a single chronological history log would violate the user's mental model and cause disorientation. In this paper we introduce task-based backtracking, a technique for backtracking within the various logical tasks a user may be working on at any given time. We present a preliminary algorithm for its implementation. We also discuss several ramifications of multi-window backtracking including the types of events history logs must record, deleting nodes from history logs that appear in multiple logical tasks, and in general the choices hypermedia designers face in multi-window environments. %M C.ECHT.94.167 %T An Interaction Engine for Rich Hypertexts %S Papers %A Østerbye, Kasper %A Normark, Kurt %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 167-176 %K Tailorability, Interaction engine, Aggregated views, Event control, Program development %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p167-osterbye/p167-osterbye.pdf %X In semantically rich hypertexts it is attractive to enable presentation of a network of nodes and links at different levels of abstraction. It is also important that the user can interact with the hypertext using a command repertoire that reflects the chosen abstraction level. Based on a characterization of rich hypertext we introduce the concept of an interaction engine that governs the separation between internal hypertext representation and external screen presentation. This separation is the key principle of the HyperPro system. The HyperPro interaction engine is based on simple rules for presentation, interpretation of events, and menu set up. Much of the power of the interaction engine framework comes from the organization of these rules relative to the type hierarchy of nodes and links, and relative to a hierarchy of so-called interaction schemes. The primary application domain discussed in the paper is program development and program documentation. %M C.ECHT.94.177 %T The Hypermedia Authoring Research Toolkit (HART) %S Papers %A Robertson, John %A Merkus, Erik %A Ginige, Athula %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 177-185 %K Hypertext, Hypermedia, Media-to-hypermedia authoring %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p177-robertson/p177-robertson.pdf %X A major obstacle hindering the advancement and commercial acceptance of hypermedia is the cost of converting paper based information into hypermedia form. The Hypermedia Authoring Research Toolkit (HART) was developed to support the human editor during this media-to-hypermedia conversion process. The tool's goal is to help improve the correctness and completeness of the hypermedia database, as well as reduce the media-to-hypermedia conversion cost. We believe it is not possible to properly convert media to hypermedia without the participation of a human editor during the transformation. It is therefore necessary to develop tools to assist the human during this process. By reducing the overhead associated with the physical management of the hyper-database construction, the subject specialist is better able to concentrate on the information content. Support is provided in two basic ways: * By providing procedural guidance. From our experience constructing hypermedia systems we have developed an efficient process for this media-to-hypermedia transformation. * By providing intelligent assistance. At each phase in the transformation the system can suggest likely nodes, key phrases, index values, anchors, and links to the editor. The project's research focus is to identify the most effective methodologies to assist the human editor transform linear text, images and video into hypermedia structure. %M C.ECHT.94.186 %T Querying Structured Documents with Hypertext Links using OODBMS %S Papers %A Christophides, V. %A Rizk, A. %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 186-197 %K Structured documents, Hypertexts, Object oriented databases, Information retrieval, Query languages, Path expressions %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p186-christophides/p186-christophides.pdf %X Hierarchical logical structure and hypertext links are complementary and can be combined to build more powerful document management systems [28,25,24,13]. Previous work exploits this complementarity for building better document processors, browsers and editing tools, but not for building sophisticated querying mechanisms. Querying in hypertext has been a requirement since [19] and has already been elaborated in many hypertext systems [11,7,4,21], but has not yet been used for hypertext systems superimposed on an underlying hierarchical logical structure. In this paper we use the model and the SQL-like query language of [10] in order to manage structured documents with hypertext links. The model represents a structured document with typed links as a complex object, and uses paths through the document structure, as first class citizens in formulating queries. Several examples of queries illustrate, from a practical point of view, the expressive power of the language to retrieve documents, even without exact knowledge of their structure in a simple and homogeneous fashion. It must be stressed that the proposed model and language implement the equivalent HyTime [1] Location Address Module. In fact, the language is more powerful than the corresponding HyQ query facilities. The implementation and the description throughout the paper use the SGML standard [2] to represent the document structure and the object-oriented DBMS O{sub:2} [12] to implement the query language and the storage module. %M C.ECHT.94.198 %T Querying Typed Hypertexts in Multicard/O2 %S Papers %A Amann, Bernd %A Scholl, Michel %A Rizk, Antoine %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 198-205 %K Hypertext querying, Browsing, Hypertext schema, Visual interface %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p198-amann/p198-amann.pdf %X Due to the growing complexity of modern hypertext applications, current hypertext systems require new mechanisms to support authoring and user navigation through large sets of documents connected by links. A general solution is to extend hypertext systems to cater for semantics of application domains. This requires new hypertext models providing strongly typed documents and links. Such models have been proposed and put to use in systems such as HDM and MacWeb to facilitate authoring of large hypertexts. In addition, Gram and MORE use typing and graph-based hypertext schemas for querying hyperdocuments. In this paper, we will show how query languages could be further exploited for designing sophisticated general query-based navigation mechanisms. We illustrate our examples using the Gram model and describe an implementation with the hypermedia system Multicard connected to the object-oriented database management system O2. %M C.ECHT.94.206 %T Where No Mind Has Gone Before: Ontological Design for Virtual Spaces %S Papers %A Kaplan, Nancy %A Moulthrop, Stuart %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 206-216 %K Spatial hypertext, Interface design, Information mapping, Navigation %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p206-kaplan/p206-kaplan.pdf %X Hypermedia designers have tried to move beyond the directed graph concept, which defines hypermedia structures as aggregations of nodes and links. A substantial body of work attempts to describe hypertexts in terms of extended or global spaces. According to this approach, nodes and links acquire meaning in relation to the space in which they are deployed. Some theory of space thus becomes essential for any advance in hypermedia design; but the type of space implied by electronic information systems, from hyperdocuments to "consensual hallucinations," requires careful analysis. Familiar metaphors drawn from physics, architecture, and everyday experience have only limited descriptive or explanatory value for this type of space. As theorists of virtual reality point out, new information systems demand an internal rather than an external perspective. This shift demands a more sophisticated approach to hypermedia space, one that accounts both for stable design properties (architectonic space) and for unforeseen outcomes, or what Winograd and Flores call "breakdowns." Following Wexelblat in cyberspace theory and Dillon, McKnight, and Richardson in hypermedia theory, we call the domain of these outcomes semantic space. In two thought experiments, or brief exercises in interface design, we attempt to reconcile these divergent notions of space within the conceptual system of hypermedia. %M C.ECHT.94.217 %T Aesthetic and Rhetorical Aspects of Linking Video in Hypermedia %S Papers %A Liestol, Gunnar %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 217-223 %K Aesthetic, Rhetoric, Digital video, Media integration %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p217-liestol/p217-liestol.pdf %X This paper reports on the development of a hypermedia environment for public access in a museum. It discusses problems encountered when making video interactive and multilinear and when linking video and text in the creation of the system. Through the exchange of properties between print and video, media approaches to linking and continuity are presented. Visual examples are used to illustrate this and related to the need to further develop aesthetic and rhetorical aspects of linking video in hypermedia. %M C.ECHT.94.224 %T Music in Time-Based Hypermedia %S Technical Briefings %A van Ossenbruggen, Jacco %A Eliens, Anton %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 224-227 %K Time-based hypermedia, Object oriented programming, Software sound synthesis %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p224-van_ossenbruggen/p224-van_ossenbruggen.pdf %X The paper describes the extension of a hypermedia class library with music as a new component type, but will focus on the development of a software wrapper object as an application programmers interface to the Csound software sound synthesis program. This wrapper provides the flexible, interactive and object oriented interface needed by a hypermedia system. Additionally, some consequences of the fundamental difference between static and time-based media will be discussed. %M C.ECHT.94.228 %T Experience with the Use of Acrobat in the CAJUN Publishing Project %S Technical Briefings %A Brailsford, David F. %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 228-232 %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p228-brailsford/p228-brailsford.pdf %X Adobe's Acrobat software, released in June 1993, is based around a new Portable Document Format (PDF) which offers the possibility of being able to view and exchange electronic documents, independent of the originating software, across a wide variety of supported hardware platforms (PC, Macintosh, Sun UNIX etc.). The fact that Acrobat's imageable objects are rendered with full use of Level 2 PostScript means that the most demanding requirements can be met in terms of high-quality typography and device-independent colour. These qualities will be very desirable components in future multimedia and hypermedia systems. The current capabilities of Acrobat and PDF are described; in particular the presence of hypertext links, bookmarks, and 'yellow sticker' annotations (in release 1.0) together with article threads and multimedia 'plug-ins' in version 2.0. This article also describes the CAJUN project (CD-ROM Acrobat Journals Using Networks) which has been investigating the automated placement of PDF hypertextual features from various front-end text processing systems. CAJUN has also been experimenting with the dissemination of PDF over e-mail, via World Wide Web and on CD-ROM. %M C.ECHT.94.233 %T An Editor's Workbench for an Art History Reference Work %S Technical Briefings %A Rostek, Lothar %A Mohr, Wiebke %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 233-238 %K Editor's workbench, Hypermedia reference work, Knowledge-based system, Object-oriented data modelling %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p233-rostek/p233-rostek.pdf %X The architecture and some of the realized functionality of a prototype Editor's Workbench that supports the creation and maintenance of an object-oriented publisher's knowledge base is presented. The knowledge base is the repository not only for the actual publication content, but for all the information needed to manage and control the publication process. The concrete application context is an art history reference work. We discuss content acquisition and data modelling aspects of the underlying object network. %M C.ECHT.94.239 %T Representation and Manipulation of Conceptual, Temporal and Geographical Knowledge in a Museum Hypermedia System %S Technical Briefings %A Taylor, Carl %A Tudhope, Douglas %A Beynon-Davies, Paul %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 239-244 %K Knowledge based hypermedia, Museum information systems, Semantic modelling, Temporal & geographical knowledge, Navigational aids, Semantic closeness %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p239-taylor/p239-taylor.pdf %X This paper discusses a semantic database approach to museum hypermedia systems based upon binary relations, with a restricted set of abstraction relationships. We describe examples of schema, queries and navigation aids for a prototype system designed as a social history museum exhibit, with around one hundred historical photographs. Media items are classified according to conceptual, temporal and geographical schema which attempt to model the changing nature of geography over time. The application yields a sparse information space with densely populated clusters. Implementations of notions of semantic closeness, term generalisation, best fit solutions, media density and media similarity show potential to assist the exploration of such information spaces. %M C.ECHT.94.245 %T HTML -- Poison or Panacea? %S Panels %A Glushko, Robert %A Dougherty, Dale %A Kimber, Eliot %A Rizk, Antoine %A Russell, Daniel %A Summers, Kent %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 245-246 %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p245-glushko/p245-glushko.pdf %X Many people are having their first experience with a distributed hypertext system by using Mosaic or some other viewer based on HTML, the HyperText Markup Language of the World Wide Web. HTML's simplicity allows it to be created without special authoring tools or expertise, and the ubiquity of free WWW viewers like Mosaic removes one of the cost barriers. Because HTML is an application of SGML, the Standard Generalized Markup Language, it has also introduced many people to the concepts and syntax of application-independent markup. The explosive growth of the WWW makes it undeniable that HTML and Mosaic will serve as the reference point for much future thinking about hypertext and SGML outside of the academic and research community. But if HTML is to some people a democratizing force for hypertext authoring and publishing, to others its lack of structure and validation is a substantial step backwards for authors, readers, and their organizations. HTML has proven the basic premise of SGML, that a standard, application-independent data representation can enable blind interchange among disparate and even unknown or unpredicted applications. But to many SGML advocates, HTML is too primitive, and today's HTML documents will end up as tomorrow's cast-off legacy data format. HTML viewers may seem appealing for network publishing, but to some they are merely seductive and superficial, undermining years of careful research on usability and business models. The goal of this panel is to de-balkanize the bi-polar HTML camps and seek a productive role for all points of view. HTML and the WWW are simply too important for the academic and research community to ignore. HTML will not go away. We must participate in the evolution of HTML and find ways to become part of the network publishing revolution it represents. %M C.ECHT.94.247 %T Does Multimedia Make a Difference? %S Panels %A Paolini, Paolo %A Glushko, Robert %A Dougherty, Dale %A Kimber, Eliot %A Rizk, Antoine %A Russell, Daniel %A Summers, Kent %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 247 %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p247-paolini/p247-paolini.pdf %X Hypertext applications and tools in general deal with "passive" media. Values of passive media are static, in the sense that as time progresses their presentation (state) does not change. Values of active media have the property of changing presentation (evolution of the state), as time progresses. Active media such as video, animation and sound are becoming a "necessity" in most recent Hypertext applications. The panel discusses the impact of the introduction of active media in the area of hypertext. The impact of active media upon hypertext can involve several aspects: presentation of the content, design of the applications, structuring techniques of the applications, interplay between synchronization and links, run-time support, communication performances and techniques for LAN or WAN architectures. Panellists argue that: * Hypertext should remain well separated from Multimedia, being a separated field, with a different set of notions and needs; * A limited number of changes will be enough in order to adapt most of the Hypertext notions and techniques to multimedia; * A revolution is needed. %M C.ECHT.94.248 %T CEC Briefing: Information Engineering and Telematics %S Panels %A Stevenson, Geoffrey %A Holman, Lindsey %A Adie, Chris %A Minio, Roberto %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 248-249 %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p248-stevenson/p248-stevenson.pdf %M C.ECHT.94.250 %T Private Sector Perspectives on Advances in Hypermedia %S Panels %A Nisen, W. G. %A von Limback, Jeff %A Johnson, Scott %A Summers, Kent %A Shephard, Maurice %B Proceedings of the ECHT'94 European Conference on Hypermedia Technologies %D 1994-09-18 %P 250 %* (c) Copyright 1994 Association for Computing Machinery %W http://www.acm.org/pubs/articles/proceedings/hypertext/192757/p250-nisen/p250-nisen.pdf %X Numerous market and industry segments are becoming increasingly interested in hypermedia. For example, hypermedia is a fundamental cornerstone in electronic publishing, electronic performance support systems, and interactive entertainment. Most of the current state of the art in hypermedia is being defined by research which is conducted in universities and research institutions. Yet many of the hypermedia systems that are in use today by industry are first generation systems, often at least five years old. This begs the question: just how important is leading edge hypermedia technology to the private sector? The areas that this panel addresses are: * Is there commercial rationalization for incorporating advanced hypermedia technology, and what is it? * How important is basic research and development in hypermedia technology to a company? * Is the current state of the art in hypermedia sufficient to successfully commercialize hypermedia products and services? * What are the best ways to transfer the results from hypermedia research from the academic and research communities to the private sector?