%M J.UXWORLD.85.11.11.75 %T USENET: Doing Research on the Network %A Perlman, Gary %J UNIX/World %D 1985 %V 11 %N 11 %P 75-81 %K computer-supported cooperative work, user interfaces %Y Gathering Simple Information Gathering Strategic Information Spying on the Net Net Surveys Group Program Construction Conferences Conclusion Acknowledgements References (4) %X USENET is a UNIX-based computer system network used for distributing news. It is an informal but extensive medium for communication of ideas and sharing of information. In this paper, I recount some research experiences with computer network bulletin boards, in this case, UNIX netnews. I discuss cases where netnews has been used for gathering simple information, marketing information, corporate espionage intelligence, public opinion surveys, for group program construction, and for netconferencing. I conclude that networks are an effective way to do new forms of research not possible using other media. %M J.BRMIC.17.2.203 %T Electronic Surveys %A Perlman, Gary %J Behavior Research Methods, Instruments, and Computers %D 1985 %V 17 %N 2 %P 203-205 %K statistical computing, methods %Y An Electronic Survey Administration System Construction Presentation Distribution and Collection Design and Implementation Concluding Remarks Availability Enhancements Limitations Experience Resources Confidentiality References %X A programming language and computer system for the design, administration, and distribution of surveys are described. A special-purpose programming language allows the concise definition of a survey. The definition is passed to a program generator that creates a program for presenting questions and gathering answers. Conventions for distribution and collection of surveys are discussed. The system reduces many of the problems associated with conducting a survey. %M J.CACM.28.3.300 %T Designing for usability: key principles and what designers think %A Gould, John D. %A Lewis, Clayton %J Communications of the ACM %D 1985 %V 28 %N 3 %P 300-311 %W http://doi.acm.org/10.1145/3166.3170 %X This article is both theoretical and empirical. Theoretically, it describes three principles of system design which we believe must be followed to produce a useful and easy to use computer system. These principles are: early and continual focus on users; empirical measurement of usage; and iterative design whereby the system (simulated, prototype, and real) is modified, tested, modified again, tested again, and the cycle is repeated again and again. This approach is contrasted to other principled design approaches, for example, get it right the first time, reliance on design guidelines. Empirically, the article presents data which show that our design principles are not always intuitive to designers; identifies the arguments which designers often offer for not using these principles -- and answers them; and provides an example in which our principles have been used successfully.