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interactions 7

Editors:Steven Pemberton
Dates:2000
Volume:7
Publisher:ACM
Standard No:ISSN 1072-5520
Papers:80
Links:Table of Contents
  1. INTER 2000 Volume 7 Issue 1
  2. INTER 2000 Volume 7 Issue 2
  3. INTER 2000 Volume 7 Issue 3
  4. INTER 2000 Volume 7 Issue 4
  5. INTER 2000 Volume 7 Issue 5
  6. INTER 2000 Volume 7 Issue 6

INTER 2000 Volume 7 Issue 1

Editorial BIBPDF 4
  Steven Pemberton
What's happening BIBPDF 7-8
  Jennifer Bruer
Research alerts BIBPDF 9-11
  Jennifer Bruer
The whiteboard BIBPDF 13-18
  Elizabeth Buie
Design: (Inter)facing the millennium: where are we (going)? BIBPDF 19-30
  K. Ehrlich; A. Henderson
Methods and tools: a method for evaluating the communicability of user interfaces BIBPDF 31-38
  Raquel O. Prates; Clarisse S. de Souza; Simone D. J. Barbosa
Business: the culture of interaction: about foreign and not-so-foreign languages BIBPDF 39-45
  Heiko Sacher; Michael Margolis
Conversations with Clement Mok and Jakob Nielsen, and with Bill Buxton and Clifford Nass BIBPDF 46-80
  Richard I. Anderson
Book preview BIBPDF 81-84
  Bob Hughes
Reflections: the demise of the book BIBPDF 92
  Steven Pemberton

INTER 2000 Volume 7 Issue 2

Editorial BIBPDF 4
  Steven Pemberton
An insider's view of interface design BIBPDF 7
  Elizabeth Dykstra-Erickson
Design brief: Adobe BIBPDF 8-10
  Katja Rimmi
Design briefs: Apple BIBPDF 11-15
  Elizabeth Dykstra-Erickson; Peter Hoddie
Design brief: Broderbund BIBPDF 16-19
  Esteban Ahn
Design brief: Carnegie Mellon BIBPDF 20-23
  Daniel Boyarski; Richard Buchanan
Interview: Nancie S. Martin BIBPDF 24-26
  Elizabeth Dykstra-Erickson
Design brief: Corel BIBPDF 27-31
  Kevin Deevey
Commentary BIBPDF 28-34
  Robin Jeffries
Design brief: IDEO BIBPDF 32-35
  Danny Stillion
Design brief: Liberate BIBPDF 36-38
  Jim Palmer; Jim Fulker; Alex Liston; David Misconish; Perry Arnold
Design brief: Microsoft BIBPDF 39-40
  David Cortright
Interview: Bruce Tognazzini BIBPDF 41-46
  Elizabeth Dykstra-Erickson
Design brief: Nortel Networks BIBPDF 47-49
  Mike Atyeo; Arnold Campbell
Commentary BIBPDF 48-49
  Gillian Crampton Smith
Design brief: Play BIBPDF 50-53
  Steve Hartford
Design brief: Royal College of Art BIBPDF 54-58
  Gillian Crampton Smith
Interview: Ben Shneiderman and Allison Druin BIBPDF 59-65
  Elizabeth Dykstra-Erickson
Design brief: Stanford University BIBPDF 66-69
  Terry Winograd
Design brief: Sun Microsystems BIBPDF 70-72
  Tom Spine
Design brief: Uppercase BIBPDF 73-76
  Eliot Tarlin; Per Nielsen; Carmen D'Arlach
Commentary BIBPDF 74
  Austin Henderson
Design brief: WebTV Networks BIBPDF 77-81
  Elissa Darnell
Design brief: Xerox PARC BIBPDF 82-86
  Daniel M. Russell

INTER 2000 Volume 7 Issue 3

What's happening BIBPDF 7-8
  Marisa Campbell
Research alerts BIBPDF 9-10
  Marisa Campbell
The whiteboard: metaphor: a double-edged sword BIBPDF 11-15
  William Hudson
Design: no here, now where? BIBPDF 17-20
  Bill Hill; Austin Henderson; Kate Ehrlich
Business: thoughts from 35,000 feet: the evolving real-world context of user centered design BIBPDF 21-26
  Susan M. Dray
Methods tools: constructive interaction and collaborative work: introducing a method for testing collaborative systems BIBPDF 27-34
  Helge Kahler; Finn Kensing; Michael Muller
Organizational limits to HCI: conversations with Don Norman and Janice Rohn BIBPDF 36-60
  Richard Anderson
Book Preview BIBPDF 61-63
  Marisa Campbell
Conference preview: SIGGRAPH 2000: ideas that inspire the 21st century's digital visions BIBPDF 65-67
  Marisa Campbell
Reflections: it rings for thee BIBPDF 72
  Steven Pemberton

INTER 2000 Volume 7 Issue 4

Editorial BIBPDF 4
  Steven Pemberton
What's happening: programs for professional design BIBPDF 7-8
  Marisa Campbell
Research alerts: the effects of workspace awareness support on the usability of real-time distributed groupware BIBPDF 9-13
  Marisa Campbell
The whiteboard: usability books for the software developer BIBPDF 15-18
  Dick Miller
Design: innovating with OVID BIBPDF 19-26
  Daniel Corlett
Business: making an e-business conceptualization and design process more "user"-centered BIBPDF 27-30
  Richard I. Anderson
Crosscurrents: cultural dimensions and global Web user-interface design BIBPDF 32-46
  Aaron Marcus; Emilie West Gould
Book preview BIBPDF 47-50
  Marisa Campbell
Conference preview: HCI 2000: usability or else! BIBPDF 51-54
  Marisa Campbell
Reflections: the accidental death of reviewing BIBPDF 56
  Steven Pemberton

INTER 2000 Volume 7 Issue 5

Editorial BIBPDF 4
  Steven Pemberton
What's happening BIBPDF 7-9
  Marisa Campbell
Research alerts: role of interface manipulation style and scaffolding in cognition and concept learning in learnware BIBPDF 11-12
  Marisa Campbell
The whiteboard: seven great myths of usability BIBPDF 13-16
  Marc Chrusch
Design: design for what? six dimensions of activity (part 1 of 2) BIBPDF 17-22
  Austin Henderson; Kate Ehrlich
Business: designing with users in Internet time BIBPDF 23-27
  Jared Braiterman; Sasha Verhage; Randall Choo
Textual bloopers: an excerpt from GUI bloopers BIBPDF 28-48
  Jeff Johnson
Book preview BIBPDF 49-52
  Marisa Campbell
Conference preview: NordiCHI 2000 BIBPDF 53-55
  Marisa Campbell
Reflections: so much for WYSIWYG BIBPDF 60
  Steven Pemberton

INTER 2000 Volume 7 Issue 6

The digital library BIBPDFHTML 4
  Steven Pemberton
What's happening BIBPDFHTML 7-8
  Marisa Campbell
Research Alerts BIBPDFHTML 9-17
  Ben Shneiderman
The whiteboard: a tale of two Websites BIBAPDFHTML 19-24
  Elizabeth Buie; Kathy E. Gill
A regular feature of this column (well, OK, this is the first instance) is a comparative usability review of competing products or websites. In the spirit of the season (U.S. voters will elect a new president about the time you receive this issue of interactions), Kathy Gill scrutinizes the websites of the two major presidential candidates. -- E. Buie
Design: design for what? six dimensions of activity (part 2 of 2) BIBAPDFHTML 25-30
  Austin Henderson; Kate Ehrlich
This column is the second half of an essay that I started in the last issue. There I argued that when I think casually about people working with technology, I often instinctively choose a rather narrow view of that activity -- the simple case of a person successfully operating the technology. However, from years of experience with design of various kinds, I know that this view of technology in use is too narrow in many ways. Instead I know I must attend to and design for a much broader range of activities.
A narrative approach to user requirements for Web design BIBAPDFHTML 31-35
  Stefana Broadbent; Francesco Cara
Last month we published two case studies by Jared Braiterman and his colleagues on the response to the increasing time pressure facing professionals involved in human -- computer interaction (HCI) working with the Web. This month Stefana Broadbent and Francesco Cara at Icon Medialab discuss their approach to handling this pressure. You will notice similarities and differences in the two articles, which is why they are being published in consecutive issues. One common theme is the need to rapidly collect information about users and their environment or context and to instantly feed that information into the design process. The Life Stories approach at Icon Medialab integrates these two "phases" and feeds in to design in different ways; it too, has been effective in the development of sites that directly meet users' needs. -- Susan Dray
Social navigation: techniques for building more usable systems BIBAPDFHTML 36-45
  A. Dieberger; P. Dourish; K. Höök; P. Resnick; A. Wexelblat
The term "navigation" conjures images of maps, compasses, and guidebooks. These may be tools we use to get around from time to time, but are they how we usually find our way? Imagine walking down a street in your hometown, trying to decide what to do. You notice a crowd outside your favorite cafe. Knowing that the cafe often has live music, you can guess that a special event must be happening tonight. You might decide that you're in the mood for a lively evening and join the line, or you might decide that you prefer a quiet night and look for a different cafe. Or imagine you're in a library, looking for a book about interface design. One of the books on the shelf is much more worn and dog-eared than the other, suggesting that lots of people have read it. You may decide it's a better place to start learning than the pristine books beside it on the shelf. In both cases, you didn't rely on maps or guides; instead, you used information from other people to help make your decision. This is a different sort of "finding your way." We call it "social navigation," a topic we discussed on a panel at CHI'99 in Pittsburgh.
Book Preview BIBPDFHTML 47-50
  Michael P. Papazoglou; Stefano Spaccapierta; Zahir Tari
Conference preview: CSCW 2000 BIBPDFHTML 51-55
  Marisa Campbell
Reflections: abusus non tollit usum BIBPDFHTML 56
  Steven Pemberton