| Integrating virtual objects into real images for augmented reality | | BIBK | Full-Text | 1-8 | |
| Chu-Song Chen; Yi-Ping Hung; Shen-Wen Shih; Chen-Chiung Hsieh; Chen-Yuan Tang; Chih-Guo Yu; You-Chung Cheng | |||
Keywords: augmented reality, computer graphics, computer vision | |||
| Disparity-based view morphing -- a new technique for image-based rendering | | BIB | Full-Text | 9-16 | |
| Ho-Chao Huang; Shung-Hua Nain; Yi-Ping Hung; Tse Cheng | |||
| Reconstruction of 3D virtual buildings from 2D architectural floor plans | | BIBK | Full-Text | 17-23 | |
| Clifford So; George Baciu; Hanqiu Sun | |||
Keywords: 3D extrusion, architectural design, floor plan, virtual reality modeling | |||
| Multi-resolution model transmission in distributed virtual environments | | BIB | Full-Text | 25-34 | |
| Jimmy H. P. Chim; Rynson W. H. Lau; Antonio Si; Hong Va Leong; Danny To; Mark Green; Miu Ling Lam | |||
| Producing identity in collaborative virtual environments | | BIBK | Full-Text | 35-42 | |
| Kaisa Kauppinen; Anri Kivimäki; Taina Era; Mike Robinson | |||
Keywords: collaborative virtual environment, gender, identity, social conventions,
virtual reality | |||
| Virtual playground: architectures for a shared virtual world | | BIBK | Full-Text | 43-50 | |
| Paul Schwartz; Lauren Bricker; Bruce Campbell; Tom Furness; Kori Inkpen; Lydia Matheson; Nobutatsu Nakamura; Li-Sheng Shen; Susan Tanney; Shihming Yen | |||
Keywords: GreenSpace, shared virtual worlds, virtual environments | |||
| 3D object modeling using spatial and pictographic gestures | | BIBK | Full-Text | 51-58 | |
| Hiroaki Nishino; Kouichi Utsumiya; Kazuyoshi Korida | |||
Keywords: 3D object modeling, computer graphics, hand gesture interface,
superquadrics, virtual environment | |||
| The control of avatar motion using hand gesture | | BIBK | Full-Text | 59-65 | |
| ChanSu Lee; SangWon Ghyme; ChanJong Park; KwangYun Wohn | |||
Keywords: avatar, gesture interface, hand gesture recognition, immersion system | |||
| Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment | | BIB | Full-Text | 67-76 | |
| Shinji Fukatsu; Yoshifumi Kitamura; Toshihiro Masaki; Fumio Kishino | |||
| Realtime shadow feedback for interactive radiosity scenes using shaded multipoints | | BIBK | Full-Text | 77-79 | |
| Frank Schöffel; Michael Meixner | |||
Keywords: interaction, multipoints, radiosity, realtime shadow update | |||
| A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment | | BIBK | Full-Text | 81-90 | |
| Cheng-Chin Chiang; Der-Lor Way; Jun-Wei Shieh; Li-Sheng Shen | |||
Keywords: epipolar geometry, morphing, panoramic image-based VR | |||
| View synthesis by edge transfer with application to the generation of immersive video objects | | BIB | Full-Text | 91-98 | |
| Stephen Pollard; Sean Hayes | |||
| Image-based object representation by layered impostors | | BIBK | Full-Text | 99-104 | |
| Schaufler Gernot | |||
Keywords: image-based modelling & rendering, projections, warping | |||
| Building distributed virtual environments to support collaborative work | | BIBK | Full-Text | 105-113 | |
| Emmanuel Frécon; Anneli Avatare Nöu | |||
Keywords: 3D collaborative tools, CSCW, CVE, DIVE, room metaphor | |||
| Crowd modelling in collaborative virtual environments | | BIBK | Full-Text | 115-123 | |
| Soraia R. Musse; Christian Babski; Tolga Capin; Daniel Thalmann | |||
Keywords: autonomous agents, virtual crowds, virtual environments | |||
| Three-tiered interest management for large-scale virtual environments | | BIB | Full-Text | 125-129 | |
| Howard Abrams; Kent Watsen; Michael Zyda | |||
| Software engineering of virtual worlds | | BIB | Full-Text | 131-138 | |
| G. Jounghyun Kim; Kyo Chul Kang; Hyejung Kim; Jiyoung Lee | |||
| Incremental 3D collision detection with hierarchical data structures | | BIBK | Full-Text | 139-144 | |
| Tsai-Yen Li; Jin-Shin Chen | |||
Keywords: collision detection, hierarchical bounding volumes, incremental algorithm,
shape approximation | |||
| Hardware-assisted virtual collisions | | BIBK | Full-Text | 145-151 | |
| George Baciu; Wingo Sai-Keung Wong; Hanqiu Sun | |||
Keywords: animation, collision detection, motion, object interference, virtual reality | |||
| A constraint-based approach to rigid body dynamics for virtual reality applications | | BIB | Full-Text | 153-162 | |
| Jörg Sauer; Elmar Schömer | |||
| A multiresolution control method using view directional feature | | BIB | Full-Text | 163-169 | |
| HyungSeok Kim; Soon Ki Jung; KwangYun Wohn | |||
| A representation for composition of virtual indoor environment | | BIBK | Full-Text | 171-178 | |
| Hongju Li; Enhua Wu | |||
Keywords: level-of-detail, multiresolution model, realtime rendering, virtual reality | |||
| Virtual world modeler | | BIB | Full-Text | 179-186 | |
| Elton K. H. Tsang; Hanqiu Sun; Mark Green | |||
| Application of virtual reality in the interpretation of geoscience data | | BIB | Full-Text | 187-194 | |
| Ching-Rong Lin; R. Bowen Loftin | |||
| Collaborative gaming in augmented reality | | BIB | Full-Text | 195-204 | |
| Zsolt Szalavári; Erik Eckstein; Michael Gervautz | |||
| Virtual meeting in cyberstage | | BIBK | Full-Text | 205-212 | |
| Vali Lalioti; Christophe Garcia; Frank Hasenbrink | |||
Keywords: hybrid VR rendering, image-based VR, panoramic image, texture mapping,
virtual environment, virtual reality | |||