HCI Bibliography Home | HCI Journals | About INTER | Journal Info | INTER Journal Volumes | Detailed Records | RefWorks | EndNote | Hide Abstracts
INTER Tables of Contents: 010203040506070809101112131415161718192021

interactions 16

Editors:Richard Anderson; Jon Kolko
Dates:2009
Volume:16
Publisher:ACM
Standard No:ISSN 1072-5520
Papers:112
Links:Table of Contents
  1. INTER 2009-01 Volume 16 Issue 1
  2. INTER 2009-03 Volume 16 Issue 2
  3. INTER 2009-05 Volume 16 Issue 3
  4. INTER 2009-07 Volume 16 Issue 4
  5. INTER 2009-09 Volume 16 Issue 5
  6. INTER 2009-11 Volume 16 Issue 6

INTER 2009-01 Volume 16 Issue 1

Welcome

Interactions: time for some change BIBFull-Text 5
  Richard Anderson; Jon Kolko

The potential for technology-enabled connections

Social network sites and society: current trends and future possibilities BIBFull-Text 6-9
  Nicole B. Ellison; Cliff Lampe; Charles Steinfield
90 mobiles in 90 days: a celebration of ideas for mobile user experience BIBFull-Text 10-13
  Rachel Hinman
Kids, education, and cellular handsets BIBFull-Text 14-16
  Jakkaphan Tangkuampien
Automated journeys -- automated connections BIBFull-Text 17-19
  Lars Erik Holmquist
Givin' you more of what you're funkin' for: DJs and the Internet BIBFull-Text 20-24
  Elizabeth F. Churchill

The need for companies to change their ways

The washing machine that ate my sari -- mistakes in cross-cultural design BIBFull-Text 26-31
  Apala Lahiri Chavan; Douglas Gorney; Beena Prabhu; Sarit Arora

Forum: Lifelong Interactions

Designing senior-friendly living, or why doesn't my cable work? BIBFull-Text 32-34
  Jonathan Lazar

The need for companies to change their ways

The heterogeneous home BIBFull-Text 35-38
  Ryan Aipperspach; Ben Hooker; Allison Woodruff

The need for companies to change their ways : Opinion: THE WAY I SEE IT

People are from earth, machines are from outer space BIBFull-Text 39-41
  Donald A. Norman

The need for companies to change their ways

Product design 2.0 and the genesis of Kicker Studio BIBFull-Text 42-43
  Dan Saffer
A kiss is just a kiss; a sigh is just a deselection: a review of Designing Gestural Interfaces BIBFull-Text 45-47
  Carla Diana

Forum: Sustainably Ours

Mellow Velo BIBFull-Text 48-51
  Eli Blevis

Enabling the pursuit of different goals

Design versus innovation: the Cranbrook/IIT debate BIBFull-Text 52-57
  Scott Klinker; Jeremy Alexis
Can "wow" be a design goal? BIBFull-Text 58-61
  James M. Hudson; Kameshwari (Kay) Viswanadha

Forum: Timelines

Sound in computing: a short history BIBAKFull-Text 62-65
  Paul Robare; Jodi Forlizzi
John Cage is said to have once sat in an anechoic chamber for some time. Upon exiting, Cage remarked to the engineer on duty that after some time he was able to perceive two discrete sounds, one high pitched and one low. The engineer then explained that the high-pitched sound was his nervous system and the low his circulatory system. There really is no escaping sound.
   Recently, one of us embarked on a similar experiment with our desktop computer. A surprising number of sounds emanated from the machine: the whirr of the fans, the clicking of the drives, and a whole suite of sounds from the interface, which had previously gone unnoticed. Even more surprising, many of these sounds play informational roles. For example, the fans speed up when the processor is doing double time; the quality of sound changes just before the graphic interface provides an alert.
   Though it rarely receives much formal consideration, sound has been a part of computing for as long as digital computers have existed. These days, many designers must make decisions regarding the use of sound in products at some point in their career, but there are few resources regarding how sounds can and should be used. As a result, sound is generally underutilized by designers and underappreciated by users. To help establish a framework for understanding sound in digital products, this article briefly traces the historical use of sound in computing.
Keywords: HCI History

Enabling the pursuit of different goals

The value of visual design in software development BIBFull-Text 66-68
  Kimberley Peter

Forum: On Modeling

What is interaction?: are there different types? BIBFull-Text 69-75
  Hugh Dubberly; Paul Pangaro; Usman Haque

Opinion: True Tales

Poets, priests, and politicians BIBFull-Text 77-79
  Steve Portigal

INTERACTIONS CAFE

On marketing, words... BIBFull-Text 80
  Richard Anderson; Jon Kolko

INTER 2009-03 Volume 16 Issue 2

WELCOME

Interactions: trust, collaboration, and empathy BIBFull-Text 5
  Richard Anderson; Jon Kolko

The importance of collaboration

Co-creation in service design BIBFull-Text 6-9
  Ben Fullerton
Bridging the gaps between enterprise software and end users BIBFull-Text 10-14
  Kraig Finstad; Wei Xu; Shibani Kapoor; Sri Canakapalli; John Gladding

Forum: Timelines

The information school phenomenon BIBAKFull-Text 15-19
  Gary M. Olson; Jonathan Grudin
Gary Olson recently moved to UCI from the University of Michigan, where as faculty member and acting dean, he participated in the formation of its influential School of Information, described in this article. I have helped track down historical information on other influential iSchools. We may be witnessing the birth of a new star in the academic firmament -- its growth, so far only a little slower than a supernova, may be tested by the economic collapse, but could accelerate with a recovery. -- Jonathan Grudin
Keywords: HCI History

Deep thinking

Problems before patterns: a different look at Christopher Alexander and pattern languages BIBFull-Text 20-23
  Molly Wright Steenson
Memory is more important than actuality BIBFull-Text 24-26
  Donald A. Norman
Embodied child computer interaction: why embodiment matters BIBFull-Text 27-30
  Alissa N. Antle

Who can you trust?

On trusting your socks to find each other BIBFull-Text 32-36
  Elizabeth F. Churchill
The counterfeit you BIBFull-Text 37-40
  Hunter Whitney
Identity theft: the challenges of caring for your virtual self BIBFull-Text 41-45
  Jennifer Whitson
The ambient mirror: creating a digital self-image through pervasive technologies BIBFull-Text 46-50
  Dimitris Grammenos
Interacting with advertising BIBFull-Text 52-53
  Steve Portigal

Looking ahead

Taking a broader view of the human experience BIBFull-Text 54-57
  Mark Vanderbeeken
Food A dude BIBFull-Text 58-62
  Eli Blevis; Susan Coleman Morse
Research strategies for future planning BIBFull-Text 63-66
  Colleen Murray
Electronic tablecloths: the developing world BIBFull-Text 67-69
  Gary Marsden

Who can you trust?

Neuroscience: the future of human-computer interaction BIBFull-Text 70-75
  Brad S. Minnery; Michael S. Fine
Doing business by design BIBFull-Text 76-79
  Alex Wright

Interactions cafe

On the relevance of theory to practitioners... BIBFull-Text 80
  Richard Anderson; Jon Kolko

INTER 2009-05 Volume 16 Issue 3

Welcome

Interactions: the need to consider the lasting human consequences of our work BIBFull-Text 5
  Richard Anderson; Jon Kolko

Rethinking the fundamentals

Is usability obsolete? BIBFull-Text 6-11
  Katie Minardo Scott
User centered is off center BIBFull-Text 12-15
  Eric Schweikardt
As we may speak: metaphors, conceptual blends, and usability BIBFull-Text 16-19
  Charles Hannon

The importance of constraints

Design fiction BIBFull-Text 20-24
  Bruce Sterling
He's at it again: eyeball-blasting laser-colored neural helmets BIBFull-Text 25-26
  Ryan Jahn
What's design got to do with the world financial crisis? BIBFull-Text 27-30
  Elaine Ann
Learning from activists: lessons for designers BIBFull-Text 31-33
  Tad Hirsch

Three very different design paths

Physical games, beyond mini-games BIBFull-Text 34-41
  Andrew Hieronymi

Forum: Timelines

Wikipedia: the happy accident BIBAKFull-Text 42-45
  Joseph Reagle
Joseph Reagle's work on Wikipedia and its predecessors opened my eyes to a fascinating history. I'm delighted he has provided this account of the origin of the most interesting digital object since the Web itself. -- Jonathan Grudin
Keywords: HCI History

Three very different design paths

Reconstructing Australian Aboriginal governance by systems design BIBFull-Text 46-49
  Peter Radoll

Models and principles relevant to design

Digital order: just over the horizon or at the end of the rainbow? BIBFull-Text 50-53
  Elizabeth F. Churchill
Models of models BIBFull-Text 54-60
  Hugh Dubberly
Compliance and tolerance BIBFull-Text 61-65
  Donald A. Norman
Persons with disabilities and intergenerational universal usability BIBFull-Text 66-67
  Paul T. Jaeger
Ships in the night (part I): design without research? BIBFull-Text 68-71
  Steve Portigal

INTERACTIONS CAFE

On changing the world while paying the bills... BIBFull-Text 72
  Richard Anderson; Jon Kolko

INTER 2009-07 Volume 16 Issue 4

Welcome

Interactions: time, culture, and behavior BIBFull-Text 5
  Richard Anderson; Jon Kolko

Being green

Information system design as catalyst: human action and environmental sustainability BIBFull-Text 6-11
  Lisa Nathan; Batya Friedman; Dave Hendry
The waste manifesto BIBFull-Text 12-15
  Victor Margolin
"At the End of the World, Plant a Tree": six questions for Adam Greenfield BIBFull-Text 16-20
  Adam Greenfield; Tish Shute

Designing for time

What is conversation, and how can we design for it? BIBFull-Text 22-28
  Hugh Dubberly; Paul Pangaro
"Paper in screen" prototyping: an agile technique to anticipate the mobile experience BIBFull-Text 29-33
  Davide Bolchini; Diego Pulido; Anthony Faiola
Time temporality, and interaction BIBFull-Text 34-37
  Sus Lundgren; Theo Hultberg

Forum: Timelines

Understanding visual thinking: the history and future of graphic facilitation BIBAKFull-Text 38-43
  Christine Valenza; Jan Adkins
The Timelines column was launched in 2006 around a three-row timeline focused on the 1940s through the present, designed with an assist from a great graphic designer. This provocative column has a timeline similar in outline, designed by a great graphic artist. Would that I could use big paper as effectively as she! -- Jonathan Grudin
Keywords: HCI History

Designing for time

Stories that inspire action BIBFull-Text 44-47
  Gary Hirsch; Brad Robertson

The value of culture

Supporting healthy aging with new technologies BIBFull-Text 48-51
  Brian D. Jones; Claudia Rébola Winegarden; Wendy A. Rogers
One year of experiences with XO laptops in Uruguay BIBFull-Text 52-55
  Pablo Flores; Juan Pablo Hourcade
The incidental user BIBFull-Text 56-59
  Ohad Inbar; Noam Tractinsky
Around the table: a review of working in Hong Kong BIBFull-Text 60-65
  Pedro "Adler" Jorge

At the foundation

Designing the infrastructure BIBFull-Text 66-69
  Donald A. Norman
The golden age of newsprint collides with the gilt age of internet news BIBFull-Text 70-74
  Elizabeth F. Churchill
Ships in the night (part II): research without design? BIBFull-Text 76-79
  Steve Portigal

Interactions Cafe

On hopelessness and hope BIBFull-Text 80
  Jon Kolko

INTER 2009-09 Volume 16 Issue 5

WELCOME

Interactions: looking broadly to the future BIBFull-Text 5
  Richard Anderson; Jon Kolko

The democratization of design

No pain, no gain: pleasure and suffering in technologies of leidenschaft BIBFull-Text 6-11
  Bernd Ploderer; Peter Wright; Steve Howard; Peter Thomas
Anything is a fridge: the implications of everyday designers BIBFull-Text 12-17
  Ron Wakkary
Citizen-centered design (slowly) revolutionizes the media and experience of U. S. elections BIBFull-Text 18-25
  Jessica Friedman Hewitt
Design advocacy in government BIBFull-Text 22
  Richard Grefé
The new energy interface BIBFull-Text 26-28
  Peter C. Honebein
Web 2.0 in government BIBFull-Text 29-35
  Francesca Barrientos; Elizabeth Foughty
The six habits of highly effective "humanitarian" projects BIBFull-Text 36-39
  Gary Marsden
Research automation as technomethodological pixie dust BIBFull-Text 40-43
  Elizabeth F. Churchill

Breaking traditional boundaries of interaction

In search of models and visions for the web age BIBFull-Text 44-47
  Virgílio Fernandes Almeida
Transcending disciplinary boundaries in interaction design BIBFull-Text 48-51
  Eli Blevis; Erik Stolterman
Systems thinking: a product is more than the product BIBFull-Text 52-54
  Donald A. Norman
Myth of the design process BIBFull-Text 55-57
  August de los Reyes

Exploring the future

Building support for use-based design into hardware products BIBFull-Text 58-64
  Tim Misner
Data mining for educational "gold" BIBFull-Text 65-68
  Shalom M. Fisch; Richard Lesh; Elizabeth Motoki; Sandra Crespo; Vincent Melfi

Forum: Timelines

Reflections on the future of iSchools from inspired junior faculty BIBAKFull-Text 69-71
  Jacob O. Wobbrock; Andrew J. Ko; Julie A. Kientz
New fields, such as computer science, cognitive science, neuroscience, human-computer interaction, and now information, have multidisciplinary origins. To overcome communication difficulties as they worked to define the field and set priorities, pioneers developed a pidgin language. Soon came a generation of scholars, who staked their careers on the new field, creolizing the language and shaping a coherent framework relatively free of the legacy disciplines. In this article three research faculty members from the Information School of the University of Washington, discuss the tensions and opportunities in this 21st-century discipline that could become the most influential of all. -- Jonathan Grudin
Keywords: HCI History

Exploring the future

We are living in a sci-fi world BIBFull-Text 72-75
  Steve Portigal
Old school, new school: teaching interaction design in Manhattan BIBFull-Text 76-79
  Alex Wright

INTERACTIONS CAFE

On creation consumption BIBFull-Text 80
  Jon Kolko

INTER 2009-11 Volume 16 Issue 6

WELCOME

Interactions: social, authentic, and interdisciplinary BIBFull-Text 5
  Richard Anderson; Jon Kolko

Social interaction design

Catalyzing a perfect storm: mobile phone-based HIV-prevention behavioral interventions BIBFull-Text 6-12
  Woodrow W., III Winchester
Project Masiluleke BIBFull-Text 6-12
  Robert Fabricant

Breaking traditional boundaries of interaction

The invisible user BIBFull-Text 13-19
  Mark Matthews; Gavin Doherty

Social interaction design

Encountering development ethnographically BIBFull-Text 20-23
  Nithya Sambasivan; Nimmi Rangaswamy; Kentaro Toyama; Bonnie Nardi
Small change, big result BIBFull-Text 24-27
  Kristin Hanks; Larry Riss; Steve Schunk; Eli Blevis

Thoughtful theory of humanity

Reflections on representation as response BIBFull-Text 28-32
  Kirsten Boehner
Implications of user choice: the cultural logic of "MySpace or Facebook?" BIBFull-Text 33-36
  danah boyd
Data design, and soulful experience BIBFull-Text 37-41
  Uday Gajendar
People-centered innovation or culture evolution? BIBFull-Text 42-45
  Michele Visciola

Authenticity

A model of mobile community: designing user interfaces to support group interaction BIBFull-Text 46-51
  Youngho Rhee; Juyeon Lee
Mobile devices should be about neither mobility nor devices. Discuss. BIBFull-Text 46-51
  Paul Pangaro
From interface to experience BIBFull-Text 52-55
  Marc Rettig; Alex Wright
On authenticity BIBFull-Text 56-59
  Steve Portigal; Stokes Jones
When security gets in the way BIBFull-Text 60-63
  Donald A. Norman

Borrowing, heavily, from outside disciplines

Learning from architecture BIBFull-Text 64-67
  Brett Ingram
Simplistic slowdown meets techno acceleration: a new branding paradigm BIBFull-Text 68-71
  Valerie Jacobs
More with less BIBFull-Text 72-75
  William Lidwell

Forum: Timelines

As we may recall: four forgotten pioneers BIBAKFull-Text 76-79
  Michael Buckland
Occasionally in studying HCI history, I have stumbled upon large topics that I was unaware existed. Perhaps the most surprising has been the development of advanced information technologies, which preceded computers. In some ways, the constraints imposed by those technologies forced deeper thinking about information itself. In this column, Berkeley Professor Emeritus Michael Buckland describes the work of four dedicated creative pioneers. -- Jonathan Grudin
Keywords: HCI History

INTERACTIONS CAFE

The authenticity problem BIBFull-Text 80
  Jon Kolko