| Interactions: time for some change | | BIB | Full-Text | 5 | |
| Richard Anderson; Jon Kolko | |||
| Social network sites and society: current trends and future possibilities | | BIB | Full-Text | 6-9 | |
| Nicole B. Ellison; Cliff Lampe; Charles Steinfield | |||
| 90 mobiles in 90 days: a celebration of ideas for mobile user experience | | BIB | Full-Text | 10-13 | |
| Rachel Hinman | |||
| Kids, education, and cellular handsets | | BIB | Full-Text | 14-16 | |
| Jakkaphan Tangkuampien | |||
| Automated journeys -- automated connections | | BIB | Full-Text | 17-19 | |
| Lars Erik Holmquist | |||
| Givin' you more of what you're funkin' for: DJs and the Internet | | BIB | Full-Text | 20-24 | |
| Elizabeth F. Churchill | |||
| The washing machine that ate my sari -- mistakes in cross-cultural design | | BIB | Full-Text | 26-31 | |
| Apala Lahiri Chavan; Douglas Gorney; Beena Prabhu; Sarit Arora | |||
| Designing senior-friendly living, or why doesn't my cable work? | | BIB | Full-Text | 32-34 | |
| Jonathan Lazar | |||
| The heterogeneous home | | BIB | Full-Text | 35-38 | |
| Ryan Aipperspach; Ben Hooker; Allison Woodruff | |||
| People are from earth, machines are from outer space | | BIB | Full-Text | 39-41 | |
| Donald A. Norman | |||
| Product design 2.0 and the genesis of Kicker Studio | | BIB | Full-Text | 42-43 | |
| Dan Saffer | |||
| A kiss is just a kiss; a sigh is just a deselection: a review of Designing Gestural Interfaces | | BIB | Full-Text | 45-47 | |
| Carla Diana | |||
| Mellow Velo | | BIB | Full-Text | 48-51 | |
| Eli Blevis | |||
| Design versus innovation: the Cranbrook/IIT debate | | BIB | Full-Text | 52-57 | |
| Scott Klinker; Jeremy Alexis | |||
| Can "wow" be a design goal? | | BIB | Full-Text | 58-61 | |
| James M. Hudson; Kameshwari (Kay) Viswanadha | |||
| Sound in computing: a short history | | BIBAK | Full-Text | 62-65 | |
| Paul Robare; Jodi Forlizzi | |||
| John Cage is said to have once sat in an anechoic chamber for some time.
Upon exiting, Cage remarked to the engineer on duty that after some time he was
able to perceive two discrete sounds, one high pitched and one low. The
engineer then explained that the high-pitched sound was his nervous system and
the low his circulatory system. There really is no escaping sound.
Recently, one of us embarked on a similar experiment with our desktop computer. A surprising number of sounds emanated from the machine: the whirr of the fans, the clicking of the drives, and a whole suite of sounds from the interface, which had previously gone unnoticed. Even more surprising, many of these sounds play informational roles. For example, the fans speed up when the processor is doing double time; the quality of sound changes just before the graphic interface provides an alert. Though it rarely receives much formal consideration, sound has been a part of computing for as long as digital computers have existed. These days, many designers must make decisions regarding the use of sound in products at some point in their career, but there are few resources regarding how sounds can and should be used. As a result, sound is generally underutilized by designers and underappreciated by users. To help establish a framework for understanding sound in digital products, this article briefly traces the historical use of sound in computing. Keywords: HCI History | |||
| The value of visual design in software development | | BIB | Full-Text | 66-68 | |
| Kimberley Peter | |||
| What is interaction?: are there different types? | | BIB | Full-Text | 69-75 | |
| Hugh Dubberly; Paul Pangaro; Usman Haque | |||
| Poets, priests, and politicians | | BIB | Full-Text | 77-79 | |
| Steve Portigal | |||
| On marketing, words... | | BIB | Full-Text | 80 | |
| Richard Anderson; Jon Kolko | |||
| Interactions: trust, collaboration, and empathy | | BIB | Full-Text | 5 | |
| Richard Anderson; Jon Kolko | |||
| Co-creation in service design | | BIB | Full-Text | 6-9 | |
| Ben Fullerton | |||
| Bridging the gaps between enterprise software and end users | | BIB | Full-Text | 10-14 | |
| Kraig Finstad; Wei Xu; Shibani Kapoor; Sri Canakapalli; John Gladding | |||
| The information school phenomenon | | BIBAK | Full-Text | 15-19 | |
| Gary M. Olson; Jonathan Grudin | |||
| Gary Olson recently moved to UCI from the University of Michigan, where as
faculty member and acting dean, he participated in the formation of its
influential School of Information, described in this article. I have helped
track down historical information on other influential iSchools. We may be
witnessing the birth of a new star in the academic firmament -- its growth, so
far only a little slower than a supernova, may be tested by the economic
collapse, but could accelerate with a recovery. -- Jonathan Grudin Keywords: HCI History | |||
| Problems before patterns: a different look at Christopher Alexander and pattern languages | | BIB | Full-Text | 20-23 | |
| Molly Wright Steenson | |||
| Memory is more important than actuality | | BIB | Full-Text | 24-26 | |
| Donald A. Norman | |||
| Embodied child computer interaction: why embodiment matters | | BIB | Full-Text | 27-30 | |
| Alissa N. Antle | |||
| On trusting your socks to find each other | | BIB | Full-Text | 32-36 | |
| Elizabeth F. Churchill | |||
| The counterfeit you | | BIB | Full-Text | 37-40 | |
| Hunter Whitney | |||
| Identity theft: the challenges of caring for your virtual self | | BIB | Full-Text | 41-45 | |
| Jennifer Whitson | |||
| The ambient mirror: creating a digital self-image through pervasive technologies | | BIB | Full-Text | 46-50 | |
| Dimitris Grammenos | |||
| Interacting with advertising | | BIB | Full-Text | 52-53 | |
| Steve Portigal | |||
| Taking a broader view of the human experience | | BIB | Full-Text | 54-57 | |
| Mark Vanderbeeken | |||
| Food A dude | | BIB | Full-Text | 58-62 | |
| Eli Blevis; Susan Coleman Morse | |||
| Research strategies for future planning | | BIB | Full-Text | 63-66 | |
| Colleen Murray | |||
| Electronic tablecloths: the developing world | | BIB | Full-Text | 67-69 | |
| Gary Marsden | |||
| Neuroscience: the future of human-computer interaction | | BIB | Full-Text | 70-75 | |
| Brad S. Minnery; Michael S. Fine | |||
| Doing business by design | | BIB | Full-Text | 76-79 | |
| Alex Wright | |||
| On the relevance of theory to practitioners... | | BIB | Full-Text | 80 | |
| Richard Anderson; Jon Kolko | |||
| Interactions: the need to consider the lasting human consequences of our work | | BIB | Full-Text | 5 | |
| Richard Anderson; Jon Kolko | |||
| Is usability obsolete? | | BIB | Full-Text | 6-11 | |
| Katie Minardo Scott | |||
| User centered is off center | | BIB | Full-Text | 12-15 | |
| Eric Schweikardt | |||
| As we may speak: metaphors, conceptual blends, and usability | | BIB | Full-Text | 16-19 | |
| Charles Hannon | |||
| Design fiction | | BIB | Full-Text | 20-24 | |
| Bruce Sterling | |||
| He's at it again: eyeball-blasting laser-colored neural helmets | | BIB | Full-Text | 25-26 | |
| Ryan Jahn | |||
| What's design got to do with the world financial crisis? | | BIB | Full-Text | 27-30 | |
| Elaine Ann | |||
| Learning from activists: lessons for designers | | BIB | Full-Text | 31-33 | |
| Tad Hirsch | |||
| Physical games, beyond mini-games | | BIB | Full-Text | 34-41 | |
| Andrew Hieronymi | |||
| Wikipedia: the happy accident | | BIBAK | Full-Text | 42-45 | |
| Joseph Reagle | |||
| Joseph Reagle's work on Wikipedia and its predecessors opened my eyes to a
fascinating history. I'm delighted he has provided this account of the origin
of the most interesting digital object since the Web itself. -- Jonathan Grudin Keywords: HCI History | |||
| Reconstructing Australian Aboriginal governance by systems design | | BIB | Full-Text | 46-49 | |
| Peter Radoll | |||
| Digital order: just over the horizon or at the end of the rainbow? | | BIB | Full-Text | 50-53 | |
| Elizabeth F. Churchill | |||
| Models of models | | BIB | Full-Text | 54-60 | |
| Hugh Dubberly | |||
| Compliance and tolerance | | BIB | Full-Text | 61-65 | |
| Donald A. Norman | |||
| Persons with disabilities and intergenerational universal usability | | BIB | Full-Text | 66-67 | |
| Paul T. Jaeger | |||
| Ships in the night (part I): design without research? | | BIB | Full-Text | 68-71 | |
| Steve Portigal | |||
| On changing the world while paying the bills... | | BIB | Full-Text | 72 | |
| Richard Anderson; Jon Kolko | |||
| Interactions: time, culture, and behavior | | BIB | Full-Text | 5 | |
| Richard Anderson; Jon Kolko | |||
| Information system design as catalyst: human action and environmental sustainability | | BIB | Full-Text | 6-11 | |
| Lisa Nathan; Batya Friedman; Dave Hendry | |||
| The waste manifesto | | BIB | Full-Text | 12-15 | |
| Victor Margolin | |||
| "At the End of the World, Plant a Tree": six questions for Adam Greenfield | | BIB | Full-Text | 16-20 | |
| Adam Greenfield; Tish Shute | |||
| What is conversation, and how can we design for it? | | BIB | Full-Text | 22-28 | |
| Hugh Dubberly; Paul Pangaro | |||
| "Paper in screen" prototyping: an agile technique to anticipate the mobile experience | | BIB | Full-Text | 29-33 | |
| Davide Bolchini; Diego Pulido; Anthony Faiola | |||
| Time temporality, and interaction | | BIB | Full-Text | 34-37 | |
| Sus Lundgren; Theo Hultberg | |||
| Understanding visual thinking: the history and future of graphic facilitation | | BIBAK | Full-Text | 38-43 | |
| Christine Valenza; Jan Adkins | |||
| The Timelines column was launched in 2006 around a three-row timeline
focused on the 1940s through the present, designed with an assist from a great
graphic designer. This provocative column has a timeline similar in outline,
designed by a great graphic artist. Would that I could use big paper as
effectively as she! -- Jonathan Grudin Keywords: HCI History | |||
| Stories that inspire action | | BIB | Full-Text | 44-47 | |
| Gary Hirsch; Brad Robertson | |||
| Supporting healthy aging with new technologies | | BIB | Full-Text | 48-51 | |
| Brian D. Jones; Claudia Rébola Winegarden; Wendy A. Rogers | |||
| One year of experiences with XO laptops in Uruguay | | BIB | Full-Text | 52-55 | |
| Pablo Flores; Juan Pablo Hourcade | |||
| The incidental user | | BIB | Full-Text | 56-59 | |
| Ohad Inbar; Noam Tractinsky | |||
| Around the table: a review of working in Hong Kong | | BIB | Full-Text | 60-65 | |
| Pedro "Adler" Jorge | |||
| Designing the infrastructure | | BIB | Full-Text | 66-69 | |
| Donald A. Norman | |||
| The golden age of newsprint collides with the gilt age of internet news | | BIB | Full-Text | 70-74 | |
| Elizabeth F. Churchill | |||
| Ships in the night (part II): research without design? | | BIB | Full-Text | 76-79 | |
| Steve Portigal | |||
| On hopelessness and hope | | BIB | Full-Text | 80 | |
| Jon Kolko | |||
| Interactions: looking broadly to the future | | BIB | Full-Text | 5 | |
| Richard Anderson; Jon Kolko | |||
| No pain, no gain: pleasure and suffering in technologies of leidenschaft | | BIB | Full-Text | 6-11 | |
| Bernd Ploderer; Peter Wright; Steve Howard; Peter Thomas | |||
| Anything is a fridge: the implications of everyday designers | | BIB | Full-Text | 12-17 | |
| Ron Wakkary | |||
| Citizen-centered design (slowly) revolutionizes the media and experience of U. S. elections | | BIB | Full-Text | 18-25 | |
| Jessica Friedman Hewitt | |||
| Design advocacy in government | | BIB | Full-Text | 22 | |
| Richard Grefé | |||
| The new energy interface | | BIB | Full-Text | 26-28 | |
| Peter C. Honebein | |||
| Web 2.0 in government | | BIB | Full-Text | 29-35 | |
| Francesca Barrientos; Elizabeth Foughty | |||
| The six habits of highly effective "humanitarian" projects | | BIB | Full-Text | 36-39 | |
| Gary Marsden | |||
| Research automation as technomethodological pixie dust | | BIB | Full-Text | 40-43 | |
| Elizabeth F. Churchill | |||
| In search of models and visions for the web age | | BIB | Full-Text | 44-47 | |
| Virgílio Fernandes Almeida | |||
| Transcending disciplinary boundaries in interaction design | | BIB | Full-Text | 48-51 | |
| Eli Blevis; Erik Stolterman | |||
| Systems thinking: a product is more than the product | | BIB | Full-Text | 52-54 | |
| Donald A. Norman | |||
| Myth of the design process | | BIB | Full-Text | 55-57 | |
| August de los Reyes | |||
| Building support for use-based design into hardware products | | BIB | Full-Text | 58-64 | |
| Tim Misner | |||
| Data mining for educational "gold" | | BIB | Full-Text | 65-68 | |
| Shalom M. Fisch; Richard Lesh; Elizabeth Motoki; Sandra Crespo; Vincent Melfi | |||
| Reflections on the future of iSchools from inspired junior faculty | | BIBAK | Full-Text | 69-71 | |
| Jacob O. Wobbrock; Andrew J. Ko; Julie A. Kientz | |||
| New fields, such as computer science, cognitive science, neuroscience,
human-computer interaction, and now information, have multidisciplinary
origins. To overcome communication difficulties as they worked to define the
field and set priorities, pioneers developed a pidgin language. Soon came a
generation of scholars, who staked their careers on the new field, creolizing
the language and shaping a coherent framework relatively free of the legacy
disciplines. In this article three research faculty members from the
Information School of the University of Washington, discuss the tensions and
opportunities in this 21st-century discipline that could become the most
influential of all. -- Jonathan Grudin Keywords: HCI History | |||
| We are living in a sci-fi world | | BIB | Full-Text | 72-75 | |
| Steve Portigal | |||
| Old school, new school: teaching interaction design in Manhattan | | BIB | Full-Text | 76-79 | |
| Alex Wright | |||
| On creation consumption | | BIB | Full-Text | 80 | |
| Jon Kolko | |||
| Interactions: social, authentic, and interdisciplinary | | BIB | Full-Text | 5 | |
| Richard Anderson; Jon Kolko | |||
| Catalyzing a perfect storm: mobile phone-based HIV-prevention behavioral interventions | | BIB | Full-Text | 6-12 | |
| Woodrow W., III Winchester | |||
| Project Masiluleke | | BIB | Full-Text | 6-12 | |
| Robert Fabricant | |||
| The invisible user | | BIB | Full-Text | 13-19 | |
| Mark Matthews; Gavin Doherty | |||
| Encountering development ethnographically | | BIB | Full-Text | 20-23 | |
| Nithya Sambasivan; Nimmi Rangaswamy; Kentaro Toyama; Bonnie Nardi | |||
| Small change, big result | | BIB | Full-Text | 24-27 | |
| Kristin Hanks; Larry Riss; Steve Schunk; Eli Blevis | |||
| Reflections on representation as response | | BIB | Full-Text | 28-32 | |
| Kirsten Boehner | |||
| Implications of user choice: the cultural logic of "MySpace or Facebook?" | | BIB | Full-Text | 33-36 | |
| danah boyd | |||
| Data design, and soulful experience | | BIB | Full-Text | 37-41 | |
| Uday Gajendar | |||
| People-centered innovation or culture evolution? | | BIB | Full-Text | 42-45 | |
| Michele Visciola | |||
| A model of mobile community: designing user interfaces to support group interaction | | BIB | Full-Text | 46-51 | |
| Youngho Rhee; Juyeon Lee | |||
| Mobile devices should be about neither mobility nor devices. Discuss. | | BIB | Full-Text | 46-51 | |
| Paul Pangaro | |||
| From interface to experience | | BIB | Full-Text | 52-55 | |
| Marc Rettig; Alex Wright | |||
| On authenticity | | BIB | Full-Text | 56-59 | |
| Steve Portigal; Stokes Jones | |||
| When security gets in the way | | BIB | Full-Text | 60-63 | |
| Donald A. Norman | |||
| Learning from architecture | | BIB | Full-Text | 64-67 | |
| Brett Ingram | |||
| Simplistic slowdown meets techno acceleration: a new branding paradigm | | BIB | Full-Text | 68-71 | |
| Valerie Jacobs | |||
| More with less | | BIB | Full-Text | 72-75 | |
| William Lidwell | |||
| As we may recall: four forgotten pioneers | | BIBAK | Full-Text | 76-79 | |
| Michael Buckland | |||
| Occasionally in studying HCI history, I have stumbled upon large topics that
I was unaware existed. Perhaps the most surprising has been the development of
advanced information technologies, which preceded computers. In some ways, the
constraints imposed by those technologies forced deeper thinking about
information itself. In this column, Berkeley Professor Emeritus Michael
Buckland describes the work of four dedicated creative pioneers. -- Jonathan
Grudin Keywords: HCI History | |||
| The authenticity problem | | BIB | Full-Text | 80 | |
| Jon Kolko | |||